about 2 months ago - Stona_WT - Direct link

Welcome to preliminary update notes for War Thunder "Apex Predators" Update.

Please note all specifications and dev server details are

subject to change and NOT FINAL

Known Bugs:

New vehicles may have inaccuracies in characteristics, armour and weaponry settings.

The armour model for new ground vehicles is “work in progress” for adjustment and improvement.

Some new aircraft lack c*ckpits.

Some ground vehicles lack a visible crew.

There may be a lack of localization for some equipment.

Some aircraft may have inaccuracies in the Damage Model, missing fuel, oil and water leaks, armour materials.

Lack of icons for some vehicles.

Lack of localization in some places.

Lack of sounds for some events.

Tornado GR.1 - When changing the wing sweep, bombs remain in place. In the hangar the wheels are sunk into the ground.

MiG-29 - The model in the X-Ray view doesn’t match the aircraft.

New vehicles



A-6E TRAM (Store Pack)



MiG-21 “Lazur-M” (Store Pack)


MiG-23ML (Store Pack)

MiG-29 (9-13)


F-4J(UK) Phantom II (Store Pack)

Tornado Gr.1

Sea Harrier FRS.1 (squadron vehicle)


J-7D (Store Pack)


F-104S TAF (Store Pack)


Kfir Canard (Store Pack)

F-16A Netz

Ground vehicles


M728 (Store Pack)

M1128 Wolfpack (premium)


Ferdinand - updated model



IS-2 (1944) - updated model














Magach 7C



Bo 105 CB-2 - Detailed c*ckpit has been updated

Bo 105 PAH-1 - Detailed c*ckpit has been updated

Bo 105 PAH-1A1 - Detailed c*ckpit has been updated

Naval Fleet





Z-47 (premium)


Ryany (premium)


RN Duca degli Abruzzi

New locations and missions

Location for combined battles “Golden Quarry"

Location and mission updates

Aircraft missions (AB, RB, Enduring Confrontation and Helicopter PvE):

If the AI operated air defence misses an aircraft it is more likely to take a higher preemptive angle allowing the player to see that it is being shot at. Prior to this change missed shots were mostly behind the player’s aircraft and were difficult to see.

Night signal lighting has been added to the large dynamic airfields.

Lighting on the location “Ground Zero” has been fixed (switched off).

Enduring Confrontation:

“Enduring Confrontation” and “Helicopter PvE” (common changes for both game modes)

Objects (vegetation like trees and buildings etc.) that are in the battle area of ground battles will now be removed at the start of the battle so that there are no problems with units being stuck in trees and houses.

The distance between the conflict sides in ground battles has been reduced and standardised (there were missions with a distance between troop positions of 2-3 km).

The length of anti-aircraft bursts now depends on their fire rate. Faster anti-aircraft guns now fire shorter bursts so that the number of rounds is about equal at all ranks.

All AI controlled air defences now use tracer ammunition.

A bug that might cause a ground battle to start at the edge of the map but not at the front line, resulting in troops deep at the rear of the enemy and the attack being drawn across the map has been fixed.

The logic of generating a ground battle at the beginning of the mission has been fixed. Now the battle shouldn’t start in squares where the initial points of the player spawns exist (helicopter pads/airfields).

“Enduring Confrontation” (changes do not affect “helicopter PvE”)

New mission in the “Grand Canyon” location.

The vehicles used in the missions now take into account the regular change of BR ranges simply to avoid situations where aircraft with low BR end up against next-generation anti-aircraft guns.

“Helicopter PvE” (changes do not affect “EC”)

New mission in the “Grand Canyon” location.

Falcon and AMX DCA 30 have been replaced with Gepard

Ground Vehicle model, damage model, characteristic and weaponry changes:

M1128 - С76А1 shell has been replaced with the М774. Additional protection in form of grids and side shields is not available as an installed modification.

M42, M42 (Japan) — Rank has been changed from IV to III.

M42, M42 (Japan) — BR in the RB mode has been changed from 4.7 to 4.3.

Aircraft and helicopter model, damage model, characteristic and weaponry changes:


23mm Type 23-2K autocannon — Speed of rounds has been changed from 705 m/sec to 720 m/sec.

1000 pounds AN-M65A1 bomb — Bomb mass has been changed from 1104 to 1205 pounds. Source: «OP 1280, Aircraft Bombs. OP 2216 Aircraft Bombs, fuzes and Associated components. T.M. 9-1325-200».

1000 pounds AN-M65A1 Fin M129 bomb — Bomb mass has been changed from 1205 to 1104 pounds. Source: «OP 1280, Aircraft Bombs. OP 2216 Aircraft Bombs, fuzes and Associated components. T.M. 9-1325-200».

A2D-1 — The position of the 500 pounds AN-M64A1 bombs on the pylons has been corrected.

Ba.65 (K.14) L — New preset with 4x100 kg SAP 100M bombs has been added to the suspended weaponry



Buccaneer S.2 - 540 pounder Mk.M2 bomb has been added to the suspended weaponry.

B-25J-1 — Guiding angles of the upper turret have been changed from 89 to 82 degrees.

Do-17 Z-2 — Preset with 10хSC50 + 1xSC250 has been added to the suspended weaponry.

Fokker D.XXX-3 - Amount of the ammunition for the 7.7 mm FN Browning M.30 No.3 machine guns has been changed from 500 to 300 rounds.

F-86F-2, F-86F-25 - 750 pounder М117 bomb has been added to the suspended weaponry.

F9F-8 - Mighty Mouse missile blocks have been added to the suspended weaponry.

F-100D — Amount of the BLU-27 has been changed from 4 to 6 units. Source: “T.O. 1F-100D(l)-1 (31 July 1973) (Change 5-15 September 1978”



Mirage F1C, Mirage F1CT - Amount of flares has been changed from 184 to 252



S.O.4050 Vautour IIN — A bug where the Т10 151 missiles were missed in the suspended weaponry has been fixed



Z-19 - Set of AKD-9 ATGM has been added as a free set.

Q-5A - 250-3 bomb has been added to the suspended weaponry.

MiG-3-34 — Ammunition capacity of the 20 mm ShVAK cannon has been changed from 200 to 400 rounds.

Su-22М3 — A bug due to which the right 30mm НР-30 cannon wasn’t working when “Flares/Chaff” modification wasn’t installed has been fixed



Yak-38, Yak-38M - Additional R-60 missiles have been added to the suspende weaponry.


A-4B - Displaying of icons for MK77 Mod 4 incendiary tanks has been corrected.

AD-2, AD-4, AM-1 — Modification for research non-contact 1000 pounds MK 13 Mod 0 mine has been added.

Bf 109 (all modifications) - MG151/20 cannon has been added in the X_Ray view.

Bf 110C-7 - Displaying of the bomb pylon has been fixed.

F3H-2 — Radar model has been changed from AN/APQ-50 to AN/APQ-51. Source: “Navweps 01-245FCB-501 Flight Handbook - F3H-2 , -2M Demon. F3H-2M Standard Aircraft Characteristics - 15 May 1955”.

F7F-3 - Displaying of the weapon icons has been fixed (report)

F8U-2 — Radar model has been changed from AN/APQ-50 to AN/APS-67. Source: “F8U-2 Crusader Standard Aircraft Characteristics - 30 January 1959”.

Hunter F.1 — Radar model has been changed from AN/APG-30 to ARI.5820. Source: “A.P. 4347A Pilot's Notes Hunter F.1”.

MD-500-TOW — Ballistic calculator for unguided rockets has been removed.

Rooivalk Mk1F CSH — A bug where in some cases could cause the pointing cross in the gunner view to extend beyond the pointing area has been fixed.

Seafire FR.47 - A bug that caused the miss of the part of the right flap in the damage model has been fixed.

Swift F.1 — Radar model has been changed from AN/APG-30 to ARI.5857. Spurce: “A.P. 4348A & B Pilot's Notes Swift F.1 & F.2”.

Tiger UHT, A-129CBT — A bug due to which 12,7 mm FN M3P machine guns required two modifications has been fixed.

Q-5L — A bug that caused parts of the aircraft to remain in the air when the wing was torn off has been fixed.

UH-1B, UH-1C, UH-1CXM-30 — Displaying of the 40mm М75 grenade launcher in the X-Ray view has been fixed.

UH-1C, UH-1CXM30 - Displaying of the ATGM weaponry icons has been fixed.

Mi-24 (all modifications) — Displaying of the 23mm GSh-23L cannons in the X-Ray view has been added.

Mi-28N — “MAW” modification has been replaced by “Flares/Chaff” modification.

Su-8 — A bug due to which the stabilizer wasn’t divided into two parts has been fixed.

MiG-23MLA - R-60 missiles have been changed to R-60MK.

MiG-23MLD - R-60 missiles have been changed to R-60M.

F-4EJ Kai - AIM-9L missiles have been added to the armament nomenclature.

MiG-21bis (Sweden) - R-60 missiles have been changed to R-60MK.

T129 - Displaying of the IRCM elements when installing appropriate modifications has been fixed.

Secondary weapon customization added to aircraft






DH-110 Sea Vixen





F-84F (all nations)



Mi-24P, Mi-24P (Germany), Mi-24P HFS 80




Su-6 (M-71F)

Su-6 (AM-42)




Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

RN Aquila - Fire rate of the 152 mm/40 Armstrong mod.1899/1916 main calibre guns has been increased to 6 rounds per minute.

Pr.7 “Besposhchadny” - 45 mm anti-aircraft guns have been replaced with 37mm 70-К autocannons.

LCM ZIppo - MG-3 machine guns have been replaced with М73

Naval characteristics, physics and damage model:

IJN Fuso - The belt armour scheme in the area of aft main calibre turrets and aft tip armour have been corrected.

USS Fargo (CL-106) - Bridge location and its armour have been fixed. Fire control centres have been moved deep inside the ship, below the waterline.

HMS Hood - funnel cutouts have been removed from the armored deck. Incorrect armor thickness of some areas of the deck have been fixed. Armoring of the deck above the ammo stowages and under the main gun turrets has been corrected.

Z12 Erich Giese, Z15 Erich Steinbrinck, Emden - the position of the radio room has been corrected. The size of the fuel tanks has been fixed. Position and size of the ammo stowages corrected.

SMS Ostfriesland - a bug has been fixed that made the armour thickness of the coal bunkers equal to 3 mm.

Emden - the models and number of the ammo elevators of the main guns have been fixed.

HMS Diana - the position of the radio room, plot room, and the ammo stowages of the main calibre guns have been corrected. Fuel tanks added. Position and size of the engine and boiler rooms have been fixed. Added armour for the navigation bridge and some air defence installations.

HMS Glorious - armouring of the main calibre turrets has been fixed, the armour layout of the fire director room on the bow has been fixed. The thickness of the torpedo bulkheads has been adjusted. Coal bunkers have been changed to fuel tanks.

USS Alaska - The shape and size of the fuel tanks has been corrected.

IJN Hyuga - Deck armour for bridges has been added.

Admiral Graf Spee - The location of the crew compartments has been corrected.

Naval Visual models and visual parts:

New sailor and officer models have been added to each game nation for modern ships. Visual crew models have been replaced on all modern ships.

Parizhskaya kommunaа - 12.7mm DShK machine guns have been moved from the spotlight platform on the mast to the fighting top above.

Folaga - The name of the ship has been corrected (the abbreviation RN has been removed), the flag has been changed to a republican one.

Economy and research

MiG-21bis-SAU - BR has been changed to 11.0

F-14A, MiG-23MLA, MiG-23MLD, MiG-27K, Harrier GR.7, F-4EJ Kai, Mirage 2000C-S5 - Have been moved to rank VIII.

F-104S - Has been moved to rank VII.

F4U-1A (USMC) -Has been removed from the group with F4U-1A

Game mechanics

Suspended fuel tank mechanics have been added for aircraft and are available on the F-16 during open dev.


The visual effect of pulse-width modulation has been added to missiles with attitude control engines.


Voice events for all nations in Naval Battles have been completely updated. Each nation has received a new voiceover set in its own language.

Now in a naval battle you can hear three different roles for your naval vessel: Commander, Officers and Sailors. The first one gives orders for running of it and its weapons. The Officers and Sailors will report on the situation in the surrounding waters and the vessel's condition. Enemy detection, their type, direction and distance, your firing results, and more will now be voiced by appropriate reports.

Damage reports, fires or floods, dangerous heeling and broken mechanisms will allow you to not miss anything important and start repairs in time.

Different intonations that depend on the situation and the intensity of the battle, will help to immerse yourself in the atmosphere of sea battles!

When the enemy is distant and your vessel is in no danger, your crew reports and orders will be calm and focused. But when the enemy is near and shots and explosions are thundering all around, it would be difficult to keep a calm tone of voice!

We remind you that the language of the crew's speech can be selected in the game menu: one for all nations or the unique national one.

The U.S. and British navies still use a single voice option (British), but in the near future the US Navy will get its own unique voices.

This is the beginning of a major sound update in naval battle which will be expanded and improved with future updates.

The sound of the overall battle picture for ground and naval battles has been adjusted. The attenuation of the sounds of guns and shots and explosions is more consistent with the distance to them allowing more emphasis to be placed on nearer, more important sounds.

You can leave feedback here

about 2 months ago - Stona_WT - Direct link

Typo. It should be 250-3


about 2 months ago - Smin1080p - Direct link

Not all vehicles are final for the patch at the moment. But if something comes, it will be within the notes.

about 2 months ago - Smin1080p - Direct link

The Tornado ADV is already in development, but will not be in this patch. GR.4 is a significantly later variant over the GR.1 which has far more advanced weaponry and systems. The GR.1 never used ASRAAM and is not intended to carry a "counter" the R-73 on MiG-29. They are different aircraft with different roles in game.

about 2 months ago - Smin1080p - Direct link

A GR.4 without its unique weaponry and systems is a basically a GR.1. Which is exactly why its been introduced. You you are just asking for us to Introduce a GR.1 with the name of a GR.4, which makes no sense whatsoever. There is no "intermediate variant" between the GR.1 and GR.4.

The ADV as we have said is already in progress for a later patch.

about 2 months ago - Smin1080p - Direct link

Not at the moment, but the feedback on it and peoples opinions was passed to the devs

about 2 months ago - Smin1080p - Direct link

As we explained on the Dev streams, it was always possible R-73 wasn't going to come. A final decision has not yet been made on it, but it's possible the aircraft will arrive initially without it and then a decision taken post launch based on how it performs. It's far easier to check the balance that way and add missiles if necessary rather than contemplating taking them away post launch. But as of right now, there's no final decision.

I'm not sure what answer you expect to your post. It's not a question, but a random statement.

Full details on the rank chnages will be coming in the news.

about 2 months ago - Smin1080p - Direct link

This has been answered more times than almost any other question this patch.

If you think an aircraft is missing an loadouts and have evidence to support that, please feel free to make a report and we can check it out. Similarly with FM issues, a report is welcome. But I can't do anything with statements about an aircraft only just added for initial testing and nothing to support the cliams.

It's a premium aircraft. There are so many options available to every nation, and the premium for every nation follow the same sort of trends that define aircraft of that nation at or around that rank.

I'm not even sure what this question is. Those nations have some of the larger player bases and thus player interests in the game, coupled with a far larger vehicle pool of possible vehciles to introduce.

about 2 months ago - Smin1080p - Direct link

Russia already has a suitable top tier SPAA. China did not. This patch, Russia gets it's more needed mid/high rank SPAA that was much more requested.

about 2 months ago - Smin1080p - Direct link

F-4J for now. For helicopters, on those that used it maybe. But not this patch as far as im aware.

about 2 months ago - Smin1080p - Direct link

about 2 months ago - Smin1080p - Direct link

Already posted 4 hours ago

about 2 months ago - Smin1080p - Direct link

Im not sure what there is to read over. It looks like a copy from Wikipedia or a book of some kind listing the general armament of the Ja 37D.

Its all already in game except RB99 / AMRAAM, which is too advanced to be added currently and ECM jamming pods, which a multitude of aircraft already in game could also carry, but we dont yet have any form of ECM pods for aircraft yet.

Full details will be published when the aircraft move. As its mentioned, we will make a separate news post about it.

about 2 months ago - Smin1080p - Direct link

It's not planned to change and is correct for a Soviet ML.

about 2 months ago - Smin1080p - Direct link

All of the rank movements will come 30 days after the patch. So you have until then before anything changes.

about 2 months ago - Smin1080p - Direct link

These changes also won't come into effect for now. They will all be the same as they currently are on the live server until the rank revision 30 days after the update.

about 2 months ago - Smin1080p - Direct link

It's not currently planned.

about 2 months ago - Smin1080p - Direct link

As has already been confirmed by the blogs, the Tornado will be Italy's Rank VIII for now.

about 2 months ago - Smin1080p - Direct link

Likely it will also receive them. Just needs to be updated.

about 2 months ago - Smin1080p - Direct link

As we have already explained, Italian F-104Gs were only ever really fitted with 2 and currently the aircraft suits the BR its at. Increasing the number of missiles on the aircraft can have a direct effect on the vehicles efficiency which will likely lead to a BR increase. So at this time, its not being considered. If something drastically changes with the aircraft, then it may be looked at. But right now its not planned.

about 2 months ago - Smin1080p - Direct link

I never mentioned that the aircraft was being treated as an attacker so the second question really doesn't have any relevance. Again, a vehicles efficiency is decided based on how each individual one performs. The fact there may be the same / similar in another tree is irrelevant when it comes to how the vehicle itself individually is performing and where it falls.

about 2 months ago - Smin1080p - Direct link

As we have already mentioned, the Marineflieger IDS will be the only Tornado and only aircraft in game to have any form of Anti-Ship missile for now. There are existing aircraft in game already that could carry Anti-Ship weapons, but we don't have that in game currently. So for the time being it will remain just with the Marineflieger IDS.

Regarding AGM-65, we don't have any details or evidence of its use with any of the Tornado family.