over 3 years ago - Stona - Direct link

Changes planned for the first half of May.

A significantly reworked economy for the bluewater fleets, with a new approach to award multiplier algorithms for actions in battle and for the battle time. These changes allow us to significantly increase awards after battle, making it much closer to the awards in ground and aerial battles.

See the full table

Maximum available award (Silver Lions) multiplier changes:


Ground vehicles:

Realistic battles (researchable): 150% → 200%


Realistic battles (Premium): 280% → 300%


Simulator battles

over 3 years ago - Stona - Direct link

Changes planned for the first half of May.

A significantly reworked economy for the bluewater fleets, with a new approach to award multiplier algorithms for actions in battle and for the battle time. These changes allow us to significantly increase awards after battle, making it much closer to the awards in ground and aerial battles.

See the full table

Maximum available award (Silver Lions) multiplier changes:


Ground vehicles:

Realistic battles (researchable): 150% → 200%


Realistic battles (Premium): 280% → 300%


Simulator battles

over 3 years ago - Stona - Direct link

1. No. It's not working like that, never worked and most probably never would.

2.

over 3 years ago - Stona - Direct link

Tank Destroyers are commonly recognized as self propelled guns without the standard gun on a turret. Due to fact that gameplay of the listed vehicles is more similar to a standard lightly armoured and mobile light tank, than an SPG (tank destroyer), we have decided to change it. Thanks to this, some of the listed vehicles will get additional gameplay advantages like the ability to repair friendly vehicles or scouting.

over 3 years ago - Stona - Direct link

AFAIK it's not possible. As you can see, in theory, it is locked



But from some strange reason, google, when table is published, ignore this. If you (or anyone) know the way to fix it, feel free to poke me in PM.

over 2 years ago - Stona - Direct link

Continuing the transfer to an economy based on vehicle rank


In the February update we began the transfer to an economy based on vehicle ranks which has been chosen by most of the players. As a reminder, this transfer requires several smoothed economy updates. We are currently releasing the second of these and the transfer isn’t yet complete.

Open the table sheet with changes

Helicopter AB


In the “Wind of Change” update we have started testing the new arcade PvE mode for helicopters and since then we have been collecting your feedback and making adjustments to it. At present we can say that it has become the main arcade game mode for helicopters - the PvP mode is played by an order of magnitude fewer players. It is important to note that the PvE mode uses a system of rewards for useful actions and the player’s vehicle life there is noticeable higher than in PvP which leads to a noticeable difference in the calculated economy indicators relative to the past obtained only for PvP mode. The systematic reward in SL and the increased longevity make the PvE mode similar to aircraft SB, so the economy parameters of helicopters in AB will be closer to those of aircraft in SB.

Due to the high popularity of the PvE mode we decided to completely replace the PvP mode with it - take it from the Test Event section, include the recording of statistics in player stats and disable the PvP mode. This will happen simultaneously with the release of the economy update.

Changes to the research cost, purchase and related parameters for some vehicles


Open the table sheet with changes

Future changes in the tech research trees


These changes will be coming in the next major update - you can prepare for that in advance.

PUMA and TAM 一 switched places.


Phòng không T-34 and M42 (China) 一 switched places.


J1N1 and Ki-45 tei 一 switched places.


G.50 series 2 / G.50 AS series 7 (grouped) 一 taken out of group with CR.42.


C. 200 series 3 / C. 200 series 7 (grouped) 一 moved to rank II.


Sagittario 2 一 moved to rank VI and placed before G.91 YS.


F.222.2 一 moved to the place after Martin 167-A3.


N.C.223.3 and M.B.174A-3 一 switched places.


MO-4 and D-3 一 switched places.

You can leave feedback here

over 2 years ago - Stona - Direct link

Continuing the transfer to an economy based on vehicle rank


In the February update we began the transfer to an economy based on vehicle ranks which has been chosen by most of the players. As a reminder, this transfer requires several smoothed economy updates. We are currently releasing the second of these and the transfer isn’t yet complete.

Open the table sheet with changes

Helicopter AB


In the “Wind of Change” update we have started testing the new arcade PvE mode for helicopters and since then we have been collecting your feedback and making adjustments to it. At present we can say that it has become the main arcade game mode for helicopters - the PvP mode is played by an order of magnitude fewer players. It is important to note that the PvE mode uses a system of rewards for useful actions and the player’s vehicle life there is noticeable higher than in PvP which leads to a noticeable difference in the calculated economy indicators relative to the past obtained only for PvP mode. The systematic reward in SL and the increased longevity make the PvE mode similar to aircraft SB, so the economy parameters of helicopters in AB will be closer to those of aircraft in SB.

Due to the high popularity of the PvE mode we decided to completely replace the PvP mode with it - take it from the Test Event section, include the recording of statistics in player stats and disable the PvP mode. This will happen simultaneously with the release of the economy update.

Changes to the research cost, purchase and related parameters for some vehicles


Open the table sheet with changes

Future changes in the tech research trees


These changes will be coming in the next major update - you can prepare for that in advance.

PUMA and TAM 一 switched places.


Phòng không T-34 and M42 (China) 一 switched places.


J1N1 and Ki-45 tei 一 switched places.


G.50 series 2 / G.50 AS series 7 (grouped) 一 taken out of group with CR.42.


C. 200 series 3 / C. 200 series 7 (grouped) 一 moved to rank II.


Sagittario 2 一 moved to rank VI and placed before G.91 YS.


F.222.2 一 moved to the place after Martin 167-A3.


N.C.223.3 and M.B.174A-3 一 switched places.


MO-4 and D-3 一 switched places.

over 2 years ago - Stona - Direct link

Naval repair costs rise


You have noticed an increase in the repair costs of almost all ships and boats, and we’d like to comment on that. We have also noticed this change while preparing the economy update and tried to understand its causes. It turned out that over the past half a year there were several spikes of the naval statistics indicators which indirectly affected the repair costs. These spikes stemmed directly from the damage model changes implemented in the recent game updates, as well as from the naval game modes changes. These effects were not intended, but the economy for obvious reasons depends on the damage model and other game mechanics. The Naval dev team has been informed about the situation and taken control of it. At the same time, the automatic calculation of naval economy has been adjusted to limit the repair cost rise by 10% maximum, instead of 20%. We kindly remind you that this restriction doesn’t apply to vessels released after the previous economy update in order to make their parameters more correct and relevant to the statistics as soon as possible.

Differences in parameters of the same or similar vehicles in economy by rank


The new economy model using the rank of vehicles equalizes a vehicle’s profitability and net profit by the unit of time for all vehicles of the same economic rank (internal service indicator of a vehicle, defined by its rank and position in the tech tree). In your comments, you pointed out identical vehicles with different repair costs and reward multipliers. Firstly, we have to note that the repair costs and reward multipliers are not the target economic indicators. They serve to set up a required profitability and net profit parameters for each vehicle and should not be compared directly. Secondly, many vehicles, especially naval and aircraft, have normalized repair costs, i.e. smoothed towards previous values and aimed to achieve target values over several economic updates. For example, the values of rank VII vehicles now have values that are close enough to the target ones.

In our previous economic updates, some vehicles, especially high tier, were boosted to achieve target values faster. In some cases it is useful and able to highlight the rank-based economy. At the same time, it is also able to introduce quite radical changes, which we try to avoid.

Upcoming changes to the tech trees


Alongside the previously announced changes to the tech trees, the following changes are also scheduled:

ZSU-23-4 and ZSU-37-2 一 switch places;


ZSU-37-2 一 the battle rating in AB mode has been reduced from 8.3 to 8.0.

over 1 year ago - OrsonES - Direct link

Continuing the transition to an economy based on vehicle ranks

In February last year we began the transition to a rank-based economy, which was chosen by the majority of players in a vote. We remind you that this transition requires several smoothed economy updates. With the release of the current economy update, the transition to the new system will be completed for most aircraft and ground vehicles of rank III and higher.

Maximum repair cost in the table sheet for economy changes

Usually in the table sheet, economy changes indicate the minimum repair cost of vehicles without taking into account used modifications. This is the “default” repair cost of vehicles that will be shown in the vehicle card for example before research or purchase. However in the case of different number of modifications in the vehicle and accordingly different additions to the repair cost from modifications it is not quite correct to compare the minimum repair cost. For example, right now (before the economy changes), the repair cost of the T-80BVM in RB when all modifications are installed will be changed from 3690 to 7405 SL and for the Leopard 2A6 - from 5410 to 8050 SL. We see the estimated (maximum) repair cost of these vehicles differs by only 8.7% while the basic (minimum) - almost one and a half times. At the same time the change in the repair cost of vehicles must be of interest primarily to those players who own these vehicles; play them and have already researched a number of modifications or even all of them. And accordingly see and spend no longer the basic repair cost.


Beginning in this update we decided to use in the economy change tables, the maximum repair cost of the vehicle by taking into account all installed modifications.


Open the table sheet of changes


However, in this update, for the last time a table with minimum repair cost will also be presented, so that everyone can make sure that the repair cost of all vehicles hasn’t been increased several times and these are two different parameters - the minimum (basic) repair cost and the maximum (estimated) repair cost.


Open the table sheet of changes (with minimum repair cost)

Converting the repair time of vehicles in the hangar to the system of vehicle ranks

Free vehicle repairs in the hangar allows you to save a certain amount of SL on vehicle repair. That’s why initially the time of free repair has been calculated from the repair cost of the vehicle. But for some vehicles in some game modes (aircraft in SB, fleet in AB and RB) the repair cost became very high due to the peculiarities of vehicles and modes (primarily because of the large average life span) which led to a very long time of free repair.


We decided to simplify this mechanics and fixed the free repair time depending on the economy rank of the vehicle (rank and position in the research tree) by analogy with such indicators as research cost, price, crew training price, RP multiplier and some others.


As a basis for calculating the new free repair time, the average repair time rates of ground vehicles were taken.

Changes of the cost of the expendable modification "Crew Replenishment"

Repair costs are not the only expense in battle. Silver Lions will also be spent on ammo, suspended weaponry and the expendable modification "Crew Replenishment". All these expenses will be taken into account when calculating the repair cost and subtracted from the initially calculated value forming the final estimated repair cost. Moreover, the share of expenditures on consumables should be noticeably lower than the expenditures on repairs. However in the case of the “Crew Replenishment” modification this rule isn’t followed - the modification is too expensive for rank I vehicles but too cheap for rank V and higher and we will fix it in this economy update.


Now the cost of the "Crew Replenishment" will be linked not to vehicle rank but to the economy rank (rank and position in the research tree on the rank) which will allow to fine-tune the price of the modification for all vehicles. For reserve vehicles the price will drop from 100 to 10 SL, for other rank I vehicles it will drop from 100 to 40-70 SL, for rank VII vehicles it will increase from 700 to 1000-1100 SL. Once again, please note that an increase in the cost of an expendable modification does not mean an overall increase in costs, as it is taken into account when calculating the price of a vehicle repair.

Changes in the research and purchase cost of squadron vehicles

There will be changes to the research and purchase costs for a number of squadron vehicles.


Open the table sheet with changes

Changes in the research tree

M3A1 Stuart — taken out of the M3/M3A1 Stuart research group.

Pz.III J — taken out of the Pz.III F/J group.

Pz.IV C — moved to the position before Pz.II C.

Pz.II F — taken out of the Pz.II C/F group.

Pz.35(t) — moved to the position before Sd.Kfz.221 (s.Pz.B.41).

Pz.38(t) A, Pz.38(t) F — moved to the position after Sd.Kfz.221 (s.Pz.B.41).

Pz.38(t) F — taken out of the Pz.38(t) A/F group.

15cm sIG 33 B Sfl, Panzerjäger I, Sd.Kfz.251/9 — moved to the position before StuG III A.

Т-28 — taken out of the Т-28/Т-28E group and moved to rank I.

Ratel 20 — moved to rank IV to the position after Ratel 90.

G6 — moved to rank V to the position after Eland 90 Mk.7.

Spj fm/43-44 and Sav m/43 (1944) — switched the places.

PTL02 — moved to rank VI to the position after CM25.

Ki-109 — moved to rank I to the position after Ki-45 tei.

Ki-45 hei — taken out of the Ki-45 group.

J1N1 — moved to rank II to the position after Ki-45 hei.

Ki-45 otsu — moved to the position after J1N1.

B6N1 Model 11 — taken out of the B6N group and moved to rank I.

D4Y3 Ko — taken out of the D4Y group.

P1Y1 mod. 11 — moved to rank III to the position before B7A2.

H8K2 — moved to the position after Ki-49-IIa.

T18B and T18B (57) — switched places and moved to rank III; the requirement to open ranks IV and V have been adjusted.

Changes to research cost, purchase cost, and related vehicle parameters


Open the table sheet with changes

Changes in cost and RP multiplier of premium vehicles


Open the table sheet with changes



Leave feedback here!

over 1 year ago - OrsonES - Direct link

Continuing the transition to an economy based on vehicle ranks

In February last year we began the transition to a rank-based economy, which was chosen by the majority of players in a vote. We remind you that this transition requires several smoothed economy updates. With the release of the current economy update, the transition to the new system will be completed for most aircraft and ground vehicles of rank III and higher.

Maximum repair cost in the table sheet for economy changes

Usually in the table sheet, economy changes indicate the minimum repair cost of vehicles without taking into account used modifications. This is the “default” repair cost of vehicles that will be shown in the vehicle card for example before research or purchase. However in the case of different number of modifications in the vehicle and accordingly different additions to the repair cost from modifications it is not quite correct to compare the minimum repair cost. For example, right now (before the economy changes), the repair cost of the T-80BVM in RB when all modifications are installed will be changed from 3690 to 7405 SL and for the Leopard 2A6 - from 5410 to 8050 SL. We see the estimated (maximum) repair cost of these vehicles differs by only 8.7% while the basic (minimum) - almost one and a half times. At the same time the change in the repair cost of vehicles must be of interest primarily to those players who own these vehicles; play them and have already researched a number of modifications or even all of them. And accordingly see and spend no longer the basic repair cost.


Beginning in this update we decided to use in the economy change tables, the maximum repair cost of the vehicle by taking into account all installed modifications.


Open the table sheet of changes


However, in this update, for the last time a table with minimum repair cost will also be presented, so that everyone can make sure that the repair cost of all vehicles hasn’t been increased several times and these are two different parameters - the minimum (basic) repair cost and the maximum (estimated) repair cost.


Open the table sheet of changes (with minimum repair cost)

Converting the repair time of vehicles in the hangar to the system of vehicle ranks

Free vehicle repairs in the hangar allows you to save a certain amount of SL on vehicle repair. That’s why initially the time of free repair has been calculated from the repair cost of the vehicle. But for some vehicles in some game modes (aircraft in SB, fleet in AB and RB) the repair cost became very high due to the peculiarities of vehicles and modes (primarily because of the large average life span) which led to a very long time of free repair.


We decided to simplify this mechanics and fixed the free repair time depending on the economy rank of the vehicle (rank and position in the research tree) by analogy with such indicators as research cost, price, crew training price, RP multiplier and some others.


As a basis for calculating the new free repair time, the average repair time rates of ground vehicles were taken.

Changes of the cost of the expendable modification "Crew Replenishment"

Repair costs are not the only expense in battle. Silver Lions will also be spent on ammo, suspended weaponry and the expendable modification "Crew Replenishment". All these expenses will be taken into account when calculating the repair cost and subtracted from the initially calculated value forming the final estimated repair cost. Moreover, the share of expenditures on consumables should be noticeably lower than the expenditures on repairs. However in the case of the “Crew Replenishment” modification this rule isn’t followed - the modification is too expensive for rank I vehicles but too cheap for rank V and higher and we will fix it in this economy update.


Now the cost of the "Crew Replenishment" will be linked not to vehicle rank but to the economy rank (rank and position in the research tree on the rank) which will allow to fine-tune the price of the modification for all vehicles. For reserve vehicles the price will drop from 100 to 10 SL, for other rank I vehicles it will drop from 100 to 40-70 SL, for rank VII vehicles it will increase from 700 to 1000-1100 SL. Once again, please note that an increase in the cost of an expendable modification does not mean an overall increase in costs, as it is taken into account when calculating the price of a vehicle repair.

Changes in the research and purchase cost of squadron vehicles

There will be changes to the research and purchase costs for a number of squadron vehicles.


Open the table sheet with changes

Changes in the research tree

M3A1 Stuart — taken out of the M3/M3A1 Stuart research group.

Pz.III J — taken out of the Pz.III F/J group.

Pz.IV C — moved to the position before Pz.II C.

Pz.II F — taken out of the Pz.II C/F group.

Pz.35(t) — moved to the position before Sd.Kfz.221 (s.Pz.B.41).

Pz.38(t) A, Pz.38(t) F — moved to the position after Sd.Kfz.221 (s.Pz.B.41).

Pz.38(t) F — taken out of the Pz.38(t) A/F group.

15cm sIG 33 B Sfl, Panzerjäger I, Sd.Kfz.251/9 — moved to the position before StuG III A.

Т-28 — taken out of the Т-28/Т-28E group and moved to rank I.

Ratel 20 — moved to rank IV to the position after Ratel 90.

G6 — moved to rank V to the position after Eland 90 Mk.7.

Spj fm/43-44 and Sav m/43 (1944) — switched the places.

PTL02 — moved to rank VI to the position after CM25.

Ki-109 — moved to rank I to the position after Ki-45 tei.

Ki-45 hei — taken out of the Ki-45 group.

J1N1 — moved to rank II to the position after Ki-45 hei.

Ki-45 otsu — moved to the position after J1N1.

B6N1 Model 11 — taken out of the B6N group and moved to rank I.

D4Y3 Ko — taken out of the D4Y group.

P1Y1 mod. 11 — moved to rank III to the position before B7A2.

H8K2 — moved to the position after Ki-49-IIa.

T18B and T18B (57) — switched places and moved to rank III; the requirement to open ranks IV and V have been adjusted.

Changes to research cost, purchase cost, and related vehicle parameters


Open the table sheet with changes

Changes in cost and RP multiplier of premium vehicles


Open the table sheet with changes

over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - magazine2 - Direct link


Continuing the transition to an economy based on vehicle ranks In February last year[forum.warthunder.com] we began the transition to a rank-based economy, which was chosen by the majority of players in a vote. We remind you that this transition requires several smoothed economy updates. With the release of the current economy update, the transition to the new system will be completed for most aircraft and ground vehicles of rank III and higher.

Maximum repair cost in the table sheet for economy changes Usually in the table sheet, economy changes indicate the minimum repair cost of vehicles without taking into account used modifications. This is the “default” repair cost of vehicles that will be shown in the vehicle card for example before research or purchase. However in the case of different number of modifications in the vehicle and accordingly different additions to the repair cost from modifications it is not quite correct to compare the minimum repair cost. For example, right now (before the economy changes), the repair cost of the T-80BVM in RB when all modifications are installed will be changed from 3690 to 7405 SL and for the Leopard 2A6 - from 5410 to 8050 SL. We see the estimated (maximum) repair cost of these vehicles differs by only 8.7% while the basic (minimum) - almost one and a half times. At the same time the change in the repair cost of vehicles must be of interest primarily to those players who own these vehicles; play them and have already researched a number of modifications or even all of them. And accordingly see and spend no longer the basic repair cost.

Beginning in this update we decided to use in the economy change tables, the maximum repair cost of the vehicle by taking into account all installed modifications.

Open the table sheet of changes[docs.google.com]

However, in this update, for the last time a table with minimum repair cost will also be presented, so that everyone can make sure that the repair cost of all vehicles hasn’t been increased several times and these are two different parameters - the minimum (basic) repair cost and the maximum (estimated) repair cost.

Open the table sheet of changes (with minimum repair cost)[docs.google.com]

Converting the repair time of vehicles in the hangar to the system of vehicle ranks Free vehicle repairs in the hangar allows you to save a certain amount of SL on vehicle repair. That’s why initially the time of free repair has been calculated from the repair cost of the vehicle. But for some vehicles in some game modes (aircraft in SB, fleet in AB and RB) the repair cost became very high due to the peculiarities of vehicles and modes (primarily because of the large average life span) which led to a very long time of free repair.

We decided to simplify this mechanics and fixed the free repair time depending on the economy rank of the vehicle (rank and position in the research tree) by analogy with such indicators as research cost, price, crew training price, RP multiplier and some others.

As a basis for calculating the new free repair time, the average repair time rates of ground vehicles were taken.

Changes of the cost of the expendable modification "Crew Replenishment" Repair costs are not the only expense in battle. Silver Lions will also be spent on ammo, suspended weaponry and the expendable modification "Crew Replenishment". All these expenses will be taken into account when calculating the repair cost and subtracted from the initially calculated value forming the final estimated repair cost. Moreover, the share of expenditures on consumables should be noticeably lower than the expenditures on repairs. However in the case of the “Crew Replenishment” modification this rule isn’t followed - the modification is too expensive for rank I vehicles but too cheap for rank V and higher and we will fix it in this economy update.

Now the cost of the "Crew Replenishment" will be linked not to vehicle rank but to the economy rank(rank and position in the research tree on the rank) which will allow to fine-tune the price of the modification for all vehicles. For reserve vehicles the price will drop from 100 to 10 SL, for other rank I vehicles it will drop from 100 to 40-70 SL, for rank VII vehicles it will increase from 700 to 1000-1100 SL. Once again, please note that an increase in the cost of an expendable modification does not mean an overall increase in costs, as it is taken into account when calculating the price of a vehicle repair.

Changes in the research and purchase cost of squadron vehicles There will be changes to the research and purchase costs for a number of squadron vehicles.

Open the table sheet with changes[docs.google.com]

Changes in the research tree M3A1 Stuart — taken out of the M3/M3A1 Stuart research group.
Pz.III J — taken out of the Pz.III F/J group.
Pz.IV C — moved to the position before Pz.II C.
Pz.II F — taken out of the Pz.II C/F group.
Pz.35(t) — moved to the position before Sd.Kfz.221 (s.Pz.B.41).
Pz.38(t) A, Pz.38(t) F — moved to the position after Sd.Kfz.221 (s.Pz.B.41).
Pz.38(t) F — taken out of the Pz.38(t) A/F group.
15cm sIG 33 B Sfl, Panzerjäger I, Sd.Kfz.251/9 — moved to the position before StuG III A.
Т-28 — taken out of the Т-28/Т-28E group and moved to rank I.
Ratel 20 — moved to rank IV to the position after Ratel 90.
G6 — moved to rank V to the position after Eland 90 Mk.7.
Spj fm/43-44 and Sav m/43 (1944) — switched the places.
PTL02 — moved to rank VI to the position after CM25.
Ki-109 — moved to rank I to the position after Ki-45 tei.
Ki-45 hei — taken out of the Ki-45 group.
J1N1 — moved to rank II to the position after Ki-45 hei.
Ki-45 otsu — moved to the position after J1N1.
B6N1 Model 11 — taken out of the B6N group and moved to rank I.
D4Y3 Ko — taken out of the D4Y group.
P1Y1 mod. 11 — moved to rank III to the position before B7A2.
H8K2 — moved to the position after Ki-49-IIa.
T18B and T18B (57) — switched places and moved to rank III; the requirement to open ranks IV and V have been adjusted.

Changes to research cost, purchase cost, and related vehicle parameters
Open the table sheet with changes[docs.google.com]

Changes in cost and RP multiplier of premium vehicles
Open the table sheet with changes[docs.google.com]
over 1 year ago - Stona - Direct link

Thank you for all the feedback.

We have passed it to Developers. In upcoming days we will provide their answer to your concerns.

over 1 year ago - Stona - Direct link

Responding to your questions and comments

The result of the transition to the vehicle rank based economy


We have noticed that there is a lack of understanding of the principles of the vehicle rank based economy, such as the differences from the previous system and the benefits achieved. First of all, we would like to note that in the vehicle rank based economy, the same prices and reward multipliers are not set for different vehicles of the same rank, as these are not target parameters, but calculated parameters. These calculated parameters still use some statistical values for calculations. The target parameters in the economy (old and new) are earnings per unit time (from which the reward multiplier will be calculated) and profit/loss per unit time (from which the repair cost will be calculated). Since both targets are given to a unit of time - it becomes clear that to calculate the repair cost and reward multiplier, statistical indicators related to time and actions are used: the average time of a vehicle's life and base reward per unit of time. The goal of the vehicle rank based economy is to bring the values of the target parameters of a vehicle of the same rank to the same value, and this is accomplished by changing the repair cost and reward multiplier and not vice versa.


In the old economy, which was based on vehicle efficiency target values, vehicle statistics were determined based on their efficiency ratio - the ratio of the total base reward of a vehicle to the number of deaths in it. This led to an extremely high repair cost for a number of vehicles. For example, in January 2022, the maximum repair costs of the B-29 and Tu-4 in RB were around 48k and 39k SL and after the current changes, they will drop to 11.5k and 13k SL respectively. The maximum repair cost of the T95 in AB during the same time dropped from 24.7k to 9.2k SL. The same applies to other effective vehicles within the medium ranks: G.56, Sagittario 2, Maus, WZ305, Tiger II (H) etc.


In the table sheet of economy changes, we can clearly see a tendency to decrease repair prices for almost all vehicles of ranks III-V in all game modes (the cells with a decrease in the average repair prices for vehicles of a given nation at a given rank are marked in green).

Ground vehicles:

Aircraft:



Changes to the reward multiplier for Premium vehicles


Repair costs and reward multipliers for Premium vehicles change in economic updates by the same principles as researchable vehicles, i.e. all parameters are adjusted to achieve the preset expenses and income per unit of time. The reward multiplier might both increase, in order to increase the income per time to the required level; or decrease, if the vehicle’s income is higher than needed.


For example, in the upcoming update, the reward multiplier in RB for the Kfir Canard, F-4EJ ADTW, as well as the Kfir C.2 and F-4EJ (reference vehicles), will be decreased. Since the last economic update (statistics update), the gameplay circumstances for the mentioned aircraft have changed for the better, which has led to an increase in the base reward per unit of time. Accordingly, with the new data (statistics) update in the upcoming economy update, changing the reward multiplier will adjust earnings to the required level. This works both ways, for example the multiplier in RB mode will be increased for the J-7D, F-104S TAF, MiG-23ML, MiG-21 Lazur and other aircraft.

At the same time, Premium vehicles will always have a specified income higher than researchable vehicles and a reduced repair cost, which sets a positive average balance for these vehicles. Premium vehicles of high ranks both have an increased reward and are profitable, unlike researchable vehicles of highest ranks.


Some answers for individual questions:


Q: Why are the repair costs for helicopters in AB going up?
A: At the moment, the main arcade mode for helicopters are the PvE missions in the “Enduring Confrontation” mode which are characterized by weak AI countermeasures and long vehicle lifetimes. This leads to a fairly stable earning of SL and infrequent spending on respawns. To ensure a given level of costs per unit of time, an appropriate repair price is set.


Q: Why do identical aircraft (Tornado IDS Marineflieger and Tornado IDS (1995)) have different repair costs in Realistic Battles?
A: The reason is that in reality, these aircraft are not the same. The German Tornado doesn’t have guided weapons and is mainly used in air battles as a strike aircraft to destroy bases. The Italian Tornado has guided weapons and is widely used in ground battles in which the lifetime is significantly lower. To ensure the necessary average spending per unit of time for each of these vehicles, the corresponding repair cost is calculated for them.


Q: Why will the PTL02 be moved to a more appropriate rank but the M46 “Tiger” and PT-76-57 will not?
A: Researchable vehicles can, if necessary, move more freely between ranks if their parameters change. In the case of premium (including event) vehicles, you initially receive a vehicle for effective research of vehicles of all previous and one subsequent rank for a predetermined price (in GE, GJN or time spent). As a rule, we don't plan to expand or narrow the scope of effective research of researchable vehicles on premium vehicles that have already been purchased for a specific price.


Additions to the previously announced changes


Begleitpanzer 57 — moved to the position after the Radkampfwagen 90.
PUMA — moved to the position after the Begleitpanzer 57.
SIDAM 25 — moved to rank VI.
The costs for research, purchase and related parameters of a number of ground vehicles can be seen in the table sheet.