almost 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2966165443332043952]here[/url].
almost 3 years ago - TheShaolinMonk - Direct link


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.[warthunder.com]

Overpressure damage from external ammunition


An important fix for specific vehicles. Crews of the U-SH 405, the AMX-13 (SS.11) and the AMX-13 (HOT) won’t be affected by overpressure damage after enemy hits to the external rocket and missile launchers.

Survivability increased!

Frag to the tanker, not the pilot


A cosmetic issue might appear in specific situations in the kill camera. When a tanker destroys an enemy ground vehicle simultaneously with a pilot dropping a bomb exactly on the same enemy, a frag may appear to be counted for the pilot!

Actually, a tanker always got his awards, but the situation looked odd. Well, it’s fixed now!

A bit more improvement of the shell camera


In the last digest we talked about the major improvement to the shell tracking camera in naval battles. It started returning faster, started interacting better with automatic cannons and even widened its viewing angle.

This time it will immediately return to the player if the shell missed the target. After all, there is no point in watching how a shell interacts with water, definitely not hitting anything.

Correct shell cards
This fix also relates to the last release of the digest where we introduced the displaying of a shell card in the modification window even if it hasn’t been unlocked yet.

Unfortunately due to a small bug the characteristics might have been displayed incorrectly but we have fixed this. Now you can study them.

More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 07.07.2021 (2.7.0.103)


Ground vehicles model, damage model, characteristic and weaponry changes:
  • The armour piercing values of shells in the “Modifications” window now correspond to values in the info cards for shells.
  • The incorrect indication of the enemy that destroyed your vehicle has been fixed in the kill camera.
  • A bug has been fixed where the equivalent of multi-layer armour structures located at large angles was smaller than indicated in the protection analysis.
  • U-SH 405, AMX-13 (SS.11), AMX-13 (HOT) — damage to the external ammunition (ATGM and rockets) will no longer initiate overpressure damage.
Aircraft model, damage model, characteristic and weaponry changes:
  • Tiger HAD, Tiger HAP - a bug has been fixed that resulted in HOT-3 launching containers remaining closed after all missiles deplete in the following presets: “HOT-3 x8, Mistral x2, SNEB x12” and “HOT-3 x 8, Mistral x4”.
  • P-400 - a bug has been fixed that allowed installation of the 500lb AN-M64A1 bomb without researching the corresponding modification.
  • A129CBT, A.109EOA-2 - a bug has been fixed with the “TOW-2” missile modification that did not match the installed missile ITOW.
  • F3H-2 - a bug has been fixed that caused the entire tail being detached when the fin was torn off.
  • A-7D - a bug has been fixed where the rudder remained undamaged when the fin was damaged.
Fleets model, damage model, characteristic and weaponry changes:
  • The shell chase camera has been improved. For better view, the camera now stops at a distance before the shell hits the target, no matter how far the shells travel.
  • M-802 — display of the ship’s skin has been improved.
  • Groza — display of the ship’s skin has been improved.
Aerial Enduring Confrontation
  • All aerial EC missions have been transferred to the rank system for airfields, making airfield size and AAA depend on the rank of battles. The number of airfields now also depend on the rank of battles:
    • Low ranks:
      3 near airfields
      2 medium distance airfields
      2 distant airfields
    • Medium ranks:
      no near airfields
      3 medium distance airfields
      2 distant airfields
    • High ranks:
      no near airfields
      no medium distance airfields
      3 distant airfields
Other
  • A rare client crash whilst interacting with game chat has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.