In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Making bug reports easier to pass! Most updates that are released and even some of the improvements in this digest are based on your bug reports. It’s hard to overestimate their usefulness and your help so we want to make it so that you don’t spend a lot of time and effort making bug reports.
We are happy to introduce a brand new service which will make reporting bugs to developers easier and faster.
https://community.gaijin.net/issues/p/warthunder
Convenient forms for downloading the necessary logs and other files, tracking the hottest problems of the game as well as direct access to the page directly from the game client.
You can get to the new service directly from the game by clicking: “Community → Report an issue” And of course we are waiting for your feedback and suggestions on how to improve the new service.
Bug logging continues to be available on the forum as well.
Where did the shell disappear to?
Such a question, although rarer, can still occur to any tanker since the release of the “Ground Breaking” update. It was the update that required some reworking of surfaces for the new terraforming mechanics that has led to situations with missing shells.
To explain briefly the shell wasn’t really missing but if there was a surface behind your tank’s turret - ground, hill or rock, the game gave the shell a command to detonate or hit it! This happened most often when shooting at enemies above you or if there was a hill or other object behind you. In this case, in the vicinity of the shooter there was likely to have been another tank (no matter allied, enemy or even already destroyed vehicle).
We already fixed the shell's trajectory yesterday, so they will no longer collide with obstacles behind your tank.
Clarifying the models of rockets and air-to-surface missiles
Another example of the noticeable effect in small changes on the mechanics of the weapon. Now we have added distance between the fuse and the charge itself to the in-game models of rockets and air-to-surface missiles with a massive high-explosive warhead that is placed at some distance behind the detonator.
It will mean that the epicentre of detonation of such rockets and AGM’s will be somewhat distant from the actual point of impact. This in turn will increase the surface area with which the explosive wave and shrapnel interact and increase the chance of finding a weaker area will be forced by the explosion or pierced by the secondary fragments.
You should be familiar with this principle if you have ever fired high-powered high-explosive at or even near the brow of an enemy turret, expecting the blast to find a vulnerable point. Now these rockets and AGM’s will become a little more dangerous. We will continue the work of modeling more sophisticated weapons.
Speeding up the onset of a well-deserved victory
This change will work in air RB mode. As you may remember, if the enemy has no active forces left, their team points will start to decrease after a while by bringing you a long-awaited victory.
We decided not to waste your time waiting for this process to start - now the enemy will start losing points as soon as their team has no active forces left. At the same time the waiting time for the activity of the last remaining player in the battle will slightly increase - from 90 to 100 seconds.
We wish you fast victories and successful overpowering - depending on which side you represent in the battle.
Fixed a bug in “Global Illumination”
Global illumination is one of the most interesting graphical features in our Dagor engine. If your video card supports DX11 you can safely enable it and enjoy much more realistic lighting and reflected light with minimal FPS reduction.
For this edition of the “It’s Fixed” we fixed a bug that would cause the surface in the battles to be too dark if this setting was set above medium quality. Thank you for your reports on this problem.
Update 2.13.0.39
Ground vehicles
- T-69 II G — a bug has been fixed with the lack of control of the AA machine gun when the commander is knocked out. (report).
Aircraft
- An issue with lock-on of air-to-air missiles on certain aircraft in test flight has been solved (report[forum.warthunder.com]).
- Incorrect bomb drop from the central pylons has been fixed.
- A28B — the sightmark shift after missile launch has been corrected.
- A bug has been fixed that prevented zooming out after bomb/rocket powered chase camera has been enabled.
- Aichi E13A1 - turret machine gun type has been changed from Type 99 to Type 97.
- A-7E - camera toggle has been fixed for the weapon preset containing the FLIR system and AGM-62A Walleye guided bombs.
- A-129CBT - a bug has been fixed, where in the preset of BGM-71C ITOW + FFAR x 14, certain missiles were visually detached.
- B-25 (all series), PBJ-1J - the thickness of the armour plate below the nose gunner has been corrected (Source: AN 01-60GE-1)
- Mirage 3E - radar view in the c*ckpit has been changed from cone to square.
- 37mm М4/М10 gun - spread has been corrected.
- Rockets and air-to-surface missiles with huge HE warheads now feature a space between the warhead and the fuse. This change results in warhead detonation on the certain distance before the armour, and improves the shrapnel spread diagram. The list of rockets/missiles is:
- S-1OF
- S-13OF
- S-21
- S-24
- S-24B
- S-25O
- S-25L
- Type-130-2
- Zuni Mk32
- Tiny Tim
- Red Angel
- Uncle Tom
- Triplex R.P.
- Kh-66
- Kh-23M
- Kh-25
- Kh-25ML
- Kh-29L
- Kh-29T
- AS-20
- AS-30
- AS-30L
- Rb05A
- AGM-12B
- AGM-12C
Fleet
- The sortieing of a reconnaissance aircraft will no longer increase the spawn point cost of bomber aircraft.
- HMS Norfolk - a bug preventing torpedo reload in Arcade battles has been fixed.
- JDS Harukaze - flag has been changed in the info card.
- Prinz Eugen - take off angles of reconnaissance aircraft have been corrected.
Other changes
- PC: a bug has been fixed where on some graphic cards, shadows of static objects in the hangar might disappear after switching to windowed mode and back.
- PC: ground darkening has been fixed, when setting the global illumination quality higher than “low”.
- Glitching of the pop-up window with a battle trophy in the warbond shop has been fixed.
- Fixed a bug where the squadron tag was indicated in front of the name of the AI that replaced the player who did not join a battle.
- The mechanics of accounting of the active players in air Realistic battles has been improved. Now, the team score begins to decrease instantly, when there are no more active players with a respawn left. At the same time, the waiting period of the last active player has been increased from 90 to 100 seconds.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.