Welcome to preliminary update notes for War Thunder "New Power" Update.
New vehicles in update may have inaccuracies in characteristics, armour and weaponry settings.
The armour model for new ground vehicles in update is “work in progress” and is liable to adjustment or improvement.
Some new aircraft lack c*ckpits.
Some ground vehicles lack a visible crew.
There may be a lack of localization for some equipment.
No sound played in some events.
Some weaponry presets on new aircraft are not available.
BR’s for the vehicles are not final.
Please note all specifications and dev server details are
subject to change and NOT FINAL
.
Aircraft
USA
A-7D
PBM-1
F-84F
Germany
F-84F
Great Britain
Buccaneer S2
Hornet Mk.1 (premium)
China
V-11G
Italy
F-84F
France
F-84F
F-84F (IAF) (premium)
Sweden
Saab 105G
Saab 105ÖE (premium)
Ground vehicles
Germany
Sd.Kfz.251/21
Japan
ST-A3
China
CCKW 353 (M45)
Helicopters
Italy
AB 205 A-1
A109EOA-2
A129CBT
Naval Fleet
Germany
SMS Von der Tann
USSR
MPK pr.12412
Great Britain
HMS Invincible
Italy
Pola
Enduring Confrontation
The aircraft carrier template has been improved and has been added to all Confrontation modes with open sea - both naval and air. The allied carrier appears in location escorted by AI ships, granting an additional reload\repair platform for allied aircraft. After being spotted by the enemy AI reconnaissance aircraft, the enemy team will get a task to destroy the allied carrier. After destruction, the carrier may respawn after some time to a maximum of five times.
Ground Vehicle model, damage model, characteristic and weaponry changes:
Physically-correct caterpillar tracks for ground vehicles. Now caterpillar components are physical objects, consisting of separate segments - treads, each of which has physically accurate properties. When a shell hits a track, the tread breaks exactly at the segment where the impact has hit. The broken tread animation depends on the length of the falling tread. The following vehicles have received the new caterpillar tracks in this update:
T-34-76 series and SPG ot this chassis (except for T-34 1940 and 1941 versions, as well a prototype)
T-34-85 series, and SPG on this chassis
KV series, and SPG an this chassis
IS-1 and IS-2 series, and SPG on this chassis
T-80U, T-80B
T-10A, T-10M, Object 268
M3 Lee, M4 Sherman series, and SPG on this chassis (except for assault versions of “Jumbo”)
T-20
M1A2 Abrams
A.C.IV Thunderbolt
B1 bis, B1 ter, ARL 44 series
Ram II and QF 3.7 Ram SPG
Challenger II series
Strv 103 series
Leopard 2A4-2A6, and their Swedish versions
Type 90/90B
Leclerc S1/S2
Ground vehicles with a folding ATGM launcher now have a speed limit of up to a maximum of 20 kph to begin firing. The launcher may be unfolded to begin firing immediately after reducing speed to the max limit or lower.:
M901
9P149
M3 Bradley
Aircraft and helicopter model, damage model, characteristic and weaponry changes:
Incorrect materials in armour elements have been fixed for the following aircraft:
Whirlwind Mk I
Swift F.1
Swift F.7
B-17E/L
B-17G
J5N1
Ju 288 C
Q-5A
Q-5 early
Flight Model changes:
BB-1, Su-2 (all series) - the flight model has been updated. Engine running modes have been specified. Fuel distribution among tanks has been corrected. Wing, hull, flaps, and rotor blades polars have been recalculated and specified. Aircraft controls have been corrected when flaps are extended.
Naval fleet model, damage model, characteristic and weaponry changes:
Naval weaponry:
AI gunners firing from overheated guns, that previously AI didn’t take into account, has been fixed.
Dardo, Bartolomeo Colleoni now have the correct versions of 40mm guns.
Naval characteristics, physics and damage model:
SMS Westfalen - main 290mm armour belt extended to cover citadel.
Admiral Graf Spee, Admiral Hipper, Prinz Eugen, Leipzig, Raimondo Montecuccoli, USS Pensacola (CA-24), Krasny Kavkaz - armoured covers for barbettes have been added.
Heavy cruisers - heel and sinking parameters have been fixed. Water inflow speed through large holes has been reduced. The heel rate has been reduced.
Dardo - rail stanchions have been folded onto the deck, extending bow turret aiming angles.
Geniere - Cannon limits have been corrected.
Naval Visual models and visual parts:
Porter (DD-356), Моscow (leader), Таshkent (leader), IJN Kako, IJN Yuudachi, Тype K-8 (1942), HMS Arethusa, S-100 (1944), Aquilone - Flag animation has been added.
HMS Peac*ck - The location of the buoy in the hangar has been fixed.
IJN Tone, Type 4 Model 4 - Visual displaying of cannons has been fixed.
HMS Colossus - The height of the structural edges of the coal bunkers in X-ray view has been reduced for a more conducive display.
IJN Ikoma, Admiral Hipper - Position of gunners has been fixed.
Tashkent (leader) - Displaying of the ship’s superstructure in the destroyed state has been fixed. At great distances it was the case that the superstructure disappeared.
MS-53 - Visual problem with shadows on the ship’s superstructure has been fixed.
Akebono - Depth bomb node has been hidden in the modifications that have no depth nodes.
IJN Kiyoshimo - Artifacts on the main calibre gun mantlet have been removed.
SMS Helgoland - Artifacts on the ship’s flag have been removed.
Other
Critical depth and depth at which the player will be warned of an approaching rock shoal has been fixed for battleships.
Customization
Identification marks and decals on the vehicles listed below have been transferred to a standard camouflage layer. Previously issued decals also remain available:
Achilles (65 Rg.)
IS-2 "Revenge"
Т-34-85E
T-III (USSR)
Awards
The award for all basic training missions has been changed from 100 GE to unique decals for each vehicle type. Golden Eagles for previously completed training will not be taken away and for receiving the unique decal you will need to complete the training again.
Instead of the Golden Eagles award for each basic training one time award for completing the first basic training for an account has been added. For players who have previously completed any basic training it will not be possible to receive this award.
Sound
Sounds of the rapid-fire for ground vehicles and naval vessels are now effectively tied to each individual shot in the burst. Previously a series of gunfire sounds were triggered at a rate roughly corresponding to the burst rate.
Drops of the shells for ground cannons are now sounded according to the physics.
Propaganda speech played over loudspeakers has been added to the Vietnam location.
Small adjustments to the volume of some engines in player controlled vehicles.