about 2 years ago - Kaivax - Direct link

We’re continuing to make class tuning adjustments based on our observations, the data we’re getting from Beta, recent Beta raid testing, and player feedback.

In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.

The following adjustments are being applied, or have been applied already, to the Dragonflight Beta and PTR via hotfixes, for this week’s Raid Testing.

DEMON HUNTER

  • Sigil of Flame initial damage increased by 24%.
  • Sigil of Flame damage-over-time increased by 42%.
  • Havoc
    • Ragefire damage value stored by Immolation Aura critical strikes reduced to 35% (was 40%).

DEATH KNIGHT

  • Unholy
    • All damage reduced by 5%.
    • Clawing Shadows damage increased by 10%.
    • Epidemic damage reduced by 5%.
    • Unholy Pact damage reduced by 5%.
    • Bursting Sores increased Festering Wound damage reduced to 20% (was 25%), and Bursting Sore damage reduced by 10%.
    • Magus of the Dead Shadowbolt damage reduced by 10%, and Frostbolt damage reduced by 10%.
    • Harbinger of Doom chance to proc Sudden Doom increased to 30% (was 15%).
      • Developers’ notes: We changed how Sudden Doom and Harbinger of Doom were implemented to allow more flexibility to modify Sudden Doom’s proc rate. Datamining may show values being changed a lot, but the net result is that Sudden Doom’s base proc rate is unchanged, and the data now more accurately reflects the values.

DRUID

  • Rejuvenation mana cost increased to 12% of base mana (was 11%).
  • Balance
    • Mastery: Astral Invocation damage increase reduced by 45%.
    • Starfall damage reduced by 15%.
    • Starsurge damage reduced by 15%.
    • Wrath damage reduced by 10%.
    • Denizen of the Fae’s Fey missile damage reduced by 45%.
    • Friend of the Fae now increases the damage of Arcane and Nature spells by 4% (was 6%).
    • Goldrinn’s Fang damage reduced by 35%.
  • Feral
    • Rampant Ferocity damage increased to 25% of Ferocious Bite damage dealt (was 20%).
    • Shred damage increased by 25%.
    • Swipe damage decreased by 20%.
    • Rake instant damage decreased by 40% (damage-over-time unchanged).
  • Restoration
    • Regrowth healing reduced by 15%.
    • Rejuvenation healing reduced by 8%.
    • Cultivation healing reduced by 35%.
    • Soul of the Forest now increases the healing of Wild Growth by 50% (was 60%) and increases the healing of Rejuvenation and Regrowth by 150% (was 200%).
    • Regenesis now increases Tranquility’s healing by up to 15/30% (was 20/40%).
    • Verdant Infusion now extends Heal over Time effects by 12 seconds (was 10 seconds).
    • Natural Wisdom now grants Innervate at 100% effectiveness (was 50%).
    • Embrace of the Dream healing reduced by 10%.

HUNTER

  • Survival
    • Fury of the Eagle damage increased by 50%.
    • Ruthless Marauder now increases the enemy health threshold to gain bonus critical strike chance by 15% per rank (was 5%).
    • Flanking Strike damage increased by 50%.
    • (Survival Only) Kill Shot damage increased by 35%.
    • (Survival Only) Kill Command damage increased by 50%.

MONK

  • Windwalker
    • Blackout Kick damage reduced by 10%.
    • Strike of the Windlord damage increased by 33%.
      • Developers’ notes: The availability and frequency of Blackout Kicks, particularly in conjunction with some recent bugfixes, has pushed them into a larger portion of Windwalker damage share than we’re comfortable with, relative to cooldown-limited abilities like Rising Sun Kick. Accordingly, we’re reducing Blackout Kick damage by 10%, and keeping an eye on some of the more Blackout Kick focused builds. By the same token, Strike of the Windlord should feel like an impactful and powerful button to press, but wasn’t living up to that fantasy, so we’re increasing its damage by 33%.
  • Mistweaver
    • Zen Pulse damage increased by 40%, and healing increased by 20%.
      Refreshing Jade Wind base cooldown increased to 45 seconds, and base duration increased to 15 seconds.
    • Zen Pulse healing increased by 20%, and mana cost raised to 5% of base mana (was 3.5%).
      • Developers’ notes: We felt that Refreshing Jade Wind was too rotationally impactful for its effect. We’re taking steps to adjust its healing profile with the goal of reducing rotational clutter when this spell is talented.
    • Enveloping Mist healing reduced by 15%, and mana cost decreased to 4.8% of base mana (was 5.6%).
    • Essence Font initial heal and heal-over-time healing reduced by 10%.
    • Renewing Mist healing reduced by 8%.
    • Rising Mist healing reduced by 10%.

PALADIN

  • Holy
    • Holy Shock damage and healing reduced by 10%.
    • Word of Glory healing reduced by 8%.
    • Light of Dawn healing reduced by 12%.
    • Judgment of Light healing decreased by 50%.
    • Empyreal Ward now increases Armor by 30% (was 15%).
  • Retribution
    • Sanctifiied Wrath damage reduced by 50%.
    • Radiant Decree damage reduced by 10%.
    • Divine Storm damage reduced by 10%.
    • Tempest of the Lightbringer damage reduced by 10%.
    • Judgment damage reduced by 10%.

PRIEST

  • Power Word: Shield now absorbs 20% more damage for all specializations.
  • Discipline
    • Discipline Priest starter build updated.
    • Make Amends moved from row 10 to row 3.
    • Inescapable Torment and Void Summoner have swapped locations.
    • Inescapeable Torment is now a 2 point node.
    • Void Summoner is now a 1 point node.
    • Divine Aegis creates an absorb shield for 5%/10% (was 8%/15%) of the amount healed, and critical heals with Power Word: Shield now absorb 5%/10% additional damage (was 8%/15%).
    • Rapture now causes Power Word: Shield to absorb an additional 40% damage (was 30%).
    • Exaltation increases the duration of Rapture by 5 seconds (was 3 seconds).
    • Aegis of Wrath causes Power Word: Shield to absorb an additional 30% damage (was 50%).
    • Power Word: Radiance healing increased by 50%.
    • Renew mana cost increased by 50%.
    • Enduring Luminescence increases the duration of Atonement from Power Word: Radiance by an additional 10% (was 15%).
    • Indemnity increases the duration of Atonement from Power Word: Shield casts by 2 seconds (was 3 seconds).
    • Shadowfiend now generates 0.5% Mana each time it attacks (as 1.0%).
    • Mindbender now generates 0.2% Mana each time it attacks (down from 0.5%).
    • Contrition healing reduced by 35%.
    • Weal and Woe now increases the damage of Smite by 12% (was 8%) and Power Word: Shield by 5% (was 3%) per stack.
  • Holy
    • Prayer Circle now reduces the cast time and mana cost of Prayer of Healing by 20% (was 25%).
    • Revitalizing Prayers now has a 25% chance to apply Renew to the target (was 30%).
    • Rapid Recovery now causes Revitalizing Prayers to apply a Renew with a duration of 5 seconds to the target (was 6 seconds).
    • Renew healing reduced by 10%.
    • Mastery: Echo of Light value per mastery reduced by 10%.
    • Benediction now has a 12% chance to apply Renew to the target (was 15%).
    • Renewed Faith increases healing done to allies affected by your Renew by 6% (was 8%).
    • Prayer of Healing mana cost increased by 10%.

ROGUE

  • Rupture damage increased by 10%.
  • Wound Poison damage increased by 16%.
  • Sepsis damage increased by 20%.
  • Assassination
    • Garrote damage increased by 20%.
    • Mutilate damage increased by 10%.
    • Envenom damage increased by 10%.
    • Fan of Knives damage increased by 20%.
    • Deadly Poison damage increased by 10%.
    • Venomous Wounds Energy restore increased to 6 (was 5).
    • Bloody Mess damage bonus increased to 15/30% (was 10/20%).
    • Crimson Tempest initial damage increased by 125%.
    • Crimson Tempest Energy cost reduced to 30 (was 35).
    • Venom Rush Energy restore increased to 7 (was 5).
    • Amplifying Poison damage increased by 18%.
    • Poison Bomb damage reduced by 20%.
    • Serrated Bone Spike damage increased by 10%.
    • Kingsbane damage increased by 10%.
  • Subtlety
    • Backstab damage increased by 10%.
    • Gloomblade damage increased by 10%.
    • Shadowstrike damage increased by 10%.
    • Shuriken Storm damage increased by 30%.
    • Black Powder damage increased by 10%.
    • Shadow Blades additional Shadow damage increased to 50% (was 30%).
    • Secret Technique damage increased by 30%.
    • Secret Technique Cooldown increased to 60 seconds (was 45 seconds).
    • Secret Technique Shadow clone attacks now deal Shadow damage (was Physical).
    • Deepening Shadows cooldown reduction per combo point spent reduced to 0.6 seconds (was 1.0 seconds).

WARLOCK

  • Destruction
    • Incinerate damage increased by 35%.
    • Chaos Bolt damage increased by 30%.
    • Rain of Fire damage increased by 35%.
    • Conflagrate damage increased by 25%.
    • Immolate damage increased by 35%.
    • Cataclysm damage increased by 20%.
  • Demonology
    • Reign of Tyranny now increases the damage of Demonic Tyrant by 5% per stack of Demonic Servitude (was 3%).
    • Reign of Tyranny now grants 3 stacks of Demonic Servitude per greater demon (was 2 stacks).