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4s | The Shooting Range |
---|---|
8s | In this episode... |
9s | Pages of History: Tanks for Urban Combat |
13s | Special: Changes to Ground Maps |
16s | And Metal Beasts: Versatile Heavy Fighter |
28s | Not a lot of time has passed since we added the legendary Su-27, |
32s | a 4th gen heavy fighter, |
34s | but today we’re all set to meet the most modern |
37s | mass-produced version of this aircraft. |
40s | Of course, we need to add that it’s the most modern among the base index versions. |
44s | Please welcome: the Su-27 modification SM! |
53s | On the outside, it’s almost identical to the predecessor, |
56s | but you can still spot a few differences if you know where to look. |
59s | The Su-27SM has a different placement |
62s | of the electro-optical targeting system sensor: |
65s | the engineers moved it to the right of the aircraft axis to improve the cockpit view. |
73s | Same as on the earlier version, this aircraft is propelled |
76s | by a twin turbojet engine with a total afterburning thrust exceeding 23,000 kgf. |
83s | Despite its large mass, the fighter enjoys a decent level of acceleration |
87s | and a good climb rate. |
88s | Although, it is a modern fighter, |
90s | and for modern fighters, flight performance is less important |
94s | than advanced avionics, devices, and weaponry. |
102s | And weaponry is where this new top Su can truly deliver! |
106s | In addition to the familiar R-73 and R-27 AAMs, |
110s | it can carry up to six R-77 missiles with active radar-homing heads. |
116s | These missiles can boast impressive maneuverability. |
119s | Coupled with a helmet-mounted display, |
121s | they become a handy, effective tool even in close combat. |
125s | The avionics of this aircraft are also up to snuff. |
129s | Sim mode fans might enjoy the new cockpit featuring large multifunctional displays, |
134s | while the most important new feature is the radar warning system. |
138s | The RWR on the first version of the Su-27 was quite primitive |
142s | compared to its counterparts, but the new modification fixes that. |
150s | Another flaw of the early jet was its lacking CAS capabilities |
154s | since it had no air-to-surface guided munitions in its arsenal. |
158s | The Su-27SM fixes that, too! |
161s | It can use the well-known KAB-500Kr bombs and the Kh-29T missiles |
168s | as well as a brand new munition in War Thunder! |
171s | Say hello to the largest TV-guided bomb in the game: the KAB-1500Kr! |
177s | Even the 500-kilo bombs look like toys next to it... |
181s | And no way we’d call those small in the first place. |
189s | The Su-27SM can confidently assume the title of a top fighter. |
194s | It retained all the qualities of an aerial predator |
196s | while gaining the qualities a truly versatile aircraft needs! |
210s | The overall design of a modern tank was complete a long time ago. |
213s | Engineers of all nations arrived at the same concept: |
216s | strong frontal armor over stronger sides and rear. |
220s | But the end of the Cold War heralded a new era that shifted the paradigm. |
225s | Instead of preparing for a new global war, |
228s | the nations focused on ‘low-intensity conflicts’ |
231s | mostly taking place in urban environments. |
234s | The military had to adapt to new battlefields |
236s | where any corner might hide a shoulder launched ATGM or a Molotov cocktail |
241s | and having reliable frontal armor and a good cannon can’t guarantee a victory. |
246s | A modern tank had to return to full perimeter protection. |
250s | A modern tank also had to be equipped with modern communication systems |
253s | and remotely controlled auxiliary weapons. |
256s | So, engineers began to adapt existing vehicles to new realities on the fly. |
262s | One of the most popular ‘urban’ tank modifications was the American TUSK kit. |
267s | This conversion kit gave Abrams tanks reactive armor |
270s | and slat screens for the sides, |
272s | shielding for machine guns, an auxiliary turret, |
275s | and a phone for the crew to talk to the infantry following the tank. |
279s | All of it could be installed right in the field. |
282s | The United States ordered a few hundred such kits |
284s | and soon modified the TUSK itself, |
287s | improving the remotely controlled turret |
289s | and adding a new tile-shaped ERA layer on top of the existing one. |
293s | Other nations did similar things to their vehicles. |
296s | In 2006, the French introduced the Leclerc AZUR, |
300s | which gave the tank light ERA modules |
303s | and a remotely controlled small-caliber machine gun: |
306s | total ammo count seemed preferable over firepower. |
309s | The tank was never mass-produced, |
311s | but the extra armor became part of the newest modification of the vehicle. |
315s | The German Leopard 2 PSO includes extra composite armor modules |
320s | for the front and sides, |
321s | an improved machine gun, and mounts for auxiliary equipment like a dozer blade. |
327s | The additions made the tank heavier, so it also received a stronger engine. |
331s | Same as the AZUR kit, the PSO remained a prototype, |
334s | but some of the parts found their way into newer versions of the tank. |
338s | The British Challenger 2 might have received |
340s | the most massive addition to its armor — in all meanings of the word. |
345s | Extra armor modules were added to the lower front plate, |
348s | the sides of the turret and hull, as well as the rear. |
351s | The heaviest version of the tank had a mass of almost 75 tons! |
356s | Russian engineers also worked on the overall protection level of their tanks. |
361s | For instance, the latest modification of the T-90 |
364s | received double-layer ERA on the sides, |
367s | extra protection for the autoloader carousel, a layer of Kevlar spall liner, |
372s | a rear niche for turret ammo, and a remotely controlled machine gun. |
376s | The numerous ‘urban’ modifications of MBTs never became widely popular, |
381s | but one can spot their influence all over the world. |
384s | Most manufacturers are ready to add extra protection to their tanks |
388s | if the buyer desires it. |
389s | This competitive advantage has become somewhat of a standard by now. |
407s | We’ve already mentioned that the Seek & Destroy update |
410s | brought a bunch of changes to in-game locations. |
413s | Today we’d like to give you a small tour around ground maps |
416s | and tell you all about the new features. |
418s | We hope this’ll help you avoid getting surprised in battle. |
424s | Let’s begin with picturesque Sweden. |
426s | This urban location is famous for its numerous narrow streets and tiny corners. |
431s | You can ambush an opponent by catching them in a tiny firing line across a block |
436s | or surprise someone by slipping into the enemy rear using an unexpected approach. |
441s | The only thing that limited tank movement in the old version |
444s | was the concrete blocks barricading some of the paths. |
447s | Well, the map has no dead ends now! |
449s | The blocks have been moved to provide cover instead. |
453s | We’d also like to mention the new design of the minimap. |
455s | Streets and buildings have much more contrast now, |
458s | so you’ll have less trouble navigating them. |
460s | The next location is the Middle East. |
463s | Our designers have removed the hill climb in squares G6 and G7, |
467s | while also closing up some positions in the north of the map and in square F6. |
472s | The main goal of this change is to reduce the number of long-range firing lines |
476s | and protect the spawn points. |
478s | Besides that, we’ve also fixed those pesky bushes, |
481s | removing some of them from places they shouldn’t be in. |
485s | Some other maps had similar issues fixed. |
487s | For instance, we removed large plants around point [A] on the Campania map |
492s | to improve visibility. |
494s | The Sands of Sinai got some of its hills in squares C7 and F7 cropped |
499s | because they complicated action on most of the map. |
502s | One of the most popular ground maps, |
504s | the Advance to the Rhine, has also been changed. |
507s | The park area lost its brick barricades and trimmed its bushes. |
511s | Additionally, air fields, plane and helicopter spawn points in all modes |
516s | have been moved to positions behind their teams to improve the balance for all sides. |
521s | The same logic was used to move aircraft spawn points on the Ardennes map. |
526s | The Carpathians only received a single tiny change: |
529s | we blocked a position in the rocks found in the northern part of the map, |
533s | on the border between D3 and D4. |
536s | European Province received a few small changes. |
539s | Square B2 now has no positions that allow safe fire onto the enemy spawn point. |
545s | The biggest update was given to the Tunisia map. |
548s | We reduced its overall size a little and removed the large hill from the center, |
552s | together with the rocky maze and a large bridge. |
555s | These changes can be found in almost all modes, |
558s | especially the largest versions of the map. |
561s | We’ve also reworked some of the ground spawn points, |
563s | removed small rocks that prevented free movement, |
566s | fixed the height of the dunes, and reduced the depth of the river in the main area. |
571s | All tanks can now cross the waters safely! |
577s | Share your thoughts in the comments! |
579s | Meanwhile, we’ll answer some of your questions... |
595s | The first question was sent by a player called The23rdRadioTower: |
600s | “How would you recommend using the F8F in air RB or ground RB?” |
606s | Hi there! The F8F is best played using altitude advantage in air combat |
612s | because it has a superior climb rate. |
614s | In dogfighting, try to pull your opponent up |
616s | to enjoy the advantage of the strong engine. |
619s | And don’t forget to use your flaps: the F8F has excellent high-lift devices. |
625s | In mixed battles, the Bearcat is an amazing versatile aircraft |
629s | thanks to its impressive ordnance load. |
632s | Nathan Yu asks: |
634s | “What are the differences between the AD-4 and the A-1H?” |
639s | Hey Nathan! The A-1H is a later modification |
642s | with an expanded arsenal of suspended armament. |
646s | Another question comes from Ákos Dobos: |
649s | “Why does the reload of ATGMs in tanks take longer?” |
653s | Hello! That’s one of the situations where size actually matters. |
657s | ATGMs are usually much longer than other types of ammo, |
661s | so few autoloaders can handle them. |
663s | And when they can’t, some manual labor is needed. |
667s | Xka24 writes: |
669s | “What's the best way to use the Mig21-S (R-13-300) effectively?” |
675s | Hi! This aircraft has early radar-guided missiles |
679s | that you can even launch in a frontal attack. |
681s | Most opponents at this low BR have no radar warning receivers, |
685s | so they won’t expect an attack like this. |
688s | In close combat, this MiG should rely on its flight performance and autocannon. |
693s | And the last comment for today was written by YuanFurbax: |
697s | “What’s the difference between the ''Ground zero'' map and the ''Alaska'' map?” |
701s | Hey Furbax! ‘Ground Zero’ is a version of ‘Alaska’, |
705s | only with a destroyed town center. |
707s | A large explosion is rumored to have happened there. |
710s | That’s it for today. You’ve been watching the Shooting Range by Gaijin Entertainment, |
714s | and the next episode will premier the following Sunday |
717s | at 4 PM GMT or noon Eastern time. |
720s | Subscribe and click the bell if you don’t want to miss our next videos. |
724s | Don’t forget to say thanks to Betty for saving your jet, |
727s | leave a like, share your thoughts and comments... |
729s | and see you next week! |