almost 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
almost 2 years ago - CyberStonka - Direct link


In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

Optimised ship repair process

We have greatly re-designed the repair mechanics for naval but most importantly we made it faster! Now even the heaviest repairs will not last longer than 40 seconds. Repairing less complex damage has also been improved and the repair logic is as follows:
  • The timer during the repair shows the time for the most difficult (lengthiest) repair of modules.
  • After receiving new damage, the updated timer will show the time until the end of the repair of the module that was previously functional, which again received damage. In this case the module that is already in repair will be repaired in the previously indicated time despite the hits.
In general you are familiar with this mechanic from ground battles. Naval battles will become a little more dynamic.

Working on the performance by explosions

After the “Wind of Change” update some players encountered freezes during explosions. The cause has been figured out - a new effect of fragments which spectacularly fly around the point of impact of the shell affected performance.

While we are busy with optimization of this part of the effect - it is temporarily disabled for objects. But remained on the surface and water as it does not have such a noticeable impact on performance.

This is one of many examples of little things that can affect performance and your comfort. We are working on them all the time.

Fixed camera in replays

A little bit of good news for those who like to capture their best moments. We have fixed the “cameraman” camera which was broken some time ago. In some cases it was inside the tank's barrel if you switched to it during a pause.

Fixed! Enjoy the content creation process!

Update 2.15.1.29 Ground vehicles
  • Turan II — a bug has been fixed that prevented the reloading of the smoke grenades.
  • Magach 6A — a bug has been fixed that resulted in displaying of a stabiliser in the FCS menu and vehicle profile.
  • KV-122 — values in the rear armouring have been corrected in the info card.
Aviation
  • A-10A, A-10A Late — a bug has been fixed that prevents display in the info cards of the weight of the weapons suspended on hardpoints/pylons.
Naval
  • Albatros, Bussard - ammo capacity of the 76mm guns has been increased from 230 to 800 rounds.
  • HMS Jervis - 40mm 2pdr QF Mk.IIc has been moved to the utility guns group.
  • Overestimated repair time of naval vessel modules has been fixed. Vital modules, such as engines, engine rooms, boiler rooms, now can be repaired within 30-40 seconds. The repair time of other modules has also been decreased. Simultaneous repair doesn’t cause penalties to the overall repair time. A timer indicates the repair time for the most complex module in repair. If a vessel receives new damage during a repair, the indicator displays the repair time of the most damaged module at that moment, while the repair time of the previous module remains the same and is completed at its original time.
Other
  • A bug has been fixed that caused the camera in ground battle replays to fly through the gun’s barrel when the replay is paused.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
almost 2 years ago - Stona - Direct link

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.


Optimised ship repair process






We have greatly re-designed the repair mechanics for naval but most importantly we made it faster! Now even the heaviest repairs will not last longer than 40 seconds. Repairing less complex damage has also been improved and the repair logic is as follows:

The timer during the repair shows the time for the most difficult (lengthiest) repair of modules.


After receiving new damage, the updated timer will show the time until the end of the repair of the module that was previously functional, which again received damage. In this case the module that is already in repair will be repaired in the previously indicated time despite the hits.

In general you are familiar with this mechanic from ground battles. Naval battles will become a little more dynamic.


Working on the performance by explosions






After the “Wind of Change” update some players encountered freezes during explosions. The cause has been figured out - a new effect of fragments which spectacularly fly around the point of impact of the shell affected performance.


While we are busy with optimization of this part of the effect - it is temporarily disabled for objects. But remained on the surface and water as it does not have such a noticeable impact on performance.


This is one of many examples of little things that can affect performance and your comfort. We are working on them all the time.


Fixed camera in replays






A little bit of good news for those who like to capture their best moments. We have fixed the “cameraman” camera which was broken some time ago. In some cases it was inside the tank's barrel if you switched to it during a pause.


Fixed! Enjoy the content creation process!


More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.



Open the full changelog


Once again, many thanks for all your bug reports that you submitted by using our special service.