Welcome to preliminary update notes for War Thunder "Wind of Change" Update.
Updates/changes marked with blue font
Please note all specifications and dev server details are
subject to change and NOT FINAL
.
Known Bugs:
New vehicles may have inaccuracies in characteristics, armour and weaponry settings.
The armour model for new ground vehicles is “work in progress” for adjustment and improvement.
Some new aircraft lack c*ckpits.
Some ground vehicles lack a visible crew.
There may be a lack of localization for some equipment.
Some aircraft may have inaccuracies in the Damage Model, missing fuel, oil and water leaks, armour materials.
Lack of icons for some vehicles.
Lack of localization in some places.
Lack of sounds for some events.
HKP9A Sweden - wrong machine gun container and launcher for TOW missiles.
Sectors of the active protection system don’t change their direction with turret rotation.
APS Drozd - Lack of division into separate sectors.
APS Iron Fist - Possibly incorrect direction of mortars with counter-ammunition when repelling a threat.
Multi-function display has been disabled in the c*ckpits of helicopters: Kа-50, Kа-52, Mi-28 (all versions), Mi-35М, AH-64 (all versions), А-129 (all versions).
New vehicles
Aircraft
Israel
Israeli tech tree is available to all players
F-84F IAF (premium)
USA
B-26B Marauder
A-10A Thunderbolt II (Early) (in pack)
Germany
MiG-23MLA
Su-22UM3K
USSR
MiG-21S — c*ckpit has been updated
China
J-8B
Italy
F-104S ASA
France
B-26C Marauder
Ground vehicles
Israel
Magach 1
Magach 2
M-51
AML-90
Sho’t
AMX-13
Magach 6
Magach 6A
Magach 6B
Sho’t Kal Alef
Tiran 4S
Zachlam Tager
Hovet
Machbet
Merkava Mk.1B
Merkava Mk.2B
USA
LAV-AD
USSR
T-55AMD-1
Germany
Turm III
PUMA
Britain
Black Night
China
ZTZ96A (P)
ZTZ88A
M3A3 (1st PTG)
France
ELC bis (1961)
Sweden
Strv 105
Helicopters
Sweden
HKP3C
HKP2
HKP9A
HKP9A (FC)
AHS
USSR
Ka-52 (detailed c*ckpit has been added)
Naval Fleet
USA
USS Arizona (BB-39)
Kim Qui (HQ 605)
USSR
MPK Pr.12412P
Germany
Karl Marx (squadron vehicle)
Britain
HMS Valhalla (G45)
Japan
IJN Kongo
Italy
Albatros F543
Location and mission updates
New location for combined battles “Sun city”.
New tutorial mission for new players with new location “Carentan”
Enduring Confrontation:
The mission in location “Smolensk” has been transferred to the updated logic. Mission size has been increased to 128x128 km. We remind you that we are gradually transfering missions from the old logic to the new with each major update. The current list of missions that work with the new logic:
Afghanistan. Mission size: 128*128
Smolensk. Mission size: 128*128
Vietnam. Mission size: 128*128
Montmedi Sector. Mission size: 64*64
Sicily. Mission size: 64*64
Spain. Mission size: 128*128
Zhengzhou. Mission size: 64*64
Zhengzhou. Year 46. Mission size: 64*64
New paths for ground convoys in the missions Afghanistan and Smolensk have been added. Convoys will now have the ability to appear not only at the edges of the map but also at the centre of the mission.
Ground Vehicle model, damage model, characteristic and weaponry changes:
ST-A3, Type 61 - gear control ratios and the number of gears have been adjusted (
report
).
ST-A3 - a bug with incorrect sight magnification data has been fixed. Magnification values have been fixed from 8-15.9х to 4-8х. (
report
)
STB-1, Strv 103 (all), Type 74 (all) - depletion order from ammo stowage has been adjusted.
Type 74 (all) - vertical targeting speed has been reduced from 4,5 to 4 degrees per second. Source: 制式要綱 74式戦車 D9002 // 仮式要綱 74式戦車(B) D9002B // 制式要綱 74式戦車(E) D9002E
Type 74 C/E/F/G, Type 87 - gear control ratios and the number of gears have been adjusted. Rear speed has been reduced from 14.1 to 7.4 kph. (
report
)
Type 87 - vertical targeting speed has been reduced from 90 to 56 degrees per second. (
report
)
Type 89 - elevation targeting speed has been reduced from 60 to 24 deg./sec; horizontal - from 60 to 30 deg./sec. ATGM launchers vertical targeting speed has been reduced from 25 to 2 deg./sec. Max elevation angle in launchers has been increased from 12 to 20 degrees. Ammo capacity of the 7.62 MG has been increased from 1,000 to 2,000 rounds. Source: 制式要綱 89式装甲戦闘車 D 8009 // 制式要綱 89式装甲戦闘車(B) D 8009B
Type 89 - gear control ratios and the number of gears have been adjusted.
report
Begleitpanzer 57 - stabiliser on the 57mm gun has been added (
report
). // Ammo capacity has been increased from 96 to 148 rounds. (
report
) // Parameters of the AP rounds have been adjusted. Explosive weight in the default AP round has been increased from 75 to 300 grams; overpressure damage added; shell type has been changed to SAP; armour penetration values have been decreased correspondingly. (
report
)
Hard-kill active protection systems have been added:
APS Drozd (Т-55AMD-1)
APS Iron Fist (Black Night)
Aircraft and helicopter model, damage model, characteristic and weaponry changes:
Weaponry:
AP, AP-I, APT-I rounds for machine guns and cannons of calibres over 12.7mm have been transferred to the Jacob de Marre formula for armour penetration.
Ki-49-IIa - the configuration of the turret armament has been corrected from MG15 to Type 89.
37mm М10 gun - rate of fire has been adjusted from 163 to 165 rpm (report)
AN-M30A1 bomb - bomb weight has been corrected from 100 to 110 lbs. Source: “United States bombs and fuzes 1944” “OP 1664, US Explosive Ordnance, Volume 2”
AN-M66A2 bomb- bomb weight has been corrected from 2,000 to 2,196.5 lbs. Source: “OP 1280, Aircraft Bombs” “OP 2216, Aircraft Bombs, Fuzes, and Associated Components”
AN-M64A1 bomb - bomb weight has been corrected from 500 to 535 lbs. Source: “USNBD - US Bombs and Fuzes, Pyrotechnics” “OP 1664, US Explosive Ordnance, Volume 2”
AN-M65 bomb - bomb weight has been corrected from 1,000 to 1,104 lbs. Source: “OP 1280, Aircraft Bombs” “OP 2216, Aircraft Bombs, Fuzes, and Associated Components” “TM 9-1325-200, Bombs and Bomb Components”
AN-M57 bomb - bomb weight has been corrected from 250 to 260 lbs. Source: “USNBD - US Bombs and Fuzes, Pyrotechnics” “OP 1664, US Explosive Ordnance, Volume 2”
250 G.P. Mk.IV bomb - bomb weight has been corrected from 250 to 230 lbs. Source: “British bombs and fuzes pyrotechnigs detonators USNBD 1944” “OP 1665, British Explosive Ordnance”
500 G.P. Mk.IV bomb - bomb weight has been corrected from 500 to 470 lbs. Source: “British bombs and fuzes pyrotechnigs detonators USNBD 1944” “OP 1665, British Explosive Ordnance”
1000 G.P. Mk.I bomb - bomb weight has been corrected from 1,000 to 1,093 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944” “OP 1665, British Explosive Ordnance”
1000 M.C. Mk.I bomb - bomb weight has been corrected from 1,000 to 1,046 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944” “OP 1665, British Explosive Ordnance”
4000 H.C. Mk.II bomb - bomb weight has been corrected from 4,000 to 3,930 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944” “OP 1665, British Explosive Ordnance”
AIM-9C Sidewinder missile - model of the missile has been fixed (report)
RedTop missile - explosives weight has been corrected from 31 to 18.1 kg
Firestreak missile - explosives weight has been corrected from 22,7 to 8,75 kg.
Other
Su-6(АМ-42), Su-6(М-71F) - armour of the aircraft has been corrected.
Su-22М3 - weapon preset “Kh-29L х2 + Kh-25ML х2 + R-60 х2” has been added
MiG-23MF, MiG-21-bis-SAU - incorrect naming of the R-60 modification has been corrected to R-60MK.
A-4 (all versions) - a bug has been fixed in which part of the pylons might remain when the wings are torn off.
A-7D - test flight has been changed from carrier to airfield.
S.O.4050 Vautour IIN - a bug has been fixed in which only one pilot was displayed on the aircraft’s info card (report)
Meteor F.8 - a bug has been fixed in which there was an incorrect modification required for the AR rockets.
Me 262A-2 - aircraft class has been changed from “fighter” to “strike aircraft”.
SA 341F - IR mode has been changed to NVD.
F-5A (China) - RWR modification has been removed. This system is available by default, same as similar aircraft in the previous update. Cost of modification will be refunded to the owners.
Q-5A - RWR modification has been removed. This system is available by default, same as similar aircraft in the previous update. Cost of modification will be refunded to the owners.
A-4E Early (M) - ammo capacity of the 30mm DEFA-552 gun has been changed from 100 to 150 rounds per gun.
F-84F (all versions) - weapon setup “2х 2,000 lbs LDGP Mk84 bomb + 2x 1,000 LDGP Mk83 bomb” has been added.
He 111H-16 - SC2500 “Max” bomb has been added.
A-7D, A-7E - GBU-8 bomb has been added.
S.O. 4050 Vautour II (all versions) - bomb setups have been grouped into nations. French Vautours use the ‘lbs’ bombs; Israeli Vautours use domestic bombs.
BTD -1 - 6x250 lbs bomb setup has been revoked. 1,600 lbs bomb has been added.
Fiat G.91 R/1 - AA-20 and AS-20 missiles have been added to suspended weaponry.
F.C.20 Bis - The weight of the explosive mass for the 37mm armour piercing chamber shell has been changed from 230 to 23 gramm.
Naval fleet model, damage model, characteristic and weaponry changes:
Naval weaponry:
Fire control system has been added to:
Akebono
Ikazuchi
Radar has been added to:
RN Eugenio di Savoia
Kerch
Shell type changes:
200mm Type 88 AP round - from APC to APCBC
305mm Mark IIa semi-AP round - from CPC to SAPCBC
343mm semi-AP round- from CPC to SAPCBC
Naval modifications and crew skills:
All naval guns have had their shell dispersion ellipse adjusted. Based on historical materials that were used to fix the ballistics of shells in the previous update (the list was published in the notes for update “Winged Lions”), we recalculated the size of the shell dispersion ellipses in a salvo. The size of the ellipse has been significantly reduced, allowing you to hit a target at a greater distance more often.
Armour belts and vertical armoring of battleships have been separated into destructible plates. Armour belt plates and internal vertical longitudinal armour in battleships can now be destroyed by kinetic and explosive damage. For example, to destroy a 350 mm armour plate, 2-4 direct hits with a 305 mm armour-piercing projectile will be required. The lower the kinetic energy of the projectile, the less damage it can cause to the armour plate. Projectiles with relatively low energy are not able to destroy the armour plate. After destruction, the armour plate will be considered destroyed and passes the shock wave and some of the fragments behind, and can also pass the armour-piercing projectile, which will nearly not lose its penetrating capability.
The flooding mechanics have been reworked for all ships. The capacity of the drainage pumps is now evenly distributed over the entire vessel. The time of pumping water depends entirely on the serviceability of the pumps and the amount of water in the interior of the ship. In general, the pumping time of one compartment has been reduced, and the pumping of several compartments at the same time has become more levelled.
Crew compartments have been redistributed on all bigger ships, the crew has also been distributed among all compartments and modules in such a way that most of it is concentrated in the bridge (or in the area of the conditional bridge). The smallest amount is located at the extremities. And sometimes they don't exist at all.
Positions of the plot rooms have been corrected on RN Eugenio di Savoia, Kerch, and US cruisers and battleships.
Positions of modules and armour have been corrected for SGB Grey Goose and SGB Grey fox.
Size of fuel tanks has been corrected for the Т31 and Т22 destroyers, in accordance to the blueprints.
Position of the ammo stowages of the main calibre guns has been corrected in accordance to the blueprints:
HMS Calpe
HMS Brissenden
USS Helena
Armoring has been adjusted in accordance to the blueprints:
Scharnhorst
USS Wyoming
USS North Dakota
USS Pensacola
USS Northampton
USS Portland
Admiral Graf Spee - armour has been adjusted. Central part of the armour belt: 100mm=>80mm. (Source: RM 25/7020 RM 25/7270 RM 25/7232)
Naval Visual models and visual parts:
All ships with cannon artillery now feature uneven salvo mechanics. Previously, all guns and turrets fired simultaneous salvoes. Now, there is an interval between shots fired from different guns and turrets on a ship. The interval duration depends on conditional excellence of the fire control systems: the older the ship, the longer the interval between shots in a salvo. For example, a salvo of casemate guns located on the battery deck, in single casemates or grouped in platoons, is able to fire only by command of the first crew member, has the longest interval between shots. Post-war automatic and semi-automatic guns with remote fire control will fire simultaneously, as before. The sequence of shots in a salvo is random each time. The new mechanics are designed to diversify the visuals of the game.
USS Raleigh - AA guns have been changed to comply with the layout of the year 1942.
Flags animation has been corrected:
USS Barker
USS Welborn C Wood
USS Raleigh
SMS Westfalen
HMS Kent
RM Eugenio Di Savoia - shields on 20mm AA guns have been removed.
USS Aylwin - draught has been adjusted
HMS Kelvin: Type 291 radar removed in accordance with the equipment of the ship in 1939.
Other
Flusi 1 has been renamed to Krischan der Große
Tashkent - a bug with the display of the stern rangefinder has been fixed.
Customization
Sets of Israeli decals for aircraft and decorations for ground vehicles, available for completing tasks and purchasing for GE, have been added.
Profile icons ‘modern tankmen’ have been enabled.
New decals for repair assistance and fire extinguishment assistance have been added.
T-64B, ZSU-23-4 - new late single tone camo has been added, available for completing tasks and purchasing for GE. Terms of obtaining other camos have been recalculated.
Awards
Set of Israeli medals has been added.
Game mechanics
Fire extinguishment assistance is now available for all allies (previously was available for squad mates and light tanks only).
Repair assistance is now available for all allies (previously was available for squad mates and light tanks only). Squad mates and light tanks accelerate the repair x3, other types of allied vehicles - x2.
Ships now provide repair assistance automatically, instead of by holding a button, since the assistance does not impose any restrictions on them, unlike ground vehicles.
A tooltip has been added with a suggestion to thank an ally after successfully helping to repair or extinguish a fire by pressing the “Radio message to the team” button once. When you press the button, a “Thank you!” radio message will be sent to the team chat.
A tooltip has been added with a suggestion to apologize to the allies after the destruction of a member of their team by pressing the “Radio message to the team” button once. When you press the button, a radio message “Sorry!” will be sent to the team chat.