over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/3064114295966267352]here[/url].
over 3 years ago - TheShaolinMonk - Direct link


We continue our journals with more details about released improvements and fixes.

This time we focus on fixing weapons and vehicle characteristics based on your bug reports. A full list of fixes can be found in the changelog section.

Work on angles
Can you guess what aircraft’s defensive turret this is?


Back in the last “It’s fixed!” digest we told you about the rather significant changes to the firing angles of the defensive turrets for some aircraft. This alignment with historical data is just as important as the flight characteristics of the vehicles so it’s worth your attention as well.

This time we made a few more adjustments both upward and downward.

B6N1, B6N2 and B6N2a - have become much more dangerous against those who decide to attack them from the side of the rear hemisphere as the firing angles of defensive turrets on these aircraft have been considerably increased. From recently accessed documents we have learned that the mounting mechanism on the upper defensive machine gun had a pendulum design and could be extended behind the fuselage. Exactly this turret is shown in the picture. Can you imagine that? You are attacking the target from the turret’s dead zone but… it LOOKS OUT!



Less significantly but still in the firing angles of the turrets on all versions of the Tu-2 have been expanded. At the same time the design feature of the upper turret limits the angle to the right compared to the ability to fire on targets to the left. Take this into account.

But the Su-2 TSS will no longer surprise its pursuers by shooting down through the fuselage. Neither will the SM.91, which fired its rounds through the tail fins.

Keyboard control
You can move around the game interface by using the keyboard arrows which is convenient. But the pointer could sometimes move unpredictably and some buttons and functions were not available to it at all.

We have fixed many of the bugs of moving the cursor around the interface elements with this control type.

Login screen layout
We have also fixed one simple but annoying bug. Some time ago the keyboard layout indicator disappeared from the login window and players often entered the password in the wrong language.

We have returned the indicator.

Rocket selection


On the US M3A3 Bradley you can not only choose between two modifications of rockets, but also take both modifications into battle at once. But there was only one one button on the interface! No choice, no fun.

But only until today! Now, if you take different rocket types, there will be two buttons.

From A to Z
As usual we have listed in this news only a few bug fixes that concerned a significant number of our players. You can read the full list of improvements and fixes in the changelog for this update.

The full list of changes is below

Update 05.05.2021 (2.5.1.111)
Aircraft model, damage model, characteristic and weaponry changes:
  • Ju 87G-2 — a bug has been fixed where the “Airbrake on/off” warning might be displayed.
  • Saab A32A — the ammo capacity for the Аkan М49 guns has been specified to 720 rounds (180 per gun) (report).
  • Saab-105G — a bug has been fixed where rockets might appear on the same pylon with suspended gun pods.
  • PBY-5 — bomb drop order has been specified.
  • Su-2 TSS, SM.91, B6N1, B6N2, B6N2a, Tu-2 (all series), TB-3 — the firing angles of turrets have been specified.
  • Yer-2 — the visual display of 50 and 100 kg bombs has been fixed in the suspended armament menu.
  • М129 grenade launcher — a bug has been fixed that prevented the grenade launcher from overheating (report).
  • NS-45 gun — dispersion under overheating has been corrected.
  • М4 gun — overheating time has been reduced.
  • Sk.60b - a bug has been fixed that resulted in the overestimated parasitic drag for pylons with m56d and m49/56 rockets.
Ground vehicles model, damage model, characteristic and weaponry changes:
  • SU-85M — a bug has been fixed that allowed a driver's hatch to be penetrated by an unc*cked APHE shell.
  • M26A1 — the incorrect thickness for the internal part of the mantlet has been reduced from 203 mm to 25.4 mm.
  • Tiger II (10,5 KwK) — the position of the centre of gravity has been specified. Previously, the tank was slightly trimmed to the rear.
  • Sherman Vc (Italy) — the weight has been reduced from 37.1 to 35.3 tons. Previously, the weight was calculated with additional armour that was lacking in this model.
  • Type 16 — recoil length and impulse has been reduced (report).
  • Pz.35(t) — transmission operations have been specified. The reverse gear number has been increased to six. Now the tank caan drive forward and backward at the same speed.
  • Ho-I, Chi-Nu, So-Ki, Ta-Se, Chi-Nu II, Ho-Ro — a bug has been fixed where the tank had combat speeds.
  • M3A3 Bradley — a bug has been fixed that prevented rocket type switching.
  • M3 Bradley, M3A3 Bradley, ADATS Bradley, XM8 — transmission operation has been specified, gear ratios have been corrected.
Naval fleet model, damage model, characteristic and weaponry changes
  • IJN Sendai — deck armour thickness has been corrected on the info card.
  • IJN Kako — depth charges have been removed from the x-ray mode.
  • The overestimated damage of the remote fuse charges for the Breda-Bofors type 107 40mm/70 gun and MEL58 40mm/70 gun has been corrected.
Other
  • Game interface navigation when using keyboard arrows and gamepad D-pad buttons has been improved.
  • A bug that caused the keyboard layout to no longer be displayed on the login screen has been corrected.
  • A bug that sometimes led to it being impossible to change the nation in the hangar after completing [Enduring Confrontation] missions has been fixed.
  • A bug that made it impossible to interrupt the animation of the player’s vehicle destruction replay while typing in the battle chat window has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.