almost 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
almost 3 years ago - CyberStonka - Direct link

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the STEAM special section.
Fixed the vertical guidance block
There are many interesting features in the War Thunder game settings that can improve your battle experience. Among them is the “Block vertical aiming while braking” setting. When enabled the gunner will not try to compensate for the vertical sway of the cannon when braking sharply which can save some time when aiming on tanks with slow drives.

But this feature might not work quite correctly if your cannon is very fast and has high recoil. For example it was like this on ZSU-57-2. In the case of such vehicles the game may consider a strong recoil as braking by completely blocking the vertical guidance for some time after the shot.

We have improved the logic of the mechanism and such behavior shouldn’t appear again. But the setting itself is very useful - try it out!
War Thunder doesn’t have underground tanks
At least for now. Object 279 and T95 are looking like a weapons project with incredible capabilities but still shouldn’t appear in the battle with a rumble by suffocating under the surface. That's how the problem manifested itself specifically with these vehicles - you showed up embedded in the ground. Fixed.
Where does the guided missile fly?
Another unfortunate mistake was the inaccurate timing of someone else's guided missile flight. This is when you see the missile seem to fly past, but in fact your eyes deceive you and the enemy was able to hit the target accurately. The flight of the first and second generation guided missiles has been refined. Now it will be displayed equally correctly for the player controlling the missile and for everyone else.
Night optics without battery Sometimes it was possible to switch to the night vision tank sight or thermal imager with a fully discharged battery and see perfectly well in the dark even from the 3rd person view. The magic has been removed and now these devices work as they should.
Graphics
Last monday we added physically realistic moonlight - you will definitely notice it in the night battles - it became brighter. You won’t have to squint anymore.

We also fixed a shadow’s incorrect behavior on horizontal surfaces (buildings, rocks, etc). We also improved the display of bushes and trees through a tank’s sight in graphics settings “Max” and “Movie”.
Update 2.13.0.70 Ground vehicles
  • A bug has been fixed that caused vertical targeting block when stationary and firing from rapid-fire heavy recoil guns .
  • A bug has been fixed where “Commander fire control” was disabled when switching to the commander’s sight from the binoculars by enabling NVD or a thermal imager
  • A bug has been fixed where NVD and TVD remained functional in third-person view when the battery is low.
  • Object 279, Т95: a bug has been fixed that caused respawning below ground level.
  • Simulator Battles: fixed a bug where the browser map, as well as the map in the "Assistant for War Thunder" app, showed the positions of allies.
Aviation
  • A2D-1 - separate rocket launch has been added for the weapon preset of 2,000 lbs + HVARx20.
  • PB2 rockets - a bug has been fixed that prevented HEAT warheads to break through advertised armour thickness
Naval
  • Crew number on Italian cruisers has been adjusted in accordance to the year of modification:
  • -RN Eugenio di Savoia: 578 → 694;
  • -RN Raimondo Montecuccoli: 578 → 648.
  • Shrapnel amount and shrapnel total damage in naval HE rounds have been adjusted in order to avoid performance drop when taking massive fire.
Other changes
  • A bug that caused low FPS in the first minutes when playing in a custom mission in custom battles has been fixed.
  • 3D decorations and decals in the Inventory menu now have their respective sections.
  • “Numbers” decals have been added for Israel.
  • A bug has been fixed that allowed TVD to see through glass, for example, through windows in buildings.
  • Star icon has been restored to show the best squad in the battle statistics window.
  • Incorrect shadows on horizontal surfaces of ingame objects have been corrected.
  • Synchronization of guided missile flight when launched by other players has been improved.

[\hr]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
almost 3 years ago - Stona_WT - Direct link

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.


Fixed the vertical guidance block






There are many interesting features in the War Thunder game settings that can improve your battle experience. Among them is the “Block vertical aiming while braking” setting. When enabled the gunner will not try to compensate for the vertical sway of the cannon when braking sharply which can save some time when aiming on tanks with slow drives.


But this feature might not work quite correctly if your cannon is very fast and has high recoil. For example it was like this on ZSU-57-2. In the case of such vehicles the game may consider a strong recoil as braking by completely blocking the vertical guidance for some time after the shot.


We have improved the logic of the mechanism and such behavior shouldn’t appear again. But the setting itself is very useful - try it out!


War Thunder doesn’t have underground tanks






At least for now. Object 279 and T95 are looking like a weapons project with incredible capabilities but still shouldn’t appear in the battle with a rumble by suffocating under the surface. That's how the problem manifested itself specifically with these vehicles - you showed up embedded in the ground. Fixed.


Where does the guided missile fly?






Another unfortunate mistake was the inaccurate timing of someone else's guided missile flight. This is when you see the missile seem to fly past, but in fact your eyes deceive you and the enemy was able to hit the target accurately. The flight of the first and second generation guided missiles has been refined. Now it will be displayed equally correctly for the player controlling the missile and for everyone else.


Night optics without battery


Sometimes it was possible to switch to the night vision tank sight or thermal imager with a fully discharged battery and see perfectly well in the dark even from the 3rd person view. The magic has been removed and now these devices work as they should.


Graphics






Last monday we added physically realistic moonlight - you will definitely notice it in the night battles - it became brighter. You won’t have to squint anymore.


We also fixed a shadow’s incorrect behavior on horizontal surfaces (buildings, rocks, etc). We also improved the display of bushes and trees through a tank’s sight in graphics settings “Max” and “Movie”.


More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.



Open the full changelog


Once again, many thanks for all your bug reports that you submitted by using our special service.