over 2 years ago - Stona - Direct link

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.


Improved aiming in the sight






This will affect ground vehicles that have weapons mounted offset from the central axis. Previously, when you switched to such weaponry (both primary and secondary), the aiming marker might behave incorrectly when aiming at very close objects.


We have improved these mechanics and the aiming in

over 2 years ago - /u/ - Direct link
Něco nedůležitého: Detaily této události naleznete na stránce s oznámením [url=https://steamcommunity.com/ogg/236390/announcements/detail/2969547582104496383]zde[/url].
over 2 years ago - TheShaolinMonk - Direct link

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section[warthunder.com].
Improved aiming in the sight
This will affect ground vehicles that have weapons mounted offset from the central axis. Previously, when you switched to such weaponry (both primary and secondary), the aiming marker might behave incorrectly when aiming at very close objects.

We have improved these mechanics and the aiming in the described situation will noticeably improve.
Correcting the lead marker
It’s hard to imagine air AB without the lead marker that tells you fairly accurately at what point to fire to hit the enemy. But when using the weaponry selector on your aircraft the marker might not take into account the ballistics of the currently selected weapon and calculate the lead point for cannons or machine guns without the selected weaponry type.

That inconvenience will now be history. The marker will accurately take the ballistics of the selected weapon type into account.
Improving the mission editor
We are not talking about custom battles or test drive. You can create full fledged PvE missions to test your vehicle in near-combat conditions!

The mission editor functionality can be found in the test drive window. The button is located at the left bottom of the window and opens up a wide range of mission settings, allies and even inexperienced pilots.

In this mode we have fixed a bug that might cause suspended weaponry to not reload in the air.

Update 2.7.0.182


Improvements and fixes
  • Sight aiming for weapons which are not located at the centre of a vehicle as well as for additional armament of the ground vehicles has been improved. The sight will no longer spontaneously move away from the obstacle or from the target.
  • Now when using the offensive weaponry selector, the aiming marker in AB will be displayed taking into account ballistics of the selected weapon.
  • Hull guidance - the sight will no longer jerk from side to side when aiming.
  • A bug which caused armoured vehicles with hull guidance to continue spontaneous rotation toward the aiming marker if the option “Fix gun direction in mouse view” was enabled and the view key was held down has been fixed.
  • Hull guidance will now be blocked for vehicles during firefighting.
  • A bug that allowed armoured vehicles with adjustable suspension to retain control of the suspension when the driver was out of action has been fixed.
  • Fixed a bug due where, when disabling “limited ammo” in the “Mission editor” for aviation, there was no reload available in the air of suspended armament — bombs and missiles.
  • Fixed condition for receiving decals “Emblem of 1st Company of the 21st Combat Tank Battalion French army” (ground vehicles of the USSR replaced by ground vehicles of France).
  • Fixed conditions for automatic detection of terrain type for some camouflages.
    • USA — Tricolor camouflage (Desert), Late summer camouflage (Desert, Urban).
    • Italy — Standard camouflages for Pz.III N, StuG III G, Pz.IV G (Desert).
  • Added links to the Marketplace for tradable vehicles and camouflages for latest events.
Aircraft model, damage model, characteristic and weaponry changes
  • UH-1B, UH-1C, UH-1C XM-30, UH-1D — Fixed a bug where, when installing a suspended container with a 7.62 mm M134 Minigun machine gun, the block of machine gun barrels constantly rotated.
  • P-39N-0 — fixed a bug that caused the weapon icon to be displayed as “rockets + machine guns” when installing the M8 outboard rockets.
  • FW 190 A-5/U2, Bf 110 (all modifications) — added the possibility of a separate drop for 50 kg bombs (report[forum.warthunder.com]).
Fleet model, damage model, characteristic and weaponry changes
  • USS Pensacola, USS Northampton, USS Portland and USS New Orleans — fixed model names of main calibre turrets and their mounts.
  • Z32 — increased maximum angles of rotation of the second and third main calibre turrets.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.