The War Within Alpha Development Notes
NEW ZONES AND DELVES
- Isle of Dorn
- The Ringing Deeps
- Hallowfall
- Azj-Kahet
NEW DUNGEONS
- Cinderbrew Meadery
- The Rookery
- The Stonevault
- Darkflame Cleft
- The Dawnbreaker
- Priory of the Sacred Flame
- City of Threads
- Ara-Kara, City of Echoes
NEW ALLIED RACE: EARTHEN (Earthen Race Feedback)
- Within the Halls of Awakening, the future of the earthen flickers with hope once more. As change rattles the once strict foundations of these hardworking titanforged, newly awakened earthen will be offered a choice: abide by tradition or embrace a new path forward.
NEW BATTLEGROUND: DEEPHAUL RAVINE
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Deephaul Ravine is themed in The Ringing Deeps where the Foreman Uzjax and Architect Ruffious are tasked with collecting as much valuable ore, gems, and crystals for their respective priorities. Ruffious the Unbound Earthen has big plans for the ore and gems found in the Deephaul Ravine, but the Machine Speakers of the Earthenworks are quite possessive of such precious materials. Uzjax and his team plan to secure these materials before Ruffious and his band of misfits get their hands on it.
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Mechanics
- 8v8 and 10v10 Battleground that will be available in all battleground modes.
- Hybrid map in which teams earn points by controlling either of the two active mine carts that move along the tracks on the map, or capturing a lucrative gem (the Deephaul Crystal) that is located in the middle of the map.
- The Deephaul Crystal can be returned at either capture point located on the high ground on the opposing sides of the map.
- Additionally, there’s a mine cart track that runs above the battleground playspace where players can hop in a cart vehicle to quickly traverse the map, allowing for quick engagements and repositioning.
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Mechanics
- How to playtest: open the Group Finder (default hotkey: i), then select Random Battleground and click Join Battle! Only the Deephaul Ravine map will be available as a Random Battleground map for Alpha.
WARBANDS
- Class set tokens from legacy raids (Shadowlands and earlier) are now Warbound and can be transferred to characters on the account.
- Developer’s note: Based on community feedback and to match our overall philosophy on transmog collection, class set tokens from legacy raids (Shadowlands and earlier) are now Warbound, allowing them to be transferred to alts in order to collect the transmog of your choice. For clarity, current expansion tier set tokens will remain unchanged from their previous status of bind on pickup, as they represent a large amount of power for the character who collects them.
- Roughly 2000 achievements from Dragonflight and earlier have been switched from character specific to account wide in order to allow your entire Warband to make progress on them. Please note, based on the quirks of implementation, any incomplete achievements that were converted will lose all progress on alpha with this change. In the live game, these achievements will go through a conversion process which will either merge progress across all characters in your Warband together, or take the furthest progress from each character in cases where merging wouldn’t make sense (e.g. Working the Isles: Obtain 100 skill points in a “Legion” category of two primary professions" ).
- Developer’s note: Your thoughts and feedback about specific achievement changes is appreciated. Please note that this feature is still in development and there may be some adjustments in which final achievements become account wide before launch!
CHARACTER LEVEL
Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.
- Level 78 Character Template
- Maximum Level: 80
- Earthen characters have been temporarily disabled.
CHARACTERS
- New Human Racial: No Place Like Home – Your Hearthstone cooldown is reduced by 5 minutes and gains an additional charge. Replaces Diplomacy.
CLASSES
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Developer’s note: Hero Talents can be accessed either naturally by leveling (first point is granted at 71) or can be boosted by interacting with the Questzertauren npc in Orgrimmar and Stormwind which will immediately boost you to level 71 and also grant you all 10 Hero Talent points.
- Please note: Doing this will give you a permanent debuff that will reduce your damage done (so you do not overpower content due to having a larger amount of talent points than intended). Additionally, this process is not reversible, so if you’d like to experience the natural flow of progression, you’ll need to make a new character.
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Additionally, as this is Alpha, there are a few callouts we wanted to make in regards to the readiness of Hero Talents.
- Several Hero Talents trees have not had their new visual effects or audio added. These trees are using placeholder assets for now and will be updated over the course of Alpha.
- Power tuning of these abilities is still in the early passes and will be ongoing.
- There might be abilities that are labeled as NYI - these are Not Yet Implemented and will likely be a little bit prone to bugs until they’re fully implemented.
- The User Interface frame for Hero Talents is still being polished and is missing a few bits of art, animation, and other small changes.
- The following Hero Talents are available for playtesting in Public Alpha 1:
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DEATH KNIGHT
- Deathbringer (Blood/Frost)
- Rider of the Apocalypse (Frost/Unholy)
- San’layn (Unholy/Blood)
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DEMON HUNTER
- Aldrachi Reaver
- Fel-Scarred
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DRUID
- Druid of the Claw (Feral/Guardian)
- Elune’s Chosen (Balance/Guardian)
- Keeper of the Grove (Balance/Restoration)
- Wildstalker (Feral/Restoration)
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EVOKER
- Chronowarden (Augmentation/Preservation)
- Flameshaper (Devastation/Preservation)
- Scalecommander (Devastation/Augmentation)
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HUNTER
- Dark Ranger (Marksmanship/Beast Mastery)
- Pack Leader (Beast Mastery/Survival)
- Sentinel (Survival/Marksmanship)
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MAGE
- Frostfire (Frost/Fire)
- Spellslinger (Frost/Arcane)
- Sunfury (Arcane/Fire)
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MONK
- Conduit of the Celestials (Mistweaver/Windwalker)
- Master of Harmony (Mistweaver/Brewmaster)
- Shado-Pan (WIndwalker/Brewmaster)
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PALADIN
- Herald of the Sun (Holy/Retribution)
- Lightsmith (Holy/Protection)
- Templar (Retribution/Protection)
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PRIEST
- Archon (Holy/Shadow)
- Oracle (Holy/Discipline)
- Voidweaver (Discipline/Shadow)
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ROGUE
- Deathstalker (Assassination/Subtlety)
- Fatebound (Assassination/Outlaw)
- Trickster (Subtlety/Outlaw)
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SHAMAN
- Farseer (Restoration/Elemental)
- Stormbringer (Elemental/Enhancement)
- Totemic (Enhancement/Restoration)
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WARLOCK
- Diabolist (Destruction/Demonology)
- Hellcaller (Destruction/Affliction)
- Soul Harvester (Demonology/Affliction)
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WARRIOR
- Colossus (Protection/Arms)
- Mountain Thane (Protection/Fury)
- Slayer (Fury/Arms)
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DEATH KNIGHT
- The following Hero Talents are now available:
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DEMON HUNTER
- Fel-Scarred
- Fel-Scarred Demon Hunters embrace the monster within! Blasts of devastating Fel fire are unleashed while in demon form, and activating Metamorphosis greatly empowers additional Fel-themed abilities. The Fel-Scarred endure a pain that bubbles just beneath the surface, granting increased maximum Fury and a portion of their demon form bonuses at all times. Those who stand in their way will inevitably be introduced to that pain by intense fiery abilities and blades that burn with Fel energy.
- Fel-Scarred
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MONK
- Master of Harmony
- Developers’ notes: Master of Harmony was accessible in the Public Alpha 1 build but several talents were still being worked on. In Public Alpha 2, Master of Harmony is now fully playtestable.
- Master of Harmony
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PRIEST
- Archon (Holy/Shadow)
- Archons are highly devout and deeply connected to the Light and Shadow. Archons can be blessed from higher beings to enter into an ascended state, becoming an ultimate version of themselves.
- Archon (Holy/Shadow)
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ROGUE
- Deathstalker (Assassination/Subtlety)
- The harbingers of death, Deathstalkers strike from the shadows to bring a swift end to their targets.
- Fatebound (Assassination/Outlaw)
- The Fatebound eagerly act as the Hand of Fate, sowing chaos into well-laid plans. Guided by the whims of a flipped Fatebound Coin, they deliver the ending their enemies are destined for; the ending they deserve.
- Developer’s note: Fatebound will be accessible in the Hero Talent Tree, but there will be a handful of talents that are not fully implemented.
- Deathstalker (Assassination/Subtlety)
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SHAMAN
- Stormbringer (Elemental/Enhancement)
- Stormbringer Shaman are all about harnessing the storms, increasing the power of their lightning spells and gaining access to a new lightning ability, Tempest.
- Totemic (Enhancement/Restoration)
- Totemics excel at unlocking the full power of their totems, strengthening their totems and gaining access to new ones. They have honed their imbuement skills to further improve their combat capabilities.
- Stormbringer (Elemental/Enhancement)
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DEMON HUNTER
- All Fear, Silence, Sleep, Stun & Interrupt visual effects have been updated with a new visual. Additionally, all movement speed slowing effects greater than 50% will now display a universal Slow visual on the target.
- Developers’ notes: Our main priority for this visual update is to help increase the clarity and consistency of messaging for common status effects. Slow (the status effect not the spell), for example has taken quite a few different visual forms over the years, mostly in the range of multicolored dust clouds around a target’s feet. As you can imagine this particular visual was difficult to notice from a distance and wasn’t easily recognizable. So, we did a pass on Slow and the other status effects listed to help address those clarity/messaging issues making them easier to quickly identify in combat.
- The number of talent loadouts that can be saved on a per character basis to has been increased to 40 (was 10).
- We are removing increased melee range talents across the game, such as Astral Influence and Acrobatic Strikes. Default melee range has increased since these talents were originally created, so they now allow specs to attack from well outside where it appears they should be able to. They make the melee experience inconsistent across classes in a way we’re not happy with, so we’re removing them.
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DEATH KNIGHT (Death Knight Feedback)
- New Talent: Subduing Grasp – When you pull an enemy the damage they deal to you is reduced by 4% for 6 seconds. Located at Rune Mastery’s previous location.
- New Talent: Osmosis – Anti-Magic Shell increases healing received by 15/25%. Located at Unholy Bonds previous location.
- New Talent: Null Magic – Magic Damage taken is reduced by 15% and the duration of harmful Magic effects against you are reduced by 35%. New capstone choice node with Vestigial Shell replacing Soul Reaper.
- New Talent: Vestigial Shell – Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%. New capstone choice node with Null Magic replacing Soul Reaper.
- New Talent: Ice Prison – Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds. Available in gate 1 after Blinding Sleet.
- New Talent: Rune Protection – Your chance to be critically struck is reduced by 3% and your Armor is increased by 3/6%. Replaces Icy Talons old position within the tree.
- Chains of Ice is now granted baseline and learned at level 13.
- Anti-Magic Shell is now granted baseline and learned at level 14.
- Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.
- Rune of Hysteria has been removed.
- Developer’s note: Rune of Hysteria was a problematic design especially as it pertains to Breath of Sindragosa and the volatility of its uptime. We felt that for the overall health of the spec it would be best to remove Hysteria at this time to better enable us to meet our goals with the upcoming changes to Breath.
- Empower Rune Weapon has been removed.
- Developer’s note: This will still be available for Frost in their spec tree but both Blood and Unholy were often flooded with resources and a big unnecessary contributor to this was Empower Rune Weapon. To better dial in resources on Blood and Unholy we feel its best to keep Empower Rune Weapon for Frost only.
- Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.
- Developer’s note: In Shadowlands it was important for the spec hooks to exist to better balance between the other covenant ability choices. With its re-introduction in Dragonflight its added to the influx of resources/procs that can often come at inopportune times or add to the feeling of being unable to spend down the bonuses it grants. By removing this it allows the ability to “breathe” on its own and lean into its strength of AoE control and damage.
- Rune of the Apocalypse has been updated:
- War Effect
- Damage taken increased to 4% (was 1%).
- Duration increased to 10 seconds (was 6 seconds).
- Pestilence Effect
- Damage increased by 500%.
- Famine Effect
- Damage dealt to the caster reduced to 5% (was 2%).
- Death Effect
- Healing reduction increased to 5% (was 1%).
- War Effect
- Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.
- Icebound Fortitude cooldown reduced by 60 seconds.
- Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-rank talent (was 2).
- Icy Talons Now increases attack speed per stack by 6% (was 3%). Now a 1-rank talent (was 2).
- Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-rank talent (was 2).
- Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
- Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
- Blood Scent Leech increased to 5%. Moved to gate 3.
- Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-rank talent. Moved to the left capstone position.
- Unholy Ground moved to gate 1 available after Cleaving Strikes.
- Sacrificial Pact is now a choice node with Enfeeble.
- Runic Attenuation moved to gate 1 available after Coldthirst.
- Soul Reaper moved to gate 2 available after Unholy Blond or Death’s Reach
- The following talents have been removed:
- Might of Thassarian
- Merciless Strikes
- Clenching Grasp
- New Talent: Unyielding Will – Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated. Now a capstone talent available after Rune Mastery and Subduing Grasp.
- The class tree has had further adjustments in talent locations and pathing updates.
- Osmosis healing received while Anti-Magic Shell is active is increased by 15%. Now a 1-point talent (was 2).
- Runic Protection armor increased to 6% (was 3%). Now a 1-point talent (was 2).
- Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
- Blood Draw is no longer a capstone and is now available in Death’s Echo old location.
- Icebound Fortitude is now the first available talent on the left of the tree replacing Mind Freeze.
- Runic Attenuation is now available directly after Icebound Fortitude.
- Death’s Echo now a capstone ability available after Will of the Necropolis and Subduing Grasp.
- Subduing Grasp now reduces damage by 6% for 6 seconds when you pull an enemy (was 8% at rank 2). Now a 1-point talent (was 2).
- Vestigial Shell no longer a choice node with Null Magic and is available in the right capstone space.
- Null Magic no longer a choice node with Vestigial Shell and is available in the left capstone space.
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Deathbringer
- Wave of Souls damage increased by 50%.
- Exterminate second scythe damage increased by 50%.
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Rider of the Apocalypse
- Mograine’s Heart Strike damage increased by 250%.
- Trollbane’s Obliterate damage increased by 33%.
- Trollbane’s Obliterate cast frequency increased by 100%.
- Nazgrim’s Scourge Strike damage increased by 100%.
- Nazgrim’s Scourge Strike cast frequency increased by 100%.
- Whitemane’s Death Coil damage increased by 100%.
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San’layn
- Incite Terror has been updated – Vampiric Strike, Heart Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 seconds. Vampiric Strike benefits 300% more from this effect.
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Blood
- Many talents have moved locations or have had their pathing updated.
- New Talent: Bone Collector – When you would pull an enemy, generate 1 charge of Bone Shield.
- New Talent: Ossified Vitriol – When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.
- Tightening Grasp now Silences enemies for 3 seconds when they are pulled and no longer increases the damage enemies take from you when they are pulled by Gorefriends Grasp.
- Blooddrinker now reduces the damage the enemy deals to you by 20% while channeling and for an additional 5 seconds after a channeling it fully. Now also generates 20 additional Runic Power over its duration.
- Consumption now also causes your Blood Plague damage to occur 50% more quickly for 8 seconds and generates 2 Runes.
- Bonestorm no longer costs Runic Power. Costs up to 10 Bone Shield Charges and lasts 1 second for each charge consumed. Generates 1 Bone Shield charge every 1 second while active.
- Reinforced Bones now also lets Bone Shield stack 2 additional times.
- Heartbreaker’s Runic Power per target hit increased to 2 (was 1). Now a 1 point talent (was 2).
- Perseverance of the Ebonblade’s Versatility bonus increased to 6%, up from 4%. Now a 1 point talent (was 2).
- Shattering Bone now a 1 point talent (was 2).
- Red Thirst reduces the cooldown on Vampiric Blood by 2 seconds (was 1 second). Now a 1 point talent (was 2).
- Crimson Scourge now learned at level 21.
- Death’s Caress now learned at level 23.
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Frost
- New Talent: Shattered Frost – When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage deal to nearby enemies. Deals reduced damage beyond 8 targets. Available as a capstone talent after Shattering Blade.
- New Talent: Cryogenic Chamber – Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.
- New Talent: Arctic Assault – Consuming Killing Machine fires a Glacial Advance through your target. Available as a new capstone directly after Obliteration.
- New Talent: Smothering Offense – Your auto attack damage is increased by 5%. This amount is increased per stack of Icy Talons you have and can stack up to 2 additional times.
- New Talent: Icy Death Torrent – Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you.
- New Talent: The Long Winter – While Pillar of Frost is active, your auto-attack critical strikes increase its duration by 1 second, up to a maximum of 5 seconds.
- Frostscythe has been redesigned – A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).
- Rime is now a baseline ability learned at level 21.
- Breath of Sindragosa damage increased by 25%.
- Chill Streak can now bounce off the Death Knight if a second enemy target isn’t found.
- Enduring Strength is now a 1-point talent. Strength increased to 20% (was 10%).
- Frostwhelp’s Aid is now a 1-point talent. Now grants 8% Mastery per target hit (was 4%).
- Killing Machine now stacks 1 additional time.
- Everfrost is now learned in gate 1 directly after Howling Blast.
- Frostwyrm’s Fury position moved to gate 2 and located directly after Icecap, Frostwhelp’s Aid, and Enduring Strength.
- Absolute Zero shifted up to gate 3 unlock positioned directly behind Frostwyrm’s Fury.
- Shattering Blade is now available after Avalanche.
- Rune of Razorice now displays the debuff on the enemy nameplate.
- The following talents have been removed:
- Fatal Fixation
- Cold Blooded-Rage
- Invigorating Freeze
- Horn of Winter is now positioned in Fatal Fixations old location.
- Empower Rune Weapon is now located in Horn of Winter’s old location.
- Obliteration has replaced Cold-Blooded Rage.
- Fixed an issue with Absolute Zero being available prior to the 3rd gate being unlocked.
- New Talent: Hyperpyrexia – Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 seconds.
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Unholy
- New Talent: Doomed Bidding – Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 seconds. Now a choice node with Summon Gargoyle.
- Ghoulish Frenzy is now available in the 2nd gate replacing Unholy Command.
- New Talent: Raise Abomination – Summons an Abomination to attack nearby enemies applying Festering Wound with its melee attacks and infecting all nearby enemies with Virulent Plague. 90 second cooldown. Replaces Army of the Dead.
- New Talent: Foul Infections – Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
- New Talent: Menacing Magus – Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
- Epidemic is now granted baseline and learned at level 18.
- Outbreak is now granted baseline and learned at level 13.
- Sudden Doom is now learned in gate 1 directly after Scourge Strike and also causes your next Death Coil or Epidemic to critically strike
- Sudden Doom is no longer an RPPM proc and has instead been updated to have a 25% chance on auto-attacks to proc with build in bad luck protection to provide a more consistent proc.
- Army of the Dead cooldown reduced to 3 minutes (was 8 minutes).
- Apocalypse cooldown reduced to 45 seconds (was 90 seconds).
- Dark Transformation cooldown reduced to 45 seconds (was 60 seconds).
- Vile Contagion cooldown reduced to 45 seconds (was 90 seconds).
- Festermight now functions like Ironfur, allowing multiple instances to overlap.
- Ruptured Viscera is no longer a choice node with Magus of the Dead.
- Ebon Fever is no longer a choice node with Bursting Sores and is available directly after Bursting Sores. Updated to also affect Frost Fever and Blood Plague if Superstrain is talented.
- Unholy Blight moved to gate 1.
- The following talents have been removed:
- Replenishing Wounds
- Army of the Damned
- Unholy Command
- Feasting Strike
- Sudden Doom now reduces the cost of your next Death Coil/Epidemic by 10 (was free).
- Developers’ notes: With the update to Sudden Doom’s proc rate it further flooded Unholy with Runic Power and you weren’t able to spend the RP down fast enough in a lot of scenarios to prevent overcapping. This next iteration we are going to try a reduced cost Death Coil or Epidemic to help combat the problem of Runic Power overcapping. Internally we tested this as a full removal of the cost reduction but it left quite a bit of downtime in the rotation and felt particularly bad outside of cooldowns. A 10 Runic Power cost reduction felt reasonably well both inside and outside of cooldowns.
- Sudden Doom now also causes your next Death Coil/Epidemic to burst a Festering Wound.
- Developers’ notes: We are looking into ways to increase the frequency you apply Festering Wound with Festering Strike so we are exploring having a Runic Power spender burst a wound instead of only rune spenders or Apocalypse. Internally with testing we have found it creates a natural cadence in which you want to press Festering Strike instead of relying only on passive wound applicators. The other perk of Death Coil bursting a Festering Wound when consuming Sudden Doom is it helps ease the friction of what to press during your cooldowns.
- Updated the spec tree with a few additional talent re-locations. Notable movements are:
- Superstrain and Morbidity now located on the left side of the tree directly after Death Rot.
- Unholy Assault and Festermight are now located in the middle of the tree after Army of the Dead.
- Eternal Agony is now available after Dark Transformation.
- New Talent: Festering Scythe – Every 20 Festering Wound you burst empowers Festering Strike to become Festering Scythe for 12 seconds. Festering Scythe: Sweep through all enemies within 14 yards in front of you, dealing Shadow damage and infecting them with 2-3 Festering Wounds.
- New Talent: Decomposition – Virulent Plague has a chance to abruptly flare up, dealing 50/100% of the damage it dealt to the target over the last 4 seconds. When this effect triggers, the duration of your active minions are increased by 1 second, up to 3 seconds. 2-point talent.
- Infected Claws moved to the node after Ghoulish Frenzy.
- New Talent: Doomed Bidding – Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 seconds. Now a choice node with Summon Gargoyle.
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DEMON HUNTER (Demon Hunter Feedback)
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Aldrachi Reaver
- Wounded Quarry now always procs bonus damage while Reaver’s Mark is on your target. Soul fragment generation is still a chance.
- Reaver’s Mark duration increased to 20 seconds.
- Art of the Glaive activation thresholds doubled.
- Intent Pursuit cooldown reduction increased to 4 seconds.
- Evasive Action no longer extends Tactical Retreat fury generation periodic.
- Evasive Action no longer resets Initiative.
- Reaver’s Glaive damage increased by 200%.
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Fel-Scarred
- Fixed several issues with Burning Blades and Demonsurge not interacting with other talents.
- Demonic Intensity tooltip updated – Activating Metamorphosis greatly empowers Eye Beam/Fel Devastation, Immolation Aura, and Sigil of Flame. Demonsurge damage is increased by 10% for each time it previously triggered while your demon form is active.
- Fixed an issue that prevented Souls Sunder, Spirit Burst, and Sigil of Doom periodic damage from being correctly empowered.
- Consuming Fire now correctly functions with all other Immolation Aura talents.
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Havoc
- Violent Transformation now also resets the cooldown of Immolation Aura in addition to its current effect.
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Aldrachi Reaver
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DRUID (Druid Feedback)
- Developer’s note: A core aspect of the druid fantasy is that they have 4 specializations with a variety of magical and physical powers. We want the class tree to embody druids’ ability to invest in the powers of other specializations for useful utility and defensive power. We kept the central design of there being four main sections, one for each spec. You can invest in the Guardian section to access their powerful damage resistance, or the Restoration section to unlock self-healing. Further, the talents in the bottom half of the tree are divided into “physical” and “magical” halves that you can access by investing in either Feral / Guardian or Restoration / Balance sections. More details can be found in the Feedback: Druid Updates thread.
- New Talent: Oakskin – Survival Instincts and Barkskin reduce damage taken by an additional 10%.
- New Talent: Fluid Form – Shred and Rake can be used in any form and shifts you into Cat Form. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shifts you into Moonkin Form, if known.
- New Talent: Ursoc’s Spirit – Stamina in Bear Form is increased by 10%.
- New Talent: Instincts of the Claw – Shred, Swipe, Rake, Mangle, and Thrash damage increased by 5/10%.
- New Talent: Lore of the Grove – Moonfire and Sunfire damage increased by 5/10%. Rejuvenation and Wild Growth healing increased by 3/5%.
- New Talent: Starlight Conduit – Wrath, Starsurge, and Starfire damage increased by 5%. For non-Balance, Starsurge’s cooldown is reduced by 4 seconds and its mana cost is reduced by 50%.
- Heart of the Wild now reduces the global cooldown of affected Balance cast-time spells.
- Cat Form now increases the range of auto-attacks and melee abilities by 3 yards.
- Swiftmend has been removed from the talent tree and is now baseline for Restoration Druids.
- Improved Swipe has been removed from the talent tree and its benefit added to Swipe by default.
- Moonkin Form has been removed from the talent tree and is now baseline for Balance Druids.
- Feline Swiftness is now a 1 point talent that increases movement speed by 15%. It’s position is moved to gate 1 under Rake.
- Thick Hide is now a 1 point talent that reduces damage taken by 4%.
- Natural Recovery is now a 1 point talent that increases healing received by 4%. It no longer increases healing done.
- Astral Influence is now a 1 point talent that increases the range of all your spells by 5 yards. It no longer increases auto attack or melee ability range.
- Primal Fury now also increases Critical Strike damage of Mangle by 20%.
- Ursine Vigor is now a 1 point talent that increases Stamina and armor in Bear Form by 15% for 4 seconds.
- Guardian Druid improved Bear Form Stamina bonus decreased to 10% (was 20%).
- Lycara’s Teachings is now a 2 point talent that grants 3/6% of various secondary stats.
- Forestwalk is now a 1 point talent. It’s bonus increases your movement speed and healing received by 8% for 6 seconds.
- Well-Honed Instincts is now a 1 point talent, its effect can occur once every 120 seconds.
- Gale Winds / Incessant Winds choice node removed.
- Tireless Pursuit removed.
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Druid of the Claw
- Bestial Strength increases Primal Wrath’s direct damage by 50% (was 100%).
- Dreadful Wound bleed damage increased by 25%.
- Ravage and Dreadful Wound damage increased by 10%.
- Dreadful Wound now reduces damage dealt to you by 4% for Feral and 10% for Guardian.
- Feral’s Aggravate Wounds now triggers from any ability that costs Energy.
- Empowered Shapeshifting increases the damage of Mangle by 10% (was 5%) and the damage of Swipe and Shred by 3% (was 5%).
- Strike for the Heart now increases ability critical strike chance and critical strike damage by 6% (was 8%).
- Strike for the Heart now causes Mangle to heal Guardian Druids for 1% of their maximum health.
- Feral’s Wildpower Surge now increases damage of your next Swipe by 50% (was 100%) or your next Mangle by 200% (was 100%).
- Guardian’s Wildpower Surge now increases the damage of your next Ferocious Bite or Rip by 100% (was 50%).
- Wildshape Mastery’s retention of Bear Form stats in Cat Form also retains Bear Form’s resistance to being critically struck or parried.
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Keeper of the Grove
- Dream Surge’s Dream Burst damage reduced by 15%.
- Harmony of the Grove’s Force of Nature treants spell damage increased by 5% (was 3%).
- Power of Nature now increases Force of Nature treant melee damage by 100% (was 20%).
- Bounteous Bloom now causes each treant to generate 6 Astral Power every 2 seconds (was 3 Astral Power).
- Early Spring now reduces the cooldown of Force of Nature by 15 seconds (was 10 seconds).
- Cenarius’ Might has been updated – Entering Eclipse (Balance)/Casting Swiftmend (Restoration) increases your Haste by 8% for 6 seconds.
- Power of the Dream no longer affects Cenarius’ Might.
- Control of the Dream’s maximum effect increased to 15 seconds (was 5 seconds).
- Grove’s Inspiration’s Wrath and Starfire damage bonus reduced to 10% (was 12%).
- Persistent Enchantments has been replaced by Potent Enchantments – Balance: Orbital Strike applies Stellar Flare for 8 additional seconds and deals 30% increased damage. Greater Alignment increases the duration of Celestial Alignment by an additional 20% and increases Eclipse damage during Celestial Alignment by an additional 5%. Restoration: Reforestation grants Tree of Life for 2 additional seconds.
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Wildstalker
- Symbiotic Blooms now prioritize growing on injured targets.
- Strategic Infusion’s chance for your periodic heals to crit is decreased to 8% (was 10%), but its duration is increased to 10 seconds (was 6 seconds).
- Wildstalker’s Power has been updated – Rip and Ferocious Bite damage increased by 5%. Rejuvenation, Efflorescence, and Lifebloom healing increased by 10%.
- New Talent replacing Wildstalker’s Persistence: Lethal Preservation – When you remove an effect with Soothe or Remove Corruption/Nature’s Cure, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.
- Root Network now increases the healing of all your abilities, not just Lifebloom and Wild Growth.
- Implant has been updated – When you gain or lose Tiger’s Fury, your next single-target melee ability causes a Bloodseeker Vine to grow on the target for 4 seconds. Swiftmend causes a Symbiotic Bloom to grow on the target for 4 seconds.
- Twin Sprouts’ chance to grow new vines increased to 20% (was 10%).
- Resilient Flourishing can now cause Bloodseeker Thorns to spread to any nearby valid target, preferring ones currently unaffected by Bloodseeker Thorns.
- Bursting Growth has been updated – When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies.
- Entangling Vortex now immobilizes affected units for 3 seconds.
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Balance
- Developer’s note: Our top goals for Balance Druid in The War Within are to ease some of the constraints on their rotation, open up a greater variety of builds and play styles, and tune their balance and resource generation. Learn more here.
- New Talent: Greater Alignment – Celestial Alignment lasts 40% longer. During Celestial Alignment, Solar Eclipse increases Nature damage done by an additional 5% and Lunar Eclipse increases Arcane damage done by an additional 5%.
- New Talent: Stellar Amplification – Starsurge increases the damage the target takes from your periodic effects and Shooting Stars for 5 seconds. Reapplying this effect extends its duration, up to 20 seconds.
- New Talent: Harmony of the Heavens – Starsurge or Starfall increase your current Eclipse’s Arcane or Nature damage bonus by an additional 1%, up to 5%.
- New Talent: Touch the Cosmos – Casting Wrath in an Eclipse has an 8% chance to make your next Starsurge free. Casting Starfire in an Eclipse has a 10% chance to make your next Starfall free.
- Umbral Embrace has been redesigned – Wrath and Starfire have a 20% chance to cause the next Wrath or Starfire you cast in Eclipse to become Astral and deal 100% additional damage. Now a 1 point talent.
- New Talent: Umbral Inspiration – Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Shooting Stars, and Starfall by 20% for 5 seconds.
- Astral Smolder has been redesigned – Wrath and Starfire have a 45% chance to cause their targets to languish for an additional 80% of their damage dealt over 6 seconds.
- Astral Communion has been redesigned – Maximum Astral Power increased by 20. Entering Eclipse grants 12 Astral Power.
- Nature’s Grace has been redesigned – When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 20% and increasing their damage by 50%.
- All ability damage increased by 6%.
- Wrath, Starfire, and Shooting Stars damage increased by an additional 15%.
- Wild Mushrooms damage increased by an additional 25%.
- Astral Power generation reduced:
- Wrath: 6 (was 8)
- Starfire: 8 (was 10)
- New Moon: 10 (was 12)
- Half Moon: 20 (was 24)
- Full Moon: 40 (was 50)
- Fury of Elune: 40 / 2.5 per tick (was 48 / 3 per tick)
- Celestial Alignment duration reduced to 15 seconds (was 20 seconds).
- Incarnation: Chosen of Elune duration reduced to 20 seconds (was 30 seconds).
- Mastery: Astral Invocation value reduced by 17%.
- Aetherial Kindling now extends during of active Sunfires and Moonfires by 3 seconds (was 4 seconds).
- Orbital Strike damage reduced by 25%.
- Umbral Intensity now increases Starfire’s damage as well as its area-of-effect damage scaling – Solar Eclipse increases the damage of Wrath by an additional 20/40%. Lunar Eclipse increases the damage of Starfire by 20/40% and the damage it deals to nearby enemies by an additional 15/30%.
- Waning Twilight is now a 1 point talent increasing damage you deal to targets with 3 or more of your periodic effects by 6%.
- Balance of all Things now increases Critical Strike chance by 10/20%, decreasing by 1/2% every second.
- Denizen of the Dream damage increased by 50%.
- Friend of the Fae has been removed. Denizen of the Dream moved to Friend of the Fae’s location.
- Positions of Aetherial Kindling and Lunar Shrapnel swapped.
- Orbit Breaker and Sundered Firmament are now a choice node where Orbit Breaker was.
- Primodial Arcanic Pulsar has been removed.
- Orbital Strike has temporarily had its line-targeting reticle disabled.
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Feral
- Developer’s note: Our top goals for Feral Druid in The War Within are to slow down its rotation a little to make Energy usage more tactical and to bring more clarity to playing the spec. We’re also trying to restore more of Tiger Fury’s identity and excitement, and simplifying some talent functionality to free up more choice in where you spend points. Many of these changes will read as nerfs – the goal is to build a healthy rotation and talent balance and buff damage to make that rotation competitive. Learn more here.
New Talent: Resourceful Hunter – Leech increased by 2%. Versatility increased by 2%.- New Talent: Coiled to Spring – If you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage.
- Developer’s note: This will only trigger during Berserk if you generate a combo point in excess of five while you already have 3 stacks of Overflowing Power.
- New Talent: Savage Fury – Tiger’s Fury increases your Haste by 8% and Energy recovery rate by 20% for 6 seconds.
- Mastery: Razor Claws has been redesigned – Now increases damage of Cat Form bleed and other periodic abilities.
- Predator has been redesigned – No longer causes Tiger’s Fury’s cooldown to be reset when a target dies with one of your bleeds active. Tiger’s Fury lasts 5 additional seconds. Your combo point-generating abilities’ direct damage is increased by 40% of your Haste.
- Taste for Blood has been redesigned – No longer scales with number of bleeds on a target. Ferocious Bite damage increased by 15% and an additional 15% during Tiger’s Fury.
- Raging Fury has been redesigned – No longer increases Tiger’s Fury duration from spending combo points. Tiger’s Fury lasts 5 additional seconds.
- All ability damage increased by 8%.
- The direct damage of Shred, Rake, Swipe / Brutal Slash, and Thrash increased by an additional 10%.
- Berserk duration reduced to 15 seconds (was 20 seconds).
- Incarnation: Avatar of Ashamane duration reduced to 20 seconds (was 30 seconds).
- Berserk no longer increases the damage of Shred and Rake. It now increases all ability and auto-attack damage by 10%.
- Sabertooth now increases damage Ferocious Bite’s primary target takes from all of your Cat Form periodic damage by 3% per combo point spent for 4 seconds (instead of 5% damage dealt by all Rips on all targets).
- Tireless Energy now increases passive Energy generation by 8%/15% (was 10%/20%) and total Energy by 20/40 (was 30/60).
- Primal Wrath Energy cost increased to 30 and its direct damage increased by 50%.
- Tear Open Wounds now consumes 6 seconds of Rip damage during Berserk.
- Moonfire in Cat Form with Lunar Inspiration duration increased to 18 seconds and overall damage reduced by 10%.
- Moment of Clarity now increases the rate that Omen of Clarity triggers by 30% (was 50%).
- Berserk: Heart of the Lion now reduces Berserk’s cooldown by 60 seconds (was reduces cooldown by 0.5 seconds per combo point spent).
- Berserk: Frenzy now causes enemies to bleed for 135% of all direct damage dealt by combo point generating abilities (was 100%).
- Soul of the Forest restores 2 Energy per combo point spent (was 3 Energy).
- Apex Predator’s chance to trigger on a single target is reduced, but its chance to trigger in area-of-effect increases at a faster rate.
- The following talents have been removed:
- Dire Fixation
- Protective Growth
Rampant Ferocity- Relentless Predator
- Taste for Blood moved to Relentless Predator’s old location.
- Infected Wounds moved to Taste for Blood’s old location.
- Rampant Ferocity restored, replacing Resourceful Hunter – Ferocious Bite also deals damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 targets.
- Rampant Ferocity damage relative to Ferocious Bite increased by 20%.
- Tear Open Wounds has been removed.
- Cat Form no longer increases the range of auto-attacks and melee abilities by 3 yards.
- Omen of Clarity Clearcasting aura added to the personal resource bar.
- Omen of Clarity Clearcasting aura no longer highlights the spell icons for Shred, Swipe, and Thrash.
- Primal Wrath range increased to 10 yards (was 8).
- Added a connector between Primal Wrath and Pouncing Strikes in the talent tree.
- Rampant Ferocity’s damage increased by up to 50% when the player spends extra Energy on Ferocious Bite.
- Thrashing Claws now requires players to know Thrash in order to apply the bleed from Thrash.
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Restoration
- Developer’s note: In The War Within, we’d like to reduce active keybinds, increase the base power of Rejuvenation, and offer some new Heart of the Wild gameplay. With the removal of Adaptive Swarm, we’re opting to replace it with some new Heart of the Wild synergy that both increases the uptime of the effect and enables the Druid to focus on the hybrid gameplay further for its duration. Learn more here.
- New Talent: Dream of Cenarius – While Heart of the Wild is active, Wrath and Shred transfer 150% of their damage and Starfire and Swipe transfer 100% of their damage into healing onto a nearby ally.
- New Talent: Call of the Elder Druid – When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 10 seconds, once every 60 seconds.
- New Talent: Thriving Vegetation – Rejuvenation instantly heals for 15/30% of its periodic healing and Regrowth’s duration is increased by 3/6 seconds.
- New Talent: Prosperity – Swiftmend now has 2 charges.
- Rejuvenation healing increased by 30%.
- Grove Guardian’s healing reduced by 15%.
- Wild Synthesis Wild Growth healing reduced by 15%.
- Verdant Infusion now extends the duration of heal over time effects by 8 seconds (was 12 seconds).
- Nurturing Dormancy is now capped at 4 second extension (was 6 seconds).
- Abundance now increases the Critical Strike chance of Regrowth by 8% and decreases its mana cost by 8% per stack (was 5%).
- Flourish has moved to a choice node with Photosynthesis
- Invigorate has moved to a choice node with Embrace of the Dream.
- Soul of the Forest and Heart of the Wild added to Personal Resource Display.
- The following talents have been removed:
- Adaptive Swarm
- Unbridled Swarm
- Luxuriant Soil
- Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
- Tranquility initial healing increased by 400%.
- Tranquility’s initial heal now decreases its healing beyond 5 targets.
- Tranquility’s heal over time effect is no longer increased while out of a raid environment.
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EVOKER (Evoker Feedback)
- Evokers now start at level 10 (was level 58).
- Evokers now unlock the talent pane immediately after choosing a specialization in the Forbidden Reach, and they no longer learn “temporary” talents as they complete the Forbidden Reach experience.
- Several base spells that were previously learned at level 58 are now learned at level 10.
- Mass Return is now learned at level 38.
- Fury of the Aspects is now learned at level 48.
- Time Spiral is now a choice node with Spatial Paradox for all 3 Evoker specializations, available in the class tree.
- Spatial Paradox cooldown increased to 3 minutes (was 2 minutes).
- Deep Breath, Landslide, and Breath of Eons temporarily have their line-targeting reticle disabled while we work on an issue with it causing a crash.
- Lifecinders now upgrades Renewing Blaze to allow 1 friendly target. If no target is selected, it will find a nearby injured ally.
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Chronowarden
- Time Convergence no longer grants Stamina when using a defensive cooldown longer than 45 seconds. It now also specifies that it only functions when casting “non-defensive abilities”.
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Preservation
- Instability Matrix reduces empower spell cooldown by up to 6 seconds (was 10 seconds).
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Flameshaper
- Fan the Flames has been adjusted – Instead of extending Enkindle, it now adds 100% more damage or healing into the periodic effect. In addition, the tooltip now clarifies that it affects all active Enkindles.
- Traveling Flame now extends Dream Breath or Fire Breath by 8 seconds, and causes it to spread to a nearby target (was causes it to spread, or refreshes if no valid targets were present).
- Consume Flame now consumes 4 seconds of your Fire Breath or Dream Breath (was 8 seconds). Amount of healing or damage is now equal to 300% of that, and now scales with Haste.
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Augmentation
- New Talent: Arcane Reach – The range of your helpful magics is increased by 5 yards. Located in Spatial Paradox’s previous location.
- New Passive: Sense Power – While enabled, allies with their major cooldown active will be highlighted in the game field and will display a buff icon on party and raid frames. Learned automatically. Can be toggled on/off.
- Prescience has been updated – When cast without a friendly target, the smart-targeting will now prefer damage role players who have their major cooldowns active.
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Devastation
- Developer’s note: Devastation Evoker can generate very high threat at the start of a pull due to a combination of their Mastery: Giantkiller and the burstiness of spells like Fire Breath and Pyre (particularly when used with Dragonrage and Charged Blast). As a result, we’re reducing the threat these spells generate.
- Fire Breath threat generated reduced by 50%.
- Pyre threat generated reduced by 30%.
- Animosity can no longer extend Dragonrage beyond 16 seconds.
- Developers’ notes: The goal of these changes is primarily to increase the viability of the left side of the Devastation tree. We hope this can allow Devastation to be more flexible in their talent choices and have options to build around Firestorm if they wish.
- Firestorm radius increased to 10 yards (was 8).
- Firestorm’s tick rate now increases with Haste.
- New Talent: Scorching Embers – Enemies take 20% increased damage from your Red spells while affected by Fire Breath.
- Feed the Flames has been redesigned – Now causes enemies to take 20% more damage from Pyre and Disintegrate if they are inside your Firestorm.
- Snapfire has been slightly redesigned – Now grants a free cast of Firestorm that does not trigger the cooldown. It now also triggers from Pyre instead of Living Flame.
- Developers’ notes: The free cast of Firestorm that does not trigger the cooldown is so the Snapfire proc will be full value even if Firestorm wasn’t on cooldown.
- Imminent Destruction now also increases Disintegrate and Pyre damage by 10%, and lasts 12 seconds (was 10 seconds).
- Imminent Destruction has swapped places with Feed the Flames in the talent tree.
- Honed Aggression now increases Azure Strike and Living Flame damage by 10% per point (was 5%).
- The following talents have been removed:
- Everburning Flame
- Raging Inferno
- Feed the Flames once again triggers a Firestorm after casting 10 Pyres. This is in addition to its new effect of increasing Pyre and Disintegrate damage while they are inside the Firestorm.
- Snapfire can now trigger from both Living Flame and Pyre.
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Preservation
- Developer’s note: In this update, our goal was to incorporate Lifespark (Season 1 set bonus for Preservation) into the talent tree and expand talent options by improving the pathing of the tree. We also wanted to keep the flavor of the left side of the tree being Green, the middle being Red, and the right being Bronze.
- New Talent: Lifespark – Reversion healing has a chance to grant you instant cast Living Flame and increase its damage/healing by 50%.
- New Talent: Titan’s Gift – Essence Burst increases the effectiveness of your next Essence ability by 25%.
- Life-Giver’s Flame is now a 1 point node (was 2). Its position has been relocated at the bottom middle of the tree.
- Grace Period is now a 1 point node (was 2). Its position has been relocated as a capstone below Timeless Magic.
- Font of Magic and Power Nexus have been relocated to the middle center of the tree.
- Cycle of Life has been relocated as a capstone at the bottom left of the tree.
- Temporal Compression reduces the cast time of Empower spells by 10% per stack (was 5%).
- Time of Need now triggers at 30% health (was 20%). Passive now displays in spellbook, and the cooldown can now be tracked on the passive.
- Reversion’s tooltip has been updated to include Golden Hour’s effect, if the talent is learned – Reverse an ally’s injuries, instantly healing them for 15% of damage taken in the last 5 seconds and an additional amount of healing over 12 seconds.
- Dream Flight healing increased by 100% outside of raid.
- Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase. We’d also like to note that we are making an exception in the case of Dream Flight as we feel the healing increase outside of raid is a more appropriate tool for consistency as otherwise the falloff of its healing would make its effectiveness inconsistent in raid scenarios.
- Mana cost of Emerald Blossom reduced by 15%.
- Flow State can now trigger from Empower spells cast from Stasis.
- Threads of Fate can no longer trigger from Empower spells cast from Stasis.
- Developer’s note: There is inconsistency here, but it’s necessary to balance Threads of Fate between Augmentation and Preservation. Threads of Fate tooltip also indicates “casting an Empower spell” while Flow State does not use the keyword “casting.”
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HUNTER (Hunter Feedback)
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Sentinel
- Symphonic Arsenal damage reduced by 30%.
- Sentinel debuff damage increased by 50%.
- Lunar Storm damage increased by 50%.
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Survival
- Lunge no longer increases attack range by 3 yards.
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Sentinel
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MAGE (Mage Feedback)
- New Talent: Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 seconds. Located in Dragon’s Breath previous location.
- Dragon’s Breath is now located in gate 2.
- Supernova added to Mage class tree. Choice node with Dragon’s Breath.
- Supernova now has a 45 second cooldown (was 25 seconds).
- Ice Nova is now a choice node with Ring of Frost.
- Mass Slow has been removed.
- Time Anomaly has been updated – Now grants Brain Freeze instead of Fingers of Frost for Frost Mages.
- New Talent: Inspired Intellect – Arcane Intellect grants you an additional 3% Intellect. Choice node with Time Anomaly.
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Sunfury
- Spells cast by the Arcane Phoenix no longer benefit from the caster’s secondary stats, spell damage bonuses, or talents.
- Arcane Phoenix’s Arcane Surge damage reduced by 50%.
- Reduced the damage of all Arcane Phoenix AOE spells by 50%.
- Arcane Barrage, Flamestrike, and Phoenix Flames
- Activation Overlay added for Hyperthermia and Arcane Soul
- Memory of Al’ar - Arcane Soul buff redesigned: Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges.
- Glorious Incandescence has been updated:
- Now summons 4 Meteorites (was 8).
- Increased Meteorite’s Fire Blast cooldown reduction by 100%.
- Increased Meteorite’s Arcane Orb cooldown reduction by 100%.
- Meteorite damage increased by 100%.
- The timing between Meteorites dealing damage and their associated spell cooldown reduction effects have been better synchronized.
- Arcane Soul no longer claims to reduce Arcane Barrage’s mana cost.
- Glorious Incandescence now procs when casting Fire Blast instead of Phoenix Flames.
- Arcane Phoenix visuals have been updated, targeting behaviors have been adjusted to prioritize who you are attacking and has had several spellbook updates: No longer casts Meteor as an exceptional spell, now casts Meteorite and Meteorite Barrage as an exceptional spell.
- Lessons in Debilitation no longer replaces the first exceptional spell the Phoenix casts with Supernova or Gravity Lapse and now casts Supernova or Gravity Lapse alongside the Phoenix’s first spell cast. Additionally, the Arcane Phoenix now Spellsteals once when it is summoned and once when it expires (used to be once per second). Phoenix Spellsteal will only target units with stealable buffs.
- Invocation: Arcane Phoenix’s Spellfire Sphere consumption effect moved to Codex of the Sunstriders.
- Over your Phoenix’s duration, it will consume each of your Spellfire Spheres to cast an exceptional spell.
- Gravity Lapse now hits 5 targets (was 3).
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Spellslinger
- Fixed an issue that prevented Frost and Arcane Splinters from interacting with damage bonuses and proc effects such as Touch of the Magi.
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Arcane
- Controlled Instincts has been redesigned – For 8 seconds after being struck by an Arcane Orb, 30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
- Spellslingers now conjure two Splinters when they consume Nether Precision.
- Splintering Orbs now conjures two Arcane Splinters when they strike a target with their Arcane Orb.
- Arcane Splinterstorms now have a 20% chance to grant you Clearcasting (was 100%).
- Spellfrost Teachings has been redesigned – Direct damage from Splinters has a 3% chance to reset the cooldown of Arcane Orb/Frozen Orb and increase all damage dealt by your Arcane Orbs/Frozen Orbs by 50% for 10 seconds.
- The location of Force of Will and Spellfrost Teachings has swapped.
- Arcane Splinter damage reduced by 50%.
- Embedded Arcane Splinter damage reduced by 50%.
- Controlled Instincts cleave effect no longer damages the primary target.
- Controlled Instinct Arcane Splinter cleave percentage reduced to 20% (was 30%).
- Embedded Splinter duration increased to 18 seconds.
- Developer’s note: Splinters were benefitting from Pandemic dot extensions unintentionally, which was extending their uptime to 20 seconds from the stated 16 seconds. This was creating adverse effects and durations when consuming Embedded Splinters or applying / maintaining the Embedded Splinter DoTs. To compensate for the uptime loss from this bug fix, we’re increasing the base duration of Embedded Splinters to 18 seconds.
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Arcane
- New Talent: Energized Familiar – During Time Warp or other similar effects, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
- New Talent: Eureka – When a spell consumes Clearcasting, its damage is increased by 25%.
- New Talent: Wizened Wit – The cast time of Arcane Blast is reduced by 10%. Choice node with Presence of Mind.
- New Talent: Arcane Battery – Each time you consume Clearcasting, gain 1%/2% increased spell damage for 30 seconds, stacking up to four times. 2-point talent.
- New Talent: Time Loop – When you gain a stack of Arcane Battery, you have a small chance to gain another stack of Arcane Battery. This effect can trigger off of itself.
- New Talent: Aether Attunement – While at maximum stacks of Arcane Battery, your next Arcane Missiles consumes Arcane Battery dealing 150% increased damage to your primary target and also fires at up to 4 nearby enemies.
- New Talent: Leysight – Nether Precision damage bonus increased to 30%.
- New Talent: Leydrinker – Every 6 times you consume Nether Precision, your next Arcane Blast echoes, repeating its damage at 50% effectiveness to the primary target and up to two nearby enemies.
- New Talent: Improved Touch of the Magi – Your Touch of the Magi now accumulates 25% of the damage you deal.
- New Talent: Magi’s Spark – Your Touch of the Magi now also conjures a spark, increasing the damage your target receives from your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing Arcane damage to all nearby enemies. Choice node with Improved Touch of the Magi.
- New Talent: Nether Munitions – When Magi’s Spark or Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 seconds.
- Arcane Missiles has been redesigned – Can now only be cast when you have Clearcasting. The wording of talents that are associated with Arcane Missiles have been updated to reflect this change.
- Nether Precision has been redesigned – Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20% or your next 2 Arcane Barrages by 20%.
- Arcane Familiar has been redesigned – Casting Arcane Intelligence also summons you a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour. Now passive.
- Illuminated Thoughts has been redesigned – Clearcasting has a 5% increased chance to trigger and spells that consume Clearcasting deal 5% more damage.
- Concentration has been redesigned – Casting Arcane Blast has a small chance to make your next cast of Arcane Blast free.
- Improved Prismatic Barrier is now baseline.
- Many talents have had their positions changed.
- Moved Charged Orb and Improved Clearcasting to the first gate.
- Rule of Threes is no longer a choice node with Arcane Familiar.
- The following talents have been removed:
- Foresight
- Nether Tempest
- Reverberate
- Mana Gem
- Radiant Spark
- Harmonic Echo
- Cascading Power
- Arcane Battery’s spell damage buff now stacks up to 4 times (was 5). Spell damage buff duration is now 30 seconds (was 25 seconds).
- Leydrinker now triggers after consuming Nether Precision 5 times (was 6).
- Cracking Energy and Improved Arcane Missiles are now a 1-point talent.
- Reverberate has returned and is now in gate 2.
- The following talents have been removed:
- Supernova
- Rule of Threes
- Energized Familiar now fires 4 bolts during Arcane Surge (was Time Warp or other similar effects).
- Wizened Wit decreases Arcane Blast cast time by 5% (was 10%).
- Mana Adept and Slipstream have swapped places.
- Clearcasting’s chance to trigger is no longer tied to mana spent, and now has a 10% chance of triggering when casting any damaging spell.
- You can no longer trigger Clearcasting by casting damaging spells while out of combat.
- Evocation now grants one stack of Clearcasting.
- Siphon Storm duration has been reduced to 20 seconds (was 30 seconds).
- Arcane Battery removed.
- Developers’ notes: We appreciate everyone’s feedback on the frustration centered around Arcane Battery, and have opted to replace it with Arcane Debilitation. Arcane Debilitation is meant to meaningfully integrate with existing Arcane Missiles effects across the tree in an exciting way with minimal headspace requirements. We will be sensitive to any degenerate optimizations that need to be done to maximize this talent’s effectiveness.
- New Talent: Arcane Debilitation – Damaging a target with Arcane Missiles applies Arcane Debilitation, increasing their damage taken from your Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.5%/1% for 6 seconds. New stacks do not refresh duration.
- Time Loop has been redesigned – When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
- Aether Attunement has been redesigned – Consuming Clearcasting has a 15% chance to grant you Aether Attunement, causing your next Arcane Missiles to deal 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
- Aether Attunement is now tracked on the personal resource display.
- Arcane Debilitation is now tracked on enemy nameplates.
- Leydrinker has been redesigned – Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.
- Leydrinker visuals have been updated.
- New Talent: Surging Urge – Arcane Surge damage increased by 5% per Arcane Charge.
- Nether Munitions damage amplification reduced to 6% (was 8%).
- Leydrinker proc chance reduced to 10% (was 15%).
- Arcane Surge is now guaranteed to generate Clearcasting.
- Developer’s note: Arcane Surge was a reliable source of Clearcasting that Arcane Mages lost with the removal of mana-based Clearcasting procs. We’re making Arcane Surge proc Clearcasting baseline to ensure you’re rolling into your burns with some more Clearcasting availability.
- Arcane Blast now has a 5% increased chance to generate Clearcasting.
- Developer’s note: Clearcasting availability has marginally decreased in pure single target scenarios. We’re buffing up Arcane Blast’s chance to proc Clearcasting to compensate.
- Spark of the Magi has been redesigned – Now makes your next Arcane Blast, Arcane Barrage, and Arcane Missiles echo for 25% extra damage (was increase the damage dealt by these spells).
- Developer’s note: This updated behavior will allow you to properly benefit from the Spark of the Magi damage bonus on an Arcane Barrage you fired before Touch of the Magi is applied.
- Mastery: Savant now properly increases the damage dealt by Arcane Surge.
- Aether Attunement has been redesigned – Every 3 times you consume Clearcasting, you gain Aether Attunement.
- Aether Attunement primary target damage increase reduced to 100% (was 150%).
- Aether Attunement secondary target damage increase reduced to 50% (was 100%).
- Developer’s note: While we’re still committed to maintaining minimal buff-tracking for Arcane, we’re also being sensitive to the desire for Arcane Mages to be able to reliably acquire and hold effects for use in their burst windows and AOE moments-- both of which Aether Attunement excels at. We feel this new design strikes a nice balance that makes the effect easier to track, reliable, and at a higher frequency to help add more moments of excitement for Arcane in AOE.
- Resonance and Arcing Cleave have swapped locations.
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Fire
- Fuel the Fire is now baseline
- New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further.
- New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%.
- New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health.
- New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%.
- New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target.
- New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
- New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames.
New Talent: Charring Embers – Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 seconds.- New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent.
- New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse.
- New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies.
- New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness.
- New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%.
- Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec
- Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times.
- Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update.
- Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times.
- Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
- Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec.
- Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once.
- Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak.
- Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
- Call of the Sun King is now in Gate 1
- Searing Touch has been removed.
- Searing Touch’s critical strike threshold functionality is now baseline to Scorch.
- Improved Scorch’s movement speed increase is now baseline to Scorch.
- Incendiary Eruptions, Firemind, and Tempered Flames removed.
- Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2.
- Flame On is now 1 point and no longer reduces the cooldown of Fire Blast.
- Critical Mass is now 1 point.
- Wildfire is now 1 point.
- Conflagration has been removed.
- Fevered Incantation is now 2 points
- Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks.
- Hyperthermia now has an activation overlay.
- Controlled Destruction now has a stack cap of 50 (was 99). Pyroblast increases damage the target takes from your Ignite by 1% (was 2%).
- Lit Fuse is now applied by Fire Blast instead of Phoenix Flames.
- Living Bomb applications are slightly desynced to minimize overlapping.
- Living Bomb damage increased by 100%. Damage not increased in PvP combat.
- Kindling now benefits from Flamestrike – Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 seconds for each critical strike, up to 1 second.
- Unleashed Inferno’s non-Flamestrike damage bonus increased to 60%. Flamestrike damage bonus increased to 35%.
- Pyromaniac is now implemented.
- Fevered Incantation now grants 1% increased critical strike damage per point (was 2%).
- Lit Fuse chance to trigger increased to 10% (was 5%).
- Explosive Ingenuity increases Lit Fuse trigger chance to 20% (was 10%).
- Explosivo now increases Lit Fuse trigger chance to 40% while Combustion is active (was 30%).
- Convection now has a connection to Explosivo.
- Majesty of the Phoenix is now in gate 1.
- Firestarter’s position has changed.
- Surging Blaze removed.
- Alexstrasza’s Fury is no longer a choice node with From the Ashes
- Quickflame’s Flamestrike damage bonus reduced to 20% (was 25%).
Charring Embers moved to Gate 2.Charring Embers now increases the damage you deal to affected targets by 4% (was 6%).- From the Ashes has been redesigned – Your direct damage spells to targets affected by Charring Embers reduce the cooldown of Phoenix Flames by 1 second.
- Deep Impact has been redesigned – Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.
- Phoenix Reborn no longer requires enemies to be under the effects of Charring Embers.
- Inflame has returned and is now in Gate 3.
- Focused Fury has been removed.
- Developers’ notes: Convection and Focused Fury were intended to be flex talents to help you get a bit more single target damage while in an AOE build. However, the combination of these two talents were making Living Bomb so powerful in single target that it was overshadowing spells like Pyroblast. We don’t have a problem with Living Bomb being present in single target builds, but it shouldn’t be one of your highest damage contributors. Given the design of Focused Fury, it stands very opposed to this principle, and thus we opted to remove it.
- Convection is now located where Focused Fury was.
- Wildfire has been removed.
- Charring Embers has been removed.
- Developer’s note: We’ve been listening to the feedback regarding Charring Embers and the tracking / gameplay behind it and have opted to remove it. We’re interested in preserving the gameplay of the new Phoenix Reborn and From the Ashes, but we feel that they can comfortably exist without Charring Embers.
- Call of the Sun King no longer grants 15% increased Phoenix Flames damage and instead makes Phoenix Flames always critically strike.
- Alexstrasza’s Fury no longer makes Phoenix Flames always critically strike.
- From the Ashes now grants 15% increased Phoenix Flames damage.
- From the Ashes is now in Gate 3.
- Surging Blaze has returned to Gate 1.
- Firestarter’s position has changed.
- Phoenix Reborn now requires 25 hits (was 20).
- Wildfire has returned and is now in Gate 2.
- Ashen Feather is now in Gate 2 on a choice node with Alexstrazsa’s Fury.
- Inflame is now located in Gate 2.
- New Talent: Burning Blood – Damage dealt to targets below 30% health is increased by 10%.
- This talent is not yet implemented.
- New Talent: Heat Shimmer – Damage from Ignite has a 5% chance to make your next Scorch deal 25% increased damage and deal damage as though your target was below 30% health.
- This talent is not yet implemented.
- New Talent: Sparking Cinders – Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast.
- Controlled Destruction increases damage taken from Ignite by 0.5%, stacking up to 50 times (was 1%, stacking up to 25 times).
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Frost
- New Talent: Death’s Chill – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 1%.
- Fractured Frost has been redesigned – While Icy Veins is active, your Frostbolts hit up to 2 additional targets. Now a 1-point talent.
- Hailstones is now a 1-point talent.
- Fractured Frost and Freezing Winds have swapped places in the talent tree.
- Cold Front and Coldest Snap have swapped places in the talent tree.
- Ice Barrier’s absorb increased to 24% of maximum health (was 22%).
Update notes continued in next post.