over 3 years ago - Stona - Direct link

Planned Battle Rating changes - October 2020


To open the Battle Rating changes list in a new tab, click here!






If you think we should make some additional changes or do not agree with listed changes, please support your suggestions with arguments!
We read all your feedback, so it can take some time to approve your post. Please be sure to stay on topic.




Feedback Topic

Thanks!


The War Thunder Team

over 3 years ago - Stona - Direct link

Planned Battle Rating changes - October 2020


To open the Battle Rating changes list in a new tab, click here!






If you think we should make some additional changes or do not agree with listed changes, please support your suggestions with arguments!
We read all your feedback, so it can take some time to approve your post. Please be sure to stay on topic.




Thanks!

over 3 years ago - Stona - Direct link

Both will stay on reserve (in one directory/folder).

over 3 years ago - Stona - Direct link

Wait. So aircraft is (in your opinion) terrible on BR 5.0 so we should move it up to 5.3?

over 3 years ago - Smin1080p - Direct link

Right now 10.7 is the highest possible we can expand aircraft BRs too for the moment. 11.0 simply isn't sustainable right now.

over 3 years ago - Smin1080p - Direct link

We have had 10.3 for almost a year now and now 10.7 is just possible. 11.0 is not going to be possible for quite some time.



Its not possible to split BRs this way.

over 3 years ago - Smin1080p - Direct link

MiG-21s (SMT & MF) are the second most performing family of aircraft after the F-4 Phantoms. For the 10.7 bracket to be created, they must go up. Consider at 10.3, they are also open to face 9.3 aircraft as well.


They cannot remain at 10.3.



Currently there are no planned changes to helicopter BRs.

over 3 years ago - Smin1080p - Direct link

Its not easy to implement as you claim.


Tank RB and Aviation RB are both RB. BRs as well as default control settings and several other core elements are split via the 3 main modes of Arcade, Realistic and Simulator.


We understand that in an ideal world it would be excellent to have BRs split per mode, per difficulty, but realistically, this is both not practical or "easy" to implement.