Transcript (by Youtube)


4s the shooting range
8s in this episode pages of History Avenue
11s of Broken Dreams
13s Squad mates Eastern Europe guide and
17s metal beasts anti-tank spaag
22s [Music]
31s the parade of new vehicles is still on
33s and today we'd like to talk about one of
36s the most peculiar machines added by the
38s sky Guardians update with a hull from
41s The Leopard 2 and the combat modules
43s from The Marksman anti-aircraft gun this
46s Chimera promises to bring a lot of fun
49s just listen to the name
53s 90. the 90 part must stand for the
57s number of letters in at home well let's
59s take a closer look at this wonderful
61s hybrid its main weapon is a two-plane
64s stabilized twin 35 millimeter gun with
68s elevation angles between -10 and plus 85
71s Degrees the turret also has eight smoke
74s grenade launchers the crew includes a
77s driver in the front of the hull as well
79s as a Gunner and the Commander in the
81s combat module the engine and
83s transmission compartment is in the rear
85s of the machine the main feature of this
88s finish anti-aircraft gun is its
90s respective Hull which it inherited from
93s the leopard too the hull came together
95s with the 1500 horsepower engine and
98s since the marksman's part is six tons
101s lighter than the tank turret this
102s machine gets a power to weight ratio of
105s more than 30 horsepower per tonne in
107s practice this leads to a high Mobility
110s level on any kind of soil moreover the
113s machine kept the original German armor
115s this anti-aircraft gun basically
118s borrowed the protection level of a much
120s higher tiered MBT
124s now what about the Firepower a twin 35
128s millimeter cannon is pretty typical for
130s spa AGS of this rank the barrels are
134s mounted on each side of the turret which
136s might reduce the firing efficiency
138s against both air and ground targets
140s sometimes it might even get funny you
143s fire straight at the front but shoot off
145s both tracks and hit nothing else
150s another noticeable flaw of this weapon
153s can be discovered when fighting enemy
155s armor this machine has a limited supply
157s of apds rounds they might not even last
161s three targets that's why we recommend
163s you first load a regular armor piercing
166s belt keeping the saboted rounds for
168s special moments
172s as for tactics this finish machine is
175s pretty versatile it's certainly good for
177s the classic careful play with moving in
180s the rear and air defense for allies it's
183s also pretty efficient as a freelance
184s tank Hunter on the battlefield if you go
187s for the latter do it at the beginning of
189s the battle this way you're going to get
191s the most out of your Mobility advantage
193s Soviet tanks are the hardest targets for
196s the itps v90 but they're not Invincible
199s aim your rapid firing cannons at the
202s lower area of the hull behind the road
204s wheels and you're good
209s up the flaws of this finish Leo Marksman
213s are easily compensated with wise
215s tactical decisions while its advantages
217s are good enough to compete for the title
219s of the anti-tankiest spaag in War
223s Thunder
224s [Music]
237s the development of the yak 38 made
239s Alexander Yak of live feel like he was
242s sent to hell with his personal
243s Department aimed at perfectionists the
246s task in front of him was no simple
248s matter build a vertical takeoff and
250s Landing fighter moreover it must be
253s better than that British one the latest
255s work of his old friend counterpart and
257s competitor sir Sydney cam all of his
260s efforts felt fruitless no matter how
262s hard they tried the yuck 38 was nowhere
265s near the Harrier even the Americans
267s admitted they couldn't do better and
269s simply bought the British machines but
271s Yakov live never liked being second and
273s he also knew very well that if you're
275s just trying to catch up you're doomed to
277s stay that way the Soviet military seemed
280s to understand that too basically the
282s idea of dropping all attempts to polish
284s the yak-38 in favor of creating an
287s entirely new machine was in the air so
289s ultimately it didn't really matter who
291s voiced it first the engineers had
293s already received some experience by that
295s time including a few reaffirming points
298s scored by their brainchild that only
300s needed a bit of creativity
302s yakovlev Bureau enthusiasts had made
305s their first sketches for a new machine
307s even before the yak 38 made its first
309s deck Landing now what was it that the
312s military wanted oh not much just a
315s decent combat range and a supersonic
317s speed in level flight a modern radar
319s system for medium range air-to-air
321s missiles would also be good since it had
323s turned the machine into a decent fighter
325s oh even the British couldn't do that you
327s say so what wasn't yuck of live a pro in
330s solving impossible tasks well few people
333s knew that the yuck 38 was only the first
336s circle of perfectionist hell the pathway
339s through the darkness of obscurity
341s towards New Frontiers and crossed
343s numerous such circles and man that path
346s was hard making a new engine with a
348s Thrust vectoring nozzle alone was a
350s nightmare deadline after deadline was
353s missed and the process took years the
356s teams had to solve more unexpected
358s issues than they could count when the
360s machine ultimately got its final look
362s the project received its first major
364s blow Marshall Ustinov the main
367s unofficial patron of the future yuck 141
370s passed away
372s the work was still going on anyway with
374s new decisions implemented tests
376s performed until 1989 when Alexander
380s yuccovlev himself passed away he did
382s have the chance to see the new Fighters
384s first flights he was certain it had a
386s bright future in the country whose
388s Aviation he'd been developing his entire
390s life would appreciate all his efforts
393s but in only two years that country
395s collapsed and was gone together with the
397s aircraft carriers the yuck 141 had been
400s made for the project ran into still more
403s poor luck one of the prototypes crashed
406s in September 1991 while attempting a
408s deck Landing with the Soviet Union
410s collapsing this accident was used as an
413s excuse to First wrap the flights and
415s then discontinue the program altogether
417s the yuck-141 only had one chance to
420s demonstrate its capabilities in 1992 it
424s was part of the farnborough air show the
427s world saw and recognized that Yakov live
429s and his Engineers did create a machine
431s surpassing the Harrier in most Fields
434s after all a machine that no one really
437s had a use for in the new post-soviet
439s reality the yuck 38 had long since been
442s discontinued and the 141 never reached
445s mass production you can only find
447s experimental prototypes in museums now
450s does that mean that the Colossal amount
452s of effort had been wasted no way the
456s development experience was not lost and
458s the Technologies are all preserved who
461s knows maybe that same Yakov live design
463s Bureau will try to create a similar
465s machine again in the future of course it
468s must be something entirely new for the
470s 21st century
472s [Music]
486s today's Squad mates section will give
489s you some tactics for one of the most
490s popular Urban Maps Eastern Europe
493s the battlefield is highly symmetrical
495s here so our recommendations are valid
497s for both teams
501s in scenario 1 players drive to the
504s opposite sides of the map the plan
506s includes capturing neither the home nor
509s the Central Point instead it aims at
511s providing a combat Advantage for the
513s Allies in the town right after spawning
516s one of the players should cross the
517s River via the closest Bridge while the
520s other one should move towards the hill
521s in F3 it gives a good firing angle at
524s enemy machines trying to cap their own
526s home Point don't get too excited hunting
529s for frags here make a few shots and move
531s towards Square F5 with those ground
534s folds meanwhile the other Squad mate on
537s the other bank should be able to reach
539s the lumber mill by now once complete
542s this maneuver will allow your squad to
544s control two commanding Heights on either
546s side of the map Center giving you an
548s opportunity to clear up point B with
550s Crossfire and free the path for your
553s allies
554s each of the players also controls the
556s approaches to their squad mate's
558s position
559s don't forget to share information in a
561s timely manner after defeating a few
563s enemy waves both Squad mates may move to
565s the enemy side of the map or even reach
567s the enemy base
572s scenario 2 implies both Squad mates
575s taking part in the capture of the
576s Central Point once you spawn you need to
579s split waves two albeit not by as much
581s one player should go to the embankment
584s at the earliest opportunity while the
586s other one should ignore the home point
588s and take the main road to the center of
590s the map the squad mates should be able
592s to reach point B at the same time and
594s take the following positions one behind
597s this building in the capture Circle the
599s other one behind those Sand Hills once
602s the area is yours the fire support
604s player may move a bit further closer to
606s the house found on the enemy's side the
609s player who just capped the point needs
611s to wait for a good chance to move South
613s these Maneuvers will expand to the area
615s you can cover with Crossfire you can try
618s taking turns and baiting the enemy into
620s your squad mate's fire move ahead on
622s either side of the Town towards the
624s enemy home point and you can even
626s capture it and establish defenses just
629s don't forget about positions found in
631s the forest and on the Northern Bank stay
633s careful all the way to the point so that
635s your next intersection doesn't become
637s your last
639s foreign
642s as usual combat success depends on map
645s knowledge combat awareness and efficient
648s communication don't forget to inform
651s your ally about new events on the
653s battlefield and you will find Victory
655s much more achievable do you have your
657s own tactical advice for Eastern Europe
659s share it in the comments while we answer
661s some of the questions you left for
663s previous episodes
666s [Music]
677s the first question was sent by a player
680s called tizanic goes boom which is the
683s best tactic for tanks like the strv121
688s hi tizanik the strv-121 is a balanced
692s machine suitable for pretty much any
693s tactic we personally believe it's the
696s most efficient in aggressive pushes
698s towards the enemy's side of the map stay
700s unpredictable the 121 will do the rest
703s itself
706s asks what are the differences between
709s the t-72b and the t-72b 1989
715s hello the 1989 version has the contact 5
719s era protection which gives a major boost
721s at resisting both he and AP rounds
725s another question comes from Jerry if I
728s land a helicopter on a captured Zone can
730s I replenish Rockets or ammo
733s hey Jerry you can only restock your ammo
736s on special helipads ground capture zones
739s don't work like that
741s FBI rights why is there a fixed mg in
745s the tail of the he-111 what's the
747s purpose of it
749s FBI is it the leaks again it's a
752s different issue thank God the fixed mg
755s was enough to be a scare actually few
758s Fighters were willing to risk continuing
760s a Chase in the hopes that the rear mg
762s wouldn't be able to hit them
764s and the last comment for today was
766s written by S mug what about making a
768s chapter with the Tam family
771s hi there mug we've actually made a video
774s about it just recently check out our
776s Channel that's it for today you've been
779s watching the shooting range by Gaijin
781s entertainment and the next episode will
783s Premiere the following Sunday at 4pm GMT
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