A bug has been fixed with missing sound and visual effects of hits on the destruction of the player’s ground vehicle.
A bug has been fixed with missing sound and visual effects of hits on enemy/allied vehicle hits on enemy/allied ground vehicles.
A bug that would cause a bomb flight sound to play for listeners on the ground immediately after a drop, regardless of the drop height.. Now bombs start to sound at distances of about 500 meters.
Engine over-throttle sounds on ground vehicles have become shorter. They are quieter on vehicle stop, and louder, when the vehicle starts moving.
Diesel engines on Leopard 2, Leclerc, T-90A, Type 90, T-64, now have a turbocharger whistling sound. The turbocharger layer has also been added to the over-throttle sounds.
The turbine sounds for turbine engines of player ground vehicles (Abrams, T-80, Leclerc) have been changed in spectral composition to reduce possible discomfort during long playtimes
Fleet characteristics, damage model, and weaponry changes
Blue-water torpedo reload time in the naval AB has been increased from 60 to 120 seconds.
Mine lifetime has been increased from 180 to 240 seconds.
Sverdlov — a bug has been fixed with main caliber gun mantlets at middle distances.
Consoles: Exchange tab has been added to the workshop for ‘New Power’ trophy items.
Ground vehicle characteristics, damage model, and weaponry changes
IPM1 - an issue with incorrect turret armor resistance in relation to the info card has been fixed.
The hull break effect from kinetic round hits on hulls only has been removed for the following vehicles:
AMX-13 DCA 40
BMP-1 (all versions)
M113A1 (all versions)
R3 T106 FA
SIDAM 25 (all versions)
Type 60 ATM
Type 60 SPRG (C)
CV 90105 TML
Strf 9040 BILL
Rooikat 105 TD
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.