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Today, we’ll be going over some of the core fixes and quality of life improvements that we’ve worked on during the past 2 weeks, including from the update released today. Thank you for all of the reports you’ve created and the feedback that you’ve left!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform[community.gaijin.net].

Tank autoloaders see some important fixes


We’ve fixed a number of issues relating to the reloading process of tank autoloaders. For example, autoloader reloading took longer than normal, as well as the autoloader reloading even though the first-stage ammo stowage was empty.

One of the main problems that we’ve fixed with autoloaders involved the inability to fire even though a shell was loaded into the gun.

The chance of getting into a night battle has been increased


Earlier this month, we added the option to enable night battles for Ground Realistic Battles, where participating in them allows you to earn sweet night-themed rewards for mission score. As mentioned previously, enabling night battles and queueing for them would put you into two queues, for night and day.

We’ve realized that the chance of getting a night battle was a bit too low, so last week we tweaked the matchmaking algorithm slightly, meaning you’ll now have more of a chance to get into a night battle!

Auto camouflage option tweaked


For years, there’s been an option for automatic camouflage selection for camouflages that you own, this automatic selection depends on the map type. This option is useful so you don’t end up using a snow camo on a non-snow map for example. However, this option didn’t take into account camouflages that had been purchased from the Gaijin Market.

Thanks to some feedback, we’ve adjusted the algorithm to take this into account. Now, when using the automatic camouflage option in battle, the priority is given to Market camouflages that are suitable for a given map.

Quality of Life improvements to the Service Record
The Service Record on your profile is a handy place to see important statistics of vehicles that you’ve used in battles. Over the years, hundreds of vehicles have been added and the Service Record hasn’t quite caught up.

We’ve now added a search bar to this area as well as an additional option to filter by vehicle rank. Amongst the hundreds or even thousands of vehicles that you’ve played with, you’ll finally be able to find the exact one you want with a quick search in seconds!

That’s not all The full list of bug fixes and improvements are in each Update note below. Here’s a couple of other changes and fixes: when using the air alert radio command in ground battles, allies will have an aircraft icon displayed on their compass. And, switching to ACM and HMD modes for radars on the F-16C Block 50, F-16D Block 40 Barak II, Mirage 2000-5F and J-8F now works in the same way as the radars on all MiG-29s and on the Yak-141.

Updates in the past 2 weeks:
Today's update: Update 2.31.1.59
Aircraft
  • Switching to ACM and HMD modes for radars on the F-16C Block 50, F-16D Block 40 Barak II, Mirage 2000-5F and J-8F now works in the same way it worked for radars on all MiG-29s and on the Yak-141. From standby mode, radars are switched by “Lock Radar/IRST on target” command into “HMD” mode and by “Radar/IRST beyond/within visual range combat” command into “ACM” mode.
  • APP-73 RWR used on the JA37 will detect radar illumination for SARH missiles.
  • Saab A32A, Saab A32A Röd Adam — a bug that caused the area where chaff is released from to be covered has been fixed. (Report[community.gaijin.net])
  • Bf 109 F-4 (Hungary) — a bug that caused cannons on the wings to be displayed in X-Ray mode when bombs were equipped has been fixed. (Report[community.gaijin.net])
  • Mirage 2000D-R1 — the sequence of firing the countermeasures has been corrected. (Report[community.gaijin.net])
  • A-4H Skyhawk — a bug that caused RWR indication to not be displayed in the c*ckpit has been fixed. (Report[community.gaijin.net])
Naval Vehicles
  • HMS Renown, USS Des Moines, USS Newport News, USS Texas — information about armor and maximum speed in the stat card has been corrected.
  • A bug where after hitting an enemy ship, smoke from its funnels were displayed as clouds rather than a continuous smoke stream has been fixed.
  • Opytny, La Combattante, SMS Sachsen, IJN Yamashiro — the camera position and its distance to the ship has been changed in accordance with ships of this class. The roll force (heel) during a circle turn has been adjusted.
Interface
  • Priority has been added to Market camouflages when using the Auto camouflage option in battle, which depends on the type of map.
  • A search bar and the possibility of filtering by vehicle rank has been added to the Service Record.
  • A bug that made it impossible to report repairs from the radio command menu while repairing an aircraft has been fixed.
  • While in replays, a bug that caused tooltips to blink when hovering over the action panel has been fixed.
  • The text that displays the number of online players and battles in the hangar has been given a slight shadow so that it’s easier to read whilst against the backdrop of clouds/sky.
  • An aircraft icon has been added to the compass when a player uses the air alert radio command.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.