over 3 years ago - Smin1080p - Direct link

Dear Pilots, Tankers and Captains!


We are eager to hear you're thoughts and feedback on the "Raining Fire" update. Please feel free to share your comments, suggestions and ideas below.


Please do:

- Be constructive

- Give us your ideas/likes/dislikes


Please don't:

- Rant

- Wishlist

- Go off topic


For convenience, please feel free to copy and use the format below:

over 3 years ago - Smin1080p - Direct link

Some feedback from the devs on the feedback so far



We are working on improving server stability and overcoming lots of the issues happening recently. We understand frustrations and hope to have a proper resolution to the issues.



Both



The GR.1 used in sidewinder trails in Germany was not a spesific variant and had no specific designation. It was simply an early GR.1 before many of the upgrades more typical and standard on GR.1a came into effect. The GR.1 we have in game accurately represents an early GR.1 variant up to the point where sidewinders were trialed. This is because we plan to introduce later variants of Jaguar and making them all basically identical serves no purpose. As such, what we currently have is both correct and historical for a GR.1. Indeed whilst it was not typical for all GR.1s to have sidewinders, they were present on GR.1 as shown in testing and without them, from a gameplay perspective it would only hurt the jet.




We are currently investigating a number of sound issues and resolving them as soon as possible. Its always best, wherever possible to grab your Client Log and if possible, a recording of the issue so we can forward it to the developers faster.



The developers are aware of feelings towards the Italian premium Bf 110G-4 and are considering implementing it into the German tree too in a future update. The main factor was it simply isn't really needed in the German tree currently, but none the less its being considered.



In game this has been corrected to 150mm now.



Naval mines on aircraft will be expanded upon in future updates. Its worth baring in mind that often it was spesific variants that had such equipment in some cases, but for those already present in the game, it will be progressively worked on.



This should now be implemented in game.



We will continue to improve sounds based on feedback and the customization of sound controls.



Several are already in progress across the board.



Where possible, this will be done.



Please be sure to give us as many details as possible in a full bug report so we can resolve the matter.



We just released a blog this week summarizing the change

https://warthunder.com/en/news/6856-development-volumetric-shells-in-the-raining-fire-update-en



We will continue to monitor both the economics and efficiency of these machines. Should the data reflected from the new stats on the live server show it, they will of course be adjusted.

over 3 years ago - Smin1080p - Direct link

Since we dont plan to have a non-sidewinder equipped GR.1 it really makes no sense to invent a name that never existed. XX371 was still a GR.1. It was not called "Sidewinder Testbed" and was simply a GR.1.

over 3 years ago - Smin1080p - Direct link

As I already said, a German one is already under consideration, so it makes no sense to give the Italian one a German skin too.

over 3 years ago - Smin1080p - Direct link

A lot of the major common points have already received answer either in recent Q and As or posts by Community Managers on the forum.


Regarding the Top BR range, we have said on several occasions that as soon as its possible to expand BR tiers in any area of the game without causing detrimental results, we will do so. It is not a case of us simply not doing something that can be done right now, its a case of something that is wanted but cannot be done without harm right now. There are a number of factors towards this.


Queue times is indeed a core focus above many others and its very easy to fall into the trap of saying "but I have 1 minute queue times all the time". Which, indeed is possible during EU and US prime times for example. But outside of those times, its not always the case. The game does not revolve around EU/US prime times. We have players all over the world, so whilst expanding BRs or creating new BR locks may work during the hours of prime times for some regions because the queues can support it, consider for example Australian/SEA prime time for example when there is typically overall a much lower player count. You cant switch BR ranges on and off over a 24 hour cycle to suit different regions. You also have to gather enough data over a constant period of time to assess that the numbers are indeed viable and sustainable to do so. For example, many people during the height of the pandemic when 100,000+ people where online on a daily basis and a new record reached used that as an example of asking why its not enough for BR expansion. The answer is again because that is an irregular occurrence of an external factor. Those numbers were not the normal for that time of year in the run up to summer and could not be used as a clear basis for what the numbers look like now or in 2 months for example. BR expansion is a one way trip, once you expand, you cannot revert, so you need to be 100% certain everything is ready and allow for the sustained change that will occur.


Similarly, introducing more "locked" brackets at 10.0 and 10.3 to self isolate them from themselves and 9.7 is exactly the same thing. All you are doing in effect is creating a BR 11.7 and 13 by simply moving those aircraft apart from each other and removing all other possible matchmaking ranges from their scope. This simply doesn't work in the long run with a small group of aircraft. Right now 10.0 + 10.3 is a large enough pool of aircraft to sustain its own bracket by itself. Splitting them apart from each other at the current moment has the exact same issues as before with a smaller pool of players for the matchmaker to use, less combinations of possible teams and less flexibility in weaker timezones to create matches.


The best way to help visualize this, is on an excel or google sheet, if you list all the aircraft from the top BRs, colour code the BR ranges and overlap, you can see exactly how many aircraft are in a given bracket and the range of what they can see. Cut that down too much, you loose vital numbers, scope and flexibility.


Once again, we understand people want to see an expansion to the top Air BRs and as soon as it is both sustainable and possible to deliver it, we will do so.





As we said previously, we dont exclude the possibility of further model reworks in the future.


The Razerbacks are not the same as the Bubbletop Thunderbolts and the Thunderbolts are also not the lowest quality models we have in game, so they wouldn't be priority for a rework even if some where to come soon.

over 3 years ago - Smin1080p - Direct link

As we saw recently with the US Air tree changes, its not unheard of to create new lines when a tree gets big enough. But at the moment, there are not enough aircraft to do this.



Economic updates come separately from a major. Around the time of a major update, there is a flood of people trying to play the new vehicles, so it can often skew numbers in some cases. So we tend to allow things to settle and review all the data after a stable period.

over 3 years ago - Smin1080p - Direct link

Typically we are always trying to expand the variety within skin boxes and avoid the same aircraft getting too many market skins for example whilst others have none at all. Some jets already have 2-3 so we are trying to spread things out, whilst also showcasing the wide array of work done on WT.Live.


The popular skins voted and shared gain more attention, along with the most discussed and highest quality.


Right now we dont have plans to introduce more boxes in-between majors, rather expand the roster of skins in every major update box.



Regarding the balance and meta changes caused by the volumetric shell change, there will be a deep review into economics and BRs as a result and any necessary changes made to better suit balance now.


As for volumetric armour, we are expanding the roster of vehicles with volumetric armour more and more and will continue to do so. Unfortunately the current deadzones of plate overlap are a result of the previous implementation of hour armour plates worked, which was not a problem when shells were only 1x1 pixel. Now they have their correct size, the old armour construction system has this flaw as a result. We are working to rectify this.