almost 4 years ago - Ouiche - Direct link

A bug which would occur when a destroyed, turretless ground vehicle was fired upon, whereby the shell would disappear in the area the turret used to be despite nothing being there, has been fixed.


A bug where smokescreens would not hide the markers of other vehicles during ground battles has been fixed.


Browning-Colt Mk12 Mod 0 / Mod 3 — All types of belts now have the tracer round as the first munition.


Vickers P — The rate at which the cannon overheats, and the spread of the ammunition, have been reduced.



Ground Vehicle model, damage model, characteristic and weaponry changes:



“Hull destruction” functionality no longer applies to damage on the internal modules caused by kinetic shells. Hull destruction has been removed from hull hits by kinetic ammunition for the following vehicles:

P.7.T AA


Lorraine 37L


Flakpanzer I


Flakpanzer 38


Panzerjager I


Nashorn


Marder III/Marder III H


Sd.Kfz.221


Sd.Kfz.251/10


Sd.Kfz.6/2


8,8 cm Flak 37 Sfl


Sturmpanzer II


VFW


Waffentrager


AB43


FIAT 6614


R3 T20 FA-HS


Breda 501


Ho-Ro


So-Ki


Ta-Se


Type 94


Ikv 103


Ikv 72


Ikv 91


QF 3.7 Ram


Light AA Mk.I


M13


M16


M15A1


M3 GMC


LVT (all)


M18 (all)


Super Hellcat


M19


M42 (all)


M56


ASU-57


BM-13N


BTR-152A


GAZ-AAA (4M)


GAZ-AAA (DShK)


GAZ-MM (72-K)


ZiS-12 (94-KM)


ZiS-30


ZiS-43


YaG-10 (29-K)

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

almost 4 years ago - Ouiche - Direct link

A bug which would occur when a destroyed, turretless ground vehicle was fired upon, whereby the shell would disappear in the area the turret used to be despite nothing being there, has been fixed.


A bug where smokescreens would not hide the markers of other vehicles during ground battles has been fixed.


Browning-Colt Mk12 Mod 0 / Mod 3 — All types of belts now have the tracer round as the first munition.


Vickers P — The rate at which the cannon overheats, and the spread of the ammunition, have been reduced.



Ground Vehicle model, damage model, characteristic and weaponry changes:

“Hull destruction” functionality no longer applies to damage on the internal modules caused by kinetic shells. Hull destruction has been removed from hull hits by kinetic ammunition for the following vehicles:

P.7.T AA


Lorraine 37L


Flakpanzer I


Flakpanzer 38


Panzerjager I


Nashorn


Marder III/Marder III H


Sd.Kfz.221


Sd.Kfz.251/10


Sd.Kfz.6/2


8,8 cm Flak 37 Sfl


Sturmpanzer II


VFW


Waffentrager


AB43


FIAT 6614


R3 T20 FA-HS


Breda 501


Ho-Ro


So-Ki


Ta-Se


Type 94


Ikv 103


Ikv 72


Ikv 91


QF 3.7 Ram


Light AA Mk.I


M13


M16


M15A1


M3 GMC


LVT (all)


M18 (all)


Super Hellcat


M19


M42 (all)


M56


ASU-57


BM-13N


BTR-152A


GAZ-AAA (4M)


GAZ-AAA (DShK)


GAZ-MM (72-K)


ZiS-12 (94-KM)


ZiS-30


ZiS-43


YaG-10 (29-K)



Discuss it here!

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889585858315852733]here[/url].
almost 4 years ago - TheShaolinMonk - Direct link

  • A bug which would occur when a destroyed, turretless ground vehicle was fired upon, whereby the shell would disappear in the area the turret used to be despite nothing being there, has been fixed.
  • A bug where smokescreens would not hide the markers of other vehicles during ground battles has been fixed.
  • Browning-Colt Mk12 Mod 0 / Mod 3 — All types of belts now have the tracer round as the first munition.
  • Vickers P — The rate at which the cannon overheats, and the spread of the ammunition, have been reduced.
Ground Vehicle model, damage model, characteristic and weaponry changes
“Hull destruction” functionality no longer applies to damage on the internal modules caused by kinetic shells. Hull destruction has been removed from hull hits by kinetic ammunition for the following vehicles:
  • P.7.T AA
  • Lorraine 37L
  • Flakpanzer I
  • Flakpanzer 38
  • Panzerjager I
  • Nashorn
  • Marder III/Marder III H
  • Sd.Kfz.221
  • Sd.Kfz.251/10
  • Sd.Kfz.6/2
  • 8,8 cm Flak 37 Sfl
  • Sturmpanzer II
  • VFW
  • Waffentrager
  • AB43
  • FIAT 6614
  • R3 T20 FA-HS
  • Breda 501
  • Ho-Ro
  • So-Ki
  • Ta-Se
  • Type 94
  • Ikv 103
  • Ikv 72
  • Ikv 91
  • QF 3.7 Ram
  • Light AA Mk.I
  • M13
  • M16
  • M15A1
  • M3 GMC
  • LVT (all)
  • M18 (all)
  • Super Hellcat
  • M19
  • M42 (all)
  • M56
  • ASU-57
  • BM-13N
  • BTR-152A
  • GAZ-AAA (4M)
  • GAZ-AAA (DShK)
  • GAZ-MM (72-K)
  • ZiS-12 (94-KM)
  • ZiS-30
  • ZiS-43
  • YaG-10 (29-K)
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
almost 4 years ago - Ouiche - Direct link

Hi! We updated the patchnote.

almost 4 years ago - Ouiche - Direct link

Sure! Hull breach was created to solve a problem, some vehicles were unrealistically hard to kill and would eat shots after shots, that good old "no armor best armor". It did a good job on that regard, but as the game evolved, limitation started to show. Lots of players reported issues with hull break and the developers agree with the feedback. We still think the concept of hull break is good, but it need to be refined.


The team is working on an improved hull break, and deactivated part of the current system on a number of vehicles against kinetic shells to tone down the negative effects in the meantime.

almost 4 years ago - Ouiche - Direct link

We'd like to improve the armor model, but this is complicated on various aspects: technical, gameplay and players.


-Technical, the more realistic we move into armor / damage simulation, the more complicated it gets to create (and to understand). Real physics often have a hefty performance impact too. We can sure "cheat" and dumb down some aspects, but it's still really complicated.


-Gameplay for the effects it would have. Armor wearing off could radically change the game.


-Players, as they have to understand and overall, agree on what is happening when a shell hit a tank. And this should not conflict with most players vision of realism, for example, we (players) overlook the tracks repair time of a Tiger H1, but want the armor to be accurate to the millimeter - and we need to keep that in mind, players who like realism don't like all the realism