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0s | [Music] |
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5s | in any armed conflict one of the main |
7s | characteristics of an armed force is its |
9s | mobility and deployability a highly |
12s | mobile Armed Force is capable of all |
14s | sorts of Maneuvers including a rapid |
16s | deployment of troops and vehicles to key |
18s | areas of the battlefield a quick strike |
21s | at a poorly defended area can lead to a |
23s | Cascade of consequences sowing panic and |
26s | Chaos in the enemy ranks and creating |
28s | opportunities for your own forces today |
31s | we're talking about the most effective |
33s | ways to use vehicles that were designed |
35s | with this specific goal in mind the |
37s | American airborne and amphibious assault |
39s | vehicles available in War Thunder |
43s | let's start with the M22 Locust an |
46s | American Airborne light tank it's |
48s | incredibly tiny even for its low BR |
51s | which allows the vehicle to position |
52s | itself even in the most confined spaces |
55s | and squeeze through the tightest byways |
57s | despite its size the tank has more than |
59s | enough Firepower to fight enemy armor on |
61s | its own terms as its 37 millimeter gun |
64s | can Pierce any rank one opponent right |
66s | from the front naturally that makes it |
69s | very capable at its own br |
75s | another air mobile vehicle that can be |
77s | used in a similar way is the m56 |
79s | Scorpion the selling point of this tank |
82s | destroyer is its powerful 90 millimeter |
84s | cannon that has access to a wide variety |
87s | of ammo you get apcbc's apcrs heat FS |
92s | rounds and even Hesh rounds having this |
95s | many options means that ambushes aren't |
97s | the only ways you can thrive on the |
99s | battlefield you can also be very |
101s | effective in your intended role as a |
103s | tank destroyer by engaging targets at |
105s | medium to long ranges while supporting |
108s | your allies offensive just keep in mind |
110s | that the Scorpion is an open top vehicle |
112s | with Nets to no armor if you hear the |
115s | artillery warning don't hesitate get out |
118s | of there ASAP |
123s | in this regard the M50 antos is |
126s | considerably less vulnerable it was |
128s | based on the Scorpion chassis but |
129s | received an armored cabin and also |
131s | mounted a fairly unorthodox Armament a |
134s | whole battery of recoilless rifles |
136s | six 106 millimeter guns can fire 18 heat |
140s | or hash rounds in just a minute which is |
142s | more than enough to destroy any armored |
144s | Target you also get several coaxial |
147s | machine guns that can be used to adjust |
148s | aim and estimate ranges get into |
151s | position do a few ranging shots with |
153s | your machine guns and wait for the prey |
155s | to come if you prefer a more aggressive |
158s | play style stick to your more protected |
160s | allies so that they could serve as a |
162s | shield for you to freely suppress the |
164s | enemy from a safe position behind their |
166s | back |
172s | advancements in tank protection Forest |
174s | Engineers to come up with new radical |
176s | Solutions |
177s | the m551 Sheridan an Airborne assault |
180s | vehicle was fitted with a 152 millimeter |
184s | gun launcher which could fire shilleloft |
187s | missiles the vehicle has a Light chassis |
189s | and a powerful engine providing it with |
191s | an excellent level of Mobility the |
193s | Sheridan can easily be the first to get |
195s | to the key positions on the map and then |
198s | successfully defend them Against All |
200s | Odds just remember that atgms reload |
203s | several seconds longer than conventional |
205s | ammunition if you're engaging an enemy |
207s | at close range it's a good idea to |
209s | switch to heat rounds immediately after |
211s | your initial launch granted they have |
214s | low velocity but it only really matters |
216s | at medium to long ranges |
221s | the most recently adopted Airborne |
222s | vehicle in the American roster is the |
225s | m1128 mobile gun system it is an armored |
228s | car of the striker family that's armed |
230s | with a 105 millimeter gun and employed |
233s | as a tank destroyer modern military |
235s | Doctrine is very big on mobility and air |
238s | transportability is a big part of that |
240s | so it made perfect sense for the Army to |
243s | invest into a relatively small |
245s | air-droppable MGS to provide fire |
247s | support for air assault forces due to |
250s | its weak armor it's at a severe |
252s | disadvantage against mbts at close range |
255s | but it's a completely different story |
256s | when you engage your targets from a |
258s | distance |
259s | the vehicle has access to both the 105 |
262s | millimeter m900 APF SDS round and high |
266s | resolution thermal sights allowing it to |
268s | easily neutralize enemy tanks from all |
271s | across the map basically if you're able |
273s | to secure an advantageous position |
275s | you're almost guaranteed to win any duel |
277s | against an enemy sniper furthermore the |
280s | m1128 can be pretty effective when used |
283s | defensively as with its unmanned turret |
286s | it can dish out punishment without |
287s | exposing its vulnerable Hull naturally |
290s | your opponents can still destroy your |
292s | gun but after some quick repairs you can |
294s | go straight into action once again |
299s | finally we have the lvt A1 an amphibious |
303s | assault vehicle that gives you the most |
305s | options as to how you can engage your |
307s | targets and yes it is a reserved vehicle |
310s | but it's surprisingly hard to eliminate |
312s | due to having a crew of six and a very |
314s | spacious fighting compartment the |
317s | superior survivability of the vehicle |
319s | allows it to engage several enemies at |
321s | once and eliminate each of them with a |
324s | couple of shots while they struggle to |
326s | deal with your massive crew a quick |
328s | firing 37 millimeter gun is Punchy |
330s | enough to pierce enemy defenses even at |
333s | long range and it's deadly up close |
336s | furthermore the lvt can swim which makes |
339s | all sorts of Daring flanking Maneuvers |
341s | possible it's worth noting that the |
343s | early version isn't the only variant of |
345s | the lvt available in the game there are |
347s | several other models with different |
349s | armaments from a 75 millimeter Howitzer |
351s | to the zis2 anti-tank gun or the |
354s | beaufort's cannon |
359s | American airborne and amphibious assault |
361s | vehicles are dangerous adversaries due |
363s | to their High mobility and surprisingly |
365s | High Firepower you have to be very |
368s | careful and deliberate when using them |
370s | to unlock their full potential but in |
372s | the end it's all worth it are there any |
375s | vehicles of this type that you |
376s | particularly like tell us in the |
378s | comments below |
380s | foreign |
385s | [Music] |