about 3 years ago - OrsonES - Direct link

Now, when a torpedo is launched, the next available launcher will be selected without the need to manually switch through torpedoes on the opposite side of the ship


Damaged naval vessels with a critical minimum of crew available now sink faster.


The reference version of the aircraft in test flight no longer resets selected ammo belts.


When replacing driver or gunner with a loader, the gun reload timer will now not be reset if there is at least one loader remaining in the crew (dual loader vehicles). If the reload is still not completed when the last loader r

about 3 years ago - OrsonES - Direct link

Now, when a torpedo is launched, the next available launcher will be selected without the need to manually switch through torpedoes on the opposite side of the ship


Damaged naval vessels with a critical minimum of crew available now sink faster.


The reference version of the aircraft in test flight no longer resets selected ammo belts.


When replacing the driver or gunner with a loader, the gun reload timer will now not be reset if there is at least one loader remaining in the crew (dual loader vehicles). If the reload is still not completed when the last load

about 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/3026952620745489925]here[/url].
about 3 years ago - TheShaolinMonk - Direct link
  • Now, when a torpedo is launched, the next available launcher will be selected without the need to manually switch through torpedoes on the opposite side of the ship
  • Damaged naval vessels with a critical minimum of crew available now sink faster.
  • The reference version of the aircraft in test flight no longer resets selected ammo belts.
  • Now when replacing the gunner with a loader the gun reload timer will not be reset if there is at least one loader in the crew. If the reload is still not completed but the loader has been moved to the driver position, so the reload will be interrupted.
Fixes
  • Graphical artefacts on the ground’s surface have been fixed for “High” and better modes on the Nvidia RTX 1660, 20XX, and 30XX series with driver version 460.79.
  • A bug has been fixed, causing the effect of a shot (sometimes with a sound of a shot) without damage to target and ammo consumption instead of misfire, when the breech is damaged.
  • Matilda Hedgehog — a bug has been fixed with the missing damage camera when hitting an enemy with a mine launcher. .
  • ZSU-23-4 — radar folding animation has been fixed.
  • Roland 1 — a bug has been fixed with a reload sound after double missile launch.
  • A bug has been fixed causing the circles of the sight of additional weapons to jerk occasionally when turning the turret.
  • M50 —a bug due to which the markers for additional guns still appearing at a distance of a sighting marker has been fixed.
  • [Enduring Confrontation] Afghanistan — aircraft do not receive damage when spawning on the A5 square.
  • A bug where at the start of test flight in the location Stalingrad two allied aircraft have crashed, has been fixed.
  • A bug has been fixed preventing RS-82 and RBS-82 from exploding when hitting enemy aircraft.
  • A bug has been fixed when switching to sniper scope, the view spontaneously centered in the direction of the hull for a vehicle that is in water.
  • A bug has been fixed causing the ATGM to turn in the opposing direction when the vehicle turns.
  • Information of the “Range of detection of enemy torpedoes” in the crew skill menu now corresponds to the values for realistic game mode.
  • HMS Invincible — A bug that might cause the turret on the left side to turn through the superstructure has been fixed.
  • MPK pr.12412 — AI crew will no longer spin AK-630 barrels if there is no ammo present.
  • A bug where in the “protection analysis” mode and on the hit camera the shell might fly through crew members without causing damage has been fixed.
  • A bug where a request for help in repairing a vehicle from an ally in the squad wasn’t working has been fixed.
  • Incorrect display in the rear view mirror has been fixed.
  • A bug where the aircraft wasn’t illuminated when the sun was above the clouds has been fixed.
  • A bug where in some rare cases it was possible that the sound of the firing machine gun on ground vehicles was played continuously has been fixed.
  • A bug where while controlling the naval vessel after losing an aircraft, the sound of the stalled aircraft engine was heard has been fixed.
  • A bug due to which HEAT shells were not armed when hitting aluminium or rubber cloth shields has been fixed.
  • A bug with incorrect trajectory of a sight after manual range finding has been fixed.
  • A bug with missing range indication on vehicles with laser rangefinders in SM mode has been fixed.
  • A bug which caused significant FPS reduction in a location during night time has been fixed.
  • A bug has been fixed with a marker appearing on a map after the radio signal of attacking/protection of a capture point, that is not on the map.
  • A bug where it wasn’t possible to unlock targets while controlling with a gamepad has been fixed.
  • Rare game crashes in the hangar when rearranging vehicles in the crew slots has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
about 3 years ago - Stona - Direct link

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