over 1 year ago - Stona - Direct link

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.


Lasers and Bombs






The most popular report we've been getting from you recently concerned laser designators on the Q-5L and Harrier Gr.7 attack aircraft. These aircraft had two sensors: one installed by default, and the second one on the targeting pod. The sensor on the nose of the aircraft is narrow-angle and cannot look backwards.


Due to an error, when using third person view, the sensor on the targeting pod was ignored in favor of the frontal sensor, and that caused laser designation to break when the aircraft passed over the target, rendering guided bombs useless.


Now the sensors work as intended — bombs away!


A Bit Less Chaos






Stationary guns on ground vehicles function only within the confines of their targeting angles that are usually quite limited. So if your vehicle moves its turret to the side, stationary guns can’t follow it and stop their firing.


Well, that’s what actually happened, but that’s not how it looked for everyone else. Other players saw your vehicle as shooting from all guns into multiple directions! No need for extra chaos on the battlefield: now stationary guns will be silent outside of their targeting angles — both for you and for others.


Don’t Look Up!






This error was well known for a long time, but its cause kept evading us. Now its time has finally come!


The problem concerned naval battles: each swap between first person and third person views slightly shifted the sights upwards, making the shells fly farther. It won’t happen again: the sights will remain in place, and your shots will hit the mark!


That’s Not All


You can find the full list of improvements in a separate patch note, don’t forget to check it out! Sturmtiger had its gun elevation and horizontal targeting angles increased, SANTAL can now research “Airstrike” and “Improved optics” modifications, USS Gearing no longer gets an inflated number of torpedoes, and the helicopter gunner’s sight now always displays the correct distance.



OPEN THE FULL CHANGELOG


Once again, many thanks for all your bug reports that you submitted using our special service.

over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - magazine2 - Direct link


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №67" thread
Lasers and Bombs


The most popular report we've been getting from you recently concerned laser designators on the Q-5L and Harrier Gr.7 attack aircraft. These aircraft had two sensors: one installed by default, and the second one on the targeting pod. The sensor on the nose of the aircraft is narrow-angle and cannot look backwards.

Due to an error, when using third person view, the sensor on the targeting pod was ignored in favor of the frontal sensor, and that caused laser designation to break when the aircraft passed over the target, rendering guided bombs useless.

Now the sensors work as intended — bombs away!


A Bit Less Chaos


Hull guns on ground vehicles function only within the confines of their targeting angles that are usually quite limited. So if your vehicle moves its turret to the side, hull guns can’t follow it and stop their firing.

Well, that’s what actually happened, but that’s not how it looked for everyone else. Other players saw your vehicle as shooting from all guns into multiple directions! No need for extra chaos on the battlefield: now hull guns will be silent outside of their targeting angles — both for you and for others.


Don’t Look Up!


This error was well known for a long time, but its cause kept evading us. Now its time has finally come!

The problem concerned naval battles: each swap between first person and third person views slightly shifted the sights upwards, making the shells fly farther. It won’t happen again: the sights will remain in place, and your shots will hit the mark!


That’s Not All


You can find the full list of improvements in a separate patch note, don’t forget to check it out! Sturmtiger had its gun elevation and horizontal targeting angles increased, SANTAL can now research “Airstrike” and “Improved optics” modifications, USS Gearing no longer gets an inflated number of torpedoes, and the helicopter gunner’s sight now always displays the correct distance.


More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service[community.gaijin.net].

Update Update 2.21.1.57
Ground vehicles
  • A bug has been fixed where the Churchill Crocodile’s fuel trailer attached to destroyed tank hulls.
  • A bug has been fixed which caused forward machine guns to continue to fire for other players, while the fire was stopped due to limited targeting angles.
  • ZTZ99-II - a bug has been fixed with overestimated displayed side armor exceeding 50 mm.
  • AMX-50 Surblindé - a bug with the last unexpendable round in the ammo rack has been fixed.
  • 38 cm Sturmmörser - the gun elevation angle has been increased from 65 to 72 degrees. Horizontal targeting angles have been increased from -3/3 to -11/11 degrees. Source: H.Dv.119-988 Vorläufige Schußtafel für den RW61 mit der 38 cm R-Granate 4581, 1944.
  • Breda 501 - gear ratios have been adjusted, engine RPM speed increased from 1,800 to 2,400. Power decreased from 142 to 140 hp. Source: Semovente Breda 501, caratteristiche dell'autocannone da 90/53 su autotelaio speciale tubolare Breda a 6 ruote tutte motrici, 27 luglio 1943
  • SANTAL - “Airstrike” and “Improved optics” modifications have been added.
  • Stormer HVM - a bug has been fixed which might cause lost control over the Starstreak missile on winter maps.
  • M8 LAC - the terms of achieving the winter camo have been added, and the values required to achieve other camos recalculated.
Aircraft
  • AH-1G, AH-1G IAF - a bug has been fixed where the description of the right grenade launcher in xray mode was missing.
  • Lynx, G-Lynx, A-109EOA-2 - a bug with missing ATGM icons in the secondary weapon menu has been fixed.
  • Mirage 5F — a bug has been fixed where when selecting a weapon preset which contained the SNEB rockets, another weapon preset was installed instead.
  • Ka-52 - a bug has been fixed where a tube cover remained in the air after jettisoning the Vikhr ATGM launcher.
  • Su-17M2, Su-17М4, Su-22М3, Su-22UM3K - description has been added for the gunpods in xray mode.
  • Incorrect distance info in the helicopter gunner’s sight with the stabilizer off has been fixed.
  • AH Mk.1 - a bug has been fixed which might cause lost control over the Starstreak missile on winter maps.
  • Harrier Gr.7, Q-5L - a bug has been fixed where the 3rd person view sight ignored the targeting pod’s allowed angles of the laser, making the targeting mark disappear while flying over the target.
Naval
  • A bug that caused the aiming point to shift when switching between 1st and 3rd person view has been fixed (report_1[forum.warthunder.com], report_2[forum.warthunder.ru], report_3[community.gaijin.net]).
  • A bug where the fire control system didn’t take into account player’s ship speed when displaying the lead marker at distance up to 4,5km has been fixed (report).
  • A bug in Naval EC where the ship’s hydroplan didn’t take off from the catapult when it was relaunched has been fixed.
  • Pr.1331M - A bug that caused the first order ammo racks for the 76mm cannon not to refill has been fixed.
  • USS Gearing - A bug that caused the ship to receive an inflated number of torpedoes when selecting a weapon preset with torpedoes and depth bombs has been fixed.
Graphic
  • Graphic artefacts in the form of stretching and compressing textures that could appear on the AMD
  • Radeon RX 6000 series GPU has been fixed (report[community.gaijin.net]).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.