over 4 years ago - Stona_WT - Direct link

Ground vehicle characteristics, damage model, and weapon improvements:



Type 89, CV90105 TML, M60 AMBT, Ariete (Preserie), Ariete PSO, Ariete — a bug has been fixed with jerky movement when turning from halted whilst the W and A/D buttons are pressed, vehicle repeatedly trying to switch between N and first gears.


M60 AMBT — the LW25 25mm auto cannon fire rate has been increased from 120 to 260 rounds per minute. Source: 2008 NDIA 43rd Annual Armament Systems: Gun and Missile Systems Symposium 21 – 24 April 2008, Development of LW25 Family of Ammunition.


AMX-30 Roland, FlaRakPz.1 — the explosive weight of the Roland 1 missile has been increased from 3.3 to 3.5 kg. Roland 3 missile — from 4.45 to 5.2 kg. Source: ROLAND FRR & FGR Handout (Deutsch) — Multinational Aircrew Electronic Warfare Tactics Facility/Zentrum Elektronischer Kampf Fliegende Waffensysteme, Polygone // Air Defense Trends, US Army Air Defense School, Fort Bliss,Texas, June 1973.



Aviation characteristics, damage model, and weapon improvements:



He 111 H-16 — turret aiming angles has been specified.



Economy and development:



Do 17 E-1 — BR change:

AB: 1.3 → 1.0


RB: 1.3 → 1.0


TBF-1c — BR change:

RB: 2.7 → 2.3


SB: 2.3 → 2.0


B-29 — BR change:

AB: 6.3 → 6.7


RB: 6.3 → 6.7


He 177 A-5 — BR change:

AB: 5.7 → 6.0


RB: 5.3 → 5.7


SB: 5.7 → 6.0


Tu-4 (all series) — BR change:

AB: 7.3 → 7.7


RB: 7.7 → 8.0


SB: 7.3 → 7.7


F-89D — BR change:

RB: 7.3 → 7.7


M60 AMBT — BR change:

RB: 10.0 → 9.7



Sound:



A bug has been fixed with constant echoing of the enemy/allied gunshots.


Explosions now sound brighter and shorter.


Mixer channels have been optimized for reducing resource consumption in DSP processing.


The sampling rate of audio assets is scaled to the sampling rate of the game audio stream of 48 KHz. This is done to save CPU resources, to avoid unnecessary oversampling procedures.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

over 4 years ago - TheShaolinMonk - Direct link


Ground vehicle characteristics, damage model, and weapon improvements:
  • Type 89, CV90105 TML, M60 AMBT, Ariete (Preserie), Ariete PSO, Ariete — a bug has been fixed with jerky movement when turning from halted whilst the W and A/D buttons are pressed, vehicle repeatedly trying to switch between N and first gears.
  • M60 AMBT — the LW25 25mm auto cannon fire rate has been increased from 120 to 260 rounds per minute. Source: 2008 NDIA 43rd Annual Armament Systems: Gun and Missile Systems Symposium 21 – 24 April 2008, Development of LW25 Family of Ammunition.
  • AMX-30 Roland, FlaRakPz.1 — the explosive weight of the Roland 1 missile has been increased from 3.3 to 3.5 kg. Roland 3 missile — from 4.45 to 5.2 kg. Source: ROLAND FRR & FGR Handout (Deutsch) — Multinational Aircrew Electronic Warfare Tactics Facility/Zentrum Elektronischer Kampf Fliegende Waffensysteme, Polygone // Air Defense Trends, US Army Air Defense School, Fort Bliss,Texas, June 1973.
Aviation characteristics, damage model, and weapon improvements:
  • He 111 H-16 — turret aiming angles has been specified.
Economy and development:

Do 17 E-1 — BR change:
AB: 1.3 → 1.0
RB: 1.3 → 1.0

TBF-1c — BR change:
RB: 2.7 → 2.3
SB: 2.3 → 2.0

B-29 — BR change:
AB: 6.3 → 6.7
RB: 6.3 → 6.7

He 177 A-5 — BR change:
AB: 5.7 → 6.0
RB: 5.3 → 5.7
SB: 5.7 → 6.0

Tu-4 (all series) — BR change:
AB: 7.3 → 7.7
RB: 7.7 → 8.0
SB: 7.3 → 7.7

F-89D — BR change:
RB: 7.3 → 7.7

M60 AMBT — BR change:
RB: 10.0 → 9.7

Sound:
  • A bug has been fixed with constant echoing of the enemy/allied gunshots.
  • Explosions now sound brighter and shorter.
  • Mixer channels have been optimized for reducing resource consumption in DSP processing.
  • The sampling rate of audio assets is scaled to the sampling rate of the game audio stream of 48 KHz. This is done to save CPU resources, to avoid unnecessary oversampling procedures.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.