about 1 year ago - Kaivax - Direct link

We’ve looked at data and feedback from players over the first week of Season 3 PvP and intend to make some adjustments with scheduled weekly maintenance to address a few classes where we’re seeing over- and underperformance.

Player versus Player

  • Death Knight
    • Unholy
      • Death Coil damage is now increased by 70% in PvP combat (was 90%).
  • Demon Hunter
    • Havoc
      • Inertia damage bonus reduced to 12% (was 18%) in PvP combat.
      • Elysian Decree damage reduced by 20% in PvP combat.
      • The Hunt initial and periodic damage reduced by 30% (was 20%) in PvP combat.
      • Throw Glaive damage reduced by 10% in PvP combat.
      • Essence Break damage bonus reduced to 50% (was 65%) in PvP combat.
      • Fel Barrage damage reduced by 20% in PvP combat.
  • Druid
    • Restoration
      • Lifebloom periodic healing decreased by 12% in PvP combat.
      • Grove Guardians Nourish healing decreased by 15% in PvP combat.
      • Grove Guardians’ health decreased by 66%.
  • Hunter
    • Marksmanship
      • Rapid Fire damage increased by 20% (was 40%) in PvP combat.
      • Guardians of the Dream 4-piece set now causes your next Rapid Fire to fire 40%
        additional bolts (was 60%) in PvP combat.
      • Arcane Shot damage increased by 35% (25%) in PvP combat.
      • Chimaera Shot damage increased by 35% (25%) in PvP combat.
  • Paladin
    • Holy
      • Mana Regeneration now decreased by 25% (was 55%) in PvP combat.
  • Priest
    • Shadow
      • Increased damage of all abilities by 8% in PvP combat.
      • Mind Trauma’s duration reduced to 15 seconds (was 20 seconds).
  • Mage
    • Blast Wave now snares by 50% for 6 seconds (was 70%) in PvP combat.
    • Arcane
      • Chrono Shift now increases movement speed by 25% (was 50%) in PvP combat.
      • Temporal Shield now heals for 60% of damage taken over 4 sec (was 100%) in PvP
        combat.
    • Fire
      • Ignite damage increased by 20% in PvP combat.
      • Fireball damage increased by 30% (was 12%) in PvP combat.
      • Scorch damage increased by 100% (was 45%) in PvP combat.
      • Glass Cannon (PvP talent) now increases the damage of Ignite, Fireball, and Scorch by 40% (was 100%) and decreases maximum health by 15% (was 20%).
    • Frost
      • Flurry damage increased by 20% (was 8%) in PvP Combat.
      • Frozen Orb damage increased by 75% (was 30%) in PvP combat.
      • Frost Bomb (PvP talent) damage increased by 80%.
      • Ice Lance damage increased by 35% (was 15%) in PvP combat.
      • Comet Storm damage increased by 40% (was 15%) in PvP combat.
      • Freezing Winds now grants Fingers of Frost every 5 seconds (was 3 seconds) in PvP
        combat.
      • Frozen Orb damage now has a 5% chance to grant Fingers of Frost (was 10%) in PvP
        combat.
  • Monk
    • Mistweaver
      • Rising Sun Kick damage decreased by 36% (was 20%) in PvP combat.
      • Blackout Kick (Teachings of the Monastery) damage decreased by 25% in PvP combat.
      • Tiger Palm damage decreased by 20% in PvP combat.
      • Ancient Teachings now transfers 275% of damage done (was 220%) in PvP combat.
  • Rogue
    • Assassination
      • Kingsbane initial and periodic damage now reduced by 20% (was 11%) in PvP combat.
    • Outlaw
      • Crackshot now causes Between the Eyes to Dispatch the target for 50% (was 75%) of
        normal damage when used from Stealth.
    • Subtlety
      • Perforated Veins damage bonus reduced to 40% (was 50%) in PvP combat.
      • Goremaw’s Bite damage reduced by 10% in PvP combat.
  • Shaman
    • Elemental
      • Lightning Bolt now deals 67% increased damage in PvP combat (was 45%).
      • Chain Lightning now deals 15% increased damage in PvP combat.
      • Icefury damage is now increased by 85% in PvP combat.
      • Volcanic Surge now increases the damage of Chain Lightning and Lightning Bolt by 30% (was 50%).