In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website
special section[warthunder.com].
Cards for special weaponry
If you suddenly forgot what characteristics a particular type of ammo has you can find out more about it right in battle by hovering over the shell icon in the action bar (list of ammunition and vehicle capabilities at the bottom of the screen).
In this update we have also added this handy card for rocket driven weapons on your armoured vehicles and ships. Additionally, you can find the amount in one salvo and the total ammunition amount for a vehicle on the indicator of smoke grenades. Try it out!
A little more improvement for distance rendering
In a previously published
It’s fixed! №2[warthunder.com] we had fixed disappearing ground vehicles for aircraft at distances greater than 1 kilometer. But in some locations with difficult terrain the problem might sometimes be repeated.
Thanks to your reports, we found many such places and fixed the display of the vehicles in them.
New flares
In the rare night battles you definitely noticed the “drops” from command falling from the sky - flares that help to detect the enemy even if your vehicle doesn’t have a night vision device. But we noticed your comments that the illumination from these projectiles wasn’t enough for the entire battlefield which caused some problems, for example when driving from respawn points.
Accepted. New deliveries will use higher power illumination charges with a significantly larger illumination area from this update.
Improved gear selection when driving uphill
In the previous “It’s fixed” digest we described work on the logic of selecting the right gear for downhill and uphill gear change. Downhill was fine but in travelling uphill we could see some weird moves - the driver might try to shift into a higher gear which was wrong because the vehicle didn’t have enough power on such hills.
We have sent the drivers to the academy and now they will be better at selecting gear when going uphill on a regular incline.
Correct operation of the throttle
You probably got used to the fact that switching to wep mode and leaving it in an aircraft is done by a short press of the increase or decrease thrust button. It is convenient and understandable. Unfortunately, this mechanism broke and switching to normal 100% thrust suddenly became difficult.
We put everything back the way it was. It is now easy again to switch WEP on and off with a short press on the thrust control button as before.
Modifying virtual reality (VR)
We continue on working to improve the performance in the game of VR headsets. This time we have fixed the double image in the mirrors of aircraft, the disappearance of some objects in the right lens of your headset and the vignette of the AGM-65 Maverick missiles, which wasn’t moving in the view.
We are continuing to work on fixing bugs in War Thunder VR mode and would like to thank all players who have reported issues to us they have found in VR mode.
The changes you feel
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Update 16.06.2021 (2.7.0.51 - PC / 2.7.0.47- Xbox, Playstation)
- Fixed an incorrect throttle changing from WEP to 100% in "Relative control sensitivity" mode.
- Ground vehicle gear change whilst going up slopes has been improved.
- Fixed a bug that caused a gear up warning indicator after the landing gear was torn off.
- Incorrect reload indicator of auxiliary armament (rockets, depth charges) after depletion of the first stage stowage of main calibre guns has been fixed in naval battles.
- Fixed a bug that caused aircraft to crash on the airfield after reconnection to a battle.
- Action panel for ground vehicles now has a tooltip and icon of the current shell type.
- Action panel for ground vehicles now has an indicator of the smoke grenade salvo (number in salvo/total number).
- Fixed a bug that prevented user created missions from appearing in the missions list.
- The display of unachieved medals in the “Awards” menu has been improved.
- RN Geniere is no longer displayed as a Premium ship in the hangar.
- The illumination radius of illuminating shells in mixed battles has been increased from 600 to 1,700 metres. The triggering height has been increased from 450 to 600 metres.
Missions and locations:- Completely corrected a bug, where distant ground vehicles in mixed battles might be displayed underground on specific places in locations.
Aircraft model, damage model, characteristic and weaponry changes:
- B-29, Tu-4 — nuclear weapon carriers now spawn in the air over the airfield. Flight time before the bomb is dropped has been reduced from 2 minutes 30 seconds to 1 minute 50 seconds, depending on the distance between the airfield and a drop point.
- P-43A-1 — an incorrect carrier respawn for this type has been revoked.
- “Red Angel” rocket — explosive mass has been corrected to 39 kg (report[forum.warthunder.com]).
- Sea Venom FAW 20 — a second radar display has been added.
- AH-1G — mounted 20mm М195 gun now has selectable ammo belts.
- Mi-24P (Germany), Mi-24P HFS 80, Mi-24V, Mi-24D, Mi-24P, Mi-28N, Ka-29, Ka-50, Ka-52 — mounted 23mm GSh-23L guns now have selectable ammo belts.
- PB4Y-2 Privateer — 1,000 lbs Mk-13 Mod 0 mine has been added.
- Buccaneer S.2 — a bug has been fixed that prevented the aircraft from entering a battle due to lack of the offensive armament (report[forum.warthunder.com]).
Ground vehicle model, damage model, characteristic and weaponry changes:
- Strv 104, Warrior — added option for entering range data from the laser rangefinder to the sight.
- T-80U — a bug with the incorrect display of components of the turret combined armour in the x-ray mode has been fixed.
- ZPRK 2S6 — fixed a bug with the missing commander’s IR searchlight after researching the modification 2S6M1.
- Cromwell V RP-3, BM-8-24, Calliope, M26 (T99), 15 cm Pz.W.42, RBT-5 - overpressure damage has been specified. Damage to rockets outside the hull may not initiate this type of damage.
- PGZ-04A — fixed a bug preventing missile reloading in Arcade battles. A bug with missing missiles with certain combinations of default, HE and/or AP belts has been fixed as well.
- TTD — overestimated visibility value has been fixed.
VR
- Double images in the mirrors in aircraft c*ckpits have been fixed.
- Missing objects in the right lens have been fixed.
- A bug where the vignette of the sight on AGM-65 Maverick missiles wasn’t moving, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.