about 9 hours ago - CyberStonka - Direct link


Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past week following the Firebirds update. Let’s take a look!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform[community.gaijin.net].

Sharpness issues

After Firebirds released, quite a few players experienced an issue with image sharpness: altering sharpness in the PostFX Settings had no effect. We fixed this issue first, and then noticed some more reports that demonstrated how excessive sharpness made the game look like it was running at a lower resolution. To circumvent this, we’ve moved the sharpness settings from the main graphics menu and transferred it to the PostFX Settings menu instead; all sharpness related settings can now be found there.

Underworld

We received numerous reports from players who instead of spawning their tanks normally at the respawn point, instead found themselves spawning in the middle of the map falling through the world into the depths below. From here, they were able to fire through the ground at targets on the surface with impunity. We couldn’t let that slide — there will no longer be any underground shenanigans.

Excessive limitation

Some aircraft weapons can’t be used at extremely high speeds, they have a fixed Mach number drop limit. Due to a recent error, this limit started blocking other weapons and even countermeasures on bomb-carrying aircraft flying at high speeds. We quickly spied the naughty part of the code responsible for this and fixed the problem.

Low visibility

In Air game modes, enemy markers started to vanish at distances over 10 km. It affected both Arcade and Realistic battles in cases where an enemy was spotted by a teammate. Like the previous errors, we quickly fixed this one too.

That’s not all!
As always you’ll find the full list of improvements in our main changelog! Here’s a few more while we’re here: while in a tank, your engine volume no longer decreases after exiting sniper view, the game will no longer crash when aircraft debris hit trees, and projectiles no longer pass through allies.

Today's update: Update 2.41.0.40
Aircraft
  • Sinai — a bug that caused aircraft to crash into an invisible obstacle when taking off from the runway has been fixed. (Report[community.gaijin.net]). Missions in this location are again available in Air Battles.

Matchmaking
  • Mirage 2000-5Ei — BR in Tank RB has been increased to 12.7.
  • J-7D — BR in Air RB has been decreased to 10.7 and in Air SB to 11.0.
  • J35XS — BR in Air RB and SB has been decreased to 10.7.

Graphics
  • A bug that caused the harsh movement of an aircraft with motion blur enabled to permanently blur the glass from the c*ckpit view.
  • A bug that caused bombs in the bomb bay to be visible through the aircraft in-battle, as they are in the secondary weapons menu, has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service[http//Patch+notes+reflect+only+key+changes%2C+meaning+they+may+not+include+a+complete+list+of+all+improvements+made.+Additionally%2C+War+Thunder+is+constantly+being+updated+and+some+changes+may+not+require+an+update.+Changes+reflected+in+patch+notes+are+formed+by+taking+reactions+and+requests+of+the+community+from+the+bug+reporting+service%2C+forums+and+other+official+platforms+into+account.+Bug+fixes+and+changes+are+implemented+in+order+of+importance%2C+for+example+a+game-breaking+bug+will+be+worked+on+and+implemented+sooner.], forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.