about 4 years ago - Stona - Direct link

Research, purchase, crew training costs and other related parameters for vehicles have been changed. View the tablesheet with the main parameters in a new tab. All economy indicators for vehicles will be changed according to rank.


Repair costs and award multipliers have been changed (view in a new tab).


Ammunition costs for naval vessels and aircraft have been changed (view in a new tab).


In tank SB additional respawns in the same vehicle have been removed due to the respawn system being outdated when multiple vehicle respawn for respawn points was introduced.


The reward for destroying and damaging aircraft without suspended weaponry has been reduced by 60% in ground AB battles and for aircraft with suspended weaponry by 20%.

Decals and achievements

For free decals that belong to specific nations’ tasks for receiving them have been added. The decals referenced, did not previously have any special terms for receiving them and therefore couldn’t be unlocked or purchased for Golden Eagles. Decals from the category “Digits” and some decals from the category “Special” will remain free.


Requirements for the “vehicle of a nation” for receiving decals from the Allied and Axis section have been corrected.


Values to obtain some decals from the category “Special” have been adjusted.


Some decals from the category “Roundels and Insignias” have had their availability returned.


Achievements from the category “Decals” have been distributed in the same groups as decals. The names of the achievement groups and decals now coincide.

Misc.

All aircraft torpedoes now have info shown about the explosive type and weight. These parameters are used to calculate the damage that they inflict (similar to other types of aviation armament and naval torpedoes) rather than the previously used simplified damage value.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

about 4 years ago - Stona - Direct link

Research, purchase, crew training costs and other related parameters for vehicles have been changed. View the tablesheet with the main parameters in a new tab. All economy indicators for vehicles will be changed according to rank.


Repair costs and award multipliers have been changed (view in a new tab).


Ammunition costs for naval vessels and aircraft have been changed (view in a new tab).


In tank SB additional respawns in the same vehicle have been removed due to the respawn system being outdated when multiple vehicle respawn for respawn points was introduced.


The reward for destroying and damaging aircraft without suspended weaponry has been reduced by 60% in ground AB battles and for aircraft with suspended weaponry by 20%.

Decals and achievements

For free decals that belong to specific nations’ tasks for receiving them have been added. The decals referenced, did not previously have any special terms for receiving them and therefore couldn’t be unlocked or purchased for Golden Eagles. Decals from the category “Digits” and some decals from the category “Special” will remain free.


Requirements for the “vehicle of a nation” for receiving decals from the Allied and Axis section have been corrected.


Values to obtain some decals from the category “Special” have been adjusted.


Some decals from the category “Roundels and Insignias” have had their availability returned.


Achievements from the category “Decals” have been distributed in the same groups as decals. The names of the achievement groups and decals now coincide.

Misc.

All aircraft torpedoes now have info shown about the explosive type and weight. These parameters are used to calculate the damage that they inflict (similar to other types of aviation armament and naval torpedoes) rather than the previously used simplified damage value.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.




Leave feedback here

about 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2891832587100866046]here[/url].
about 4 years ago - pryanick - Direct link


  • Research, purchase, crew training costs and other related parameters for vehicles have been changed. View the tablesheet[docs.google.com] with the main parameters in a new tab. All economy indicators for vehicles will be changed according to rank.
  • Repair costs and award multipliers have been changed (view in a new tab[docs.google.com]).
  • Ammunition costs for naval vessels and aircraft have been changed (view in a new tab[docs.google.com]).
  • In tank SB additional respawns in the same vehicle have been removed due to the respawn system being outdated when multiple vehicle respawn for respawn points was introduced.
  • The reward for destroying and damaging aircraft without suspended weaponry has been reduced by 60% in ground AB battles and for aircraft with suspended weaponry by 20%. 
Decals and achievements
  • For free decals that belong to specific nations’ tasks for receiving them have been added. Decals from the category “Digits” and some decals from the category “Special” will remain free. 
  • Requirements for the “vehicle of a nation” for receiving decals from the Allied and Axis section have been corrected.
  • Values to obtain some decals from the category “Special” have been adjusted.
  • Some decals from the category “Roundels and Insignias” have had their availability returned. 
  • Achievements from the category “Decals” have been distributed in the same groups as decals. The names of the achievement groups and decals now coincide.
Misc.
  • All aircraft torpedoes now have info shown about the explosive type and weight. These parameters are used to calculate the damage that they inflict (similar to other types of aviation armament and naval torpedoes) rather than the previously used simplified damage value.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



about 4 years ago - Stona - Direct link

It's not like that. You did not unlocked them. They were free, without conditions to unlock. We have added conditions for them now. We did not locked anything you unlocked.


Same answer as above.

about 4 years ago - Smin1080p - Direct link

The concept of a premium vehicle is to earn more bonuses and have increased rewards that help you progress through the tree.


Repair cost has always been changed for premium vehicles and a "low repair cost" has never been a stated feature of any premium vehicle. Typically their costs are lower because more people play them and there is a range of skillsets using them, however in the case of the G.55S, it a very effective and efficient machine.

about 4 years ago - Smin1080p - Direct link

All vehicles within the game are subject to repair cost changes as that is part of our in game economy. This has always been the case since the game began and has always been the case for all vehicles including premium ones. We are not "altering the deal" because there was no deal ever promised that premium vehicles cant get their repair costs raised and lowered.


Nowhere has it ever been claimed, stated, advertised or ruled that premium vehicles have a fixed repair cost or are purposefully low in repair cost. They are subject to the same economics as all vehicles are.

about 4 years ago - Smin1080p - Direct link

You are confusing and misusing statements made to do with artificially changing characteristics or changing key performance / features that were advertised post launch, which we are always hazardous to do, but do sometimes have to be done (M60 Ariete, IS-6) when a compromise cannot be found (PG.02)


No such statement has ever been made with regards to repair costs, because premiums, like all vehicles are part of the live economy.



This was with regards to actual game balance, which is handled by BRs. Repair costs are speisifcally for the economy of the game, which is balanced and tuned in its own way. Game balance and economical balance are two separate things entirely.



The repair cost increase does not change the main feature of them and the fact Premiums earn much higher rewards and have additional bonuses that tech tree vehicles. Even with these repair costs changes, that fact has not changed and the vehicles still earn far more rewards.