over 2 years ago - Ouiche - Direct link

We’d like to thank all air SB mode enthusiasts for the explicit comments and would like to share with you details about the changes we made after your feedback and suggestions.


Additional changes of available nations presets


First of all, we’d like to note that this feature was introduced to increase the number of players in sessions, as well as to increase diversity of opponents and gaming situations. We did not and do not consider it as a mean of countering unfair players, but only as a means of improving game experience for the fair players. Also, the average number of players in sessions has increased by 20-30% after the change was applied, having the same number of concurrent players.


After your feedback, the following changes were introduced:


1) Increased priority of the conditionally historical nation presets for EC1-4:

USSR vs Germany, Italy;


USA, Britain, France vs Germany, Italy;


USA, Britain vs Japan.

2) Some presets have been disabled in EC1-4.
3) Some presets have been disabled in EC5-7.
4) Some nation presets and available missions have been changed.


Available nations pairs and missions now as follows:


USSR vs Germany, Italy (EC1-4): Smolensk, Korsun, Kursk. Stalingrad, Winter Stalingrad.


USA, Britain, France vs Germany, Italy (EC1-4): Bulge, Dover Strait, Ruhr, Maginot Line, Sicily, Tunisia.


USA, Britain vs Japan (EC1-4): Port Moresby, Zhengzhou.


USA, Britain, France, Sweden vs Germany, USSR, Japan, China, Italy (EC1-4)): Smolensk, Korsun, Kursk, Stalingrad, Winter Stalingrad, Bulge, Ruhr, Maginot Line, Sicily, Zhengzhou.


USA, USSR, Britain, China, France, Sweden vs Germany, Italy, Japan (EC1-7): Smolensk, Korsun, Kursk, Stalingrad, Winter Stalingrad, Bulge, Ruhr, Maginot Line, Sicily. Additional missions for EC5-7: Afghanistan, Vietnam, Zhengzhou, Zhengzhou (1946).


USA, Britain, Italy, France, Sweden vs Germany, USSR, Japan, China (EC5-7): Afghanistan, Vietnam, Maginot Line, Sicily, Zhengzhou, Zhengzhou (1946).


USA, Britain, Japan, Italy vs Germany, USSR, China, France, Sweden (EC5-7): Afghanistan, Vietnam, Maginot Line, Sicily, Zhengzhou, Zhengzhou (1946).


USA, Japan vs USSR, China (EC5-7): Afghanistan, Vietnam, Zhengzhou (1946)

Some missions (Tunisia, Dover Strait, Denmark, etc.) will be added to these presets after updating their functionality to the level of “Sicily” mission, which was redone thoroughly in March and tested by players.


Suggestion to change BR range of sessions (addition)


It is worth mentioning that the rotation of BR ranges will not affect the existing mechanics of room creation and limits for available aircraft. The mechanics itself is designed to increase the amount of vehicles demanded, because during the full rotation cycle, each aircraft will be consistently played on all boundaries of the Battle rating range - from bottom to top.


We plan to prepare a poll and ask you to vote for one of the variant of BR range rotation:


do not apply BR range rotation


apply weekly BR range rotation (with 3 weeks cycle)


apply weekly BR range rotation (with 4 weeks cycle)


apply daily BR range rotation (with 3 days cycle)


apply daily BR range rotation (with 4 days cycle)


If you have notes and suggestions on this topic, it is high time to share with us. The poll is planned for next week.


Reduced variety of available mission while creating custom battles


All missions except for Enduring Confrontation have been removed, since they are not attended, overload the list and, in our opinion, do not match the air SB mode.


Mechanics of frag count by leaving the session has been revoked (air SB only)


These mechanics will be returned after the following improvements: points (and, accordingly, a reward) for a frag when leaving an aircraft will be awarded only if the enemy has a non-zero number of points for the last counting period in the reward system for useful actions. We remind you that each counting period lasts up to 15 minutes from the moment of respawn of vehicles or the accrual of rewards for the previous period. That is, when playing on one vehicle without losing it within 35 minutes, the player will go through three counting periods (0-15, 15-30, 30-35), the last of which is 5 minutes.

over 2 years ago - Ouiche - Direct link

We’d like to thank all air SB mode enthusiasts for the explicit comments and would like to share with you details about the changes we made after your feedback and suggestions.


Additional changes of available nations presets


First of all, we’d like to note that this feature was introduced to increase the number of players in sessions, as well as to increase diversity of opponents and gaming situations. We did not and do not consider it as a mean of countering unfair players, but only as a means of improving game experience for the fair players. Also, the average number of players in sessions has increased by 20-30% after the change was applied, having the same number of concurrent players.


After your feedback, the following changes were introduced:


1) Increased priority of the conditionally historical nation presets for EC1-4:

USSR vs Germany, Italy;


USA, Britain, France vs Germany, Italy;


USA, Britain vs Japan.

2) Some presets have been disabled in EC1-4.
3) Some presets have been disabled in EC5-7.
4) Some nation presets and available missions have been changed.


Available nations pairs and missions now as follows:


USSR vs Germany, Italy (EC1-4): Smolensk, Korsun, Kursk. Stalingrad, Winter Stalingrad.


USA, Britain, France vs Germany, Italy (EC1-4): Bulge, Dover Strait, Ruhr, Maginot Line, Sicily, Tunisia.


USA, Britain vs Japan (EC1-4): Port Moresby, Zhengzhou.


USA, Britain, France, Sweden vs Germany, USSR, Japan, China, Italy (EC1-4)): Smolensk, Korsun, Kursk, Stalingrad, Winter Stalingrad, Bulge, Ruhr, Maginot Line, Sicily, Zhengzhou.


USA, USSR, Britain, China, France, Sweden vs Germany, Italy, Japan (EC1-7): Smolensk, Korsun, Kursk, Stalingrad, Winter Stalingrad, Bulge, Ruhr, Maginot Line, Sicily. Additional missions for EC5-7: Afghanistan, Vietnam, Zhengzhou, Zhengzhou (1946).


USA, Britain, Italy, France, Sweden vs Germany, USSR, Japan, China (EC5-7): Afghanistan, Vietnam, Maginot Line, Sicily, Zhengzhou, Zhengzhou (1946).


USA, Britain, Japan, Italy vs Germany, USSR, China, France, Sweden (EC5-7): Afghanistan, Vietnam, Maginot Line, Sicily, Zhengzhou, Zhengzhou (1946).


USA, Japan vs USSR, China (EC5-7): Afghanistan, Vietnam, Zhengzhou (1946)

Some missions (Tunisia, Dover Strait, Denmark, etc.) will be added to these presets after updating their functionality to the level of “Sicily” mission, which was redone thoroughly in March and tested by players.


Suggestion to change BR range of sessions (addition)


It is worth mentioning that the rotation of BR ranges will not affect the existing mechanics of room creation and limits for available aircraft. The mechanics itself is designed to increase the amount of vehicles demanded, because during the full rotation cycle, each aircraft will be consistently played on all boundaries of the Battle rating range - from bottom to top.


We plan to prepare a poll and ask you to vote for one of the variant of BR range rotation:


do not apply BR range rotation


apply weekly BR range rotation (with 3 weeks cycle)


apply weekly BR range rotation (with 4 weeks cycle)


apply daily BR range rotation (with 3 days cycle)


apply daily BR range rotation (with 4 days cycle)


If you have notes and suggestions on this topic, it is high time to share with us. The poll is planned for next week.


Reduced variety of available mission while creating custom battles


All missions except for Enduring Confrontation have been removed, since they are not attended, overload the list and, in our opinion, do not match the air SB mode.


Mechanics of frag count by leaving the session has been revoked (air SB only)


These mechanics will be returned after the following improvements: points (and, accordingly, a reward) for a frag when leaving an aircraft will be awarded only if the enemy has a non-zero number of points for the last counting period in the reward system for useful actions. We remind you that each counting period lasts up to 15 minutes from the moment of respawn of vehicles or the accrual of rewards for the previous period. That is, when playing on one vehicle without losing it within 35 minutes, the player will go through three counting periods (0-15, 15-30, 30-35), the last of which is 5 minutes.


Discuss it here!

over 2 years ago - Ouiche - Direct link

We got a tiny forum bug preventing comments to be posted - we're working on it.


edit: comment approval is broken at the moment. I moved the thread, you should be free to comment.