over 2 years ago - Stona - Direct link

Welcome to preliminary update notes for War Thunder "Danger Zone" Update.


Please note all specifications and dev server details are

subject to change and NOT FINAL
.


Known Bugs:


New vehicles may have inaccuracies in characteristics, armour and weaponry settings.


The armour model for new ground vehicles is “work in progress” for adjustment and improvement.


Some new aircraft lack c*ckpits.


Some ground vehicles lack a visible crew.


There may be a lack of localization for some equipment.


Some aircraft may have inaccuracies in the Damage Model, missing fuel, oil and water leaks, armour materials.


Lack of icons for some vehicles.


Lack of localization in some places.


Lack of sounds for some events.


Some aircraft might have temporary textures on the pylons.


F-4 - weapons menu is work in progress.


F-4E Kai - modifications and weapon presets are not available yet.


F-14A Early - lacking bomb locking.




New vehicles


Aircraft

USA

F-14A Early


TBF-1C (updated model)


USSR

Su-17M4


I-15bis (updated model)


Britain

Avenger Mk.II (updated model)


China

I-15bis (China) (updated model)


France

Milan (pack)



Ground vehicles

USA

M1A1 AIM (ADF)


USSR

BTR-ZD


Germany

Leopard 2 PzBtl123


Britain

Challenger “DS”


China

ZTZ99A


Italy

Lancia 3Ro (100/17)


VBC (PT2)


France

VCAC MEPHISTO


Sweden

Pvkv III


Israel

Merkava Mk.3B


The Israeli ground vehicles research tree is now available to all players.



Naval Fleet

USSR

Kronshtadt


Germany

SMS Bayern, 1916


Britain

HMS Hood, 1941


ML 1383


Italy

Geniere (D555), 1972


New locations and missions

Abandoned Town - location for mixed battles


South-Eastern City - location for aircraft battles - only available location for air battles on dev server - feedback thread

Location and mission updates

New template for helicopter PvE. Allows players to land in enemy territory in order to “pick up an agent”. The players will need to land on the selected point and capture the area then return to any of their own landing points.


All “ground attack” missions with participation of heavy ground vehicles (marked on map with a tank icon) have been reworded.:

Replacement of new more elaborate vehicle models with older models of acceptable quality where it isn’t affecting gameplay;


Decreasing the number of tanks;


Overall reduction in the number of vehicles..


All this allowed for significant increase in performance on previous generation consoles and on weak PCs: the average FPS on test configuration in the mission “African Canyon” improved from 28 to 40.


Location Sun City has been reworked: the detalization improved (in the city outskirts mostly); a pass through all three capture zones has been added.


Enduring Confrontation:

Templates for hunters have been reworked. They now hunt enemy aircraft under AI control from the following templates: bombers, attackers and naval bombers. This has been done so that players defending them can get activity points.


In the bomber template it is now possible to switch targets in case the current target has been destroyed while the bombers are flying towards it.


Ground Vehicle model, damage model, characteristic and weaponry changes:


Aircraft and helicopter model, damage model, characteristic and weaponry changes:


Weaponry:

MiG-23 (all modification) — Transferred to the new suspended weaponry editor system.


MiG-27K, MiG-27M — Transferred to the new suspended weaponry editor system.


30 mm AKAN M/55 cannon — Hidden belt has been removed from the weaponry preset.


75 mm VK 7.5 cannon — Fire rate has been changed from 30 to 40 shots per minute (report).


30 mm MK 103 cannon — Fire rate has been changed from 380 to 450 shots per minute (report).


37 mm М9 cannon — velocity of the high-explosive fragmentation incendiary shell has been changed from 610 m/sec to 792 m/sec. Velocity of the armour-piercing incendiary shell has been changed from 945 m/sec to 929 m/sec.


20 mm Hispano cannon — Type of the explosive has been corrected from PETN to S.R.379.



AIM-9B, AIM-9B FGW.2, AIM-9E — Overload limitation at a missile launch has been set to 4G.



R.550 Magic I — Overload limitation at a missile launch has been set to 8G (report).


Morko-Morane — 20 mm MG-151 cannon has been added to the weaponry presets (report).


AH MK.1 — A bug where in the suspended weaponry Hydra-70 missiles have been used instead of CRV7 has been fixed.


F2H-2 — Combined variants with HVAR missiles, 250 pounds AN-M57 bombs and 500 pounds AN-M64A1 bombs have been added to the suspended weaponry presets (report).


Mi-35M — B-13L missile and S-13OF missile blocks have been added to the suspended weaponry presets.


F-4 (all versions) - transferred to the new suspended weaponry editor system


F-4J - AIM-7 missiles now can be mounted on the inboard wing pylons.


F-4E - is now able to carry up to 6 AGM-65 missiles.


F-4EJ Kai - AIM-7E2 missiles have been changed to AIF-7F.



Other

E7K2 — A bug that might leave rigging wires in the air when the wings were torn off has been fixed.


Su-6 (AM-42), Su-6 (M-71F) — Aircraft armour has been supplemented (report 1, report 2).


AH-64D, AH MK.1, Ka-50, Mi-28NM, Tiger UHT, Tiger HAD, Tiger HAP — New group has been added to the suspended weaponry menu. Weapon presets have been sorted into groups.


Naval fleet model, damage model, characteristic and weaponry changes:


Naval weaponry:

Instant fire option for both main and auxiliary calibre guns has been added, By activating this option, main calibre guns fire first, the auxiliary guns fire by pressing the fire button until the main calibre is reloaded, Option can be enabled in the Controls > Naval > Weaponry > Fire of the main and auxiliary calibres by one button > Yes.


armour penetration coefficients of the naval 75, 76, 85 and 88mm AP rounds have been corrected for the de Marre formula. Penetration has been reduced by 5-10 mm.


PG 02 — ballistic parameters of the 20mm sub-calibre round have been fixed, armour penetration increased.


Type K-8 No.13 Late, Type K-8 No.13 — remote fuse HE round has been added for the 8-cm/40 3rd year type gun.


IJN Mikuma, IJN Suzuya — remote fuse HE round has been added for the 155-mm/60 Type 3 gun.


German WWI battleships — ballistic parameters of the 150mm/55 SK L/45 gun rounds have been fixed. Flight time has been reduced, trajectory became narrower, armour penetration slightly increased.


HMS Vega — a bug with undershoot on the rear main calibre turret has been fixed.


RN Commandanti Margottini — twin 20mm mounts have been replaced with illumination launchers.


USS Fletcher, USS Cowell, USS Aylwin, USS Sumner, USS Moffett — ammo capacity of the charge mortar launchers on the ship sides has been increased by the depth charges on the racks.



Naval modifications and crew skills:

RN Raimondo Montecuccoli, RN Eugenio di Savoia, USS Baltimore — sea planes have been added.



Naval characteristics, physics and damage model:

Durability loss parameters due to inflicted damage have been adjusted for all bluewater ships. The most destructive effect is now inflicted by torpedoes, HE rounds and AP rounds of the biggest calibres. Due to prolonged exposure to the damage of these rounds, the ship’s hull might critically damage and disable the ship. The rupture limit depends on the ship’s class, size and armouring scheme.


Interaction of shells on water has been improved - arming and ricochet results. Previously we introduced arming of HE rounds via nose fuze when hitting the water surface. Now all rounds can be armed when hitting the water surface, followed by detonation depending on the fuze setup. The detonation might happen under the water or above, if a shell ricochets from water. If a shell is equipped with a time fuse and is not armed by hitting the water, after ricocheting it may hit a ship’s side.


Admiral Hipper, Prinz Eugen — main armoured deck has been corrected at the ends. Materials of the armouring of the main calibre turrets, upper deck and the bridge have been corrected (report).


Admiral Graf Spee — elevators of the auxiliary guns have been added.


IJN Mogami, IJN Suzuya, IJN Mikuma — armouring has been corrected.


IJN Kongo — material of the shields of casemate guns has been changed.


HMS Marlborough — height of the main armour plate (305 mm thick) has been increased in accordance with blueprints.


HMS Kent, HMS York — thickness of the floor of the main calibre turrets has been fixed (report).


A bug has been fixed that led to hull penetration on some battleships while the armour belt was not penetrated.




Naval Visual models and visual parts:

IJN Kongo — lifeboat davits that limited the bow main calibre turret firing angles have been removed.


USS Portland, USS Helena — bugs on the visual model of destroyed turrets have been fixed.


IJN Hayanami — twin 25mm guns have been changed to triple, shields have been removed from the 25mm mount at the bow.


HMS Cadiz — a bug has been fixed where AA gun crews have been visually doubled.


HMS Armada — the model of the director control tower has been fixed.


HMAS Tobruk,HMS Brissenden — the model of the Type 291 radar has been fixed.


USS Detroit, USS Raleigh, USS Trenton — the number and shape of the boilers, as well as the shape of the boiler room have been adjusted in accordance with the blueprints.


Albatros F543 — display of the boat cranes has been fixed.



Interface

A bug in the protection analysis has been fixed that prevented some ship modules from displaying.


USS Candid, USS Asheville, LCS(L)(3), PG 02 — ship types have been fixed in the info cards (report).



Other

Time of fire on crashed catapult aircraft on the deck has been reduced.


The angle of the maximum possible deviation of the camera direction from the direction of the catapult has been increased, at which the launch of a sea plane is allowed.


All boats are now able to fight fire, repair and pump water when the crew number is critically low.


Range measuring time and updating of the weapon control systems have been reduced by 20%.


Economy and Research

Reserve ground vehicles in the Italian tech tree have been changed. M13/40 (I) and M13/40 (III) are not reserves any longer. New reserves are the AB41 and L6/40 with corresponding BR change.


PUMA and TAM 一 switched places.


ZSU-23-4 and ZSU-37-2 一 switched places.


ZSU-37-2 一 the battle rating in AB mode has been reduced from 8.3 to 8.0.


Phòng không T-34 and M42 (China) 一 switched places.


J1N1 and Ki-45 tei 一 switched places.


G.50 series 2 / G.50 AS series 7 (grouped) 一 taken out of group with CR.42.


C. 200 series 3 / C. 200 series 7 (grouped) 一 moved to rank II.


Sagittario 2 一 moved to rank VI and located before G.91 YS.


F.222.2 一 moved to the location after Martin 167-A3.


N.C.223.3 and M.B.174A-3 一 switched places.


MO-4 and D-3 一 switched places.


The number of required aircraft to open rank VII in Italian aviation has been increased from 3 to 4.

Customization

Camouflage schemes for ground vehicles from all nations have been updated. Quality and resolution have also been improved.


Graphics

The appearance of decals from explosions and shots on different surfaces of the landscape has been improved.

Sound

Engines in all ground vehicles now have new sounds, except for VFM 5, IKV 103, IKV 91, PVRBV 551, STRF 90. Special emphasis is made on the naturalness of sounds both from inside and outside the vehicles.


New sounds have been created for tracks and hull vibrations of ground vehicles while turning.


M61 Vulcan cannon — new sounds have been added.

over 2 years ago - Smin1080p - Direct link

Another addition:

Jaguar A and Jaguar GR.1A received new unique c*ckpit models.



Naval and Ground are handled by different development teams.



Balance purposes.

over 2 years ago - Smin1080p - Direct link

Just confirmed with the developers, the problem is temporary and related to the transfer of the missiles to the new system of suspended weapons. Devs are looking into it.

over 2 years ago - Smin1080p - Direct link

The base aircraft itself is the GR.1A, that was also the c*ckpit we visited and had the most evidence of. GR.1B is a module upgrade as it was decided it was better than doing a whole separate aircraft just for that, when logically the GR.1A could simply get an upgrade module like many other vehicles in game have.