In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Changing activation time for missiles with an infrared seeker
Since weapons with infrared seekers appeared in the game, their activation time was conventionality designed to better balance these weapons. Due to the appearance of more modern vehicles, weaponry and countermeasures, we’ve decided to revisit this aspect and make it more realistic.
If we recall the real prototypes, there are missiles like MANPADS 9M39 “Igla”, whose operation time in the ready to launch mode is severely limited by the amount of coolant. Yet the majority of prototypes of the air-to-air IR seeker missiles that appear in War Thunder can remain in the ready to launch mode for extended periods, up to several hours. These missiles’ activation time in the game will be changed to 1 second, and their operation time in capture mode will be set to 20 seconds. The missiles whose operation time in the ready to launch mode is severely limited by the amount of coolant will retain the previous activation time and operation time in the ready to launch mode.
The list of missiles that had their activation time revised: Matra R530E, Matra R550 Magic, Matra R550 Magic 2, AIM-9B, AIM-9 FGW.2, AIM-9D, AIM-9E, AIM-9G, AIM-9J, AIM-9P, AIM-9H, AIM-9L, RB24, RB24J, RB74, R-3S, R-13М1, R-60, R-60М, R-23Т, R-24Т, PL-2, PL-5B, SRAAM, Firestreak, Redtop, Shafrir 1, Shafrir 2.
Revising the maximum overload of the vehicles during missile launch
Initially when we introduced air-to-air missiles, we added limits to the overload of the aircraft at the moment of launch that were stated in the missiles’ documentation. Over time, however, we have received additional information that allows us to infer that the overload limits are in most cases recommendations provided to ensure the required probability of the target being hit. Here you can find the information from “AIM-9B Guided Missile. Description and Operation” stating the reason why the launch is not recommended, but also not forbidden, in case of overload over 2g.
For later missiles the overload is often limited by the aircraft’s maneuvering capabilities. Here’s an example for F-14 from “F-14 Tomcat Pilot`s Flight Operating Manual”.
Having analysed the available sources, we’ve decided to remove the strict limit on the overload of the aircraft during the launch of air-to-air missiles, since these limits are merely recommended and in the game serve to restrict the options of using missiles in specific close combat cases.
More information on the Reload Speed skill
As you know, the Reload Speed skill of the logistical services reduced the time needed to reload the aircraft’s weapons in mid-air or on the ground. This time differs between machine guns, cannons, missiles, and bombs, but in the crew card for the selected vehicle changes in reload speed for AAM, additional cannons and precision guided munitions weren’t reflected.
Well, now they are. You can check how the Reload Speed skill affects different suspended and additional weapons.
Fixing sounds in game
We’ve completed a complex reworking of the sounds, based in part on your feedback. The explosions will sound lower now, and their echo will be weaker. When parts of your aircraft, such as landing gear or wings, break off, a new sound effect will play that won’t resemble an explosion as much.
We’ve fixed the Doppler effect: now it will be more pronounced for fast flying objects like planes, missiles, or ATGMs.
And we’ve also corrected a few smaller errors. Launch War Thunder to check out the results of our work!
Displaying additional weapons of Naval Vessels
In the Danger Zone update the icons showing availability of bombs, torpedoes and missiles have been added to the naval battles; they can be found in the statistics window near the player’s nickname and the name of their vessel.
In today’s update we’ve added an icon for mines and updated the icon for depth charges. Now you can know in advance what the enemy is armed with and make timely decisions that will help you achieve victory.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things
Open the full changelog
Once again, many thanks for all your bug reports that you submitted by using our special service.