Please note all specifications and dev server details are subject to change and NOT FINAL.
Known Bugs:
New vehicles in update “Winged Lions” may have inaccuracies in characteristics, armour and weaponry settings.
The armour model for new ground vehicles in update “Winged Lions” is “work in progress” for adjustment and improvement.
Some new aircraft lack c*ckpits.
Some ground vehicles lack a visible crew.
There may be a lack of localization for some equipment.
No sound played on some events.
Some aircraft may have inaccuracies in the Damage Model, missing fuel, oil and water leaks, armour materials
Nesher - Not final version of suspended weaponry and modification presets, final textures on the armament pylons may be missing and there is no full armament setup.
Su-22M3 - Not final textures of missiles for S-25О and S-25L pylons. The aircraft has additional camouflage by default now.
There may be inaccuracies in the weapons menu for new aircraft.
F-4E Phantom II - Visually missing flares/chaff modification in the modification menu.
F-4E Phantom II (Israel) - Not the final armament setup.
P-51D-20-NA - Not final textures of AR missiles.
A-4E Early (M) - Not final textures of fuselage.
Aircraft
USA
F-105 Thunderchief
OS2U-1 (updated model)
OS2U-3 (updated model)
USSR
MiG-27K
Su-22M3 (Squadron Vehicle)
Great Britain
Seafire LF Mk.III
China
La-11
France
Seafire LF Mk III
Israel
Spitfire Mk IXc
S-199
B-17G
Spitfire Mk IX (CW)
P-51D-20-NA
M.D.450B Ouragan
Vautour IIA
Meteor NF.13
Meteor F.8
M.D. 454 Mystere IVA
A-4E Early (M)
Super Mystere B2 Sambad
Super Mystere B2 Sa`ar
F-4E Phantom II
Nesher
Ground vehicles
USA
XM975
Germany
DF105
USSR
2S3M
Japan
Type 10
Italy
VCC-80/60
France
Leclerc SXXI
Sweden
Bkan 1C
Naval Fleet
USA
USS Wilkinson
Germany
Flusi 1
Scharnhorst
Japan
JDS Harukaze
Location and mission updates
All Ground Strike missions (except for novice Ground Strike missions), and Enduring Confrontation missions (where not applied before): ground AI units utilize the same models available in ground vehicle battles. The same will be implemented for RB missions later.
Ground Vehicle model, damage model, characteristic and weaponry changes:
Upper and lower armour plates of the following ground vehicles have been converted to volumetric armour:
IS-3
IS-4M
IS-7
T-10A
T-10M
Object 268
Tiger II (P)
Tiger II (H)
Tiger II (10.5 cm KwK)
Tiger II (H) Sla.16
Jagdtiger
The turret sides on the following ground vehicles have been converted to volumetric armour:
Tiger II (H)
Tiger II (10.5 cm KwK)
Tiger II (H) Sla.16
Aircraft and helicopter model, damage model, characteristic and weaponry changes:
Weaponry
A28B - 18 cm HPRAK m/49 rockets have been removed from weapon presets (Source 1: FV Raketbeväpning 1944-1954 (SAF Rocket armament 1944-1955), Source 22: SFI (Speciell förarinstruktion) J 28 B Prestanda)
Aircraft with HVAR and RP3 rockets now feature separate launches.
F-4E — GBU-15(V)1/B guided bomb has been added.
Naval fleet model, damage model, characteristic and weaponry changes:
Naval weaponry:
MPK pr.12412 - aiming angles of the AK-630 30mm rotary cannon have been increased.
IJN Yugumo - traverse aiming angles of the first torpedo launcher have been increased.
SF40 Leichte - 37mm FlaK-Lafette C/36 has been changed to 37mm FlaK.43 gun.
Torpedo type for British destroyers has been changed from Mark IX to Mark IX**:
HMAS Armada
HMS Brissenden
HMS Jervis
HMS Kelvin
HMS Nepal
HMCS Haida
HMS Mohawk
HMS Tribal
HMS Tobruk
ORP Garland
Naval characteristics, physics and damage model:
Ballistics in naval shells have been corrected - changes have been implemented to the dynamics and speed loss, in accordance with historical data. The effect of air resistance has been fixed. As a result, the flight time has been changed. For the vast majority of shells the flight time has been reduced. Trajectories have become more flat, including according changes to fall angles. Speed loss at distance has been reduced that has resulted in increased armour penetration capabilities of many rounds. Changes affect almost all shells in naval battles, their parameters may be specified further in future. Shells with the most noticeable armour penetration value changes are (first parameter - distance 1,000 meters; second - 15,000 meters):
SAP 130 mm/50 B-13: armour penetration increased by ~10-12 mm
AP and SAP 180 mm/57 B-1P, B-1K, 152mm/57 B-38: armour penetration increased by ~25-40 mm
SAP 127 mm/50 Mk.5: armour penetration increased by ~13-21 mm
SAP 152 mm/53 Mk.12: armour penetration increased by ~24-34 mm
AP 152 mm/47 Mk.16: armour penetration increased by ~16-29 mm
AP 203 mm/55 Mk.14: armour penetration increased by ~12-31 mm
AP 203 mm/55 Mk.12: armour penetration increased by~18-43 mm
AP 305 mm/45 Mk.5: armour penetration increased by ~16-40 mm
AP 305 mm/50 SK L/50: armour penetration increased by ~14-44 mm
SAP 152 mm/50 BL Mk.XXIII: armour penetration increased by ~1-15 mm
SAP 152 mm/45 BL Mk.XII:armour penetration increased by ~11-27 mm
SAP 203 mm/50 Mk.VIII: armour penetration increased by ~12-18 mm
AP 305 mm/45 Mk.X: armour penetration increased by ~19-46 mm
SAP 343 mm/45 Mk.VH: armour penetration increased by ~12-52 mm
AP 343mm/45 Mk.VH: armour penetration increased by ~23-95 mm
AP 203 mm/50 Ansaldo mod.1924: armour penetration increased by ~21-37 mm
AP 305 mm/46 Armstrong mod.1909: armour penetration increased by ~26-62 mm
SAP 305 mm/46 Armstrong mod.1909:armour penetration increased by ~48-121 mm
SAP 140-мм/50 3rd Year Type 14 cm: armour penetration increased by ~19-25 mm
AP 305-м/50 41st Year Type:armour penetration increased by ~14-34 mm
SAP 356-мм/45 41st Year Type: armour penetration increased by ~26-30 mm
Other AP and SAP shells have 1-10 mm armour penetration rise/loss.
One coefficient of the armour penetration on the semi-AP rounds calculation has been fixed, resulting in a slight armour piercing value rise.
Admiral Graf Spee - ship’s armour has been corrected: the thickness on extremities and decks. The deck traverse has been separated into two plates of different thicknesses.
Parizhskaya Kommuna - the dynamics of sinking and the behavior of the ship when flooding has been fixed. The ship no longer capsizes when losing buoyancy up to 60-80%
USS Raleigh, USS Trenton - a model of fuel tanks has been added in the area of the ammunition room of the aft turrets of the main battery.
USS Pensacola - the location of the central artillery post and the location of the aft ammunition stowages for secondary and anti-aircraft artillery have been changed.
HMS Liverpool, HMS Southampton - armour has been added under the barbettes of the main caliber guns.
USS Northampton - elevators have been added for the secondary guns.
M-17 - the internal geometry of the bow section of the ship has been fixed for the correct calculation of the received damage.
Naval Visual models and visual parts:
MPK pr.12412 - the mounted rescue boat has been removed during a battle session.
HMS Blackpool - incorrect display of torpedoes inside of the torpedo tubes has been fixed.
USS Raleigh - incorrect display of the elevator of the aft tower of the main battery in the x-ray has been fixed.
USS Pensacola - the shape and dimensions of the fuel tanks have been changed in accordance with the blueprints.
Customization
A bug has been fixed where the “Fire Arrows” achievement might only be completed using unguided rockets.
"Emblem of the 61st Mechanised Battalion, South West Africa" decal has been added for the South African vehicles. The decal can be unlocked only with SA vehicles.
R3 T106 FA, R3 T20 FA-HS — tricolor camo has been added available for Golden Eagles.
Interface
In battle in the action bar's selection window, each point now has a fixed location. If some actions are missing on the vehicle, then instead of them there will be empty spaces in this menu.
Game mechanics
Scout aircraft in naval battles. The ability to launch a scout aircraft from the ship’s catapult (if it has one) has been added to naval battles. It is necessary to open and install the appropriate modification beforehand. After the start of the battle, the launch of the aircraft becomes available after a specific time. To launch, activate the catapult (default "U"), point it outboard and launch the aircraft (default "U"). During flight, you can switch between the aircraft and the ship. As long as the player controls the aircraft the ship will remain on the course it was on at the time of launch. The ship will fire in accordance with the set shooter AI mode. If the ship is destroyed while controlling the aircraft the flight will end after a while. In addition to aerial fighting, scouting aircraft can:
Capture points
Drop bombs
Deploy a smoke screen at altitudes of up to 50m
Perform long-range scouting
Sound
Implemented surround sound support for Windows 10 platforms (Windows Sonic for headphones, Dolby Atmos for headphones, DTS: X headphones), Xbox One, Xbox Series, PS4, PS5.
Sound events of aircraft engines, ground vehicles, as well as aircraft guns and enemy/allied ground vehicles received support for improved spatial positioning.
For the player's ground vehicles, the suspension soundtrack has been implemented when driving over rough terrain. That is, the movement of the suspension arms is now voiced.
Some of the jet aircraft received unique engine sounds, reflecting the characteristic features of a particular engine model. The work is still in progress.
Discussion thread