over 2 years ago - TheShaolinMonk - Direct link
We noticed your discussions and speculations about action rewards so we would like to clarify in a bit more detail why we have made changes to the mission scores in the “Ground Breaking” update that will be given for being in close proximity and line of sight when receiving hits and for being killed by enemy shells.

Angle your tank

The reward mechanic for getting hits works for naval and ground vehicles. In its old form, hitting an enemy gave you 10 points. At the same time, the enemy received 30 points at once for the fact of receiving a hit - your fire literally benefited the enemy.

With its design, this mechanic had a specific purpose - to support the more inexperienced players that did not boast a large number of frags. But more often the idea worked the other way round, as an inexperienced player can not prevent damage as efficiently as an experienced tanker or sailor can. As a result, the bonus for beginners rather played into the hands of experienced players.

For this reason, we changed the hit bonus from 30 to 5 points, but added a new scoring. You will now receive 30% of the points awarded to the enemy that defeats you when your vehicle is destroyed.

An example: on average 150 points will be given for destroying a tank which means that the casualty will get 45 points. Previously, your destruction from a single hit brought you 30 points, but now it brings you 50 points. As a result, single shot kills are a little less frustrating.

Visibility and proximity points

A reward for being there, there is no other way to describe this mechanic. We removed it not only because of its uselessness (it gave very few points - only a few dozen), but because of its harmfulness. Particularly cunning players used those points to know when the enemy were approaching and even about detection itself. The poor mechanics have been laid to rest and battles have become a little more honest.

Proximity to the enemy in an air battle

Basically the same insignificant mechanic with paltry rewards that is also extremely outdated. It didn't even take ranks and different classes of vehicles into account, so in some mid- or high-ranked battles, it worked unpredictably for players and illogically for us. This mechanic has also been removed.

But it isn't just a points reduction and reward nerf, as all together a large rebalance was made that had a positive effect on the minimum income.

Take a look at the statistics of aircraft RB game sessions separated into 0-100 and 100+ scores at the end of the battle - as you can see, only 5% of players now go completely without reward, not 20% as before.
https://steamcommunity.com/sharedfiles/filedetails/?id=2649230742
In addition, the average player's activity at the end of battles has increased by 3% which means that your Research Points earnings have gone up as well.
over 2 years ago - TheShaolinMonk - Direct link
We noticed your discussions and speculations about action rewards so we would like to clarify in a bit more detail why we have made changes to the mission scores in the “Ground Breaking” update that will be given for being in close proximity and line of sight when receiving hits and for being killed by enemy shells.

Angle your tank

The reward mechanic for getting hits works for naval and ground vehicles. In its old form, hitting an enemy gave you 10 points. At the same time, the enemy received 30 points at once for the fact of receiving a hit - your fire literally benefited the enemy.

With its design, this mechanic had a specific purpose - to support the more inexperienced players that did not boast a large number of frags. But more often the idea worked the other way round, as an inexperienced player can not prevent damage as efficiently as an experienced tanker or sailor can. As a result, the bonus for beginners rather played into the hands of experienced players.

For this reason, we changed the hit bonus from 30 to 5 points, but added a new scoring. You will now receive 30% of the points awarded to the enemy that defeats you when your vehicle is destroyed.

An example: on average 150 points will be given for destroying a tank which means that the casualty will get 45 points. Previously, your destruction from a single hit brought you 30 points, but now it brings you 50 points. As a result, single shot kills are a little less frustrating.

Visibility and proximity points

A reward for being there, there is no other way to describe this mechanic. We removed it not only because of its uselessness (it gave very few points - only a few dozen), but because of its harmfulness. Particularly cunning players used those points to know when the enemy were approaching and even about detection itself. The poor mechanics have been laid to rest and battles have become a little more honest.

Proximity to the enemy in an air battle

Basically the same insignificant mechanic with paltry rewards that is also extremely outdated. It didn't even take ranks and different classes of vehicles into account, so in some mid- or high-ranked battles, it worked unpredictably for players and illogically for us. This mechanic has also been removed.

But it isn't just a points reduction and reward nerf, as all together a large rebalance was made that had a positive effect on the minimum income.

Take a look at the statistics of aircraft RB game sessions separated into 0-100 and 100+ scores at the end of the battle - as you can see, only 5% of players now go completely without reward, not 20% as before.
https://steamcommunity.com/sharedfiles/filedetails/?id=2649230742
In addition, the average player's activity at the end of battles has increased by 3% which means that your Research Points earnings have gone up as well.