over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/3025834967785893616]here[/url].
over 3 years ago - TheShaolinMonk - Direct link


In this digest we would like to tell you about our work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.[warthunder.com]

Guidance systems


Issues were observed by some players that were using “Old videocard support” graphic settings. IR guidance systems for target tracking on helicopters, aircraft and ground vehicles as well as missile weaponry with IR guided heads literally went blind and stopped locking onto target.

The problem required an immediate solution the result of which we are pleased to present to all of you today. Target lock should now operate correctly at all graphic settings.

Repair at an airfield’s edge


Imagine the situation, our aircraft is pretty banged up from battle but we have demonstrated some skill and managed to get home! The vehicle landed but it stopped a little over the runway and no one wants to fix your aircraft! That’s sad.

We received your bug reports and worked on the solution. The airfield mechanics have been given a stern talking-to and will now come to you even at the very edge of the runway. Repair and win!

Smoke sparingly


The usefulness of smoke grenades in armoured vehicles is known to every tanker - as is the fact that they always run out quickly.

We changed the logic of firing smoke grenades on over 30 vehicle models which had a total of eight grenades. Now you will be able to make not one, but two volleys each with 4 grenades.

Selecting missiles in battle


Remember in “It’s fixed! №3[warthunder.com]” we talked about the addition of the M3A3 Bradley's ability to choose between two types of missiles in battle? Many of you reminded us immediately in the comments about a similar problem with another vehicle.

Today, the BMP-2M will get the same improvement - you will be able to switch 9M133 ATGM types right in the middle of a battle.

Counter has been fixed


Airacobras from different generations are popular aircraft in all game modes and make it to the main page of this digest.

We have fixed a combined 12.7 and 7.62mm machine gun ammo counter for the P-39K-1, the P-39N and the P-400. The ammunition for machine guns in these aircraft will now be counted separately.

Joystick for pilots on the Xbox


We have also added support for the Thrustmaster® T.Flight Hotas One for Xbox Series S/X users in this update. Separate throttle and stick devices allow pilots to take full advantage of the aircraft's capabilities! With 5 analog axes, 14 buttons, a multidirectional hat switch and a rapid-fire trigger, what more do you need to enjoy air battles?

Tangible improvements
For each release of the “It’s fixed!” digest we collect the most notable improvements to the game that are fun to read about. However in addition to these you will also find separate improvements in the changelog that will likely directly improve your own game experience.

This time we continued to work on the guidance angles for turrets and cannons as well as fixing a lot of visual bugs in vehicles.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 19.05.2021 (2.5.1.138)


General
  • A bug has been fixed that prevented IR systems locking on and tracking the target, as well as IR-guided missiles from locking on target at the ultra-low graphic settings. (report[forum.warthunder.com]).
  • A bug has been fixed that prevented AI gunners on naval vessels from firing at aerial targets on the ultra-low quality setting.
  • A bug has been fixed that prevented aircraft from repairing/reloading on the edge of an airfield.
  • An interface navigation bug has been fixed that caused the cursor to return to the previous tab, or prevented the cursor from moving.
  • Silver Lion multipliers have been specified in Premium vehicle info cards.
  • Support for the Thrustmaster® T.Flight Hotas One has been added for the Xbox Series S/X
Aircraft model, damage model, characteristic and weaponry changes:
  • Ka-50, Ka-52 — a bug has been fixed that showed armoured glass incorrectly displayed as 20mm steel in the xray mode.
  • A-129CBT — a ballistic calculator has been added. A bug has been fixed where 20mm gun pods were absent. A bug has been fixed that resulted in the removal of the flare modification when installing the IRCM.
  • B17A, B17B, B17BS — a bug has been fixed where a turret machine gun might glitch through the hull.
  • SK60B — a bug has been fixed with the lack of AP info on the М 49/56 rockets.
  • P-39K-1, P-39N, P-400 — a bug has been fixed with missing the separation of the rifle-calibre machine guns from the heavy machine guns in the HUD menu.
  • Blenheim Mk IV — turret aiming angles have been corrected.
  • F1M2 - the defensive machine gun has been specified from Type 97 to Тype 92 .
Ground vehicles model, damage model, characteristic and weaponry changes:
  • For ground vehicles with a total number of smoke grenades equal to 8, the number of grenades in a salvo has been reduced. Now, these vehicles are able to create two salvos of 4 grenades, instead of one of 8.
  • T-54 (1947), T-54 (1949), T-54 (1951) — the controlling of the AA machine gun has been changed. Now, this MG is controlled by a gunner (report[forum.warthunder.com]).
  • STB-1, Olifant Mk.2 — the option of range setting in the laser rangefinder has been added for SB mode (report[forum.warthunder.com]).
  • BMP-2M — triggers for the weapon groups have been changed. You’re now able to toggle ATGM types in combat.
  • AA missiles Roland, VT-1, RB70, BOLIDE, Type 91 - a bug with missing overpressure damage has been fixed.
  • U-SH 405 - All-wheel drive has been added. Previously, only the front axle was powered.
  • Eland Mk.7 - Turret rotation speed has been changed from 17.5 to 25 degrees per second. Now it is equal to the rotation speed on the AML-90.
Fleet model, damage model, characteristic and weaponry changes:
  • USS Brooklyn, USS Helena, USS Cleveland, USS New Orleans, Admiral Hipper — traverse angles on the main calibre guns has been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.