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The War Within Alpha Development Notes


NEW ZONES AND DELVES

  • Isle of Dorn
  • The Ringing Deeps
  • Hallowfall
  • Azj-Kahet

NEW DUNGEONS

  • Cinderbrew Meadery
  • The Rookery
  • The Stonevault
  • Darkflame Cleft
  • The Dawnbreaker
  • Priory of the Sacred Flame
  • City of Threads
  • Ara-Kara, City of Echoes

NEW ALLIED RACE: EARTHEN (Earthen Race Feedback)

  • Within the Halls of Awakening, the future of the earthen flickers with hope once more. As change rattles the once strict foundations of these hardworking titanforged, newly awakened earthen will be offered a choice: abide by tradition or embrace a new path forward.

NEW BATTLEGROUND: DEEPHAUL RAVINE

  • Deephaul Ravine is themed in The Ringing Deeps where the Foreman Uzjax and Architect Ruffious are tasked with collecting as much valuable ore, gems, and crystals for their respective priorities. Ruffious the Unbound Earthen has big plans for the ore and gems found in the Deephaul Ravine, but the Machine Speakers of the Earthenworks are quite possessive of such precious materials. Uzjax and his team plan to secure these materials before Ruffious and his band of misfits get their hands on it.
    • Mechanics
      • 8v8 and 10v10 Battleground that will be available in all battleground modes.
      • Hybrid map in which teams earn points by controlling either of the two active mine carts that move along the tracks on the map, or capturing a lucrative gem (the Deephaul Crystal) that is located in the middle of the map.
      • The Deephaul Crystal can be returned at either capture point located on the high ground on the opposing sides of the map.
      • Additionally, there’s a mine cart track that runs above the battleground playspace where players can hop in a cart vehicle to quickly traverse the map, allowing for quick engagements and repositioning.
  • How to playtest: open the Group Finder (default hotkey: i), then select Random Battleground and click Join Battle! Only the Deephaul Ravine map will be available as a Random Battleground map for Alpha.

WARBANDS

  • Class set tokens from legacy raids (Shadowlands and earlier) are now Warbound and can be transferred to characters on the account.
    • Developer’s note: Based on community feedback and to match our overall philosophy on transmog collection, class set tokens from legacy raids (Shadowlands and earlier) are now Warbound, allowing them to be transferred to alts in order to collect the transmog of your choice. For clarity, current expansion tier set tokens will remain unchanged from their previous status of bind on pickup, as they represent a large amount of power for the character who collects them.
  • Roughly 2000 achievements from Dragonflight and earlier have been switched from character specific to account wide in order to allow your entire Warband to make progress on them. Please note, based on the quirks of implementation, any incomplete achievements that were converted will lose all progress on alpha with this change. In the live game, these achievements will go through a conversion process which will either merge progress across all characters in your Warband together, or take the furthest progress from each character in cases where merging wouldn’t make sense (e.g. Working the Isles: Obtain 100 skill points in a “Legion” category of two primary professions" ).
    • Developer’s note: Your thoughts and feedback about specific achievement changes is appreciated. Please note that this feature is still in development and there may be some adjustments in which final achievements become account wide before launch!

CHARACTER LEVEL

Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.

  • Level 78 Character Template
  • Maximum Level: 80
  • Earthen characters have been temporarily disabled.

CHARACTERS

  • New Human Racial: No Place Like Home – Your Hearthstone cooldown is reduced by 5 minutes and gains an additional charge. Replaces Diplomacy.

CLASSES

  • Developer’s note: Hero Talents can be accessed either naturally by leveling (first point is granted at 71) or can be boosted by interacting with the Questzertauren npc in Orgrimmar and Stormwind which will immediately boost you to level 71 and also grant you all 10 Hero Talent points.
    • Please note: Doing this will give you a permanent debuff that will reduce your damage done (so you do not overpower content due to having a larger amount of talent points than intended). Additionally, this process is not reversible, so if you’d like to experience the natural flow of progression, you’ll need to make a new character.
    • Additionally, as this is Alpha, there are a few callouts we wanted to make in regards to the readiness of Hero Talents.
      • Several Hero Talents trees have not had their new visual effects or audio added. These trees are using placeholder assets for now and will be updated over the course of Alpha.
      • Power tuning of these abilities is still in the early passes and will be ongoing.
      • There might be abilities that are labeled as NYI - these are Not Yet Implemented and will likely be a little bit prone to bugs until they’re fully implemented.
      • The User Interface frame for Hero Talents is still being polished and is missing a few bits of art, animation, and other small changes.
  • The following Hero Talents are available for playtesting in Public Alpha 1:
    • DEATH KNIGHT
      • Deathbringer (Blood/Frost)
      • Rider of the Apocalypse (Frost/Unholy)
      • San’layn (Unholy/Blood)
    • DEMON HUNTER
      • Aldrachi Reaver
      • Fel-Scarred
    • DRUID
      • Druid of the Claw (Feral/Guardian)
      • Elune’s Chosen (Balance/Guardian)
      • Keeper of the Grove (Balance/Restoration)
      • Wildstalker (Feral/Restoration)
    • EVOKER
      • Chronowarden (Augmentation/Preservation)
      • Flameshaper (Devastation/Preservation)
      • Scalecommander (Devastation/Augmentation)
    • HUNTER
      • Dark Ranger (Marksmanship/Beast Mastery)
      • Pack Leader (Beast Mastery/Survival)
      • Sentinel (Survival/Marksmanship)
    • MAGE
      • Frostfire (Frost/Fire)
      • Spellslinger (Frost/Arcane)
      • Sunfury (Arcane/Fire)
    • MONK
      • Conduit of the Celestials (Mistweaver/Windwalker)
      • Master of Harmony (Mistweaver/Brewmaster)
      • Shado-Pan (WIndwalker/Brewmaster)
    • PALADIN
      • Herald of the Sun (Holy/Retribution)
      • Lightsmith (Holy/Protection)
      • Templar (Retribution/Protection)
    • PRIEST
      • Archon (Holy/Shadow)
      • Oracle (Holy/Discipline)
      • Voidweaver (Discipline/Shadow)
    • ROGUE
      • Deathstalker (Assassination/Subtlety)
      • Fatebound (Assassination/Outlaw)
      • Trickster (Subtlety/Outlaw)
    • SHAMAN
      • Farseer (Restoration/Elemental)
      • Stormbringer (Elemental/Enhancement)
      • Totemic (Enhancement/Restoration)
    • WARLOCK
      • Diabolist (Destruction/Demonology)
      • Hellcaller (Destruction/Affliction)
      • Soul Harvester (Demonology/Affliction)
    • WARRIOR
      • Colossus (Protection/Arms)
      • Mountain Thane (Protection/Fury)
      • Slayer (Fury/Arms)
  • The following Hero Talents are now available:
    • DEMON HUNTER
      • Fel-Scarred
        • Fel-Scarred Demon Hunters embrace the monster within! Blasts of devastating Fel fire are unleashed while in demon form, and activating Metamorphosis greatly empowers additional Fel-themed abilities. The Fel-Scarred endure a pain that bubbles just beneath the surface, granting increased maximum Fury and a portion of their demon form bonuses at all times. Those who stand in their way will inevitably be introduced to that pain by intense fiery abilities and blades that burn with Fel energy.
    • MONK
      • Master of Harmony
        • Developers’ notes: Master of Harmony was accessible in the Public Alpha 1 build but several talents were still being worked on. In Public Alpha 2, Master of Harmony is now fully playtestable.
    • PRIEST
      • Archon (Holy/Shadow)
        • Archons are highly devout and deeply connected to the Light and Shadow. Archons can be blessed from higher beings to enter into an ascended state, becoming an ultimate version of themselves.
    • ROGUE
      • Deathstalker (Assassination/Subtlety)
        • The harbingers of death, Deathstalkers strike from the shadows to bring a swift end to their targets.
      • Fatebound (Assassination/Outlaw)
        • The Fatebound eagerly act as the Hand of Fate, sowing chaos into well-laid plans. Guided by the whims of a flipped Fatebound Coin, they deliver the ending their enemies are destined for; the ending they deserve.
        • Developer’s note: Fatebound will be accessible in the Hero Talent Tree, but there will be a handful of talents that are not fully implemented.
    • SHAMAN
      • Stormbringer (Elemental/Enhancement)
        • Stormbringer Shaman are all about harnessing the storms, increasing the power of their lightning spells and gaining access to a new lightning ability, Tempest.
      • Totemic (Enhancement/Restoration)
        • Totemics excel at unlocking the full power of their totems, strengthening their totems and gaining access to new ones. They have honed their imbuement skills to further improve their combat capabilities.
  • All Fear, Silence, Sleep, Stun & Interrupt visual effects have been updated with a new visual. Additionally, all movement speed slowing effects greater than 50% will now display a universal Slow visual on the target.
    • Developers’ notes: Our main priority for this visual update is to help increase the clarity and consistency of messaging for common status effects. Slow (the status effect not the spell), for example has taken quite a few different visual forms over the years, mostly in the range of multicolored dust clouds around a target’s feet. As you can imagine this particular visual was difficult to notice from a distance and wasn’t easily recognizable. So, we did a pass on Slow and the other status effects listed to help address those clarity/messaging issues making them easier to quickly identify in combat.
  • The number of talent loadouts that can be saved on a per character basis to has been increased to 40 (was 10).
  • We are removing increased melee range talents across the game, such as Astral Influence and Acrobatic Strikes. Default melee range has increased since these talents were originally created, so they now allow specs to attack from well outside where it appears they should be able to. They make the melee experience inconsistent across classes in a way we’re not happy with, so we’re removing them.
  • DEATH KNIGHT (Death Knight Feedback)
    • New Talent: Subduing Grasp – When you pull an enemy the damage they deal to you is reduced by 4% for 6 seconds. Located at Rune Mastery’s previous location.
    • New Talent: Osmosis – Anti-Magic Shell increases healing received by 15/25%. Located at Unholy Bonds previous location.
    • New Talent: Null Magic – Magic Damage taken is reduced by 15% and the duration of harmful Magic effects against you are reduced by 35%. New capstone choice node with Vestigial Shell replacing Soul Reaper.
    • New Talent: Vestigial Shell – Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%. New capstone choice node with Null Magic replacing Soul Reaper.
    • New Talent: Ice Prison – Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds. Available in gate 1 after Blinding Sleet.
    • New Talent: Rune Protection – Your chance to be critically struck is reduced by 3% and your Armor is increased by 3/6%. Replaces Icy Talons old position within the tree.
    • Chains of Ice is now granted baseline and learned at level 13.
    • Anti-Magic Shell is now granted baseline and learned at level 14.
    • Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.
    • Rune of Hysteria has been removed.
      • Developer’s note: Rune of Hysteria was a problematic design especially as it pertains to Breath of Sindragosa and the volatility of its uptime. We felt that for the overall health of the spec it would be best to remove Hysteria at this time to better enable us to meet our goals with the upcoming changes to Breath.
    • Empower Rune Weapon has been removed.
      • Developer’s note: This will still be available for Frost in their spec tree but both Blood and Unholy were often flooded with resources and a big unnecessary contributor to this was Empower Rune Weapon. To better dial in resources on Blood and Unholy we feel its best to keep Empower Rune Weapon for Frost only.
    • Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.
      • Developer’s note: In Shadowlands it was important for the spec hooks to exist to better balance between the other covenant ability choices. With its re-introduction in Dragonflight its added to the influx of resources/procs that can often come at inopportune times or add to the feeling of being unable to spend down the bonuses it grants. By removing this it allows the ability to “breathe” on its own and lean into its strength of AoE control and damage.
    • Rune of the Apocalypse has been updated:
      • War Effect
        • Damage taken increased to 4% (was 1%).
        • Duration increased to 10 seconds (was 6 seconds).
      • Pestilence Effect
        • Damage increased by 500%.
      • Famine Effect
        • Damage dealt to the caster reduced to 5% (was 2%).
      • Death Effect
        • Healing reduction increased to 5% (was 1%).
    • Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.
    • Icebound Fortitude cooldown reduced by 60 seconds.
    • Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-rank talent (was 2).
    • Icy Talons Now increases attack speed per stack by 6% (was 3%). Now a 1-rank talent (was 2).
    • Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-rank talent (was 2).
    • Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
    • Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
    • Blood Scent Leech increased to 5%. Moved to gate 3.
    • Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-rank talent. Moved to the left capstone position.
    • Unholy Ground moved to gate 1 available after Cleaving Strikes.
    • Sacrificial Pact is now a choice node with Enfeeble.
    • Runic Attenuation moved to gate 1 available after Coldthirst.
    • Soul Reaper moved to gate 2 available after Unholy Blond or Death’s Reach
    • The following talents have been removed:
      • Might of Thassarian
      • Merciless Strikes
      • Clenching Grasp
    • New Talent: Unyielding Will – Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated. Now a capstone talent available after Rune Mastery and Subduing Grasp.
    • The class tree has had further adjustments in talent locations and pathing updates.
    • Osmosis healing received while Anti-Magic Shell is active is increased by 15%. Now a 1-point talent (was 2).
    • Runic Protection armor increased to 6% (was 3%). Now a 1-point talent (was 2).
    • Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
    • Blood Draw is no longer a capstone and is now available in Death’s Echo old location.
    • Icebound Fortitude is now the first available talent on the left of the tree replacing Mind Freeze.
    • Runic Attenuation is now available directly after Icebound Fortitude.
    • Death’s Echo now a capstone ability available after Will of the Necropolis and Subduing Grasp.
    • Subduing Grasp now reduces damage by 6% for 6 seconds when you pull an enemy (was 8% at rank 2). Now a 1-point talent (was 2).
    • Vestigial Shell no longer a choice node with Null Magic and is available in the right capstone space.
    • Null Magic no longer a choice node with Vestigial Shell and is available in the left capstone space.
    • Deathbringer
      • Wave of Souls damage increased by 50%.
      • Exterminate second scythe damage increased by 50%.
    • Rider of the Apocalypse
      • Mograine’s Heart Strike damage increased by 250%.
      • Trollbane’s Obliterate damage increased by 33%.
      • Trollbane’s Obliterate cast frequency increased by 100%.
      • Nazgrim’s Scourge Strike damage increased by 100%.
      • Nazgrim’s Scourge Strike cast frequency increased by 100%.
      • Whitemane’s Death Coil damage increased by 100%.
    • San’layn
      • Incite Terror has been updated – Vampiric Strike, Heart Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 seconds. Vampiric Strike benefits 300% more from this effect.
    • Blood
      • Many talents have moved locations or have had their pathing updated.
      • New Talent: Bone Collector – When you would pull an enemy, generate 1 charge of Bone Shield.
      • New Talent: Ossified Vitriol – When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.
      • Tightening Grasp now Silences enemies for 3 seconds when they are pulled and no longer increases the damage enemies take from you when they are pulled by Gorefriends Grasp.
      • Blooddrinker now reduces the damage the enemy deals to you by 20% while channeling and for an additional 5 seconds after a channeling it fully. Now also generates 20 additional Runic Power over its duration.
      • Consumption now also causes your Blood Plague damage to occur 50% more quickly for 8 seconds and generates 2 Runes.
      • Bonestorm no longer costs Runic Power. Costs up to 10 Bone Shield Charges and lasts 1 second for each charge consumed. Generates 1 Bone Shield charge every 1 second while active.
      • Reinforced Bones now also lets Bone Shield stack 2 additional times.
      • Heartbreaker’s Runic Power per target hit increased to 2 (was 1). Now a 1 point talent (was 2).
      • Perseverance of the Ebonblade’s Versatility bonus increased to 6%, up from 4%. Now a 1 point talent (was 2).
      • Shattering Bone now a 1 point talent (was 2).
      • Red Thirst reduces the cooldown on Vampiric Blood by 2 seconds (was 1 second). Now a 1 point talent (was 2).
      • Crimson Scourge now learned at level 21.
      • Death’s Caress now learned at level 23.
    • Frost
      • New Talent: Shattered Frost – When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage deal to nearby enemies. Deals reduced damage beyond 8 targets. Available as a capstone talent after Shattering Blade.
      • New Talent: Cryogenic Chamber – Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.
      • New Talent: Arctic Assault – Consuming Killing Machine fires a Glacial Advance through your target. Available as a new capstone directly after Obliteration.
      • New Talent: Smothering Offense – Your auto attack damage is increased by 5%. This amount is increased per stack of Icy Talons you have and can stack up to 2 additional times.
      • New Talent: Icy Death Torrent – Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you.
      • New Talent: The Long Winter – While Pillar of Frost is active, your auto-attack critical strikes increase its duration by 1 second, up to a maximum of 5 seconds.
      • Frostscythe has been redesigned – A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).
      • Rime is now a baseline ability learned at level 21.
      • Breath of Sindragosa damage increased by 25%.
      • Chill Streak can now bounce off the Death Knight if a second enemy target isn’t found.
      • Enduring Strength is now a 1-point talent. Strength increased to 20% (was 10%).
      • Frostwhelp’s Aid is now a 1-point talent. Now grants 8% Mastery per target hit (was 4%).
      • Killing Machine now stacks 1 additional time.
      • Everfrost is now learned in gate 1 directly after Howling Blast.
      • Frostwyrm’s Fury position moved to gate 2 and located directly after Icecap, Frostwhelp’s Aid, and Enduring Strength.
      • Absolute Zero shifted up to gate 3 unlock positioned directly behind Frostwyrm’s Fury.
      • Shattering Blade is now available after Avalanche.
      • Rune of Razorice now displays the debuff on the enemy nameplate.
      • The following talents have been removed:
        • Fatal Fixation
        • Cold Blooded-Rage
        • Invigorating Freeze
      • Horn of Winter is now positioned in Fatal Fixations old location.
      • Empower Rune Weapon is now located in Horn of Winter’s old location.
      • Obliteration has replaced Cold-Blooded Rage.
      • Fixed an issue with Absolute Zero being available prior to the 3rd gate being unlocked.
      • New Talent: Hyperpyrexia – Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 seconds.
    • Unholy
      • New Talent: Doomed Bidding – Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 seconds. Now a choice node with Summon Gargoyle.
        • Ghoulish Frenzy is now available in the 2nd gate replacing Unholy Command.
      • New Talent: Raise Abomination – Summons an Abomination to attack nearby enemies applying Festering Wound with its melee attacks and infecting all nearby enemies with Virulent Plague. 90 second cooldown. Replaces Army of the Dead.
      • New Talent: Foul Infections – Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
      • New Talent: Menacing Magus – Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
      • Epidemic is now granted baseline and learned at level 18.
      • Outbreak is now granted baseline and learned at level 13.
      • Sudden Doom is now learned in gate 1 directly after Scourge Strike and also causes your next Death Coil or Epidemic to critically strike
        • Sudden Doom is no longer an RPPM proc and has instead been updated to have a 25% chance on auto-attacks to proc with build in bad luck protection to provide a more consistent proc.
      • Army of the Dead cooldown reduced to 3 minutes (was 8 minutes).
      • Apocalypse cooldown reduced to 45 seconds (was 90 seconds).
      • Dark Transformation cooldown reduced to 45 seconds (was 60 seconds).
      • Vile Contagion cooldown reduced to 45 seconds (was 90 seconds).
      • Festermight now functions like Ironfur, allowing multiple instances to overlap.
      • Ruptured Viscera is no longer a choice node with Magus of the Dead.
      • Ebon Fever is no longer a choice node with Bursting Sores and is available directly after Bursting Sores. Updated to also affect Frost Fever and Blood Plague if Superstrain is talented.
      • Unholy Blight moved to gate 1.
      • The following talents have been removed:
        • Replenishing Wounds
        • Army of the Damned
        • Unholy Command
        • Feasting Strike
      • Sudden Doom now reduces the cost of your next Death Coil/Epidemic by 10 (was free).
        • Developers’ notes: With the update to Sudden Doom’s proc rate it further flooded Unholy with Runic Power and you weren’t able to spend the RP down fast enough in a lot of scenarios to prevent overcapping. This next iteration we are going to try a reduced cost Death Coil or Epidemic to help combat the problem of Runic Power overcapping. Internally we tested this as a full removal of the cost reduction but it left quite a bit of downtime in the rotation and felt particularly bad outside of cooldowns. A 10 Runic Power cost reduction felt reasonably well both inside and outside of cooldowns.
      • Sudden Doom now also causes your next Death Coil/Epidemic to burst a Festering Wound.
        • Developers’ notes: We are looking into ways to increase the frequency you apply Festering Wound with Festering Strike so we are exploring having a Runic Power spender burst a wound instead of only rune spenders or Apocalypse. Internally with testing we have found it creates a natural cadence in which you want to press Festering Strike instead of relying only on passive wound applicators. The other perk of Death Coil bursting a Festering Wound when consuming Sudden Doom is it helps ease the friction of what to press during your cooldowns.
      • Updated the spec tree with a few additional talent re-locations. Notable movements are:
        • Superstrain and Morbidity now located on the left side of the tree directly after Death Rot.
        • Unholy Assault and Festermight are now located in the middle of the tree after Army of the Dead.
        • Eternal Agony is now available after Dark Transformation.
      • New Talent: Festering Scythe – Every 20 Festering Wound you burst empowers Festering Strike to become Festering Scythe for 12 seconds. Festering Scythe: Sweep through all enemies within 14 yards in front of you, dealing Shadow damage and infecting them with 2-3 Festering Wounds.
      • New Talent: Decomposition – Virulent Plague has a chance to abruptly flare up, dealing 50/100% of the damage it dealt to the target over the last 4 seconds. When this effect triggers, the duration of your active minions are increased by 1 second, up to 3 seconds. 2-point talent.
      • Infected Claws moved to the node after Ghoulish Frenzy.
  • DEMON HUNTER (Demon Hunter Feedback)
    • Aldrachi Reaver
      • Wounded Quarry now always procs bonus damage while Reaver’s Mark is on your target. Soul fragment generation is still a chance.
      • Reaver’s Mark duration increased to 20 seconds.
      • Art of the Glaive activation thresholds doubled.
      • Intent Pursuit cooldown reduction increased to 4 seconds.
      • Evasive Action no longer extends Tactical Retreat fury generation periodic.
      • Evasive Action no longer resets Initiative.
      • Reaver’s Glaive damage increased by 200%.
    • Fel-Scarred
      • Fixed several issues with Burning Blades and Demonsurge not interacting with other talents.
      • Demonic Intensity tooltip updated – Activating Metamorphosis greatly empowers Eye Beam/Fel Devastation, Immolation Aura, and Sigil of Flame. Demonsurge damage is increased by 10% for each time it previously triggered while your demon form is active.
      • Fixed an issue that prevented Souls Sunder, Spirit Burst, and Sigil of Doom periodic damage from being correctly empowered.
      • Consuming Fire now correctly functions with all other Immolation Aura talents.
      • Havoc
        • Violent Transformation now also resets the cooldown of Immolation Aura in addition to its current effect.
  • DRUID (Druid Feedback)
    • Developer’s note: A core aspect of the druid fantasy is that they have 4 specializations with a variety of magical and physical powers. We want the class tree to embody druids’ ability to invest in the powers of other specializations for useful utility and defensive power. We kept the central design of there being four main sections, one for each spec. You can invest in the Guardian section to access their powerful damage resistance, or the Restoration section to unlock self-healing. Further, the talents in the bottom half of the tree are divided into “physical” and “magical” halves that you can access by investing in either Feral / Guardian or Restoration / Balance sections. More details can be found in the Feedback: Druid Updates thread.
    • New Talent: Oakskin – Survival Instincts and Barkskin reduce damage taken by an additional 10%.
    • New Talent: Fluid Form – Shred and Rake can be used in any form and shifts you into Cat Form. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shifts you into Moonkin Form, if known.
    • New Talent: Ursoc’s Spirit – Stamina in Bear Form is increased by 10%.
    • New Talent: Instincts of the Claw – Shred, Swipe, Rake, Mangle, and Thrash damage increased by 5/10%.
    • New Talent: Lore of the Grove – Moonfire and Sunfire damage increased by 5/10%. Rejuvenation and Wild Growth healing increased by 3/5%.
    • New Talent: Starlight Conduit – Wrath, Starsurge, and Starfire damage increased by 5%. For non-Balance, Starsurge’s cooldown is reduced by 4 seconds and its mana cost is reduced by 50%.
    • Heart of the Wild now reduces the global cooldown of affected Balance cast-time spells.
    • Cat Form now increases the range of auto-attacks and melee abilities by 3 yards.
    • Swiftmend has been removed from the talent tree and is now baseline for Restoration Druids.
    • Improved Swipe has been removed from the talent tree and its benefit added to Swipe by default.
    • Moonkin Form has been removed from the talent tree and is now baseline for Balance Druids.
    • Feline Swiftness is now a 1 point talent that increases movement speed by 15%. It’s position is moved to gate 1 under Rake.
    • Thick Hide is now a 1 point talent that reduces damage taken by 4%.
    • Natural Recovery is now a 1 point talent that increases healing received by 4%. It no longer increases healing done.
    • Astral Influence is now a 1 point talent that increases the range of all your spells by 5 yards. It no longer increases auto attack or melee ability range.
    • Primal Fury now also increases Critical Strike damage of Mangle by 20%.
    • Ursine Vigor is now a 1 point talent that increases Stamina and armor in Bear Form by 15% for 4 seconds.
    • Guardian Druid improved Bear Form Stamina bonus decreased to 10% (was 20%).
    • Lycara’s Teachings is now a 2 point talent that grants 3/6% of various secondary stats.
    • Forestwalk is now a 1 point talent. It’s bonus increases your movement speed and healing received by 8% for 6 seconds.
    • Well-Honed Instincts is now a 1 point talent, its effect can occur once every 120 seconds.
    • Gale Winds / Incessant Winds choice node removed.
    • Tireless Pursuit removed.
    • Druid of the Claw
      • Bestial Strength increases Primal Wrath’s direct damage by 50% (was 100%).
      • Dreadful Wound bleed damage increased by 25%.
      • Ravage and Dreadful Wound damage increased by 10%.
      • Dreadful Wound now reduces damage dealt to you by 4% for Feral and 10% for Guardian.
      • Feral’s Aggravate Wounds now triggers from any ability that costs Energy.
      • Empowered Shapeshifting increases the damage of Mangle by 10% (was 5%) and the damage of Swipe and Shred by 3% (was 5%).
      • Strike for the Heart now increases ability critical strike chance and critical strike damage by 6% (was 8%).
      • Strike for the Heart now causes Mangle to heal Guardian Druids for 1% of their maximum health.
      • Feral’s Wildpower Surge now increases damage of your next Swipe by 50% (was 100%) or your next Mangle by 200% (was 100%).
      • Guardian’s Wildpower Surge now increases the damage of your next Ferocious Bite or Rip by 100% (was 50%).
      • Wildshape Mastery’s retention of Bear Form stats in Cat Form also retains Bear Form’s resistance to being critically struck or parried.
    • Keeper of the Grove
      • Dream Surge’s Dream Burst damage reduced by 15%.
      • Harmony of the Grove’s Force of Nature treants spell damage increased by 5% (was 3%).
      • Power of Nature now increases Force of Nature treant melee damage by 100% (was 20%).
      • Bounteous Bloom now causes each treant to generate 6 Astral Power every 2 seconds (was 3 Astral Power).
      • Early Spring now reduces the cooldown of Force of Nature by 15 seconds (was 10 seconds).
      • Cenarius’ Might has been updated – Entering Eclipse (Balance)/Casting Swiftmend (Restoration) increases your Haste by 8% for 6 seconds.
      • Power of the Dream no longer affects Cenarius’ Might.
      • Control of the Dream’s maximum effect increased to 15 seconds (was 5 seconds).
      • Grove’s Inspiration’s Wrath and Starfire damage bonus reduced to 10% (was 12%).
      • Persistent Enchantments has been replaced by Potent Enchantments – Balance: Orbital Strike applies Stellar Flare for 8 additional seconds and deals 30% increased damage. Greater Alignment increases the duration of Celestial Alignment by an additional 20% and increases Eclipse damage during Celestial Alignment by an additional 5%. Restoration: Reforestation grants Tree of Life for 2 additional seconds.
    • Wildstalker
      • Symbiotic Blooms now prioritize growing on injured targets.
      • Strategic Infusion’s chance for your periodic heals to crit is decreased to 8% (was 10%), but its duration is increased to 10 seconds (was 6 seconds).
      • Wildstalker’s Power has been updated – Rip and Ferocious Bite damage increased by 5%. Rejuvenation, Efflorescence, and Lifebloom healing increased by 10%.
      • New Talent replacing Wildstalker’s Persistence: Lethal Preservation – When you remove an effect with Soothe or Remove Corruption/Nature’s Cure, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.
      • Root Network now increases the healing of all your abilities, not just Lifebloom and Wild Growth.
      • Implant has been updated – When you gain or lose Tiger’s Fury, your next single-target melee ability causes a Bloodseeker Vine to grow on the target for 4 seconds. Swiftmend causes a Symbiotic Bloom to grow on the target for 4 seconds.
      • Twin Sprouts’ chance to grow new vines increased to 20% (was 10%).
      • Resilient Flourishing can now cause Bloodseeker Thorns to spread to any nearby valid target, preferring ones currently unaffected by Bloodseeker Thorns.
      • Bursting Growth has been updated – When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies.
      • Entangling Vortex now immobilizes affected units for 3 seconds.
    • Balance
      • Developer’s note: Our top goals for Balance Druid in The War Within are to ease some of the constraints on their rotation, open up a greater variety of builds and play styles, and tune their balance and resource generation. Learn more here.
      • New Talent: Greater Alignment – Celestial Alignment lasts 40% longer. During Celestial Alignment, Solar Eclipse increases Nature damage done by an additional 5% and Lunar Eclipse increases Arcane damage done by an additional 5%.
      • New Talent: Stellar Amplification – Starsurge increases the damage the target takes from your periodic effects and Shooting Stars for 5 seconds. Reapplying this effect extends its duration, up to 20 seconds.
      • New Talent: Harmony of the Heavens – Starsurge or Starfall increase your current Eclipse’s Arcane or Nature damage bonus by an additional 1%, up to 5%.
      • New Talent: Touch the Cosmos – Casting Wrath in an Eclipse has an 8% chance to make your next Starsurge free. Casting Starfire in an Eclipse has a 10% chance to make your next Starfall free.
      • Umbral Embrace has been redesigned – Wrath and Starfire have a 20% chance to cause the next Wrath or Starfire you cast in Eclipse to become Astral and deal 100% additional damage. Now a 1 point talent.
      • New Talent: Umbral Inspiration – Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Shooting Stars, and Starfall by 20% for 5 seconds.
      • Astral Smolder has been redesigned – Wrath and Starfire have a 45% chance to cause their targets to languish for an additional 80% of their damage dealt over 6 seconds.
      • Astral Communion has been redesigned – Maximum Astral Power increased by 20. Entering Eclipse grants 12 Astral Power.
      • Nature’s Grace has been redesigned – When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 20% and increasing their damage by 50%.
      • All ability damage increased by 6%.
      • Wrath, Starfire, and Shooting Stars damage increased by an additional 15%.
      • Wild Mushrooms damage increased by an additional 25%.
      • Astral Power generation reduced:
        • Wrath: 6 (was 8)
        • Starfire: 8 (was 10)
        • New Moon: 10 (was 12)
        • Half Moon: 20 (was 24)
        • Full Moon: 40 (was 50)
        • Fury of Elune: 40 / 2.5 per tick (was 48 / 3 per tick)
      • Celestial Alignment duration reduced to 15 seconds (was 20 seconds).
      • Incarnation: Chosen of Elune duration reduced to 20 seconds (was 30 seconds).
      • Mastery: Astral Invocation value reduced by 17%.
      • Aetherial Kindling now extends during of active Sunfires and Moonfires by 3 seconds (was 4 seconds).
      • Orbital Strike damage reduced by 25%.
      • Umbral Intensity now increases Starfire’s damage as well as its area-of-effect damage scaling – Solar Eclipse increases the damage of Wrath by an additional 20/40%. Lunar Eclipse increases the damage of Starfire by 20/40% and the damage it deals to nearby enemies by an additional 15/30%.
      • Waning Twilight is now a 1 point talent increasing damage you deal to targets with 3 or more of your periodic effects by 6%.
      • Balance of all Things now increases Critical Strike chance by 10/20%, decreasing by 1/2% every second.
      • Denizen of the Dream damage increased by 50%.
      • Friend of the Fae has been removed. Denizen of the Dream moved to Friend of the Fae’s location.
      • Positions of Aetherial Kindling and Lunar Shrapnel swapped.
      • Orbit Breaker and Sundered Firmament are now a choice node where Orbit Breaker was.
      • Primodial Arcanic Pulsar has been removed.
      • Orbital Strike has temporarily had its line-targeting reticle disabled.
    • Feral
      • Developer’s note: Our top goals for Feral Druid in The War Within are to slow down its rotation a little to make Energy usage more tactical and to bring more clarity to playing the spec. We’re also trying to restore more of Tiger Fury’s identity and excitement, and simplifying some talent functionality to free up more choice in where you spend points. Many of these changes will read as nerfs – the goal is to build a healthy rotation and talent balance and buff damage to make that rotation competitive. Learn more here.
      • New Talent: Resourceful Hunter – Leech increased by 2%. Versatility increased by 2%.
      • New Talent: Coiled to Spring – If you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage.
        • Developer’s note: This will only trigger during Berserk if you generate a combo point in excess of five while you already have 3 stacks of Overflowing Power.
      • New Talent: Savage Fury – Tiger’s Fury increases your Haste by 8% and Energy recovery rate by 20% for 6 seconds.
      • Mastery: Razor Claws has been redesigned – Now increases damage of Cat Form bleed and other periodic abilities.
      • Predator has been redesigned – No longer causes Tiger’s Fury’s cooldown to be reset when a target dies with one of your bleeds active. Tiger’s Fury lasts 5 additional seconds. Your combo point-generating abilities’ direct damage is increased by 40% of your Haste.
      • Taste for Blood has been redesigned – No longer scales with number of bleeds on a target. Ferocious Bite damage increased by 15% and an additional 15% during Tiger’s Fury.
      • Raging Fury has been redesigned – No longer increases Tiger’s Fury duration from spending combo points. Tiger’s Fury lasts 5 additional seconds.
      • All ability damage increased by 8%.
      • The direct damage of Shred, Rake, Swipe / Brutal Slash, and Thrash increased by an additional 10%.
      • Berserk duration reduced to 15 seconds (was 20 seconds).
      • Incarnation: Avatar of Ashamane duration reduced to 20 seconds (was 30 seconds).
      • Berserk no longer increases the damage of Shred and Rake. It now increases all ability and auto-attack damage by 10%.
      • Sabertooth now increases damage Ferocious Bite’s primary target takes from all of your Cat Form periodic damage by 3% per combo point spent for 4 seconds (instead of 5% damage dealt by all Rips on all targets).
      • Tireless Energy now increases passive Energy generation by 8%/15% (was 10%/20%) and total Energy by 20/40 (was 30/60).
      • Primal Wrath Energy cost increased to 30 and its direct damage increased by 50%.
      • Tear Open Wounds now consumes 6 seconds of Rip damage during Berserk.
      • Moonfire in Cat Form with Lunar Inspiration duration increased to 18 seconds and overall damage reduced by 10%.
      • Moment of Clarity now increases the rate that Omen of Clarity triggers by 30% (was 50%).
      • Berserk: Heart of the Lion now reduces Berserk’s cooldown by 60 seconds (was reduces cooldown by 0.5 seconds per combo point spent).
      • Berserk: Frenzy now causes enemies to bleed for 135% of all direct damage dealt by combo point generating abilities (was 100%).
      • Soul of the Forest restores 2 Energy per combo point spent (was 3 Energy).
      • Apex Predator’s chance to trigger on a single target is reduced, but its chance to trigger in area-of-effect increases at a faster rate.
      • The following talents have been removed:
        • Dire Fixation
        • Protective Growth
        • Rampant Ferocity
        • Relentless Predator
      • Taste for Blood moved to Relentless Predator’s old location.
      • Infected Wounds moved to Taste for Blood’s old location.
      • Rampant Ferocity restored, replacing Resourceful Hunter – Ferocious Bite also deals damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 targets.
      • Rampant Ferocity damage relative to Ferocious Bite increased by 20%.
      • Tear Open Wounds has been removed.
      • Cat Form no longer increases the range of auto-attacks and melee abilities by 3 yards.
      • Omen of Clarity Clearcasting aura added to the personal resource bar.
      • Omen of Clarity Clearcasting aura no longer highlights the spell icons for Shred, Swipe, and Thrash.
      • Primal Wrath range increased to 10 yards (was 8).
      • Added a connector between Primal Wrath and Pouncing Strikes in the talent tree.
      • Rampant Ferocity’s damage increased by up to 50% when the player spends extra Energy on Ferocious Bite.
      • Thrashing Claws now requires players to know Thrash in order to apply the bleed from Thrash.
    • Restoration
      • Developer’s note: In The War Within, we’d like to reduce active keybinds, increase the base power of Rejuvenation, and offer some new Heart of the Wild gameplay. With the removal of Adaptive Swarm, we’re opting to replace it with some new Heart of the Wild synergy that both increases the uptime of the effect and enables the Druid to focus on the hybrid gameplay further for its duration. Learn more here.
      • New Talent: Dream of Cenarius – While Heart of the Wild is active, Wrath and Shred transfer 150% of their damage and Starfire and Swipe transfer 100% of their damage into healing onto a nearby ally.
      • New Talent: Call of the Elder Druid – When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 10 seconds, once every 60 seconds.
      • New Talent: Thriving Vegetation – Rejuvenation instantly heals for 15/30% of its periodic healing and Regrowth’s duration is increased by 3/6 seconds.
      • New Talent: Prosperity – Swiftmend now has 2 charges.
      • Rejuvenation healing increased by 30%.
      • Grove Guardian’s healing reduced by 15%.
      • Wild Synthesis Wild Growth healing reduced by 15%.
      • Verdant Infusion now extends the duration of heal over time effects by 8 seconds (was 12 seconds).
      • Nurturing Dormancy is now capped at 4 second extension (was 6 seconds).
      • Abundance now increases the Critical Strike chance of Regrowth by 8% and decreases its mana cost by 8% per stack (was 5%).
      • Flourish has moved to a choice node with Photosynthesis
      • Invigorate has moved to a choice node with Embrace of the Dream.
      • Soul of the Forest and Heart of the Wild added to Personal Resource Display.
      • The following talents have been removed:
        • Adaptive Swarm
        • Unbridled Swarm
        • Luxuriant Soil
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Tranquility initial healing increased by 400%.
      • Tranquility’s initial heal now decreases its healing beyond 5 targets.
      • Tranquility’s heal over time effect is no longer increased while out of a raid environment.
  • EVOKER (Evoker Feedback)
    • Evokers now start at level 10 (was level 58).
    • Evokers now unlock the talent pane immediately after choosing a specialization in the Forbidden Reach, and they no longer learn “temporary” talents as they complete the Forbidden Reach experience.
    • Several base spells that were previously learned at level 58 are now learned at level 10.
    • Mass Return is now learned at level 38.
    • Fury of the Aspects is now learned at level 48.
    • Time Spiral is now a choice node with Spatial Paradox for all 3 Evoker specializations, available in the class tree.
    • Spatial Paradox cooldown increased to 3 minutes (was 2 minutes).
    • Deep Breath, Landslide, and Breath of Eons temporarily have their line-targeting reticle disabled while we work on an issue with it causing a crash.
    • Lifecinders now upgrades Renewing Blaze to allow 1 friendly target. If no target is selected, it will find a nearby injured ally.
    • Chronowarden
      • Time Convergence no longer grants Stamina when using a defensive cooldown longer than 45 seconds. It now also specifies that it only functions when casting “non-defensive abilities”.
      • Preservation
        • Instability Matrix reduces empower spell cooldown by up to 6 seconds (was 10 seconds).
    • Flameshaper
      • Fan the Flames has been adjusted – Instead of extending Enkindle, it now adds 100% more damage or healing into the periodic effect. In addition, the tooltip now clarifies that it affects all active Enkindles.
      • Traveling Flame now extends Dream Breath or Fire Breath by 8 seconds, and causes it to spread to a nearby target (was causes it to spread, or refreshes if no valid targets were present).
      • Consume Flame now consumes 4 seconds of your Fire Breath or Dream Breath (was 8 seconds). Amount of healing or damage is now equal to 300% of that, and now scales with Haste.
    • Augmentation
      • New Talent: Arcane Reach – The range of your helpful magics is increased by 5 yards. Located in Spatial Paradox’s previous location.
      • New Passive: Sense Power – While enabled, allies with their major cooldown active will be highlighted in the game field and will display a buff icon on party and raid frames. Learned automatically. Can be toggled on/off.
      • Prescience has been updated – When cast without a friendly target, the smart-targeting will now prefer damage role players who have their major cooldowns active.
    • Devastation
      • Developer’s note: Devastation Evoker can generate very high threat at the start of a pull due to a combination of their Mastery: Giantkiller and the burstiness of spells like Fire Breath and Pyre (particularly when used with Dragonrage and Charged Blast). As a result, we’re reducing the threat these spells generate.
      • Fire Breath threat generated reduced by 50%.
      • Pyre threat generated reduced by 30%.
      • Animosity can no longer extend Dragonrage beyond 16 seconds.
      • Developers’ notes: The goal of these changes is primarily to increase the viability of the left side of the Devastation tree. We hope this can allow Devastation to be more flexible in their talent choices and have options to build around Firestorm if they wish.
      • Firestorm radius increased to 10 yards (was 8).
      • Firestorm’s tick rate now increases with Haste.
      • New Talent: Scorching Embers – Enemies take 20% increased damage from your Red spells while affected by Fire Breath.
      • Feed the Flames has been redesigned – Now causes enemies to take 20% more damage from Pyre and Disintegrate if they are inside your Firestorm.
      • Snapfire has been slightly redesigned – Now grants a free cast of Firestorm that does not trigger the cooldown. It now also triggers from Pyre instead of Living Flame.
        • Developers’ notes: The free cast of Firestorm that does not trigger the cooldown is so the Snapfire proc will be full value even if Firestorm wasn’t on cooldown.
      • Imminent Destruction now also increases Disintegrate and Pyre damage by 10%, and lasts 12 seconds (was 10 seconds).
      • Imminent Destruction has swapped places with Feed the Flames in the talent tree.
      • Honed Aggression now increases Azure Strike and Living Flame damage by 10% per point (was 5%).
      • The following talents have been removed:
        • Everburning Flame
        • Raging Inferno
      • Feed the Flames once again triggers a Firestorm after casting 10 Pyres. This is in addition to its new effect of increasing Pyre and Disintegrate damage while they are inside the Firestorm.
      • Snapfire can now trigger from both Living Flame and Pyre.
    • Preservation
      • Developer’s note: In this update, our goal was to incorporate Lifespark (Season 1 set bonus for Preservation) into the talent tree and expand talent options by improving the pathing of the tree. We also wanted to keep the flavor of the left side of the tree being Green, the middle being Red, and the right being Bronze.
      • New Talent: Lifespark – Reversion healing has a chance to grant you instant cast Living Flame and increase its damage/healing by 50%.
      • New Talent: Titan’s Gift – Essence Burst increases the effectiveness of your next Essence ability by 25%.
      • Life-Giver’s Flame is now a 1 point node (was 2). Its position has been relocated at the bottom middle of the tree.
      • Grace Period is now a 1 point node (was 2). Its position has been relocated as a capstone below Timeless Magic.
      • Font of Magic and Power Nexus have been relocated to the middle center of the tree.
      • Cycle of Life has been relocated as a capstone at the bottom left of the tree.
      • Temporal Compression reduces the cast time of Empower spells by 10% per stack (was 5%).
      • Time of Need now triggers at 30% health (was 20%). Passive now displays in spellbook, and the cooldown can now be tracked on the passive.
      • Reversion’s tooltip has been updated to include Golden Hour’s effect, if the talent is learned – Reverse an ally’s injuries, instantly healing them for 15% of damage taken in the last 5 seconds and an additional amount of healing over 12 seconds.
      • Dream Flight healing increased by 100% outside of raid.
        • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase. We’d also like to note that we are making an exception in the case of Dream Flight as we feel the healing increase outside of raid is a more appropriate tool for consistency as otherwise the falloff of its healing would make its effectiveness inconsistent in raid scenarios.
      • Mana cost of Emerald Blossom reduced by 15%.
      • Flow State can now trigger from Empower spells cast from Stasis.
      • Threads of Fate can no longer trigger from Empower spells cast from Stasis.
        • Developer’s note: There is inconsistency here, but it’s necessary to balance Threads of Fate between Augmentation and Preservation. Threads of Fate tooltip also indicates “casting an Empower spell” while Flow State does not use the keyword “casting.”
  • HUNTER (Hunter Feedback)
    • Sentinel
      • Symphonic Arsenal damage reduced by 30%.
      • Sentinel debuff damage increased by 50%.
      • Lunar Storm damage increased by 50%.
    • Survival
      • Lunge no longer increases attack range by 3 yards.
  • MAGE (Mage Feedback)
    • New Talent: Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 seconds. Located in Dragon’s Breath previous location.
    • Dragon’s Breath is now located in gate 2.
    • Supernova added to Mage class tree. Choice node with Dragon’s Breath.
    • Supernova now has a 45 second cooldown (was 25 seconds).
    • Ice Nova is now a choice node with Ring of Frost.
    • Mass Slow has been removed.
    • Time Anomaly has been updated – Now grants Brain Freeze instead of Fingers of Frost for Frost Mages.
    • New Talent: Inspired Intellect – Arcane Intellect grants you an additional 3% Intellect. Choice node with Time Anomaly.
    • Sunfury
      • Spells cast by the Arcane Phoenix no longer benefit from the caster’s secondary stats, spell damage bonuses, or talents.
      • Arcane Phoenix’s Arcane Surge damage reduced by 50%.
      • Reduced the damage of all Arcane Phoenix AOE spells by 50%.
        • Arcane Barrage, Flamestrike, and Phoenix Flames
      • Activation Overlay added for Hyperthermia and Arcane Soul
      • Memory of Al’ar - Arcane Soul buff redesigned: Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges.
      • Glorious Incandescence has been updated:
        • Now summons 4 Meteorites (was 8).
        • Increased Meteorite’s Fire Blast cooldown reduction by 100%.
        • Increased Meteorite’s Arcane Orb cooldown reduction by 100%.
        • Meteorite damage increased by 100%.
        • The timing between Meteorites dealing damage and their associated spell cooldown reduction effects have been better synchronized.
      • Arcane Soul no longer claims to reduce Arcane Barrage’s mana cost.
      • Glorious Incandescence now procs when casting Fire Blast instead of Phoenix Flames.
      • Arcane Phoenix visuals have been updated, targeting behaviors have been adjusted to prioritize who you are attacking and has had several spellbook updates: No longer casts Meteor as an exceptional spell, now casts Meteorite and Meteorite Barrage as an exceptional spell.
      • Lessons in Debilitation no longer replaces the first exceptional spell the Phoenix casts with Supernova or Gravity Lapse and now casts Supernova or Gravity Lapse alongside the Phoenix’s first spell cast. Additionally, the Arcane Phoenix now Spellsteals once when it is summoned and once when it expires (used to be once per second). Phoenix Spellsteal will only target units with stealable buffs.
      • Invocation: Arcane Phoenix’s Spellfire Sphere consumption effect moved to Codex of the Sunstriders.
      • Over your Phoenix’s duration, it will consume each of your Spellfire Spheres to cast an exceptional spell.
      • Gravity Lapse now hits 5 targets (was 3).
    • Spellslinger
      • Fixed an issue that prevented Frost and Arcane Splinters from interacting with damage bonuses and proc effects such as Touch of the Magi.
      • Arcane
        • Controlled Instincts has been redesigned – For 8 seconds after being struck by an Arcane Orb, 30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
        • Spellslingers now conjure two Splinters when they consume Nether Precision.
        • Splintering Orbs now conjures two Arcane Splinters when they strike a target with their Arcane Orb.
        • Arcane Splinterstorms now have a 20% chance to grant you Clearcasting (was 100%).
        • Spellfrost Teachings has been redesigned – Direct damage from Splinters has a 3% chance to reset the cooldown of Arcane Orb/Frozen Orb and increase all damage dealt by your Arcane Orbs/Frozen Orbs by 50% for 10 seconds.
        • The location of Force of Will and Spellfrost Teachings has swapped.
        • Arcane Splinter damage reduced by 50%.
        • Embedded Arcane Splinter damage reduced by 50%.
        • Controlled Instincts cleave effect no longer damages the primary target.
        • Controlled Instinct Arcane Splinter cleave percentage reduced to 20% (was 30%).
        • Embedded Splinter duration increased to 18 seconds.
          • Developer’s note: Splinters were benefitting from Pandemic dot extensions unintentionally, which was extending their uptime to 20 seconds from the stated 16 seconds. This was creating adverse effects and durations when consuming Embedded Splinters or applying / maintaining the Embedded Splinter DoTs. To compensate for the uptime loss from this bug fix, we’re increasing the base duration of Embedded Splinters to 18 seconds.
    • Arcane
      • New Talent: Energized Familiar – During Time Warp or other similar effects, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
      • New Talent: Eureka – When a spell consumes Clearcasting, its damage is increased by 25%.
      • New Talent: Wizened Wit – The cast time of Arcane Blast is reduced by 10%. Choice node with Presence of Mind.
      • New Talent: Arcane Battery – Each time you consume Clearcasting, gain 1%/2% increased spell damage for 30 seconds, stacking up to four times. 2-point talent.
      • New Talent: Time Loop – When you gain a stack of Arcane Battery, you have a small chance to gain another stack of Arcane Battery. This effect can trigger off of itself.
      • New Talent: Aether Attunement – While at maximum stacks of Arcane Battery, your next Arcane Missiles consumes Arcane Battery dealing 150% increased damage to your primary target and also fires at up to 4 nearby enemies.
      • New Talent: Leysight – Nether Precision damage bonus increased to 30%.
      • New Talent: Leydrinker – Every 6 times you consume Nether Precision, your next Arcane Blast echoes, repeating its damage at 50% effectiveness to the primary target and up to two nearby enemies.
      • New Talent: Improved Touch of the Magi – Your Touch of the Magi now accumulates 25% of the damage you deal.
      • New Talent: Magi’s Spark – Your Touch of the Magi now also conjures a spark, increasing the damage your target receives from your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing Arcane damage to all nearby enemies. Choice node with Improved Touch of the Magi.
      • New Talent: Nether Munitions – When Magi’s Spark or Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 seconds.
      • Arcane Missiles has been redesigned – Can now only be cast when you have Clearcasting. The wording of talents that are associated with Arcane Missiles have been updated to reflect this change.
      • Nether Precision has been redesigned – Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20% or your next 2 Arcane Barrages by 20%.
      • Arcane Familiar has been redesigned – Casting Arcane Intelligence also summons you a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour. Now passive.
      • Illuminated Thoughts has been redesigned – Clearcasting has a 5% increased chance to trigger and spells that consume Clearcasting deal 5% more damage.
      • Concentration has been redesigned – Casting Arcane Blast has a small chance to make your next cast of Arcane Blast free.
      • Improved Prismatic Barrier is now baseline.
      • Many talents have had their positions changed.
      • Moved Charged Orb and Improved Clearcasting to the first gate.
      • Rule of Threes is no longer a choice node with Arcane Familiar.
      • The following talents have been removed:
        • Foresight
        • Nether Tempest
        • Reverberate
        • Mana Gem
        • Radiant Spark
        • Harmonic Echo
        • Cascading Power
      • Arcane Battery’s spell damage buff now stacks up to 4 times (was 5). Spell damage buff duration is now 30 seconds (was 25 seconds).
      • Leydrinker now triggers after consuming Nether Precision 5 times (was 6).
      • Cracking Energy and Improved Arcane Missiles are now a 1-point talent.
      • Reverberate has returned and is now in gate 2.
      • The following talents have been removed:
        • Supernova
        • Rule of Threes
      • Energized Familiar now fires 4 bolts during Arcane Surge (was Time Warp or other similar effects).
      • Wizened Wit decreases Arcane Blast cast time by 5% (was 10%).
      • Mana Adept and Slipstream have swapped places.
      • Clearcasting’s chance to trigger is no longer tied to mana spent, and now has a 10% chance of triggering when casting any damaging spell.
      • You can no longer trigger Clearcasting by casting damaging spells while out of combat.
      • Evocation now grants one stack of Clearcasting.
      • Siphon Storm duration has been reduced to 20 seconds (was 30 seconds).
      • Arcane Battery removed.
        • Developers’ notes: We appreciate everyone’s feedback on the frustration centered around Arcane Battery, and have opted to replace it with Arcane Debilitation. Arcane Debilitation is meant to meaningfully integrate with existing Arcane Missiles effects across the tree in an exciting way with minimal headspace requirements. We will be sensitive to any degenerate optimizations that need to be done to maximize this talent’s effectiveness.
      • New Talent: Arcane Debilitation – Damaging a target with Arcane Missiles applies Arcane Debilitation, increasing their damage taken from your Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.5%/1% for 6 seconds. New stacks do not refresh duration.
      • Time Loop has been redesigned – When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
      • Aether Attunement has been redesigned – Consuming Clearcasting has a 15% chance to grant you Aether Attunement, causing your next Arcane Missiles to deal 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
      • Aether Attunement is now tracked on the personal resource display.
      • Arcane Debilitation is now tracked on enemy nameplates.
      • Leydrinker has been redesigned – Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.
      • Leydrinker visuals have been updated.
      • New Talent: Surging Urge – Arcane Surge damage increased by 5% per Arcane Charge.
      • Nether Munitions damage amplification reduced to 6% (was 8%).
      • Leydrinker proc chance reduced to 10% (was 15%).
      • Arcane Surge is now guaranteed to generate Clearcasting.
        • Developer’s note: Arcane Surge was a reliable source of Clearcasting that Arcane Mages lost with the removal of mana-based Clearcasting procs. We’re making Arcane Surge proc Clearcasting baseline to ensure you’re rolling into your burns with some more Clearcasting availability.
      • Arcane Blast now has a 5% increased chance to generate Clearcasting.
        • Developer’s note: Clearcasting availability has marginally decreased in pure single target scenarios. We’re buffing up Arcane Blast’s chance to proc Clearcasting to compensate.
      • Spark of the Magi has been redesigned – Now makes your next Arcane Blast, Arcane Barrage, and Arcane Missiles echo for 25% extra damage (was increase the damage dealt by these spells).
        • Developer’s note: This updated behavior will allow you to properly benefit from the Spark of the Magi damage bonus on an Arcane Barrage you fired before Touch of the Magi is applied.
      • Mastery: Savant now properly increases the damage dealt by Arcane Surge.
      • Aether Attunement has been redesigned – Every 3 times you consume Clearcasting, you gain Aether Attunement.
      • Aether Attunement primary target damage increase reduced to 100% (was 150%).
      • Aether Attunement secondary target damage increase reduced to 50% (was 100%).
        • Developer’s note: While we’re still committed to maintaining minimal buff-tracking for Arcane, we’re also being sensitive to the desire for Arcane Mages to be able to reliably acquire and hold effects for use in their burst windows and AOE moments-- both of which Aether Attunement excels at. We feel this new design strikes a nice balance that makes the effect easier to track, reliable, and at a higher frequency to help add more moments of excitement for Arcane in AOE.
      • Resonance and Arcing Cleave have swapped locations.
    • Fire
      • Fuel the Fire is now baseline
      • New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further.
      • New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%.
      • New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health.
      • New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%.
      • New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target.
      • New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
      • New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames.
      • New Talent: Charring Embers – Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 seconds.
      • New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent.
      • New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse.
      • New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies.
      • New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness.
      • New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%.
      • Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec
      • Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times.
        • Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update.
      • Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times.
      • Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
      • Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec.
      • Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once.
      • Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak.
      • Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
      • Call of the Sun King is now in Gate 1
      • Searing Touch has been removed.
      • Searing Touch’s critical strike threshold functionality is now baseline to Scorch.
      • Improved Scorch’s movement speed increase is now baseline to Scorch.
      • Incendiary Eruptions, Firemind, and Tempered Flames removed.
      • Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2.
      • Flame On is now 1 point and no longer reduces the cooldown of Fire Blast.
      • Critical Mass is now 1 point.
      • Wildfire is now 1 point.
      • Conflagration has been removed.
      • Fevered Incantation is now 2 points
      • Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks.
      • Hyperthermia now has an activation overlay.
      • Controlled Destruction now has a stack cap of 50 (was 99). Pyroblast increases damage the target takes from your Ignite by 1% (was 2%).
      • Lit Fuse is now applied by Fire Blast instead of Phoenix Flames.
      • Living Bomb applications are slightly desynced to minimize overlapping.
      • Living Bomb damage increased by 100%. Damage not increased in PvP combat.
      • Kindling now benefits from Flamestrike – Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 seconds for each critical strike, up to 1 second.
      • Unleashed Inferno’s non-Flamestrike damage bonus increased to 60%. Flamestrike damage bonus increased to 35%.
      • Pyromaniac is now implemented.
      • Fevered Incantation now grants 1% increased critical strike damage per point (was 2%).
      • Lit Fuse chance to trigger increased to 10% (was 5%).
      • Explosive Ingenuity increases Lit Fuse trigger chance to 20% (was 10%).
      • Explosivo now increases Lit Fuse trigger chance to 40% while Combustion is active (was 30%).
      • Convection now has a connection to Explosivo.
      • Majesty of the Phoenix is now in gate 1.
      • Firestarter’s position has changed.
      • Surging Blaze removed.
      • Alexstrasza’s Fury is no longer a choice node with From the Ashes
      • Quickflame’s Flamestrike damage bonus reduced to 20% (was 25%).
      • Charring Embers moved to Gate 2.
      • Charring Embers now increases the damage you deal to affected targets by 4% (was 6%).
      • From the Ashes has been redesigned – Your direct damage spells to targets affected by Charring Embers reduce the cooldown of Phoenix Flames by 1 second.
      • Deep Impact has been redesigned – Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.
      • Phoenix Reborn no longer requires enemies to be under the effects of Charring Embers.
      • Inflame has returned and is now in Gate 3.
      • Focused Fury has been removed.
        • Developers’ notes: Convection and Focused Fury were intended to be flex talents to help you get a bit more single target damage while in an AOE build. However, the combination of these two talents were making Living Bomb so powerful in single target that it was overshadowing spells like Pyroblast. We don’t have a problem with Living Bomb being present in single target builds, but it shouldn’t be one of your highest damage contributors. Given the design of Focused Fury, it stands very opposed to this principle, and thus we opted to remove it.
      • Convection is now located where Focused Fury was.
      • Wildfire has been removed.
      • Charring Embers has been removed.
        • Developer’s note: We’ve been listening to the feedback regarding Charring Embers and the tracking / gameplay behind it and have opted to remove it. We’re interested in preserving the gameplay of the new Phoenix Reborn and From the Ashes, but we feel that they can comfortably exist without Charring Embers.
      • Call of the Sun King no longer grants 15% increased Phoenix Flames damage and instead makes Phoenix Flames always critically strike.
      • Alexstrasza’s Fury no longer makes Phoenix Flames always critically strike.
      • From the Ashes now grants 15% increased Phoenix Flames damage.
      • From the Ashes is now in Gate 3.
      • Surging Blaze has returned to Gate 1.
      • Firestarter’s position has changed.
      • Phoenix Reborn now requires 25 hits (was 20).
      • Wildfire has returned and is now in Gate 2.
      • Ashen Feather is now in Gate 2 on a choice node with Alexstrazsa’s Fury.
      • Inflame is now located in Gate 2.
      • New Talent: Burning Blood – Damage dealt to targets below 30% health is increased by 10%.
        • This talent is not yet implemented.
      • New Talent: Heat Shimmer – Damage from Ignite has a 5% chance to make your next Scorch deal 25% increased damage and deal damage as though your target was below 30% health.
        • This talent is not yet implemented.
      • New Talent: Sparking Cinders – Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast.
      • Controlled Destruction increases damage taken from Ignite by 0.5%, stacking up to 50 times (was 1%, stacking up to 25 times).
    • Frost
      • New Talent: Death’s Chill – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 1%.
      • Fractured Frost has been redesigned – While Icy Veins is active, your Frostbolts hit up to 2 additional targets. Now a 1-point talent.
      • Hailstones is now a 1-point talent.
      • Fractured Frost and Freezing Winds have swapped places in the talent tree.
      • Cold Front and Coldest Snap have swapped places in the talent tree.
      • Ice Barrier’s absorb increased to 24% of maximum health (was 22%).

Update notes continued in next post.

7 months ago - Kaivax - Direct link
  • MONK (Monk Feedback)
    • Developer’s note: Our main goals for the Monk Class tree are to introduce more optionality, refresh the cappers, and add a few new pieces of utility (such as an Enrage dispel), while still cutting down on overall keybind requirements. To accomplish this, we’ve added choice nodes to most active options that offer a passive option or changed pathing to allow more skipping of these spells. More details can be found in the Feedback: Monk Updates thread.
    • New Talent: Crashing Momentum – Targets you Roll through are snared by 40% for 5 seconds.
    • New Talent: Bounding Agility – Roll and Chi Torpedo travel a small distance further.
    • New Talent: Wind’s Reach – The range of Disable is increased by 5 yards. The duration of Crashing Momentum is increased by 3 seconds and its snare now reduces movement speed by an additional 20%.
    • New Talent: Ancient Arts – Reduces the cooldown of Paralysis by 8/15 seconds and the cooldown of Leg Sweep by 5/10 seconds.
    • New Talent: Jade Walk – While out of combat, your movement speed is increased by 15%.
    • New Talent: Pressure Points – Paralysis now removes all Enrage effects from its target.
    • New Talent: Energy Transfer – Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 seconds.
    • New Talent: Quick Footed – The duration of snare effects on you is reduced by 20%.
    • New Talent: Spirit’s Essence: Transcendence – Transfer snares targets within 10 yards by 70% for 4 seconds when cast.
    • New Talent: Peace and Prosperity – Reduces the cooldown of Ring of Peace by 5 seconds and Song of Chi-Ji’s cast time is reduced by 0.5 seconds.
    • New Talent: Swift Art – Roll removes a snare effect once every 30 seconds.
    • New Talent: Celestial Determination – While your celestial is active, you cannot be slowed below 90% normal movement speed.
    • New Talent: Martial Instincts – Increases your Physical damage done by 2/4% and Avoidance increased by 2/4%.
    • New Talent: Healing Winds: Transcendence – Transfer immediately heals you for 15% of your maximum health.
    • New Talent: Chi Proficiency – Magical damage done increased by 2/4% and healing done increased by 2/4%.
    • New Talent: Lighter Than Air – Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 seconds.
    • New Talent: Flow of Chi – You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
    • New Talent: Rushing Reflexes – Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy within 10 yards after you Roll.
    • New Talent: Transcendence: Linked Spirits – Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally’s location.
    • Tiger Tail Sweep has been redesigned – Increases the range of Leg Sweep by 4 yards. Now a 1 point talent.
    • Elusive Mists has been redesigned – Reduces all damage taken by you and your target while channeling Soothing Mists by 6%. Now a 1 point talent.
    • Chi Wave has been redesigned – Every 15 seconds, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
    • Summon White Tiger Statue has been redesigned – Invoking Xuen, the White Tiger also spawns a White Tiger Statue at your location that pulses damage to all enemies ever 2 seconds for 10 seconds.
    • Ironshell Brew has been redesigned – Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
    • Escape from Reality has been redesigned – After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 seconds, ignoring its cooldown.
    • Fatal Touch has been redesigned – Touch of Death increases your damage by 5% for 30 seconds after being cast and its cooldown is reduced by 90 seconds. Now a 1 point talent.
    • Clash has moved to the Class tree.
    • Improved Roll is now baseline for all Monk specializations.
    • Fortifying Brew cooldown is now 2 minutes for Mistweaver and Windwalker.
    • Many talents have changed positions.
    • The following talents are now 1 point:
      • Save Them All
      • Bounce Back
      • Resonant Fists
      • Grace of the Crane
      • Fast Feet
    • The following talents have been removed:
      • Improved Roll
      • Improved Vivify
      • Ferocity of Xuen
      • Hasty Provocation
      • Eye of the Tiger
      • Close to Heart
      • Generous Pour
      • Resonant Fists
      • Dampen Harm and Summon Black Ox Statue have been removed for Windwalker and Mistweaver.
      • Summon White Tiger Statue and Summon Jade Serpent Statue have been removed for Brewmaster and Windwalker.
    • Vivacious Vivification now additionally increases the healing of your next Vivify.
    • Windwalking is now a 1 point talent.
    • Some connections have been moved within the final gate.
    • Hasty Provocation has moved to a choice node with Quick Footed.
    • Conduit of the Celestials
      • Heart of the Jade Serpent now increases the cool down rate of affected spells by 75% (was 100%).
      • Fists of Fury now channels 50% faster during Heart of the Jade Serpent.
      • Strength of the Ox now additionally refunds 2 stacks of Teachings of the Monastery after being consumed for Windwalker Monks.
      • Flight of the Red Crane now grants 1 stack of Mana Tea for Mistweaver Monk and 20% increased energy regeneration for Windwalker Monks for 6 seconds when activated.
      • Heart of the Jade Serpent now activates from Strike of the Windlord for Windwalker Monks (was Storm, Earth, and Fire).
        • Developers’ notes: Heart of the Jade Serpent’s activation rate would outpace Storm, Earth, and Fire’s recharge rate eventually leading to wasted procs.
    • Brewmaster
      • New Talent: Elixir of Determination – When you fall below 40% health, gain an absorb for 100% of recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 seconds.
      • New Talent: Strike At Dawn – Rising Sun Kick grants a stack of Elusive Brawler.
      • New Talent: One With the Wind – You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.
      • New Talent: August Blessing – When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect.
      • New Talent: Ox Stance – Casting Purifying Brew grants charges/stacks of Ox Stance, based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger.
      • New Talent: Black Ox Adept – Rising Sun Kick grants a stack of Ox Stance.
      • New Talent: Heightened Guard – Ox Stance will now trigger when an attack is larger than 50% of your current health.
      • Chi Surge and Call to Arms are no longer a choice talent.
      • Anvil & Stave has been updated – Each time you dodge or an enemy misses, you reduce the remaining cooldown on your Brews by 0.5/1 second. Effect reduced for each recent melee attacker. Was 3 second internal cooldown.
      • Improved Invoke Niuzao, the Black Ox has been updated – While Niuzao is active, Purifying Brew increases the damage of Niuzao’s next Stomp, based on Stagger level. Damage is split between all enemies. Was Stagger Purified
      • The following talents have been removed:
        • Healing Elixir
        • Clash (moved to class tree)
        • Graceful Exit
        • Bonedust Brew
        • Bountiful Brew
        • Attenuation
      • Removed Improved Celestial Brew. Functionality is now baseline for Brewmaster Monks.
      • Removed Improved Purifying Brew. Functionality is now baseline for Brewmaster Monks.
      • Elusive Footwork is now 1-point.
      • Positions adjusted for Invoke Niuzao, the Black Ox, Walk with the Ox, and Improved Invoke Niuzao, the Black Ox.
    • Mistweaver
      • Developer’s note: Mistweaver is seeing a few updates including their class 2-set Chi Harmony bonus and the removal of Essence Font. We’re also adding a talent to help Mistweavers who are focused on melee to gain more value out of their Mastery stat. Essence Font’s removal will have a few outcomes, the most important of which to address will be melee Mistweavers in raid healing scenarios.
        We’re hoping the removal of Clouded Focus and consequent tuning of Vivify and Enveloping Mist will help Soothing Mist fill the gaps for them, but there are some realities around planting and casting that may feel worse than Essence Font did. Our goal here is to make the risk/reward feel worth it here through tuning, but we’re going to continue looking at this as we iterate in The War Within. Learn more here.
      • New Talent: Crane Style – Rising Sun Kick now kicks up a Gust of Mist to heal 2 allies within 40 yards. Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 ally within 40 yards.
      • New Talent: Deep Clarity – After you fully consume Thunder Focus Tea, your next Vivify triggers Zen Pulse.
      • New Talent: Chi Harmony – Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 seconds.
      • Zen Pulse has been redesigned – Renewing Mist’s heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them increased by 5% per Renewing Mist active, up to 50%.
      • Jadefire Stomp no longer casts Essence Font, its cooldown is reduced to 15 seconds (was 20 seconds), and now casts Gusts of Mist on each ally healed.
      • Gust of Mist healing increased by 20%.
      • Jade Bond now increases the healing of Yu’lon’s Soothing Breath by 300% (was 40%).
      • Invigorating Mist healing increased by 8%.
      • Vivify healing increased by 9%.
      • Vivify now costs 3% base mana (was 3.4%).
        • Developer’s note: We are increasing the effectiveness of baseline Vivify with the removal of the Clouded Focus talent.
      • Burst of Life’s icon has been changed.
      • Various talents have changed locations.
      • The following talents have been removed:
        • Essence Font
        • Upwelling
        • Font of Life
        • Clouded Focus
      • Revival now dispels up to 3 magical debuffs off of each target (was uncapped).
        • Developer’s note: This change is mainly targeted at Battlegrounds, where Revival has been overly oppressive to other specializations that rely on magic debuffs to function. We are not expecting this to impact PvE. This will not change how Revival functions with debuffs that stack multiple times, such as bursting.
      • New Talent: Pool of Mists – Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1 second. Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1 second.
      • Teachings of the Monastery is now a baseline effect.
        • Known Issue: Swapping from Windwalker specialization with Teachings of the Monastery talented to Mistweaver disables Teachings of the Monastery. Relogging or swapping to Brewmaster temporarily resolves this while we work on a fix.
      • Refreshing Jade Wind has been redesigned – Thunder Focus Tea summons a whirling tornado around you, causing healing over 8 seconds to up to 5 allies within 10 yards.
      • Yu’lon’s Whisper has been redesigned – While channeling Mana Tea you exhale the breath of Yu’lon, healing up to 5 allies within 15 yards every 0.5 seconds.
      • Chi Harmony has been redesigned – Renewing Mist increases its target’s healing received from you by 50% for the first 8 seconds of its duration, but cannot jump to a new target during this time.
        • Developers’ notes: We’re making an adjustment to Chi Harmony to cut down on the amount of active auras on frames now that it’s here to stay as a talent. Renewing Mist will have a new icon indicating when its Chi Harmony healing increase is active and it will swap back to its original icon when Chi Harmony’s window ends. We’d love to hear feedback on this as we’d like the redesign to have as minimal impact as possible and mostly be focused on quality of life and long-term sustainability.
      • Crane Style has moved to Teachings of the Monastery’s previous location.
      • Misty Peaks now has a 4/8% chance to activate and now extends Enveloping Mist on targets if Enveloping Mist is present (previously would not proc).
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Revival healing increased by 400%.
      • Revival now decreases its healing beyond 5 targets.
      • New Talent: Lotus Infusion – Allies with Renewing Mist receive 15% more healing from you and Renewing Mist’s duration is increased by 2 seconds. Choice node with Chi Harmony.
        • Developer’s note: We’d like to offer a more passive option focused on AoE healing against Chi Harmony. Chi Harmony now restricting the movement of Renewing Mist for its duration has its pros and cons and we feel this addition opens up optionality a little more particularly in raid scenarios.
      • Invigorating Mist no longer counts full health allies among its splash cap, but its healing has been decreased.
    • Windwalker
      • Developer’s note: Our updates for Windwalker in The War Within are intended to address a few issues the specialization struggled with throughout Dragonflight. These points of focus for us were the power levels of the Haste and Mastery stats falling behind other options, Jadefire Stomp’s usability, and the Touch of Death gameplay focus. Other areas that we are also looking at are resource bloat, evening out their rate of auto-attacks, and adding more pronounced thematics through both gameplay and visuals. Learn more here.
      • New Talent: Acclamation – Rising Sun Kick increases the damage your target receives from you by 4% for 12 seconds. Multiple instances may overlap.
      • New Talent: Flurry of Xuen – Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal Physical damage in a 10 yard cone. Invoking Xuen, the White Tiger activates Flurry of Xuen.
        • Developer’s note: This ability is still being implemented and will be added in the subsequent Public Alpha build.
      • New Talent: Martial Mixture – Blackout Kick increases the damage of your next Tiger Palm by 10%, stacking up to 12 times.
      • New Talent: Courageous Impulse – The Blackout Kick! effect also increases the damage of your next Blackout Kick by 175%.
      • New Talent: Energy Burst – When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
      • New Talent: Gale Force – Targets struck by Strike of the Windlord are sent reeling from its impact, causing them to become vulnerable to your attacks for 10 seconds. Your abilities have a 100% chance to affect the target a second time at 10% effectiveness as Nature damage while they are vulnerable.
      • New Talent: Dual Threat – Your auto attacks have a 20% chance to instead kick your target dealing Physical damage and increasing your damage dealt by 5% for 5 seconds.
      • New Talent: Momentum Boost – Fists of Fury’s damage is increased by 100% of your Haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.
      • New Talent: Ordered Elements – During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 5 seconds and Blackout Kick reduces the cooldown of affected abilities by an additional 1 second. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi.
      • New Talent: Sequenced Strikes – You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
      • New Talent: Revolving Whirl – Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji.
      • New Talent: Knowledge of the Broken Temple – Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%. Teachings of the Monastery can now stack up to 8 times.
      • New Talent: Singularly Focused Jade – Jadefire Stomp’s initial hit now strikes 1 target, but deals 500% increased damage and healing.
      • New Talent: Communion With Wind – Strike of the Windlord’s cooldown is reduced by 10 seconds and its damage is increased by 20%.
      • New Talent: Brawler’s Intensity – The cooldown of Rising Sun Kick is reduced by 1 second and the damage of Blackout Kick is increased by 10%.
      • New Talent: Combat Wisdom – Every 15 seconds, your next Tiger Palm also casts Expel Harm and deals 100% additional damage. Replaces Expel Harm.
      • Glory of Dawn has been redesigned – Rising Sun Kick has a chance equal to 100% of your Haste to trigger a second time, dealing Physical damage and restoring 1 Chi.
      • Rushing Jade Wind has been redesigned – Strike of the Windlord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing Physical damage over 8 seconds to all enemies within 8 yards.
      • Jadefire Stomp has been redesigned – Strike the Ground fiercely to expose a path of jade for 30 seconds that increases your movement speed by 20% while inside, dealing Nature damage to up to 5 enemies and restores health to up to 5 allies within 30 yards caught in the path. Up to 5 enemies caught in the path suffer additional damage.
      • Inner Peace has been redesigned – Increases maximum Energy by 30. Tiger Palm’s energy cost reduced by 5.
      • Mastery: Combo Strikes is now 20% more effective.
      • Touch of Karma is now baseline for Windwalker.
      • Whirling Dragon Punch now deals additional damage to the first target struck and its damage is reduced beyond 5 targets.
      • Expel Harm no longer generates Chi for Windwalker.
      • Flying Serpent Kick no longer deals damage.
      • Mark of the Crane now only applies to the primary target of each strike.
      • Teachings of the Monastery now stacks up to 4 times (was 3).
      • Thunderfist now always generates 4 stacks of Thunderfist and additional stacks of Thunderfist per each additional target struck.
      • Transfer the Power no longer stacks from Rushing Jade Wind, but now stacks from Spinning Crane Kick.
      • Crane Vortex now increases the damage of Spinning Crane Kick by 15/30% (was 10/20%).
      • Spinning Crane Kick now cancels from using other spells or abilities, but no longer prevents auto-attacks for its duration.
      • Empowered Tiger Lightning’s effect is now baseline for Xuen, the White Tiger.
      • Invoker’s Delight now increases Haste by 20% while active (was 33%).
      • Xuen’s Bond now decreases the cooldown of Invoke Xuen, the White Tiger by 0.2 seconds (was 0.1 second) per Combo Strikes activation.
      • Dance of Chi-Ji’s chance to trigger reduced by 25%.
      • Tiger Palm Energy cost increased to 60 (was 50).
      • Chi Burst no longer generates Chi for Windwalker.
      • Many talents have changed positions.
      • Drinking Horn Cover and Spiritual Focus are now a choice node together.
      • The following talents are now 1 point:
        • Touch of the Tiger
        • Hardened Soles
      • The following talents have been removed:
        • Power Strikes
        • Fatal Flying Guillotine
        • Skyreach
        • Serenity
        • Forbidden Technique
        • Widening Whirl
        • Bonedust Brew
        • Attenuation
        • Dust in the Wind
        • Flashing Fists
        • Open Palm
      • Expel Harm no longer triggers combo strikes.
      • Chi Wave no longer triggers combo strikes.
      • Combat Wisdom now balances your Chi to 2 while out of combat.
        • Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally.
      • Storm, Earth, and Fire now triggers Combo Strikes.
        • Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!).
      • Ordered Elements now has a 7 sec duration (was 5).
      • Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%).
      • Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%.
      • Rising Star is now a 1 point talent.
      • Vivify healing increased by 30% for Windwalker.
        • Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them.
      • Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60).
      • Dance of Chi-Ji may now stack up to 2 times.
      • Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts.
        • Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP.
      • Flying Serpent Kick is now a 30 sec cooldown (was 20).
      • Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%).
      • Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
      • New Talent: Memory of the Monastery – Tiger Palm’s chance to activate Blackout Kick! Is increased by 15% and consuming Teachings of the Monastery grants you 1% haste for 5 seconds equal to the amount of stacks consumed.
      • Revolving Whirl now additionally reduces the cooldown of Whirling Dragon Punch by 5 seconds.
      • Fury of Xuen now increases Critical Strike chance (was haste) and Invokes Xuen, the White Tiger for 10 seconds (was 8 seconds).
      • Fixed an issue that caused Jade Ignition’s damage to be reduced during Storm, Earth, and Fire.
      • Skytouch has been removed.
      • Fury of Xuen now increases Haste, Mastery, and Critical Strike chance by 3% (was Critical Strike chance by 5%).
      • New Talent: Jadefire Fists – At the end of your Fists of Fury channel, you release a Jadefire Stomp. This can occur once every 20 seconds. Shares a choice node with Jadefire Stomp.
        • Developers’ notes: This talent is not yet implemented into the Alpha, but we want your early feedback. Let us know what you think!
      • Abilities affected by Ordered Elements, Dance of Chi-Ji, or Blackout Kick! now contribute to Drinking Horn Cover, Spiritual Focus, and Heart of the Jade Serpent as if their full Chi value was spent.
      • New Talent: Ferociousness – Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
      • Mark of the Crane is now learned baseline.
      • Crane Vortex now occupies Mark of the Crane’s previous location.
      • Dual Threat has moved to Crane Vortex’s previous location and its damage has been increased.
  • PALADIN (Paladin Feedback)
    • Multiple applications of Greater Judgment may overlap.
      • This also functions with Retribution’s multiple stack application.
    • Glyph of the Luminous Charger now only works while Crusader Aura is active.
    • Crusader’s Reprieve has been removed.
    • Touch of Light has been moved to Crusader’s Reprieve’s position.
    • Incandescence now functions with Divine Hammer for Retribution.
    • Lightsmith
      • Valiance no longer increases the duration of active Armaments, cooldown reduction unchanged.
      • Solidarity’s tooltip updated to reflecting targeting change.
      • Blessing of the Forge has had targeting improvements and visual effects updates.
    • Holy
      • Developer’s note: Our goals are to replace Light of the Martyr with a passive spell but keep the same thematic sacrifice theme, move more of their throughput from Beacon of Light into their baseline spells, and redesign Blessing of Summer to feel more specific to their role. Learn more here.
      • New Talent: Bestow Light – Light of the Martyr’s health threshold is reduced to 70% and increases Holy Shock’s healing by an additional 5% for every 5 seconds Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you every 1 second.
      • Light of the Martyr has been redesigned – While above 80% health, Holy Shock’s healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
      • Blessing of Summer has been redesigned – Bless an ally for 30 seconds, causing 20% of all healing to be converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yards.
      • Beacon of Light now transfers 15% of healing done (was 25%).
      • Barrier Faith now transfers 20% of healing into its absorb (was 25%).
      • Word of Glory healing increased by 25%.
      • Light of Dawn healing increased by 20%.
      • Holy Shock healing increased by 20%.
      • Tyr’s Deliverance healing decreased by 15%.
      • Sacrifice of the Just now reduces the cooldown of Blessing of Sacrifice by 15 seconds (was 60 seconds).
      • Blessing of Sacrifice now transfers 30% of damage taken (was 20%) for Holy.
      • Fixed an issue that caused Tyr’s Deliverance’s healing to not be affected by some modifiers, such as Avenging Wrath.
      • Barrier Faith is now on a choice node with Holy Prism.
      • Tyr’s Deliverance and Reclamation have changed positions in the tree.
      • Light’s Hammer has been removed.
      • Avenging Crusader no longer costs Holy Power, grants an additional charge of Crusader Strike for its duration, and its duration is increased by 3 seconds.
      • Crusader’s Might now additionally reduces the cooldown of Judgment.
      • Holy Light’s cast time reduced to 2 seconds (was 2.5 seconds).
      • Infusion of Light now increases the healing of Holy Light (was grants Holy Power).
      • Inflorescence of the Sunwell now increases the additional healing from Infusion of Light for Holy Light (was grants Holy Power).
    • Protection
      • Bastion of Light has been redesigned – Your next 5 casts of Judgment generate 2 additional Holy Power.
      • Sanctuary has been redesigned – Consecration’s benefit persists for 4 seconds after you leave it.
      • Light of the Titans is now a 1-point talent. Healing over time is now a % of original value, rather than attack power based.
      • Bulwark of Order is now a 1-point talent.
      • Separated Focused Enmity and Soaring Shield are now a choice node.
      • Light of the Titans and Tirion’s Devotion are now a choice node.
      • Crusader’s Resolve has been redesigned – Targets struck by Avenger’s shield deal 10% reduced melee damage to you for 10 seconds.
      • Strength in Adversity now grants 5% Parry per target (was 2%).
    • Retribution
      • Developer’s note: Our initial goal is to explore how we can make secondary stats more appealing to Retribution, to allow a natural progression of scaling throughout an expansion. Due to the nature of many talents offering guaranteed critical hits, it was difficult for us to make Critical Strike a stat that felt valuable. To address this, we’ve reworked and rebalanced these talents to not automatically crit. They will instead gain value when you do crit, such as increasing their critical strike damage.
        One of the sources of frustration we’ve seen when it comes to the Retribution spec tree is that there is a large amount of friction between Single Target and AoE builds, leaving very little wiggle room for any sort of hybridization. We’ve done some restructuring to alleviate some of this tension, to create more room to explore hybrid type builds for when the scenarios might call for it. Learn more here.
      • New Talent: Burn to Ash – When Truth’s Wake critically strikes, its duration is extended by 2 seconds. Your other damage over time effects deal 30% increased damage to targets affected by Truth’s Wake.
      • Righteous Cause has been redesigned – Each Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice.
      • Art of War has been redesigned – Your auto attacks have a 20% chance to reset the cooldown of Blade of Justice. Critical strikes increase this chance by an additional 10%.
      • Divine Hammer has been redesigned – Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yards for Radiant damage every 2.2 seconds. While active, your Holy Power generating abilities recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets.
        • Now a 2 min cooldown. Damage increased by 300%. Divine Hammer base periodic decreased to 2.2 seconds (was 3 seconds)
        • Period scales with Haste.
      • Final Reckoning has been redesigned – Now increases the damage taken from your single target Holy Power spenders by 30%. Increases the damage taken from your other Holy Power spenders by 15%.
      • Vengeful Wrath has been redesigned – Hammer of Wrath deals 50% increased damage to enemies below 35% health.
      • Vanguard of Justice has been redesigned – Templar’s Verdict and Divine Storm cost 1 additional Holy Power and deal 20% increased damage.
      • Templar Strikes has been redesigned:
        • Charge cooldown increased by 15%.
        • Templar Slash, 2nd part of combo, overrides Templar Strike for 5 seconds (was 4 seconds).
        • Crusader Strike becomes a 2-part combo:
          • Templar Strike slashes an enemy for damage and gets replaced by Templar Slash for 5 seconds. Templar Slash strikes an enemy for damage, and burns them for 50% of the damage dealt over 4 seconds.
      • Truth’s Wake effect is now added to Wake of Ashes baseline.
      • Highlord’s Judgment has been renamed to Highlord’s Wrath.
      • Mastery: Hand of Light has been renamed to Mastery: Highlord’s Judgment – Now also causes Judgment to have a chance to blast the target with the Light, dealing Holy damage.
      • Highlord’s Wrath has been redesigned – Mastery: Highlord’s Judgment is 50/100% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
      • Adjudication has been redesigned – Critical Strike damage of your abilities increased by 5% and Hammer of Wrath also has a chance to cast Highlord’s Judgment.
      • Blades of Light has been redesigned – Crusader Strike, Judgment, Hammer of Wrath, and damaging single target Holy Power abilities now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage.
      • Divine Arbiter now has an additional effect – Highlord’s Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter.
      • Searing Light now has an additional effect – Highlord’s Judgment and Radiant damage abilities have a chance to call down and explosion of Holy Fire.
      • Blessed Hammer from Adjudication now spawns from the target of your Hammer of Wrath.
      • Execution Sentence now causes the enemy to suffer 20% of the damage dealt during its time after it expires (was 30%).
      • Execution Sentence damage no longer counts as a damage over time effect.
      • Highlord’s Judgment has been renamed to Highlord’s Wrath.
      • Mastery: Hand of Light has been renamed to Mastery: Highlord’s Judgment – Now also causes Judgment to have a chance to blast the target with the Light, dealing Holy damage.
      • Highlord’s Wrath has been redesigned – Mastery: Highlord’s Judgment is 50/100% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
      • Adjudication has been redesigned – Critical Strike damage of your abilities increased by 5% and Hammer of Wrath also has a chance to cast Highlord’s Judgment.
      • Blades of Light has been redesigned – Crusader Strike, Judgment, Hammer of Wrath, and damaging single target Holy Power abilities now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage.
      • Divine Arbiter now has an additional effect – Highlord’s Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter.
      • Searing Light now has an additional effect – Highlord’s Judgment and Radiant damage abilities have a chance to call down and explosion of Holy Fire.
      • Blessed Hammer from Adjudication now spawns from the target of your Hammer of Wrath.
      • Execution Sentence now causes the enemy to suffer 20% of the damage dealt during its time after it expires (was 30%).
      • Execution Sentence damage no longer counts as a damage over time effect.
      • Highlord’s Judgment damage increased by 50%.
      • Highlord’s Wrath is now a 1 rank talent. (was 2 ranks)
      • Highlords Wrath: Mastery: Highlord’s Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
      • Vanguard of Justice is now a 2 rank talent (was 1 rank)
      • Vanguard of Justice has been redesigned: Enemies hit by Templar’s Verdict take 30/50% increased damage from your next Divine Storm.
      • Judge, Jury, Executioner has been redesigned: Divine Storm has a 40% chance to cause your next Templar’s Verdict to hit an additional 3 targets.
      • New Talent: Radiant Glory – Replaces Avenging Wrath/Crusade. Wake of Ashes grants you Avenging Wrath/Crusade for 10/12 seconds. Your other damaging abilities have a chance to grant you Avenging Wrath/Crusade for 5/6 seconds.
        • Wake of Ashes and Avenging Wrath/Crusade from this talent will function with Herald of the Sun hero talent tree’s keystone and capstone talents.
      • Expurgation now rolls over the remaining damage value when reapplied.
      • Templar Slash damage over time effect now rolls over the remaining damage value when reapplied.
      • Boundless Judgment now additionally increases the chances of your Judgments chances to trigger Highlord’s Judgment by 50%.
      • Templar Strikes damage increased by 25%.
      • Templar Strikes cooldown increased by 2.25 seconds.
      • Wake of Ashes now sends its cone attacks (including Seething Flames) towards where your camera is facing rather than where your character is facing.
      • Shield of Vengeance is now a choice node with Aegis of Protection after the 2nd talent gate.
      • Aegis of Protection now only increases the effectiveness of Divine Protection by 20% (was 10% and was also affecting Shield of Vengeance).
      • Avenging Wrath/Crusade moved up to where Shield of Vengeance was in the talent tree.
      • Wake of Ashes moved up to where Avenging Wrath/Crusade was in the talent tree, before the 2nd talent gate.
      • Seething Flames moved up to where Wake of Ashes was in the talent tree.
      • Radiant Glory has been updated – Wake of Ashes activates Avenging Wrath/Crusade for 10/12 seconds, Each Holy Power spent has a chance to activate Avenging Wrath/Crusade for 5/6 seconds.
      • Radiant Glory now extends the duration of an active Avenging Wrath/Crusade if it triggers while Avenging Wrath/Crusade is active.
      • Radiant Glory’s Wake of Ashes now grants 8/10 seconds of Avenging Wrath or Crusade (was 10/12 seconds).
      • Radiant Glory’s each Holy Power spent has a chance to grant you 4/5 seconds of Avenging Wrath or Crusade (was 5/6 seconds).
      • Divine Wrath now extends the duration of Radiant Glory separately. New Tooltip – Increases the duration of Avenging Wrath and Crusade by 3 seconds, and Radiant Glory by 1.5 seconds.
  • PRIEST (Priest Feedback)
    • Voidweaver
      • Void Blast base insanity generation reduced to 6 (was 8).
      • Depth of Shadows’ chance to summon a Shadowfiend reduced.
      • Developer’s note: The goal of these changes is to make Collapsing Void work better with Discipline Priest’s Atonement ramp, as well as to make Collapsing Void more relevant for encounters with lower health enemies. For Discipline Priests who want to better fit Collapsing Void into their Atonement window, they can choose Void Empowerment to help with that. In addition, Devour Matter felt like an odd choice against Void Empowerment, so now it is a node that you are guaranteed to have.
      • Entropic Rift duration reduced to 8 seconds (was 10 seconds).
      • Void Torrent now immediately summons Entropic Rift and pauses its duration until the channel is complete or interrupted.
      • Darkening Horizon extension for Entropic Rift capped at 3 seconds (was 5 seconds).
      • Void Empowerment redesigned for Discipline – Now extends your shortest 5 Atonements by 1 seconds (was 80% increase to your next Power Word: Shield).
      • Void Empowerment is now a choice node with Darkening Horizon instead of Devour Matter.
      • Voidwraith damage reduced by 50%.
      • Void Flay damage reduced by 25%.
      • No Escape reduces enemy movement speed by up to 70% (was 80%).
      • Discipline
        • Voidheart increases Atonement healing by 10% (was 20%).
        • Collapsing Void damage reduced by 50%.
        • Void Blast damage reduced by 50%.
      • Shadow
        • Entropic Rift is now summoned by Shadow Crash instead of Void Torrent.
        • Inner Quietus has been redesigned – Shadow Crash deals 400% additional damage to its primary target (was Vampiric Touch and Shadow Word: Pain damage increased by 20%).
  • Oracle
    • New Talent: Divine Providence – Premonition gains an additional charge.
    • New Talent: Desperate Measures – Desperate Prayer lasts an additional 10 seconds. Angelic Bulwarks’ absorption effect is increased by 15% of your maximum health.
    • New Talent: Save the Day – For 6 seconds after casting Leap of Faith, you may cast it a second time for free, ignoring its cooldown.
    • New Talent: Clairvoyance – After casting Premonition of Solace, your next Premonition grants all of your Premonition effects at 100% effectiveness.
    • Premonition now only changes to the next spell in the sequence when Premonition is cast.
    • Prompt Deliverance has been removed and replaced with Save the Day.
    • Divine Feathers now also increases the movement speed bonus of Angelic Feather by 10%.
    • Perfect Vision is now a choice against Fatebender and reduced the cooldown of Premonition by 15 seconds (was 6 seconds).
    • Fatebender now increases the effects of Premonition by 30% and no longer has conditional requirements.
    • Narrowed Visions has been removed and replaced with Divine Providence.
    • Divine Providence is in Perfect Vision’s previous location.
    • Preventive Measures no longer increases the value of Power Word: Shield for Holy, or Prayer of Mending for Discipline. Bonuses increased to 15% (was 10%).
    • Assured Safety no longer causes Power Word: Shield to trigger Prayer of Mending for Discipline, and no longer causes Prayer of Mending to trigger a Power Word: Shield for Discipline.
    • Assured Safety now applies 2 stacks of Prayer of Mending (was 1) and applies a Power Word: Shield at 25% effectiveness (was 20%).
    • Grand Reveal has been removed and replaced with Clairvoyance.
    • Discipline
      • New Talent: Prophet’s Will – Your Flash Heal and Power Word: Shield are 30% more effective when cast on yourself.
    • Holy
      • New Talent: Prophet’s Will – Your Flash Heal, Heal, and Holy Word: Serenity are 30% more effective when cast on yourself.
  • Discipline
    • Developer’s note: We would like Rapture to be a more satisfying cooldown that flows well with the rotation. With that goal in mind, we’re removing the time pressure aspect of the cooldown and increasing the impact of each Power Word: Shield, so that it can be used to triage damage in a more careful and interesting way.
    • Rapture increases the absorption of your next 3 Power Word: Shields by 80% (was increases by 40% and lasts 8 seconds).
    • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
    • Luminous Barrier absorb amount increased by 400%.
    • Luminous Barrier now decreases its absorb amount beyond 5 targets.
  • Holy
    • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
    • Divine Hymn healing increased by 400%.
    • Divine Hymn now decreases its healing beyond 5 targets.
  • Shadow
    • Shadow Crash now centers on your target, rather than using a reticle to target a position on the ground.
    • Shadow Crash now is a choice node with a new talent: Void Crash – Hurl a bolt of slow-moving Void energy at your target, dealing Shadow damage to all enemies within 8 yards.
    • Shadow Crash’s tooltip has been updated to specify that it is aimed at a location, to make it more clear the differences between each choice.
  • ROGUE (Rogue Feedback)
    • New Talent: Shadowheart – Leech increased by 3% while Stealthed.
    • Acrobatic Strikes has been redesigned – Auto-attacks increase auto-attack damage and movement speed by 1% for 3 seconds, stacking up to 10%.
      • Developer’s note: Acrobatic Strikes no longer increases the range of melee attacks. We are revisiting increased melee range talents across the game, and most are being removed. Default melee range has increased since these talents were originally created, allowing specs with increased range to attack from well outside where it appears they should be able to.
    • Cut to the Chase moved from Assassination talent tree to baseline all specs, triggering from Envenom/Dispatch/Eviscerate.
    • Vanish’s guaranteed stealth duration now 1.5 seconds in PvP combat (base 3 seconds).
    • Tight Spender now reduces Energy cost of finishing moves by 6% (was 10%).
    • Subterfuge is now a 2-point talent, effect duration 3/6 seconds.
    • Some talents have moved locations.
    • Without a Trace moved from Subtlety to Class tree in capstone location, replacing Shadow Dance.
    • Nightstalker has been removed.
    • Fatebound
      • Deal Fate now specifies it generates exactly 1 combo point per use of any listed ability.
      • Deal Fate’s effect now includes Ambush for Assassination, and also for Outlaw while Hidden Opportunity is talented.
    • Assassination
      • New Talent: Rapid Injection – Envenom deals 10% increased damage while Envenom’s effect is active.
      • Serrated Bone Spike has been redesigned – (Passive) Prepare a Serrated Bone Spike every 30 seconds, stacking up to 3. Rupture spends a stack to embed a bone spike in its target:
        • Deals Physical damage and Bleed damage every 3 seconds until the target dies or leaves combat. Refunds a stack when the target dies.
        • Generates 1 combo point plus 1 additional per active bone spike.
      • Serrated Bone Spike initial damage reduced by 24% and damage over time damage reduced by 9%.
      • Improved Garrote effect duration increased to 6 seconds (was 3 seconds).
      • Indiscriminate Carnage effect duration reduced to 6 seconds (was 10 seconds).
      • Kingsbane damage bonus per poison application now has a stated cap at 1000% from 50 stacks (was 1980% at 99 stacks).
      • Kingsbane base damage over time increased by 6%.
        • Developer’s note: Kingsbane was originally intended to be uncapped, but abilities and talents introduced in the Dragonflight expansion allowed players to reach its previously-unreachable hidden cap. Increasing or removing the cap in the current environment would reinforce poor gameplay outcomes and continue to constrain talent options, so a lower cap is being introduced with the intention of having Kingsbane remain a valuable component of any build that includes it, but not by being required as every build’s all-important main character.
      • Sepsis has been removed.
      • Venom Rush removed.
      • New Talent: Sanguine Stratagem – Gain 1 additional max combo point. Your finishing moves that consume 5 or more combo points have increased effects, and your finishing moves deal 5% increased damage.
    • Outlaw
      • Ace Up Your Sleeve now grants 4 combo points when triggered (was 5).
      • Mastery: Main Gauche damage increased by 24%.
      • Adrenaline Rush has been updated:
        • No longer increases global cooldown recovery rate by 25% while active.
        • Now increases global cooldown recovery rate equal to your Haste while active, up to 25%.
        • Now increases Energy regeneration by 50% (was 60%).
      • Count the Odds effect now has base chance 10% (was 8%) and duration 8 seconds (was 5 seconds), but no longer doubled while Stealthed.
      • Underhanded Upper Hand no longer affects Slice and Dice duration and no longer grants 3 seconds of Subterfuge duration (Stealth ability use).
      • Crackshot’s Dispatch effectiveness reduced to 50% (was 75%).
      • Thief’s Versatility now increases Versatility by 3% (was 4%).
      • Some talents have moved locations.
      • Sepsis has been removed.
      • Blade Flurry radius increased to 8 yards (was melee range).
    • Subtlety
      • Premeditation has been redesigned – After entering Stealth, your next combo point generating ability generates full combo points.
      • Invigorating Shadowdust now reduces cooldowns by 10/20 seconds (was 15/30 seconds).
      • Shadow Dance moved from the Class talent tree to Subtlety talent tree.
      • Shadow Focus now reduces costs by 5%.
      • Some talents have moved locations.
  • SHAMAN (Shaman Feedback)
    • Farseer
      • Restoration
        • In addition to increasing maximum mana, Primordial Capacity now also increases the max stacks of Tidal Waves to 4.
    • Totemic
      • Totemic Hero Talent tree is now fully implemented.
      • New Totem model for Surging Totem added.
    • Restoration
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Healing Tide Totem healing increased by 400%.
      • Healing Tide Totem now decreases its healing beyond 5 targets.
  • WARLOCK (Warlock Feedback)
    • New Talent: Pact of Gluttony – Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded.
    • New Talent: Swift Artifice - Reduces the cast time of Soulstone and Create Healthstone by 50%.
    • New Talent: Demonic Tactics - Increases melee and spell critical strike chance for you and your summoned demon by 2%.
    • Fel Pact is now 1 rank and has been redesigned - Fel Domination cooldown is reduced by 60 sec.
    • Fiendish Stride is now 1 rank and has been redesigned - Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%.
    • Grimoire of Synergy has been removed.
    • Inquisitor’s Gaze has been removed.
    • Summon Soulkeeper has been removed.
    • Profane Bargain has been removed.
    • Demonic Circle has been moved to row 3.
    • Soul Leech is no longer baseline and has been added to the Warlock tree.
    • Soul Conduit has been moved to row 10 and is now 1 rank.
    • Fel Synergy has been moved to row 9.
    • Soul Link has been moved to row 9.
    • Abyss Walker has been moved to row 4.
    • Diabolist
      • Soulburn can no longer trigger Demonic Art or Diabolic Ritual.
      • Demonic Art now lasts 60 seconds for each greater demon (was 20 seconds).
      • Abyssal Dominion has been redesigned:
        • Demonology – Summon Demonic Tyrant becomes empowered, dealing 70% increased damage and increasing the damage of your demons by 20% while active.
        • Destruction – Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that last 10 seconds.
    • Hellcaller
      • Mark of Xavius has been redesigned – Agony/Wither damage increased by 20%/25% and the cooldown of Vile Taint/Cataclysm is reduced by 5 seconds.
      • Channel Demonfire and Internal Combustion now function with Wither.
      • Seeds of Their Demise has been redesigned – Blackened Soul damage increased by 30%. When Blackened Soul deals damage, you have a chance to gain Ritual of Ruin/Tormented Crescendo.
      • Malevolence, Wither, and Seeds of Their Demise icons have been updated.
      • Wither damage dealt over time reduced by 30%.
      • Wither application damage reduced by 80%.
    • Soul Harvester
      • Eternal Servitude now reduces the cooldown of Fel Domination by 90 seconds (was 120 seconds).
      • When Soul Anathema is reapplied, any remaining damage will be added to the new Soul Anathema.
      • Shared Fate now deals reduced damage beyond 8 targets.
    • Affliction
      • Malefic Rapture is now baseline and has been removed from the Affliction tree.
      • Unstable Affliction has been moved to row 1.
      • Writhe in Agony has been moved to row 2.
      • Absolute Corruption and Siphon Life have been moved to row 3.
      • New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target.
      • New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%.
      • New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health.
      • New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard.
      • New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage.
      • New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards.
      • New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%.
      • New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%.
      • New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%.
      • New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits.
      • New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard.
      • New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown.
      • Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt.
      • Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%.
      • Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage.
      • Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times.
      • Pandemic Invocation has been removed.
      • Sow the Seeds has been removed.
      • Soul Swap has been removed.
      • Doom Blossom has been removed.
      • Dread Touch has been removed.
      • Soul Flame has been removed.
      • Agonizing Corruption has been removed.
      • Seized Vitality has been removed.
      • Soul-Eater’s Gluttony has been removed.
      • Grand Warlock’s Design has been removed.
      • Grim Reach has been removed.
      • Xavius’ Gambit has been moved to row 6.
      • Withering Bolt has been moved to row 8.
      • Shadow Embrace has been moved to row 7.
      • Inevitable Demise has been moved to row 6.
      • Tormented Crescendo has been moved to row 7.
      • Sacrolash’s Dark Strike has been moved to row 5.
      • Grimoire of Sacrifice has been moved to column 4.
      • Creeping Death has been moved to column 3.
      • Dark Virtuosity has been moved to column 1.
      • Malevolent Visionary has been moved to row 10.
      • Summon Darkglare has been moved to row 9.
      • Malefic Rapture now deals Shadowflame damage.
      • Inevitable Demise has been removed.
      • New Talent: Improved Malefic Rapture – Reduces the cast time of Malefic Rapture by 10/20% and increases its damage by 5/10%.
      • Relinquished now causes Agony to have 1.10 times the chance to generate a Soul Shard (was 1.25 times).
      • Volatile Agony now deals reduced damage beyond 8 targets.
      • Cull the Weak has been redesigned – Malefic Rapture damage is increased by 8% for each enemy it hits, up to 5 enemies.
      • New Talent: Improved Haunt – Increases the damage of Haunt by 35% and reduces its cast time by 25%. Haunt now applies Shadow Embrace.
      • New Talent: Malign Omen – Casting Soul Rot grants 3 applications of Malign Omen. Your next Malefic Rapture deals 20% increased damage and extends the duration of your damage over time effects and Haunt by 2 seconds.
      • New Talent: Malefic Touch – Malefic Rapture deals an additional Shadowflame damage to each target it affects.
      • New Talent: Infirmity – The stack count of Agony is increased by 4 when applied by Vile Taint. Enemies damaged by Phantom Singularity take 10% increased damage from you for its duration.
      • Haunted Soul has been removed.
      • Haunt damage increased by 230%. This change does not affect PvP.
      • Cull the Weak has been moved to gate 2.
      • Summon Darkglare has been moved to gate 2.
      • Malevolent Visionary has been moved to gate 2.
      • Haunt has been moved to gate 2.
      • Shadow Embrace has been moved to gate 2.
      • Empowered Unstable Affliction has been moved to gate 3.
      • Relinquished has been moved to gate 3.
      • The following talents are now 1 point:
        • Empowered Unstable Affliction
      • The following talents are now 2 points:
        • Withering Bolt
    • Demonology
      • New Talent: Shadowcaster – Increases the damage of Hand of Gul’dan by 20% and Demonbolt by 10%.
      • New Talent: Pact of the Ered’ruin – When Doom is removed, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
      • New Talent: Mark of Shatug – Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
      • New Talent: Ferocity of F’harg – Increases the attack speed of your Dreadstalkers by 10/20% and their critical strike chance by 15/30%.
      • New Talent: Rune of Shadows – Increases all damage done by your pet by 4%. Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%.
      • New Talent: Demonic Brutality – Critical strikes from your spells and your demons deal 4% increased damage.
      • New Talent: Fiendish Prowess – Increases the attack speed of your primary demon by 25%.
      • New Talent: Improved Demonic Tactics – Increases your primary Felguard’s critical strike chance equal to 30% of your critical strike chance.
      • Doom has been redesigned – Inflicts impending doom upon the target, dealing Shadow damage and an additional Shadow damage to enemies within 10 yards after 20 seconds. Consuming a Demonic Core reduces the duration of Doom by 3 seconds. 30 seconds cooldown.
      • The following talents have been removed:
        • Demonic Knowledge
        • Nether Portal
        • Ner’zhul’s Volition
        • Gul’dan’s Ambition
        • Stolen Power
        • Heavy-Handed
      • Sacrificed Souls and Houndmaster’s Stratagem have been moved to row 8.
      • Houndmaster’s Stratagem has been renamed to Wicked Maw and its icon has been updated.
      • Doom and Summon Demonic Tyrant have been moved to row 9.
      • Dread Calling and Grimoire: Felguard icons have been updated.
        • You now have a 35% chance (was 100% chance) to generate a Demonic Core from your summoned Dreadstalkers when they fade.
      • The cooldown of Summon Vilefiend has been reduced to 30 seconds (was 45 seconds).
      • The cooldown of Summon Demonic Tyrant has been reduced to 1 minute (was 1 minute and 30 seconds).
      • Fel Invocation has been redesigned – Soul Strike deals 20% increased damage and generates a Soul Shard.
      • Pact of the Ered’ruin has been redesigned – When Doom expires, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
      • Ferocity of F’harg has been renamed to Flametouched and has been redesigned – Increases the attack speed of your Dreadstalkers by 20% and their critical strike chance by 15%.
      • Mark of Shatug has been redesigned – Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability:
        • Gloom Slash – Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound’s melee attacks to deal Shadow damage over 6 seconds. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
      • New Talent: Mark of F’harg – Your Summon Vilefiend becomes Summon Charhound and learns the following ability:
        • Infernal Presence – Cloaked in the ever-burning flames of the abyss, dealing Fire damage to enemies within 10 yards every 1 second.
      • New Talent: Shadowtouched – Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
      • New Talent: Foul Mouth – Increases Vilefiend damage by 20% and your Vilefiend’s Bile Spit now applies Wicked Maw.
      • New Talent: The Houndmaster’s Gambit – Your Dreadstalkers deal 50% increased damage while your Vilefiend is active.
      • New Talent: Blood Invocation – The cooldown of Power Siphon is reduced by 5 seconds and Power Siphon increases the damage of Demonbolt by an additional 20%.
      • New Talent: Fiendish Oblation – Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends.
      • New Talent: Doom Eternal – Demonic Cores reduce the duration of Doom by an additional 2 seconds and when Doom is removed its cooldown is reset.
      • New Talent: Impending Doom – Increases the damage of Doom by 20% and Doom generates 1 Soul Shard upon expiration.
      • Implosion, Imp Gang Boss, and Inner Demons have moved to gate 1.
      • Summon Demonic Tyrant, Reign of Tyranny, The Expendables, and Annihilan Training have moved to gate 2.
      • Summon Vilefiend, Dread Calling, Improved Demonic Tactics, and Demonic Brutality have moved to gate 3.
      • The following talents are now 1 point:
        • Imp Gang Boss
        • Umbral Blaze
        • Pact of the Imp Mother
        • Dread Calling
        • Demonic Brutality
        • Flametouched
      • The following talents have been removed:
        • Fiendish Prowess
        • Shadow’s Bite
        • Infernal Command
        • Fel and Steel
        • Shadowcaster
        • Malefic Impact
        • Cavitation
        • Grand Warlock’s Design
      • The size of Gloomhound and Charhound has been decreased by 20%.
    • Destruction
      • New Talent: Devastation – Increases the Critical Strike chance of your Destruction spells by 5%.
      • New Talent: Emberstorm – Increases the damage done by your Fire spells by 2/4% and reduces the cast time of your Incinerate spell by 10/20%.
      • New Talent: Decimating Bolt – Hurl bolts of decimating magic at your target, dealing Shadow damage and increase the damage of your next 3 Incinerates by 40%. Decimating Bolt’s damage, and the bonus to Incinerate both increase as your target’s health decreases.
      • New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%.
      • Ruin has been redesigned – Increases the Critical Strike damage of your Destruction spells by 5/10%.
      • Inferno has been redesigned – Rain of Fire damage is increased by 20% and its Soul Shard cost is reduced by 1.
      • Decimation has been redesigned – Your Incinerate and Conflagrate casts on targets that have 35% or less health reduces the cooldown of Soulfire by 5 seconds and reduce its cast time by 40% for 10 seconds.
      • Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain 70% of the maximum benefit from your Mastery: Chaotic Energies.
      • Chaos Bolt has been removed from the Destruction specialization tree and is now baseline.
      • Conflagrate has been moved to row 1.
      • Backdraft has been moved to row 2.
      • Roaring Blaze and Improved Conflagrate have been moved to row 3.
      • Ruin has been moved to row 9.
      • The following talents have been removed:
        • Avatar of Destruction
        • Chaosbringer
      • The cooldown of Summon Infernal is now 2 minutes (was 3 minutes).
      • Decimation has been redesigned – Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
      • Scalding Flames has been redesigned – Increases the damage of Immolate by 25% and its duration by 3 seconds.
      • New Talent: Indiscriminate Flames – Backdraft increases the damage of your next Chaos Bolt by 5% or increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
      • New Talent: Blistering Atrophy – Increases the damage of Shadowburn by 20%. Shadowburn always critically strikes a target that is at or below 30% health.
      • New Talent: Fiendish Cruelty – When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 seconds.
      • New Talent: Demonfire Mastery – Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
      • New Talent: Improved Chaos Bolt – Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 seconds.
      • New Talent: Avatar of Destruction – Consuming Ritual of Ruin summons an Overfiend for 8 seconds. Overfiend generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at its summoner’s target, dealing Chaos damage.
      • New Talent: Dimension Ripper [Not Yet Implemented] – Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
      • New Talent: Flame Rift [Not Yet Implemented] – Dimensional Rift can now summon a powerful Flame Rift.
      • New Talent: Lessons of Space-Time [Not Yet Implemented] – While you have a Dimensional Rift open, all of your damage is increased by 5%.
      • New Talent: Unstable Rifts [Not Yet Implemented] – Bolts from Dimensional Rift deal 25% of the damage dealt to nearby enemies.
      • Backlash moved to gate 1.
      • Summon Infernal moved to gate 2.
      • Channel Demonfire moved to gate 2.
      • Raging Demonfire moved to gate 3.
      • Soul Fire moved to gate 3.
      • Decimation moved to gate 3.
      • Devastation moved to gate 3.
      • Ruin moved to gate 3.
      • The following talents have been removed:
        • Pandemonium
        • Cry Havoc
        • Improved Immolate
        • Decimating Bolt
        • Grand Warlock’s Design
      • The following talents are now 1 rank:
        • Burn to Ashes
        • Master Ritualist
        • Power Overwhelming
        • Infernal Brand
        • Crashing Chaos
        • Ashen Remains
        • Eradication
        • Conflagration of Chaos
        • Ruin
        • Scalding Flames
        • Fire and Brimstone
        • Rolling Havoc
        • Raging Demonfire
        • Flashpoint
        • Emberstorm
      • Reverse Entropy and Internal Combustion have been moved to gate 2.
      • Explosive Potential has been moved to gate 2.
      • Scalding Flames has been moved to gate 1.
      • Dimensional Rift has been moved to gate 2.
      • Dimension Ripper has been moved to gate 2.
      • Infernal has been moved to gate 3.
      • Crashing Chaos has been moved to gate 3.
      • Infernal Brand has been moved to gate 3.
      • Rain of Chaos has been moved to gate 3.
      • The following talents have been removed:
        • Flame Rift
        • Lessons of Space-Time
        • Unstable Rifts

Update notes continued in next post.

7 months ago - Linxy - Direct link
  • WARRIOR (Warrior Feedback)
    • Developer’s note: The Warrior class talent tree has been significantly reorganized to allow for more player choice and build diversity in Warrior builds, as well as improve access to utility abilities like Storm Bolt and Shockwave. Rage generation for all Warrior specs in Dragonflight has been higher than we’re happy with so we’ve removed or reduced the power of several Rage-generating effects. With tuning, this will introduce more tactical gameplay around when to use Rage spenders and make those spenders more impactful. More details can be found in the Feedback: Warrior Updates thread.
    • Significant re-arrangement of many talents on the Warrior tree.
    • Berserker Rage now auto-learned at level 12.
    • Thunder Clap base Rage cost reduced to 20 (was 30).
    • Slam damage normalized across all specializations (Arms-only Slam damage bonus removed), and damage increased by 200%.
    • Blood and Thunder no longer increases Rage cost or damage of Thunder Clap.
    • Crackling Thunder also increases damage of Thunder Clap by 10%.
    • Frothing Berserker now refunds 10% Rage for Arms and Fury, and 25% Rage for Protection.
    • Shockwave no longer generates Rage on cast.
    • Champion’s Spear generates 10 Rage on cast (was 20).
    • Thunderous Roar no longer generates Rage on cast.
    • Thunderous Words now causes Thunderous Roar’s Bleed effect to increase damage targets take from all the Warrior’s bleed effects, rather than passively increasing it all the time.
    • The following talents have been removed:
      • Titanic Throw
      • Sonic Boom
    • Slam damage increased by 130%. Arms Slam damage bonus reduced to 50% (was 75%).
    • Bladestorm damage increased by 70%.
    • Ravager damage decreased by 10%.
    • Second Wind gains an additional effect – While you are below 35% health, restores 1.0% health every 1 second. The amount restored increases the closer you are to death (max 2%).
    • Tier 1 talents slightly re-arranged.
    • Colossus
      • Practiced Strikes now also affects Cleave and Revenge.
      • Rally has been redesigned – When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 seconds. This effect cannot occur more than once every 60 seconds.
      • Dominance of the Colossus damage taken debuff reduced to max of 5% (was 10%).
      • Mountain of Muscle and Scars damage taken reduced by 2.5% (was 5%).
      • Boneshaker now increases the stun duration of Shockwave by 1 second (was 2 seconds) and slows the movement of all targets by 40% for 3 seconds after the stun fades.
      • Rally renamed to Veteran Vitality.
    • Slayer
      • Slayer’s Reflexes renamed to Lethal Reflexes – Now resets the cooldown on Raging Blow for Fury (was Bloodthirst).
      • Constant Pressure replaced with Opportunist – When Tactician resets Overpower’s cooldown or Raging Blow resets its own cooldown, your next Overpower or Raging Blow deals 10% more damage and 10% more critical damage.
      • Slayer’s Focus renamed to Slayer’s Malice – Now affects Raging Blow for Fury (was Bloodthirst).
      • Tunnel Vision replaced with Culling Cyclone – Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
      • Thrill of the Kill replaced with Brutal Finish – Your next Mortal Strike or Rampage after Bladestorm ends deals 50% additional damage.
      • Frenetic Flurry renamed and slightly redesigned to Reap the Storm – Overpower and Raging Blow have a chance to cause you to unleash a flurry of steel, damaging all nearby enemies and applying Overwhelmed. Deals reduced damage beyond 8 targets.
      • Unrelenting Onslaught now allows you to use Pummel and Storm Bolt while Bladestorming.
      • Death Drive’s healing decreased to 15% of damage dealt by Sudden Death (was 50%).
      • Slay renamed to Show No Mercy.
      • The Culling Cyclone/Brutal Finish and Lethal Reflexes/Opportunist choice nodes have swapped positions.
      • Relentless Pursuit’s removal of movement impairing abilities can now occur only once every 30 seconds. The effect will not trigger unless you are currently affected by a movement impairing ability when you Charge.
      • A debuff was added to allow players to track the 30 second limit.
      • Vicious Agility charge now reduces the cooldown of Heroic Leap by 2 seconds (was 5 seconds).
      • Reap the Storm now has a 20% chance to trigger from Mortal Strike or Bloodthirst (was 2 RPPM on Overpower or Raging Blow).
      • Lethal Reflexes replaced with Fierce Followthrough – Mortal Strike/Bloodthirst critical strikes increase the damage of your next Mortal Strike/Bloodthirst by 15%.
    • Mountain Thane
      • Lightning Strikes’ chance for a lightning strike increased to 30% (was 25%). Lightning Strikes occur 30% more often during Avatar (was 50%).
      • Strength of the Mountain has been updated – Shield Slam damage increased by 10% (was 20%) and now causes Demoralizing Shout to reduce damage enemies deal to Protection Warriors by an additional 5%.
      • New Talent replacing Valarjar Training: Snap Induction – Activating Protection: Demoralizing Shout/Fury: Recklessness grants a charge of Thunder Blast.
      • Flashing Skies has been updated – Thunder Blast calls down a Lightning Strike on an enemy it hits.
      • Steadfast as the Peaks has been updated – Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 seconds. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
      • Keep Your Feet on the ground now additionally increases your Armor by 8%.
      • Thunder Blasts now generate 10 Rage for Protection and Fury (was 5).
      • Thunder Blasts deal 20% increased damage for Protection Warriors.
      • Burst of Power’s chance to trigger from Lightning Strikes reduced to 15% (was 20%).
      • Burst of Power now causes affected Bloodthirsts to deal 25% increased damage and generate 2 additional Rage for Fury Warriors.
      • Steadfast as the Peaks/Keep Your Feet on the Ground choice node position swapped with Flashing Skies/Snap Induction.
    • Arms
      • Developer’s note: In Dragonflight, Arms Warriors were most impacted by Rage over-generation, and combined with Arms having several mechanics that interact with Rage spend (Tactician, Anger Management, and Test of Might) led to certain builds dominating for most of the expansion and led to Arms rotation being overwhelmed by ability resets. To address this, in The War Within, Arms is receiving significant Rage generation and Rage cost adjustments as to make Rage management interesting for Arms. Many Arms talents have also seen significant changes, with the aim to give Arms Warriors more choices for their builds and rotation based on their preferences and the content they are playing, as well as more control over how and when they generate additional Rage. Learn more here.
      • Moderate re-arrangement of several talents on the Arms tree.
      • New Talent: Finishing Blows – Overpower generates 8 Rage when used on a target below 35% health.
      • Barbaric Training has been redesigned for Arms – Now grants 20% damage and 10% critical damage to Slam and Whirlwind.
      • Storm of Swords has been redesigned – Now grants Whirlwind a 30% chance to make your next Whirlwind cost 100% less Rage.
      • Rage generated from auto-attacks reduced by 16%.
      • Whirlwind base Rage cost reduced to 20 (was 30).
      • Rend base Rage cost reduced to 20 (was 30).
      • Ignore Pain Rage cost reduced to 20 (was 40).
      • Cleave damage increased by 5%.
      • Whirlwind damage reduced by 33%.
      • Collateral Damage’s damage bonus now applies to Cleave as well as Whirlwind.
      • Unhinged now will cast Mortal Strike on your target if valid, falling back to a random target.
      • Warlord’s Torment no longer triggers from Colossus Smash. Duration of Recklessness buff increased by 50% and bonus Rage generation reduced to 25% (was 100%).
      • In for the Kill’s Haste bonus now lasts as long as Colossus Smash does.
      • Improved Overpower increases number of Overpower charges by 1.
      • Dreadnaught no longer increases number of Overpower charges.
      • Strength of Arms no longer causes Overpower to generates 8 Rage when used on a target below 35% health.
      • Tactician chance to reset cooldown of Overpower per Rage spent reduced to 1% (was 1.3%).
      • Deft Experience increase to Tactician’s chance to reset cooldown of Overpower per Rage spent reduced to 0.5% (was 0.6%).
      • Valor in Victory’s Versatility bonus increased to 2% (was 1%).
      • Battlelord no longer generates Rage when triggered.
      • Skullsplitter now accelerates Rend’s Bleed baseline.
      • Ravager is now a choice node with Bladestorm. All existing Bladestorm sub-talents updated to work with both Ravager and Bladestorm.
      • Bladestorm no longer generates Rage on cast.
      • The following talents have been removed:
        • Tide of Blood
        • Reaping Swings
      • Cleave cooldown reduced to 3 seconds (was 6 seconds).
      • Battlelord no longer resets the cooldown of Cleave.
      • Storm of Swords now triggers from Whirlwind or Cleave and reduces the Rage cost of your next Whirlwind or Cleave.
      • Fervor of Battle now also triggers from Cleave.
      • Dreadnaught damage reduced by 58%.
      • Strength of Arms now also increases Overpower damage by 15%.
      • Crushing Force now increases Mortal Strike damage by 5% and Mortal Strike critical strike damage by 5% per point (was Slam damage and critical strike chance).
      • Barbaric Training now also affects Cleave. Damage bonus reduced to 10% (was 20%).
      • Seismic Reverberation now also triggers from Cleave.
      • Battlelord no longer increases Overpower damage, and now generates 10 Rage when it resets the cooldown of Mortal Strike.
    • Fury
      • Developer’s note: In Dragonflight, the Fury talent tree allowed for players to specialize heavily in either Raging Blow or Bloodthirst, to the point of eliminating one or the other from their rotation. We think Fury works best when all the core rotational abilities see regular use, so we have made several changes to the Fury tree and abilities to ensure that both Raging Blow and Bloodthirst remain valuable for Fury Warriors in all builds, while maintaining build choice and rotational diversity for Fury Warriors with the return of Bladestorm to the Fury tree and the addition of a choice of Enrage effects. Learn more here.
      • Fury Warriors now learn Defensive Stance by default.
      • Moderate re-arrangement of several talents on the Fury tree.
      • New Talent: Powerful Enrage: Enrage increases the damage your abilities deal by an additional 15% and Enrage’s duration is increased by 1 second. On a choice node with Frenzied Enrage.
      • Bladestorm is now a choice node with Ravager. All existing Ravager sub-talents updated to work with both Ravager and Bladestorm.
      • Wrath and Fury now increases the chance for Improved Raging Blow to reset Raging Blow’s cooldown by 10% while Enraged.
      • Deft Experience no longer reduces Bloodthirst’s cooldown, instead it now increases Bloodthirst’s chance to trigger Enrage by 2% per point.
      • Tenderize no longer increases the duration of Enrage.
      • Frenzied Flurry has been removed, its effects have been added to Single-Minded Fury.
      • The following talents have been removed:
        • Raging Armaments
        • Annihilator
        • Storm of Swords
        • Developer’s note: Annihilator and Sword of Swords provided an option for Fury players who wanted a lower “actions per minute” playstyle. However, we’re not happy with how they changed which abilities warriors used in their rotations. We are instead providing Powerful Enrage as a new option for a slower playstyle that synergizes with Fury’s rotation and flavor.
      • Bloodthirst damage increased by 43%
      • Bloodcraze now triggers from Raging Blow instead of Bloodthirst.
      • Deft Experience now causes Bloodthirst to extend your Enrage effect by 0.5/1.0 sec if you are Enraged.
      • Swift Strikes now also increases Bloodthirst’s Rage generated by 1.0/2.0 Rage.
      • Crushing Force now increases the damage of Bloodthirst by 10/20% and critical strike chance of Bloodthirst by 5/10%.
      • Bladestorm now generates 10 Rage per damage event for Fury (20 with Storm of Steel).
      • Slam Rage cost removed.
    • Protection
      • Whirlwind base Rage cost reduced to 20 (was 30).
      • Whirlwind damage reduced by 33%.
      • Rend base Rage cost reduced to 20 (was 30).
      • Defensive Stance no longer reduces damage dealt by Protection Warriors.
      • New Talent replacing Improved Heroic Throw - Fight Through the Flames: Defensive Stance additionally reduces magic damage you take by 5%.
      • Battle-Scarred Veteran has been updated – When a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%.
        • Developer’s note: For example, if you are at 50% health and receive damage for 40% of your health, your damage taken will be 20% + 20% * (1-0.8), or 24%, and you will have 26% health remaining when Battle-Scarred Veteran activates." Additionally, this change will be deployed to the 10.2.7 environment over the next few days.

DYNAMIC FLIGHT

  • 440+ Flying Mounts will feature Dynamic Flight active abilities, faster speeds, and new animations in The War Within.
  • Known Issue: Dragonriding talent panel is not available outside of Dragon Isles. To access the talents, paste this command into the chat box:
    • /run DragonridingPanelSkillsButtonMixin:OnClick()

ITEMS

  • The item levels of leveling gear have been adjusted to be rewarded at an appropriate item level through level 70.
    • Developer’s note: With this adjustment the leveling content should feel easier for all players as the items being rewarded will be a higher item level. All leveling items will follow this high item level cadence except for heirlooms. Heirlooms still have the advantage of increasing their item level as the wielder levels. In general, this should make leveling a more fluid and pleasant experience!
  • The sell value of the Elegant Canvas Brush has been reduced to 100 gold.

PLAYER VERSUS PLAYER

  • ARENAS
    • All arena maps now have levers players can click on to indicate they are ready for the game to start. Once all players have hit the lever, the arena start timer will skip to 10 seconds remaining.
  • REWARDS
    • Oppressive Orator’s Larynx damage reduced by 70% in PvP combat.
    • Empowering Crystal of Anub’ikkaj secondary stat granted reduced by 50% in PvP combat.
    • Bursting Lightshard damage reduced by 60% in PvP combat.
    • Remnant of Darkness Strength granted reduced by 50% in PvP combat.
    • Burin of the Candle King absorb reduced by 75% in PvP combat.
    • Carved Blazikon Wax Versatility reduced by 50% in PvP combat.
    • Skarmorak Shard Mastery reduced by 50% in PvP combat.
    • Synergistic Brewterializer damage reduced by 60% in PvP combat.
    • Ravenous Honey Buzzer damage reduced by 70% in PvP combat.
    • Cinderbrew Stein -absorb and stats reduced by 50% in PvP combat.
    • Charged Stormrook Plume -damage reduced by 70% in PvP combat.
    • High Speaker’s Accretion damage reduced by 80% in PvP combat.
  • PROFESSIONS
    • Blacksmithing
      • Beledar’s Bulwark Versatility reduced by 50% in PvP combat.
      • Sanctified Steps damage reduced by 50% in PvP combat.
    • Jewelcrafting
      • Captured Starlight absorption effect reduced by 80% in PvP combat.
    • Leatherworking
      • Waders of the Unifying Flame secondary stat bonus reduced by 50% in PvP combat.
      • Adrenal Surge Clasp Strength reduced by 50% in PvP combat.
      • Fury of the Storm Rook (Leather set bonus) Haste reduced by 50% in PvP combat.
      • Sanctified Torchbearer’s Grips damage reduced by 50% in PvP combat.
      • Embrace of the Cinderbee (Mail Set bonus) secondary stat bonus reduced by 50% in PvP combat.
    • Tailoring
      • Woven Dawn Set (Set bonus) Mastery reduced by 50% in PvP combat.
      • Woven Dusk Set (Set bonus) Haste reduced by 50% in PvP combat.
  • DRUID
    • Call of the Elder Druid has been removed from PvP talents and is now a Restoration Druid talent.
  • MONK
    • New PvP Talent: Absolute Serenity – Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration.
  • PALADIN
    • Holy
      • Barrier Faith is now 50% more effective in PvP combat (was 100%).

PROFESSIONS

  • Developer’s note: We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
    That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck. So, in The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize: Concentration and a new stat: Ingenuity. Learn more about this change in the Professions Update: Concentration in The War Within feedback thread.
  • New Ability: Concentration – Concentration is a resource that you have a separate pool of per crafting profession. It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button within the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
  • New Stat: Ingenuity – You have a chance to have an ingenious breakthrough when you Concentrate on a craft, refunding all Concentration spent.
  • ALCHEMY
    • Alchemy is in a near-complete state, beyond some polish and tuning work that will likely happen in broad strokes across all professions. Most, if not all recipes should be able to be crafted and utilized, and the specialization tree should be largely reflective of the final experience; all subject to feedback of course. Your good friend Instructaur and his cohort can supply you with the training and materials needed to experiment, and the items you make should be functional and ready for testing. Some additional notes:
      • Phials have been rebranded to be profession effects only, retaining the 30m extendable duration. Flasks make a return with 1h durations!
        • As a quality of life bonus, you can now have phials and flasks active at the same time.
      • Experimentation has been carried forward from Dragonflight but with some adjustments in effort to mitigate frustration while keeping with the theme.
        • You now select which herb to experiment with, and can only discover recipes that utilize that particular herb.
        • Experimentation now has two forms: A repeatable version that you can do with short lockouts (which can be bypassed with Formulated Courage), and a time-gated one that boasts a much higher chance at recipe discoveries.
      • Transmutation has been significantly expanded with a system called Thaumaturgy. This is a side component of Alchemy that boasts extra complexity which allows you to regularly transmute a variety of reagents found on Khaz Algar into other forms. While this process is highly destructive, specializations and clever choices in your inputs will ultimately bring you closer to transmuting Blasphemite, the elusive and highly coveted meta gem that is sure to catch the eye of aspiring Jewelcrafting entrepreneurs. Please take a look at the Thaumaturgy specialization tab and experiment with this feature with and without specializations and let us know how it feels!
      • Specializations now focus heavily on the herbs of Khaz Algar, so it is wise to evaluate the recipe list to determine which recipes appeal to you the most. Specializations for all herbs on a recipe contribute to the final rolls associated with them.
        • As a reminder, recipe difficulty tuning will happen in a later pass but you can nonetheless engage with this mechanic to observe their impact on crafts.
  • BLACKSMITHING
    • Specializations are in and ready for players to dissect!
      • Developer’s note: While the hookups aren’t fully implemented, I’m hoping the Everburning Forge Specialization catches player’s attention as a way to inject a helping of profession stats deterministically.
  • ENCHANTING
    • In this Alpha build, Enchanting has been enabled and can be trained by Professor Instructaur in Orgrimmar and Stormwind. Dragonflight enchantments worked well to provide players with choices and customization, so many of the available options will look familiar in The War Within. There is a new host of weapon enchants available, as well as the new Cursed ring enchants as selectable options. Weapon Oils have also made a return, and Enchanting has an additional set of fun consumables to market to other players!
    • The vast majority of the enchants have been implemented, but some of them are still in progress.
      • Developer’s note: None of the enchants have been tuned yet, a baseline tuning will be done in the near future.
    • Some of the specializations include:
      • Designated Disenchanter
        • Master your fundamental disenchanting rituals, maximizing the quality of reagents you create when destroying items. You will gain +1 Skill per point in this Specialization when disenchanting.
      • Supplementary Shattering
        • Learn the art of shattering the magical essences of Khaz Algar, temporarily empowering your Resourcefulness, Multicraft, and Ingenuity. Additionally, your studies will grant you +1 Ingenuity per point in this Specialization.
  • ENGINEERING
    • With this week’s build, Engineering has been enabled on Professor Instructaur. Although the profession is not entirely complete, a majority of the items should be in and ready for testing and feedback. Items with clear use or equip text present should be fully implemented.
    • Engineering’s recipe lineup is similar to Dragonflight. Single-stat, full-budget Goggles and Bracers are available to be crafted, with Goggles exclusive to Engineers and Bracers usable by everyone. Both items possess a Tinker socket which can take any of the new Tinkers added in The War Within. Additionally, popular tinkers from Dragonflight have a “Refurbished” variant you may discover with specializations which interact with Algari optional reagents. Of course, a variety of consumables and toys also await, several of which may be particularly appealing to raiders.
    • Potion Bombs are a selection of new items that possess the power budget and share the cooldown of ordinary combat potions and can be used anywhere that potions are allowed. When thrown, they deal a small amount of damage split between all enemies caught in the blast but more importantly provide a small buff to up to 5 allies also caught in the blast. The potency of this buff is the budget of the potion divided by 5 – even if fewer than 5 targets are hit. This is intended to be a considerable potion option for support-oriented players, or those who feel their personal potion for the fight is less impactful than a boost distributed between their allies.
    • Finally, there is a new recipe acquisition system for Engineering recipes for this expansion called “Inventing” from which most new recipes will be sourced from. When engaging with your profession, there are opportunities to receive or invent a Prototype item. A prototype is a unique, low-quality, consumable version of almost every on-use recipe you can acquire. You have the option to Use this prototype and attempt to learn the recipe (in true engineering fashion, it has a chance to backfire and leave you extra crispy), or you can disassemble it to acquire Hastily Scrawled Notes. Collect enough of these notes, and you will be presented with a choice UI to pick from 2 (or 3 if specialized) schematics from all of the War Within schematics you have yet to discover. As not all items can be prototyped, some are only sourced through notes, such as combat or profession equipment. Ultimately the goal is to reward engineers for engaging regularly with their profession and provide the player with the agency to make decisions about the recipes they pursue as early as possible. Eventually, once all schematics are known, you can continue to collect Warbound notes to expedite this process on your alts. We are excited to see how this system plays out and would love to hear your feedback!
  • FISHING
    • In this alpha build, the waters around Khaz Algar are populated with a single fish while we worked out a few updates to the ecosystem. However, fellow Anglers will notice a change in their Fishing Journal, namely Fishing Accessories!
    • Your existing Fishing Gear from the past will lose all Fishing stats and converting them to Fishing Accessories will permanently exchange the combat stats for the proper Fishing-related bonuses.
      • Developer’s note: We’re strictly looking out for any friction with this conversion, items we might have missed, or critical issues to fix before this is fully live.
  • HERBALISM
    • In this Alpha build, Herbalism has been enabled and can be trained by Professor Instructaur in Orgrimmar and Stormwind. Specializations for herbalism have been fully implemented, and in addition to some of the fan favorites, we also have some new abilities and bonuses that you can specialize into. Finally, herbs are growing all over the Isle of Dorn, including ones that have been affected by the magics present on Khaz Algar. As always, we appreciate your time and feedback!
    • The base idea behind Herbalism specializations in The War Within is the same as Dragonflight, but there have been changes and additions to some of the bonuses.
      • The Botany specialization now has a Mulching sub-specialization, which allows you to make potent magical mulch and learn to utilize your Green Thumb.
        • Mulching allows you to consume some of the common herb, Mycobloom, to make a consumable Mulch that gives you a large Finesse bonus to the next herb you gather.
        • Green Thumb, also learned from the Mulching tree, is an activatable cooldown that doubles the amount of herbs you receive from the next herb you gather.
  • JEWELCRAFTING
    • Dragonflight Jewelcrafters will feel right at home with the updates in War Within! A familiar lineup of recipes await your discovery, but with a variety of new cantrips and an updated set of gems. We felt that Jewelcrafting’s structure, particularly its vast array of gem choices, fit well under the new profession system and wanted bring that with us into the new expansion.
    • Item quality has been removed from raw gems and there is only one tier instead of two. Enjoy the reclaimed inventory space! The same lineup of gem options and their associated stats has been carried forward. For reference:
      • Amber: Stamina
      • Emerald: Haste
      • Onyx: Mastery
      • Ruby: Critical Strike
      • Sapphire: Versatility
      • Weighted hybrid combinations of all of the above!
    • Ordinary hybrid gem cuts are now entirely sourced through Specializations rather than distributed across various parts of the game, in any order you choose. Knowing your customers and the gaps in the market is critical for maximizing your profits – but eventually all invested Jewelcrafters will be able to acquire all of the gems as usual.
  • LEATHERWORKING
    • Leatherworkers, your profession is available to be trained by Professor Instructaur in Orgrimmar and Stormwind! The general structure of Leatherworking remains the same as in Dragonflight, crafting a variety of armor pieces for both Leather and Mail wearers. Leatherworkers will also find that they have a new market in reagents with the ability to craft Weapon Grip Wraps and Armor Banding that is used in the high-level crafts of other Professions. We’ve also removed the specialization that granted general Skill across the board, so it should be clearer what specializations you need to focus on if you want to get max quality with a particular recipe.
    • The majority of the recipes are implemented, but a couple of the embellished pieces aren’t implemented. Please look for them to be fully functional in the near future!
      • Developer’s note: None of the effects have been tuned yet. Values related to stats bonuses, damage, or healing are very likely to change as the Alpha moves forward.
    • The majority of specializations are implemented as well, except for a couple of sub-specializations within the Learned Leatherworker tree. Some of the specializations include:
      • Learned Leatherworker
        • Master your Leatherworking fundamentals to increase your reagent efficiency, ability to Concentrate, general stitchwork, and production process.
          • This specialization tree is all about increasing your secondary crafting stats and increasing the efficacy of their effects.
      • Flawless Fortes
        • Master the techniques of Khaz Algar to craft specialty items beyond that of standard armor.
          • This specialization tree focuses on improving your crafting capabilities for embellished armor pieces, reagents, armor kits, and profession gear.

QUESTS

  • The War Within campaign chapters and local stories.

USER INTERFACE AND ACCESSIBILITY

  • Spellbook has been redesigned and moved to the same window as Talents and Specializations.
  • Professions now has its own micromenu button.
  • Mount Journal now has a button called Switch Flight Style that lets you switch between steady flight (normal flying) and Dynamic Flight.
  • NEW OPTIONS
    • Option to replace spiders with alternative creatures. This doesn’t affect gameplay or difficulty. Option under Accessibility > General > Arachnophobia Mode.
    • Icon can be used to mark your player character for visibility. Option under Accessibility > General > Self Highlight.
    • Highlight your character’s silhouette when blocked by objects in game. Option under Gameplay > Combat > Show Silhouette when Obstructed.
  • OBJECTIVE TRACKER
    • Updated Objective Tracker art.
    • Minimize settings are now on a new top level quest tracker header.
    • New animations on headers and objectives.
    • Icons for in progress quests have been updated.
    • Objective Tracker text size can be adjusted with Edit Mode.
      • Developer’s note: This will only apply for headers and most text lines in the tracker.
  • Added new 3D quest bangs and icons:
    • Meta quests
    • Repeatable quests
    • Campaign trivial quests
  • Flight map icons have been updated.
  • Flightmaster icon and bang has been updated.
  • Areas of the Quest Log interface have been updated with new artwork.
  • A button for Professions has been added to the micromenu where the Spellbook button was previously. The Spellbook has been added to the Talents frame.
  • Minimize and expand functionality has been added to the Spellbook frame.
  • Improved clarity when enchanting items:
    • Cursor highlight when mousing over items that can be enchanted by current enchantment
    • Dimming icons of non-enchantable items
    • Animations when an item has been enchanted
  • Updates to many world map icons, including: Rare, Rare Elite, Cave Entrances, Teleporters, Great Vault, Catalyst Convertor, Digsites, Pet Bettles, Dungeon, and Raid.
  • Checkboxes for tracking have been added to the quest log for easier management.
  • Characters on the character select screen are now directly clickable within the scene.
  • The Group Manager has been updated with new art and feature improvements, including:
    • Additional options to restrict group pings
    • Easier access to both world and unit raid markers
    • UI panel reorganized so related options are together in sections
    • Added instance options previously only found in the character portrait dropdown
  • Health bars have been updated with a visualization that shows the percentage of temporary max health that is depleted.
  • On the Rated PvP screen, the button tooltips now include information about your current rank in the specialization leaderboard.
  • Search functionality has been added to the Spellbook. Search results will be categorized under one of the following to provide further context:
    • Exact Matches: Exact full name matches the search text
    • Related Matches: Spells mentioned in the Exact Match’s description
    • Name Matches: Spells whose name partially matches the search text
    • Description Matches: Spells whose description partially matches the search text
  • Checkbox added to hide passives from displaying in the Spellbook.
    • Most world map icons can now be supertracked by left-clicking. Some examples include: events, rares, rare elites, bonus objectives, flightmasters, dungeon/raid entrances, and more.
    • Upon learning Dynamic Flight, the Dynamic Flight talent tree is now accessible via a button within the Mount Journal.
  • The visual for meta quests has been updated.
7 months ago - Linxy - Direct link

Here is this week’s update to The War Within Alpha:

NEW ZONES AND DELVES

  • Azj-Kahet

NEW DUNGEONS

  • City of Threads
  • Ara-Kara, City of Echoes

NEW BATTLEGROUND: DEEPHAUL RAVINE

  • Deephaul Ravine is themed in The Ringing Deeps where the Foreman Uzjax and Architect Ruffious are tasked with collecting as much valuable ore, gems, and crystals for their respective priorities. Ruffious the Unbound Earthen has big plans for the ore and gems found in the Deephaul Ravine, but the Machine Speakers of the Earthenworks are quite possessive of such precious materials. Uzjax and his team plan to secure these materials before Ruffious and his band of misfits get their hands on it.
    • Mechanics
      • 8v8 and 10v10 Battleground that will be available in all battleground modes.
      • Hybrid map in which teams earn points by controlling either of the two active mine carts that move along the tracks on the map, or capturing a lucrative gem (the Deephaul Crystal) that is located in the middle of the map.
      • The Deephaul Crystal can be returned at either capture point located on the high ground on the opposing sides of the map.
      • Additionally, there’s a mine cart track that runs above the battleground playspace where players can hop in a cart vehicle to quickly traverse the map, allowing for quick engagements and repositioning.
  • How to playtest: open the Group Finder (default hotkey: i), then select Random Battleground and click Join Battle! Only the Deephaul Ravine map will be available as a Random Battleground map for Alpha.

WARBANDS

  • Roughly 2000 achievements from Dragonflight and earlier have been switched from character specific to account wide in order to allow your entire Warband to make progress on them. Please note, based on the quirks of implementation, any incomplete achievements that were converted will lose all progress on alpha with this change. In the live game, these achievements will go through a conversion process which will either merge progress across all characters in your Warband together, or take the furthest progress from each character in cases where merging wouldn’t make sense (e.g. Working the Isles: Obtain 100 skill points in a “Legion” category of two primary professions" ).
    • Developer’s note: Your thoughts and feedback about specific achievement changes is appreciated. Please note that this feature is still in development and there may be some adjustments in which final achievements become account wide before launch!

CHARACTER LEVEL

Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.

  • Level 78 Character Template
  • Maximum Level: 80
  • Earthen characters have been temporarily disabled.

CLASSES

  • The following Hero Talents are available for playtesting in Public Alpha 4:
    • SHAMAN
      • Stormbringer (Elemental/Enhancement)
        • Stormbringer Shaman are all about harnessing the storms, increasing the power of their lightning spells and gaining access to a new lightning ability, Tempest.
  • DEATH KNIGHT
    • New Talent: Subduing Grasp – When you pull an enemy the damage they deal to you is reduced by 4% for 6 seconds. Located at Rune Mastery’s previous location.
    • New Talent: Osmosis – Anti-Magic Shell increases healing received by 15/25%. Located at Unholy Bonds previous location.
    • New Talent: Null Magic – Magic Damage taken is reduced by 15% and the duration of harmful Magic effects against you are reduced by 35%. New capstone choice node with Vestigial Shell replacing Soul Reaper.
    • New Talent: Vestigial Shell – Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%. New capstone choice node with Null Magic replacing Soul Reaper.
    • New Talent: Ice Prison – Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds. Available in gate 1 after Blinding Sleet.
    • New Talent: Rune Protection – Your chance to be critically struck is reduced by 3% and your Armor is increased by 3/6%. Replaces Icy Talons old position within the tree.
    • Chains of Ice is now granted baseline and learned at level 13.
    • Anti-Magic Shell is now granted baseline and learned at level 14.
    • Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.
    • Rune of Hysteria has been removed.
      • Developer’s note: Rune of Hysteria was a problematic design especially as it pertains to Breath of Sindragosa and the volatility of its uptime. We felt that for the overall health of the spec it would be best to remove Hysteria at this time to better enable us to meet our goals with the upcoming changes to Breath.
    • Empower Rune Weapon has been removed.
      • Developer’s note: This will still be available for Frost in their spec tree but both Blood and Unholy were often flooded with resources and a big unnecessary contributor to this was Empower Rune Weapon. To better dial in resources on Blood and Unholy we feel its best to keep Empower Rune Weapon for Frost only.
    • Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.
      • Developer’s note: In Shadowlands it was important for the spec hooks to exist to better balance between the other covenant ability choices. With its re-introduction in Dragonflight its added to the influx of resources/procs that can often come at inopportune times or add to the feeling of being unable to spend down the bonuses it grants. By removing this it allows the ability to “breathe” on its own and lean into its strength of AoE control and damage.
    • Rune of the Apocalypse has been updated:
      • War Effect
        • Damage taken increased to 4% (was 1%).
        • Duration increased to 10 seconds (was 6 seconds).
      • Pestilence Effect
        • Damage increased by 500%.
      • Famine Effect
        • Damage dealt to the caster reduced to 5% (was 2%).
      • Death Effect
        • Healing reduction increased to 5% (was 1%).
    • Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.
    • Icebound Fortitude cooldown reduced by 60 seconds.
    • Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-rank talent (was 2).
    • Icy Talons Now increases attack speed per stack by 6% (was 3%). Now a 1-rank talent (was 2).
    • Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-rank talent (was 2).
    • Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
    • Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
    • Blood Scent Leech increased to 5%. Moved to gate 3.
    • Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-rank talent. Moved to the left capstone position.
    • Unholy Ground moved to gate 1 available after Cleaving Strikes.
    • Sacrificial Pact is now a choice node with Enfeeble.
    • Runic Attenuation moved to gate 1 available after Coldthirst.
    • Soul Reaper moved to gate 2 available after Unholy Blond or Death’s Reach
    • The following talents have been removed:
      • Might of Thassarian
      • Merciless Strikes
      • Clenching Grasp
    • Unholy
      • New Talent: Doomed Bidding – Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 seconds. Now a choice node with Summon Gargoyle.
        • Ghoulish Frenzy is now available in the 2nd gate replacing Unholy Command.
      • New Talent: Raise Abomination – Summons an Abomination to attack nearby enemies applying Festering Wound with its melee attacks and infecting all nearby enemies with Virulent Plague. 90 second cooldown. Replaces Army of the Dead.
      • New Talent: Foul Infections – Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
      • New Talent: Menacing Magus – Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
      • Epidemic is now granted baseline and learned at level 18.
      • Outbreak is now granted baseline and learned at level 13.
      • Sudden Doom is now learned in gate 1 directly after Scourge Strike and also causes your next Death Coil or Epidemic to critically strike
        • Sudden Doom is no longer an RPPM proc and has instead been updated to have a 25% chance on auto-attacks to proc with build in bad luck protection to provide a more consistent proc.
      • Army of the Dead cooldown reduced to 3 minutes (was 8 minutes).
      • Apocalypse cooldown reduced to 45 seconds (was 90 seconds).
      • Dark Transformation cooldown reduced to 45 seconds (was 60 seconds).
      • Vile Contagion cooldown reduced to 45 seconds (was 90 seconds).
      • Festermight now functions like Ironfur, allowing multiple instances to overlap.
      • Ruptured Viscera is no longer a choice node with Magus of the Dead.
      • Ebon Fever is no longer a choice node with Bursting Sores and is available directly after Bursting Sores. Updated to also affect Frost Fever and Blood Plague if Superstrain is talented.
      • Unholy Blight moved to gate 1.
      • The following talents have been removed:
        • Replenishing Wounds
        • Army of the Damned
        • Unholy Command
        • Feasting Strike
  • DEMON HUNTER
    • Fel-Scarred
      • Fixed several issues with Burning Blades and Demonsurge not interacting with other talents.
      • Demonic Intensity tooltip updated – Activating Metamorphosis greatly empowers Eye Beam/Fel Devastation, Immolation Aura, and Sigil of Flame. Demonsurge damage is increased by 10% for each time it previously triggered while your demon form is active.
      • Fixed an issue that prevented Souls Sunder, Spirit Burst, and Sigil of Doom periodic damage from being correctly empowered.
      • Consuming Fire now correctly functions with all other Immolation Aura talents.
      • Havoc
        • Violent Transformation now also resets the cooldown of Immolation Aura in addition to its current effect.
  • EVOKER
    • Time Spiral is now a choice node with Spatial Paradox for all 3 Evoker specializations, available in the class tree.
    • Spatial Paradox cooldown increased to 3 minutes (was 2 minutes).
    • Augmentation
      • New Talent: Arcane Reach – The range of your helpful magics is increased by 5 yards. Located in Spatial Paradox’s previous location.
    • Preservation
      • Temporal Compression reduces the cast time of Empower spells by 10% per stack (was 5%).
  • MAGE
    • Sunfury
      • Arcane Soul no longer claims to reduce Arcane Barrage’s mana cost.
      • Glorious Incandescence now procs when casting Fire Blast instead of Phoenix Flames.
    • Fire
      • Lit Fuse is now applied by Fire Blast instead of Phoenix Flames.
      • Living Bomb applications are slightly desynced to minimize overlapping.
      • Living Bomb damage increased by 100%. Damage not increased in PvP combat.
      • Kindling now benefits from Flamestrike – Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 seconds for each critical strike, up to 1 second.
      • Unleashed Inferno’s non-Flamestrike damage bonus increased to 60%. Flamestrike damage bonus increased to 35%.
  • MONK
    • Brewmaster
      • New Talent: Elixir of Determination – When you fall below 40% health, gain an absorb for 100% of recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 seconds.
      • New Talent: Strike At Dawn – Rising Sun Kick grants a stack of Elusive Brawler.
      • New Talent: One With the Wind – You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.
      • New Talent: August Blessing – When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect.
      • New Talent: Ox Stance – Casting Purifying Brew grants charges/stacks of Ox Stance, based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger.
      • New Talent: Black Ox Adept – Rising Sun Kick grants a stack of Ox Stance.
      • New Talent: Heightened Guard – Ox Stance will now trigger when an attack is larger than 50% of your current health.
      • Chi Surge and Call to Arms are no longer a choice talent.
      • Anvil & Stave has been updated – Each time you dodge or an enemy misses, you reduce the remaining cooldown on your Brews by 0.5/1 second. Effect reduced for each recent melee attacker. Was 3 second internal cooldown.
      • Improved Invoke Niuzao, the Black Ox has been updated – While Niuzao is active, Purifying Brew increases the damage of Niuzao’s next Stomp, based on Stagger level. Damage is split between all enemies. Was Stagger Purified
      • The following talents have been removed:
        • Healing Elixir
        • Clash (moved to class tree)
        • Graceful Exit
        • Bonedust Brew
        • Bountiful Brew
        • Attenuation
    • Windwalker
      • New Talent: Memory of the Monastery – Tiger Palm’s chance to activate Blackout Kick! Is increased by 15% and consuming Teachings of the Monastery grants you 1% haste for 5 seconds equal to the amount of stacks consumed.
      • Revolving Whirl now additionally reduces the cooldown of Whirling Dragon Punch by 5 seconds.
      • Fury of Xuen now increases Critical Strike chance (was haste) and Invokes Xuen, the White Tiger for 10 seconds (was 8 seconds).
      • Fixed an issue that caused Jade Ignition’s damage to be reduced during Storm, Earth, and Fire.
      • Skytouch has been removed.
  • PRIEST
    • Voidweaver
      • Void Blast base insanity generation reduced to 6 (was 8).
      • Depth of Shadows’ chance to summon a Shadowfiend reduced.
  • ROGUE
    • New Talent: Shadowheart – Leech increased by 3% while Stealthed.
    • Acrobatic Strikes has been redesigned – Auto-attacks increase auto-attack damage and movement speed by 1% for 3 seconds, stacking up to 10%.
      • Developer’s note: Acrobatic Strikes no longer increases the range of melee attacks. We are revisiting increased melee range talents across the game, and most are being removed. Default melee range has increased since these talents were originally created, allowing specs with increased range to attack from well outside where it appears they should be able to.
    • Cut to the Chase moved from Assassination talent tree to baseline all specs, triggering from Envenom/Dispatch/Eviscerate.
    • Vanish’s guaranteed stealth duration now 1.5 seconds in PvP combat (base 3 seconds).
    • Tight Spender now reduces Energy cost of finishing moves by 6% (was 10%).
    • Subterfuge is now a 2-point talent, effect duration 3/6 seconds.
    • Some talents have moved locations.
    • Without a Trace moved from Subtlety to Class tree in capstone location, replacing Shadow Dance.
    • Nightstalker has been removed.
    • Assassination
      • New Talent: Rapid Injection – Envenom deals 10% increased damage while Envenom’s effect is active.
      • Serrated Bone Spike has been redesigned – (Passive) Prepare a Serrated Bone Spike every 30 seconds, stacking up to 3. Rupture spends a stack to embed a bone spike in its target:
        • Deals Physical damage and Bleed damage every 3 seconds until the target dies or leaves combat. Refunds a stack when the target dies.
        • Generates 1 combo point plus 1 additional per active bone spike.
      • Serrated Bone Spike initial damage reduced by 24% and damage over time damage reduced by 9%.
      • Improved Garrote effect duration increased to 6 seconds (was 3 seconds).
      • Indiscriminate Carnage effect duration reduced to 6 seconds (was 10 seconds).
      • Kingsbane damage bonus per poison application now has a stated cap at 1000% from 50 stacks (was 1980% at 99 stacks).
      • Kingsbane base damage over time increased by 6%.
        • Developer’s note: Kingsbane was originally intended to be uncapped, but abilities and talents introduced in the Dragonflight expansion allowed players to reach its previously-unreachable hidden cap. Increasing or removing the cap in the current environment would reinforce poor gameplay outcomes and continue to constrain talent options, so a lower cap is being introduced with the intention of having Kingsbane remain a valuable component of any build that includes it, but not by being required as every build’s all-important main character.
      • Sepsis has been removed.
    • Outlaw
      • Ace Up Your Sleeve now grants 4 combo points when triggered (was 5).
      • Mastery: Main Gauche damage increased by 24%.
      • Adrenaline Rush has been updated:
        • No longer increases global cooldown recovery rate by 25% while active.
        • Now increases global cooldown recovery rate equal to your Haste while active, up to 25%.
        • Now increases Energy regeneration by 50% (was 60%).
      • Count the Odds effect now has base chance 10% (was 8%) and duration 8 seconds (was 5 seconds), but no longer doubled while Stealthed.
      • Underhanded Upper Hand no longer affects Slice and Dice duration and no longer grants 3 seconds of Subterfuge duration (Stealth ability use).
      • Crackshot’s Dispatch effectiveness reduced to 50% (was 75%).
      • Thief’s Versatility now increases Versatility by 3% (was 4%).
      • Some talents have moved locations.
      • Sepsis has been removed.
    • Subtlety
      • Premeditation has been redesigned – After entering Stealth, your next combo point generating ability generates full combo points.
      • Invigorating Shadowdust now reduces cooldowns by 10/20 seconds (was 15/30 seconds).
      • Shadow Dance moved from the Class talent tree to Subtlety talent tree.
      • Shadow Focus now reduces costs by 5%.
      • Some talents have moved locations.
  • WARLOCK
    • Hellcaller
      • Seeds of Their Demise has been redesigned – Blackened Soul damage increased by 30%. When Blackened Soul deals damage, you have a chance to gain Ritual of Ruin/Tormented Crescendo.
      • Malevolence, Wither, and Seeds of Their Demise icons have been updated.
    • Demonology
        • You now have a 35% chance (was 100% chance) to generate a Demonic Core from your summoned Dreadstalkers when they fade.
    • Destruction
      • New Talent: Devastation – Increases the Critical Strike chance of your Destruction spells by 5%.
      • New Talent: Emberstorm – Increases the damage done by your Fire spells by 2/4% and reduces the cast time of your Incinerate spell by 10/20%.
      • New Talent: Decimating Bolt – Hurl bolts of decimating magic at your target, dealing Shadow damage and increase the damage of your next 3 Incinerates by 40%. Decimating Bolt’s damage, and the bonus to Incinerate both increase as your target’s health decreases.
      • New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%.
      • Ruin has been redesigned – Increases the Critical Strike damage of your Destruction spells by 5/10%.
      • Inferno has been redesigned – Rain of Fire damage is increased by 20% and its Soul Shard cost is reduced by 1.
      • Decimation has been redesigned – Your Incinerate and Conflagrate casts on targets that have 35% or less health reduces the cooldown of Soulfire by 5 seconds and reduce its cast time by 40% for 10 seconds.
      • Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain 70% of the maximum benefit from your Mastery: Chaotic Energies.
      • Chaos Bolt has been removed from the Destruction specialization tree and is now baseline.
      • Conflagrate has been moved to row 1.
      • Backdraft has been moved to row 2.
      • Roaring Blaze and Improved Conflagrate have been moved to row 3.
      • Ruin has been moved to row 9.
      • The following talents have been removed:
        • Avatar of Destruction
        • Chaosbringer

USER INTERFACE AND ACCESSIBILITY

  • Improved clarity when enchanting items:
    • Cursor highlight when mousing over items that can be enchanted by current enchantment
    • Dimming icons of non-enchantable items
    • Animations when an item has been enchanted
  • Updates to many world map icons, including: Rare, Rare Elite, Cave Entrances, Teleporters, Great Vault, Catalyst Convertor, Digsites, Pet Bettles, Dungeon, and Raid.
  • Checkboxes for tracking have been added to the quest log for easier management.
  • Characters on the character select screen are now directly clickable within the scene.
  • The Group Manager has been updated with new art and feature improvements, including:
    • Additional options to restrict group pings
    • Easier access to both world and unit raid markers
    • UI panel reorganized so related options are together in sections
    • Added instance options previously only found in the character portrait dropdown
  • Health bars have been updated with a visualization that shows the percentage of temporary max health that is depleted.
6 months ago - Linxy - Direct link

Hello everyone! Here are the changes that you can find in this week’s update to The War Within Alpha:

NEW ALLIED RACE

  • Earthen and their introductory questline are now available to test.

CLASSES

  • The following Hero Talents are available for playtesting in Public Alpha 5:
    • SHAMAN
      • Totemic (Enhancement/Restoration)
        • Totemics excel at unlocking the full power of their totems, strengthening their totems and gaining access to new ones. They have honed their imbuement skills to further improve their combat capabilities.
  • DEATH KNIGHT
    • Frost
      • New Talent: Shattered Frost – When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage deal to nearby enemies. Deals reduced damage beyond 8 targets. Available as a capstone talent after Shattering Blade.
      • New Talent: Cryogenic Chamber – Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.
      • New Talent: Arctic Assault – Consuming Killing Machine fires a Glacial Advance through your target. Available as a new capstone directly after Obliteration.
      • New Talent: Smothering Offense – Your auto attack damage is increased by 5%. This amount is increased per stack of Icy Talons you have and can stack up to 2 additional times.
      • New Talent: Icy Death Torrent – Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you.
      • New Talent: The Long Winter – While Pillar of Frost is active, your auto-attack critical strikes increase its duration by 1 second, up to a maximum of 5 seconds.
      • Frostscythe has been redesigned – A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).
      • Rime is now a baseline ability learned at level 21.
      • Breath of Sindragosa damage increased by 25%.
      • Chill Streak can now bounce off the Death Knight if a second enemy target isn’t found.
      • Enduring Strength is now a 1-point talent. Strength increased to 20% (was 10%).
      • Frostwhelp’s Aid is now a 1-point talent. Now grants 8% Mastery per target hit (was 4%).
      • Killing Machine now stacks 1 additional time.
      • Everfrost is now learned in gate 1 directly after Howling Blast.
      • Frostwyrm’s Fury position moved to gate 2 and located directly after Icecap, Frostwhelp’s Aid, and Enduring Strength.
      • Absolute Zero shifted up to gate 3 unlock positioned directly behind Frostwyrm’s Fury.
      • Shattering Blade is now available after Avalanche.
      • Rune of Razorice now displays the debuff on the enemy nameplate.
      • The following talents have been removed:
        • Fatal Fixation
        • Cold Blooded-Rage
        • Invigorating Freeze
      • Horn of Winter is now positioned in Fatal Fixations old location.
      • Empower Rune Weapon is now located in Horn of Winter’s old location.
      • Obliteration has replaced Cold-Blooded Rage.
  • DRUID
    • Druid of the Claw
      • Bestial Strength increases Primal Wrath’s direct damage by 50% (was 100%).
      • Dreadful Wound bleed damage increased by 25%.
    • Keeper of the Grove
      • Dream Surge’s Dream Burst damage reduced by 15%.
      • Harmony of the Grove’s Force of Nature treants spell damage increased by 5% (was 3%).
      • Power of Nature now increases Force of Nature treant melee damage by 100% (was 20%).
      • Bounteous Bloom now causes each treant to generate 6 Astral Power every 2 seconds (was 3 Astral Power).
      • Early Spring now reduces the cooldown of Force of Nature by 15 seconds (was 10 seconds).
      • Cenarius’ Might has been updated – Entering Eclipse (Balance)/Casting Swiftmend (Restoration) increases your Haste by 8% for 6 seconds.
      • Power of the Dream no longer affects Cenarius’ Might.
      • Control of the Dream’s maximum effect increased to 15 seconds (was 5 seconds).
      • Grove’s Inspiration’s Wrath and Starfire damage bonus reduced to 10% (was 12%).
      • Persistent Enchantments has been replaced by Potent Enchantments – Balance: Orbital Strike applies Stellar Flare for 8 additional seconds and deals 30% increased damage. Greater Alignment increases the duration of Celestial Alignment by an additional 20% and increases Eclipse damage during Celestial Alignment by an additional 5%. Restoration: Reforestation grants Tree of Life for 2 additional seconds.
    • Wildstalker
      • Symbiotic Blooms now prioritize growing on injured targets.
      • Strategic Infusion’s chance for your periodic heals to crit is decreased to 8% (was 10%), but its duration is increased to 10 seconds (was 6 seconds).
      • Wildstalker’s Power has been updated – Rip and Ferocious Bite damage increased by 5%. Rejuvenation, Efflorescence, and Lifebloom healing increased by 10%.
      • New Talent replacing Wildstalker’s Persistence: Lethal Preservation – When you remove an effect with Soothe or Remove Corruption/Nature’s Cure, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.
      • Root Network now increases the healing of all your abilities, not just Lifebloom and Wild Growth.
      • Implant has been updated – When you gain or lose Tiger’s Fury, your next single-target melee ability causes a Bloodseeker Vine to grow on the target for 4 seconds. Swiftmend causes a Symbiotic Bloom to grow on the target for 4 seconds.
      • Twin Sprouts’ chance to grow new vines increased to 20% (was 10%).
      • Resilient Flourishing can now cause Bloodseeker Thorns to spread to any nearby valid target, preferring ones currently unaffected by Bloodseeker Thorns.
      • Bursting Growth has been updated – When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies.
      • Entangling Vortex now immobilizes affected units for 3 seconds.
    • Feral
      • New Talent: Resourceful Hunter – Leech increased by 2%. Versatility increased by 2%.
      • Rampant Ferocity restored, replacing Resourceful Hunter – Ferocious Bite also deals damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 targets.
      • Rampant Ferocity damage relative to Ferocious Bite increased by 20%.
      • Tear Open Wounds has been removed.
  • EVOKER
    • Devastation
      • Animosity can no longer extend Dragonrage beyond 16 seconds.
    • Preservation
      • Time of Need now triggers at 30% health (was 20%). Passive now displays in spellbook, and the cooldown can now be tracked on the passive.
      • Reversion’s tooltip has been updated to include Golden Hour’s effect, if the talent is learned – Reverse an ally’s injuries, instantly healing them for 15% of damage taken in the last 5 seconds and an additional amount of healing over 12 seconds.
  • MAGE
    • New Talent: Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 seconds. Located in Dragon’s Breath previous location.
    • Dragon’s Breath is now located in gate 2.
    • Supernova added to Mage class tree. Choice node with Dragon’s Breath.
    • Supernova now has a 45 second cooldown (was 25 seconds).
    • Ice Nova is now a choice node with Ring of Frost.
    • Mass Slow has been removed.
    • Sunfury
      • Arcane Phoenix visuals have been updated, targeting behaviors have been adjusted to prioritize who you are attacking and has had several spellbook updates: No longer casts Meteor as an exceptional spell, now casts Meteorite and Meteorite Barrage as an exceptional spell.
      • Lessons in Debilitation no longer replaces the first exceptional spell the Phoenix casts with Supernova or Gravity Lapse and now casts Supernova or Gravity Lapse alongside the Phoenix’s first spell cast. Additionally, the Arcane Phoenix now Spellsteals once when it is summoned and once when it expires (used to be once per second). Phoenix Spellsteal will only target units with stealable buffs.
      • Invocation: Arcane Phoenix’s Spellfire Sphere consumption effect moved to Codex of the Sunstriders.
      • Over your Phoenix’s duration, it will consume each of your Spellfire Spheres to cast an exceptional spell.
    • Arcane
      • Arcane Battery’s spell damage buff now stacks up to 4 times (was 5). Spell damage buff duration is now 30 seconds (was 25 seconds).
      • Leydrinker now triggers after consuming Nether Precision 5 times (was 6).
      • Cracking Energy and Improved Arcane Missiles are now a 1-point talent.
      • Reverberate has returned and is now in gate 2.
      • The following talents have been removed:
        • Supernova
        • Rule of Threes
    • Fire
      • Pyromaniac is now implemented.
      • Fevered Incantation now grants 1% increased critical strike damage per point (was 2%).
      • Lit Fuse chance to trigger increased to 10% (was 5%).
      • Explosive Ingenuity increases Lit Fuse trigger chance to 20% (was 10%).
      • Explosivo now increases Lit Fuse trigger chance to 40% while Combustion is active (was 30%).
      • Convection now has a connection to Explosivo.
      • Majesty of the Phoenix is now in gate 1.
      • Firestarter’s position has changed.
      • Surging Blaze removed.
    • Frost
      • Ice Barrier’s absorb increased to 24% of maximum health (was 22%).
  • MONK
    • Vivacious Vivification now additionally increases the healing of your next Vivify.
    • Mistweaver
      • Revival now dispels up to 3 magical debuffs off of each target (was uncapped).
        • Developer’s note: This change is mainly targeted at Battlegrounds, where Revival has been overly oppressive to other specializations that rely on magic debuffs to function. We are not expecting this to impact PvE. This will not change how Revival functions with debuffs that stack multiple times, such as bursting.
    • Windwalker
      • Fury of Xuen now increases Haste, Mastery, and Critical Strike chance by 3% (was Critical Strike chance by 5%).
  • PALADIN
    • Lightsmith
      • Valiance no longer increases the duration of active Armaments, cooldown reduction unchanged.
      • Solidarity’s tooltip updated to reflecting targeting change.
      • Blessing of the Forge has had targeting improvements and visual effects updates.
    • Retribution
      • Radiant Glory has been updated – Wake of Ashes activates Avenging Wrath/Crusade for 10/12 seconds, Each Holy Power spent has a chance to activate Avenging Wrath/Crusade for 5/6 seconds.
      • Radiant Glory now extends the duration of an active Avenging Wrath/Crusade if it triggers while Avenging Wrath/Crusade is active.
    • Protection
      • Bastion of Light has been redesigned – Your next 5 casts of Judgment generate 2 additional Holy Power.
      • Sanctuary has been redesigned – Consecration’s benefit persists for 4 seconds after you leave it.
      • Light of the Titans is now a 1-point talent. Healing over time is now a % of original value, rather than attack power based.
      • Bulwark of Order is now a 1-point talent.
      • Separated Focused Enmity and Soaring Shield are now a choice node.
      • Light of the Titans and Tirion’s Devotion are now a choice node.
      • Crusader’s Resolve has been redesigned – Targets struck by Avenger’s shield deal 10% reduced melee damage to you for 10 seconds.
      • Strength in Adversity now grants 5% Parry per target (was 2%).
  • PRIEST
    • Voidweaver
      • Developer’s note: The goal of these changes is to make Collapsing Void work better with Discipline Priest’s Atonement ramp, as well as to make Collapsing Void more relevant for encounters with lower health enemies. For Discipline Priests who want to better fit Collapsing Void into their Atonement window, they can choose Void Empowerment to help with that. In addition, Devour Matter felt like an odd choice against Void Empowerment, so now it is a node that you are guaranteed to have.
      • Entropic Rift duration reduced to 8 seconds (was 10 seconds).
      • Void Torrent now immediately summons Entropic Rift and pauses its duration until the channel is complete or interrupted.
      • Darkening Horizon extension for Entropic Rift capped at 3 seconds (was 5 seconds).
      • Void Empowerment redesigned for Discipline – Now extends your shortest 5 Atonements by 1 seconds (was 80% increase to your next Power Word: Shield).
      • Void Empowerment is now a choice node with Darkening Horizon instead of Devour Matter.
      • Shadow
        • Entropic Rift is now summoned by Shadow Crash instead of Void Torrent.
        • Inner Quietus has been redesigned – Shadow Crash deals 400% additional damage to its primary target (was Vampiric Touch and Shadow Word: Pain damage increased by 20%).
    • Shadow
      • Shadow Crash now centers on your target, rather than using a reticle to target a position on the ground.
  • SHAMAN
    • Farseer
      • Restoration
        • In addition to increasing maximum mana, Primordial Capacity now also increases the max stacks of Tidal Waves to 4.
  • WARLOCK
    • Diabolist
      • Abyssal Dominion has been redesigned:
        • Demonology – Summon Demonic Tyrant becomes empowered, dealing 70% increased damage and increasing the damage of your demons by 20% while active.
        • Destruction – Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that last 10 seconds.
    • Demonology
      • The cooldown of Summon Vilefiend has been reduced to 30 seconds (was 45 seconds).
      • The cooldown of Summon Demonic Tyrant has been reduced to 1 minute (was 1 minute and 30 seconds).
      • Fel Invocation has been redesigned – Soul Strike deals 20% increased damage and generates a Soul Shard.
      • Pact of the Ered’ruin has been redesigned – When Doom expires, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
      • Ferocity of F’harg has been renamed to Flametouched and has been redesigned – Increases the attack speed of your Dreadstalkers by 20% and their critical strike chance by 15%.
      • Mark of Shatug has been redesigned – Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability:
        • Gloom Slash – Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound’s melee attacks to deal Shadow damage over 6 seconds. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
      • New Talent: Mark of F’harg – Your Summon Vilefiend becomes Summon Charhound and learns the following ability:
        • Infernal Presence – Cloaked in the ever-burning flames of the abyss, dealing Fire damage to enemies within 10 yards every 1 second.
      • New Talent: Shadowtouched – Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
      • New Talent: Foul Mouth – Increases Vilefiend damage by 20% and your Vilefiend’s Bile Spit now applies Wicked Maw.
      • New Talent: The Houndmaster’s Gambit – Your Dreadstalkers deal 50% increased damage while your Vilefiend is active.
      • New Talent: Blood Invocation – The cooldown of Power Siphon is reduced by 5 seconds and Power Siphon increases the damage of Demonbolt by an additional 20%.
      • New Talent: Fiendish Oblation – Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends.
      • New Talent: Doom Eternal – Demonic Cores reduce the duration of Doom by an additional 2 seconds and when Doom is removed its cooldown is reset.
      • New Talent: Impending Doom – Increases the damage of Doom by 20% and Doom generates 1 Soul Shard upon expiration.
      • Implosion, Imp Gang Boss, and Inner Demons have moved to gate 1.
      • Summon Demonic Tyrant, Reign of Tyranny, The Expendables, and Annihilan Training have moved to gate 2.
      • Summon Vilefiend, Dread Calling, Improved Demonic Tactics, and Demonic Brutality have moved to gate 3.
      • The following talents are now 1 point:
        • Imp Gang Boss
        • Umbral Blaze
        • Pact of the Imp Mother
        • Dread Calling
        • Demonic Brutality
        • Flametouched
      • The following talents have been removed:
        • Fiendish Prowess
        • Shadow’s Bite
        • Infernal Command
        • Fel and Steel
        • Shadowcaster
        • Malefic Impact
        • Cavitation
        • Grand Warlock’s Design
  • WARRIOR
    • Colossus
      • Practiced Strikes now also affects Cleave and Revenge.
      • Rally has been redesigned – When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 seconds. This effect cannot occur more than once every 60 seconds.
      • Dominance of the Colossus damage taken debuff reduced to max of 5% (was 10%).
      • Mountain of Muscle and Scars damage taken reduced by 2.5% (was 5%).
    • Slayer
      • Slayer’s Reflexes renamed to Lethal Reflexes – Now resets the cooldown on Raging Blow for Fury (was Bloodthirst).
      • Constant Pressure replaced with Opportunist – When Tactician resets Overpower’s cooldown or Raging Blow resets its own cooldown, your next Overpower or Raging Blow deals 10% more damage and 10% more critical damage.
      • Slayer’s Focus renamed to Slayer’s Malice – Now affects Raging Blow for Fury (was Bloodthirst).
      • Tunnel Vision replaced with Culling Cyclone – Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
      • Thrill of the Kill replaced with Brutal Finish – Your next Mortal Strike or Rampage after Bladestorm ends deals 50% additional damage.
      • Frenetic Flurry renamed and slightly redesigned to Reap the Storm – Overpower and Raging Blow have a chance to cause you to unleash a flurry of steel, damaging all nearby enemies and applying Overwhelmed. Deals reduced damage beyond 8 targets.
      • Unrelenting Onslaught now allows you to use Pummel and Storm Bolt while Bladestorming.
      • Death Drive’s healing decreased to 15% of damage dealt by Sudden Death (was 50%).
      • Slay renamed to Show No Mercy.
      • The Culling Cyclone/Brutal Finish and Lethal Reflexes/Opportunist choice nodes have swapped positions.
    • Mountain Thane
      • Lightning Strikes’ chance for a lightning strike increased to 30% (was 25%). Lightning Strikes occur 30% more often during Avatar (was 50%).
      • Strength of the Mountain has been updated – Shield Slam damage increased by 10% (was 20%) and now causes Demoralizing Shout to reduce damage enemies deal to Protection Warriors by an additional 5%.
      • New Talent replacing Valarjar Training: Snap Induction – Activating Protection: Demoralizing Shout/Fury: Recklessness grants a charge of Thunder Blast.
      • Flashing Skies has been updated – Thunder Blast calls down a Lightning Strike on an enemy it hits.
      • Steadfast as the Peaks has been updated – Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 seconds. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
      • Keep Your Feet on the ground now additionally increases your Armor by 8%.
      • Thunder Blasts now generate 10 Rage for Protection and Fury (was 5).
      • Thunder Blasts deal 20% increased damage for Protection Warriors.
      • Burst of Power’s chance to trigger from Lightning Strikes reduced to 15% (was 20%).
      • Burst of Power now causes affected Bloodthirsts to deal 25% increased damage and generate 2 additional Rage for Fury Warriors.
      • Steadfast as the Peaks/Keep Your Feet on the Ground choice node position swapped with Flashing Skies/Snap Induction.
    • Protection
      • Battle-Scarred Veteran has been updated – When a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%.
        • Developer’s note: For example, if you are at 50% health and receive damage for 40% of your health, your damage taken will be 20% + 20% * (1-0.8), or 24%, and you will have 26% health remaining when Battle-Scarred Veteran activates." Additionally, this change will be deployed to the 10.2.7 environment over the next few days.

PLAYER VERSUS PLAYER

  • MONK
    • New PvP Talent: Absolute Serenity – Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration.

USER INTERFACE AND ACCESSIBILITY

  • On the Rated PvP screen, the button tooltips now include information about your current rank in the specialization leaderboard.
  • Search functionality has been added to the Spellbook. Search results will be categorized under one of the following to provide further context:
    • Exact Matches: Exact full name matches the search text
    • Related Matches: Spells mentioned in the Exact Match’s description
    • Name Matches: Spells whose name partially matches the search text
    • Description Matches: Spells whose description partially matches the search text
  • Checkbox added to hide passives from displaying in the Spellbook.
6 months ago - Kaivax - Direct link

We have the following changes and updates in today’s new build of The War Within Alpha:

CLASSES

  • The number of talent loadouts that can be saved on a per character basis to has been increased to 40 (was 10).
  • We are removing increased melee range talents across the game, such as Astral Influence and Acrobatic Strikes. Default melee range has increased since these talents were originally created, so they now allow specs to attack from well outside where it appears they should be able to. They make the melee experience inconsistent across classes in a way we’re not happy with, so we’re removing them.
    • ROGUE
      • Deathstalker (Assassination/Subtlety) Hero Talents are now available for testing.
        • The harbingers of death, Deathstalkers strike from the shadows to bring a swift end to their targets.
    • DEATH KNIGHT
      • New Talent: Unyielding Will – Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated. Now a capstone talent available after Rune Mastery and Subduing Grasp.
      • The class tree has had further adjustments in talent locations and pathing updates.
      • Osmosis healing received while Anti-Magic Shell is active is increased by 15%. Now a 1-point talent (was 2).
      • Runic Protection armor increased to 6% (was 3%). Now a 1-point talent (was 2).
      • Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
      • Blood Draw is no longer a capstone and is now available in Death’s Echo old location.
      • Icebound Fortitude is now the first available talent on the left of the tree replacing Mind Freeze.
      • Runic Attenuation is now available directly after Icebound Fortitude.
      • Death’s Echo now a capstone ability available after Will of the Necropolis and Subduing Grasp.
      • Subduing Grasp now reduces damage by 6% for 6 seconds when you pull an enemy (was 8% at rank 2). Now a 1-point talent (was 2).
      • Vestigial Shell no longer a choice node with Null Magic and is available in the right capstone space.
      • Null Magic no longer a choice node with Vestigial Shell and is available in the left capstone space.
      • Unholy
        • Sudden Doom now reduces the cost of your next Death Coil/Epidemic by 10 (was free).
          • Developers’ notes: With the update to Sudden Doom’s proc rate it further flooded Unholy with Runic Power and you weren’t able to spend the RP down fast enough in a lot of scenarios to prevent overcapping. This next iteration we are going to try a reduced cost Death Coil or Epidemic to help combat the problem of Runic Power overcapping. Internally we tested this as a full removal of the cost reduction but it left quite a bit of downtime in the rotation and felt particularly bad outside of cooldowns. A 10 Runic Power cost reduction felt reasonably well both inside and outside of cooldowns.
        • Sudden Doom now also causes your next Death Coil/Epidemic to burst a Festering Wound.
          • Developers’ notes: We are looking into ways to increase the frequency you apply Festering Wound with Festering Strike so we are exploring having a Runic Power spender burst a wound instead of only rune spenders or Apocalypse. Internally with testing we have found it creates a natural cadence in which you want to press Festering Strike instead of relying only on passive wound applicators. The other perk of Death Coil bursting a Festering Wound when consuming Sudden Doom is it helps ease the friction of what to press during your cooldowns.
        • Updated the spec tree with a few additional talent re-locations. Notable movements are:
          • Superstrain and Morbidity now located on the left side of the tree directly after Death Rot.
          • Unholy Assault and Festermight are now located in the middle of the tree after Army of the Dead.
          • Eternal Agony is now available after Dark Transformation.
      • Frost
        • Fixed an issue with Absolute Zero being available prior to the 3rd gate being unlocked.
    • DRUID
      • Balance
        • Orbital Strike has temporarily had its line-targeting reticle disabled.
      • Feral
        • Cat Form no longer increases the range of auto-attacks and melee abilities by 3 yards.
        • Omen of Clarity Clearcasting aura added to the personal resource bar.
        • Omen of Clarity Clearcasting aura no longer highlights the spell icons for Shred, Swipe, and Thrash.
    • EVOKER
      • Deep Breath, Landslide, and Breath of Eons temporarily have their line-targeting reticle disabled while we work on an issue with it causing a crash.
      • Lifecinders now upgrades Renewing Blaze to allow 1 friendly target. If no target is selected, it will find a nearby injured ally.
      • Chronowarden
        • Preservation
          • Instability Matrix reduces empower spell cooldown by up to 6 seconds (was 10 seconds).
      • Flameshaper
        • Fan the Flames has been adjusted – Instead of extending Enkindle, it now adds 100% more damage or healing into the periodic effect. In addition, the tooltip now clarifies that it affects all active Enkindles.
        • Traveling Flame now extends Dream Breath or Fire Breath by 8 seconds, and causes it to spread to a nearby target (was causes it to spread, or refreshes if no valid targets were present).
        • Consume Flame now consumes 4 seconds of your Fire Breath or Dream Breath (was 8 seconds). Amount of healing or damage is now equal to 300% of that, and now scales with Haste.
      • Devastation
        • Developers’ notes: The goal of these changes is primarily to increase the viability of the left side of the Devastation tree. We hope this can allow Devastation to be more flexible in their talent choices and have options to build around Firestorm if they wish.
        • Firestorm radius increased to 10 yards (was 8).
        • Firestorm’s tick rate now increases with Haste.
        • New Talent: Scorching Embers – Enemies take 20% increased damage from your Red spells while affected by Fire Breath.
        • Feed the Flames has been redesigned – Now causes enemies to take 20% more damage from Pyre and Disintegrate if they are inside your Firestorm.
        • Snapfire has been slightly redesigned – Now grants a free cast of Firestorm that does not trigger the cooldown. It now also triggers from Pyre instead of Living Flame.
          • Developers’ notes: The free cast of Firestorm that does not trigger the cooldown is so the Snapfire proc will be full value even if Firestorm wasn’t on cooldown.
        • Imminent Destruction now also increases Disintegrate and Pyre damage by 10%, and lasts 12 seconds (was 10 seconds).
        • Imminent Destruction has swapped places with Feed the Flames in the talent tree.
        • Honed Aggression now increases Azure Strike and Living Flame damage by 10% per point (was 5%).
        • The following talents have been removed:
          • Everburning Flame
          • Raging Inferno
    • MAGE
      • Arcane
        • Energized Familiar now fires 4 bolts during Arcane Surge (was Time Warp or other similar effects).
        • Wizened Wit decreases Arcane Blast cast time by 5% (was 10%).
        • Mana Adept and Slipstream have swapped places.
        • Clearcasting’s chance to trigger is no longer tied to mana spent, and now has a 10% chance of triggering when casting any damaging spell.
        • You can no longer trigger Clearcasting by casting damaging spells while out of combat.
        • Evocation now grants one stack of Clearcasting.
        • Siphon Storm duration has been reduced to 20 seconds (was 30 seconds).
        • Arcane Battery removed.
          • Developers’ notes: We appreciate everyone’s feedback on the frustration centered around Arcane Battery, and have opted to replace it with Arcane Debilitation. Arcane Debilitation is meant to meaningfully integrate with existing Arcane Missiles effects across the tree in an exciting way with minimal headspace requirements. We will be sensitive to any degenerate optimizations that need to be done to maximize this talent’s effectiveness.
        • New Talent: Arcane Debilitation – Damaging a target with Arcane Missiles applies Arcane Debilitation, increasing their damage taken from your Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.5%/1% for 6 seconds. New stacks do not refresh duration.
        • Time Loop has been redesigned – When you apply a stack of Arcane Debilitation, you have a 10% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.
        • Aether Attunement has been redesigned – Consuming Clearcasting has a 15% chance to grant you Aether Attunement, causing your next Arcane Missiles to deal 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
        • Aether Attunement is now tracked on the personal resource display.
        • Arcane Debilitation is now tracked on enemy nameplates.
        • Leydrinker has been redesigned – Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.
        • Leydrinker visuals have been updated.
        • New Talent: Surging Urge – Arcane Surge damage increased by 5% per Arcane Charge.
        • Nether Munitions damage amplification reduced to 6% (was 8%).
      • Fire
        • Alexstrasza’s Fury is no longer a choice node with From the Ashes
        • Quickflame’s Flamestrike damage bonus reduced to 20% (was 25%).
        • Charring Embers moved to Gate 2.
        • Charring Embers now increases the damage you deal to affected targets by 4% (was 6%).
        • From the Ashes has been redesigned – Your direct damage spells to targets affected by Charring Embers reduce the cooldown of Phoenix Flames by 1 second.
        • Deep Impact has been redesigned – Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 seconds.
        • Phoenix Reborn no longer requires enemies to be under the effects of Charring Embers.
        • Inflame has returned and is now in Gate 3.
        • Focused Fury has been removed.
          • Developers’ notes: Convection and Focused Fury were intended to be flex talents to help you get a bit more single target damage while in an AOE build. However, the combination of these two talents were making Living Bomb so powerful in single target that it was overshadowing spells like Pyroblast. We don’t have a problem with Living Bomb being present in single target builds, but it shouldn’t be one of your highest damage contributors. Given the design of Focused Fury, it stands very opposed to this principle, and thus we opted to remove it.
        • Convection is now located where Focused Fury was.
        • Wildfire has been removed.
  • MONK
    • Conduit of the Celestials
      • Strength of the Ox now additionally refunds 2 stacks of Teachings of the Monastery after being consumed for Windwalker Monks.
      • Flight of the Red Crane now grants 1 stack of Mana Tea for Mistweaver Monk and 20% increased energy regeneration for Windwalker Monks for 6 seconds when activated.
      • Heart of the Jade Serpent now activates from Strike of the Windlord for Windwalker Monks (was Storm, Earth, and Fire).
        • Developers’ notes: Heart of the Jade Serpent’s activation rate would outpace Storm, Earth, and Fire’s recharge rate eventually leading to wasted procs.
      • Brewmaster
        • Removed Improved Celestial Brew. Functionality is now baseline for Brewmaster Monks.
        • Removed Improved Purifying Brew. Functionality is now baseline for Brewmaster Monks.
        • Elusive Footwork is now 1-point.
        • Positions adjusted for Invoke Niuzao, the Black Ox, Walk with the Ox, and Improved Invoke Niuzao, the Black Ox.
      • Mistweaver
        • New Talent: Pool of Mists – Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1 second. Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1 second.
        • Teachings of the Monastery is now a baseline effect.
          • Known Issue: Swapping from Windwalker specialization with Teachings of the Monastery talented to Mistweaver disables Teachings of the Monastery. Relogging or swapping to Brewmaster temporarily resolves this while we work on a fix.
        • Refreshing Jade Wind has been redesigned – Thunder Focus Tea summons a whirling tornado around you, causing healing over 8 seconds to up to 5 allies within 10 yards.
        • Yu’lon’s Whisper has been redesigned – While channeling Mana Tea you exhale the breath of Yu’lon, healing up to 5 allies within 15 yards every 0.5 seconds.
        • Chi Harmony has been redesigned – Renewing Mist increases its target’s healing received from you by 50% for the first 8 seconds of its duration, but cannot jump to a new target during this time.
          • Developers’ notes: We’re making an adjustment to Chi Harmony to cut down on the amount of active auras on frames now that it’s here to stay as a talent. Renewing Mist will have a new icon indicating when its Chi Harmony healing increase is active and it will swap back to its original icon when Chi Harmony’s window ends. We’d love to hear feedback on this as we’d like the redesign to have as minimal impact as possible and mostly be focused on quality of life and long-term sustainability.
        • Crane Style has moved to Teachings of the Monastery’s previous location.
        • Misty Peaks now has a 4/8% chance to activate and now extends Enveloping Mist on targets if Enveloping Mist is present (previously would not proc).
      • Windwalker
        • New Talent: Jadefire Fists – At the end of your Fists of Fury channel, you release a Jadefire Stomp. This can occur once every 20 seconds. Shares a choice node with Jadefire Stomp.
          • Developers’ notes: This talent is not yet implemented into the Alpha, but we want your early feedback. Let us know what you think!
    • PALADIN
      • Crusader’s Reprieve has been removed.
      • Touch of Light has been moved to Crusader’s Reprieve’s position.
      • Incandescence now functions with Divine Hammer for Retribution.
    • PRIEST
      • Shadow
        • Shadow Crash now is a choice node with a new talent: Void Crash – Hurl a bolt of slow-moving Void energy at your target, dealing Shadow damage to all enemies within 8 yards.
        • Shadow Crash’s tooltip has been updated to specify that it is aimed at a location, to make it more clear the differences between each choice.
    • ROGUE
      • Fatebound
        • Deal Fate now specifies it generates exactly 1 combo point per use of any listed ability.
        • Deal Fate’s effect now includes Ambush for Assassination, and also for Outlaw while Hidden Opportunity is talented.
      • Assassination
        • Venom Rush removed.
        • New Talent: Sanguine Stratagem – Gain 1 additional max combo point. Your finishing moves that consume 5 or more combo points have increased effects, and your finishing moves deal 5% increased damage.
      • Outlaw
        • Blade Flurry radius increased to 8 yards (was melee range).
    • WARLOCK
      • Demonology
        • The size of Gloomhound and Charhound has been decreased by 20%.
      • Destruction
        • The cooldown of Summon Infernal is now 2 minutes (was 3 minutes).
        • Decimation has been redesigned – Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
        • Scalding Flames has been redesigned – Increases the damage of Immolate by 25% and its duration by 3 seconds.
        • New Talent: Indiscriminate Flames – Backdraft increases the damage of your next Chaos Bolt by 5% or increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
        • New Talent: Blistering Atrophy – Increases the damage of Shadowburn by 20%. Shadowburn always critically strikes a target that is at or below 30% health.
        • New Talent: Fiendish Cruelty – When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 seconds.
        • New Talent: Demonfire Mastery – Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
        • New Talent: Improved Chaos Bolt – Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 seconds.
        • New Talent: Avatar of Destruction – Consuming Ritual of Ruin summons an Overfiend for 8 seconds. Overfiend generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at its summoner’s target, dealing Chaos damage.
        • New Talent: Dimension Ripper [Not Yet Implemented] – Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
        • New Talent: Flame Rift [Not Yet Implemented] – Dimensional Rift can now summon a powerful Flame Rift.
        • New Talent: Lessons of Space-Time [Not Yet Implemented] – While you have a Dimensional Rift open, all of your damage is increased by 5%.
        • New Talent: Unstable Rifts [Not Yet Implemented] – Bolts from Dimensional Rift deal 25% of the damage dealt to nearby enemies.
        • Backlash moved to gate 1.
        • Summon Infernal moved to gate 2.
        • Channel Demonfire moved to gate 2.
        • Raging Demonfire moved to gate 3.
        • Soul Fire moved to gate 3.
        • Decimation moved to gate 3.
        • Devastation moved to gate 3.
        • Ruin moved to gate 3.
        • The following talents have been removed:
          • Pandemonium
          • Cry Havoc
          • Improved Immolate
          • Decimating Bolt
          • Grand Warlock’s Design
        • The following talents are now 1 rank:
          • Burn to Ashes
          • Master Ritualist
          • Power Overwhelming
          • Infernal Brand
          • Crashing Chaos
          • Ashen Remains
          • Eradication
          • Conflagration of Chaos
          • Ruin
          • Scalding Flames
          • Fire and Brimstone
          • Rolling Havoc
          • Raging Demonfire
          • Flashpoint
          • Emberstorm
  • USER INTERFACE AND ACCESSIBILITY
    • Most world map icons can now be supertracked by left-clicking. Some examples include: events, rares, rare elites, bonus objectives, flightmasters, dungeon/raid entrances, and more.
    • Upon learning Dynamic Flight, the Dynamic Flight talent tree is now accessible via a button within the Mount Journal.
6 months ago - Linxy - Direct link

Below are the following changes and updates in today’s build of The War Within Alpha:

CHARACTERS

  • New Human Racial: No Place Like Home – Your Hearthstone cooldown is reduced by 5 minutes and gains an additional charge. Replaces Diplomacy.

CLASSES

  • DEATH KNIGHT
    • Deathbringer
      • Wave of Souls damage increased by 50%.
      • Exterminate second scythe damage increased by 50%.
    • Rider of the Apocalypse
      • Mograine’s Heart Strike damage increased by 250%.
      • Trollbane’s Obliterate damage increased by 33%.
      • Trollbane’s Obliterate cast frequency increased by 100%.
      • Nazgrim’s Scourge Strike damage increased by 100%.
      • Nazgrim’s Scourge Strike cast frequency increased by 100%.
      • Whitemane’s Death Coil damage increased by 100%.
    • San’layn
      • Incite Terror has been updated – Vampiric Strike, Heart Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 seconds. Vampiric Strike benefits 300% more from this effect.
    • Blood
      • Many talents have moved locations or have had their pathing updated.
      • New Talent: Bone Collector – When you would pull an enemy, generate 1 charge of Bone Shield.
      • New Talent: Ossified Vitriol – When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.
      • Tightening Grasp now Silences enemies for 3 seconds when they are pulled and no longer increases the damage enemies take from you when they are pulled by Gorefriends Grasp.
      • Blooddrinker now reduces the damage the enemy deals to you by 20% while channeling and for an additional 5 seconds after a channeling it fully. Now also generates 20 additional Runic Power over its duration.
      • Consumption now also causes your Blood Plague damage to occur 50% more quickly for 8 seconds and generates 2 Runes.
      • Bonestorm no longer costs Runic Power. Costs up to 10 Bone Shield Charges and lasts 1 second for each charge consumed. Generates 1 Bone Shield charge every 1 second while active.
      • Reinforced Bones now also lets Bone Shield stack 2 additional times.
      • Heartbreaker’s Runic Power per target hit increased to 2 (was 1). Now a 1 point talent (was 2).
      • Perseverance of the Ebonblade’s Versatility bonus increased to 6%, up from 4%. Now a 1 point talent (was 2).
      • Shattering Bone now a 1 point talent (was 2).
      • Red Thirst reduces the cooldown on Vampiric Blood by 2 seconds (was 1 second). Now a 1 point talent (was 2).
      • Crimson Scourge now learned at level 21.
      • Death’s Caress now learned at level 23.
    • Frost
      • New Talent: Hyperpyrexia – Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 seconds.
    • Unholy
      • New Talent: Festering Scythe – Every 20 Festering Wound you burst empowers Festering Strike to become Festering Scythe for 12 seconds. Festering Scythe: Sweep through all enemies within 14 yards in front of you, dealing Shadow damage and infecting them with 2-3 Festering Wounds.
      • New Talent: Decomposition – Virulent Plague has a chance to abruptly flare up, dealing 50/100% of the damage it dealt to the target over the last 4 seconds. When this effect triggers, the duration of your active minions are increased by 1 second, up to 3 seconds. 2-point talent.
      • Infected Claws moved to the node after Ghoulish Frenzy.
  • DEMON HUNTER
    • Aldrachi Reaver
      • Wounded Quarry now always procs bonus damage while Reaver’s Mark is on your target. Soul fragment generation is still a chance.
      • Reaver’s Mark duration increased to 20 seconds.
      • Art of the Glaive activation thresholds doubled.
      • Intent Pursuit cooldown reduction increased to 4 seconds.
      • Evasive Action no longer extends Tactical Retreat fury generation periodic.
      • Evasive Action no longer resets Initiative.
      • Reaver’s Glaive damage increased by 200%.
  • DRUID
    • Druid of the Claw
      • Ravage and Dreadful Wound damage increased by 10%.
      • Dreadful Wound now reduces damage dealt to you by 4% for Feral and 10% for Guardian.
      • Feral’s Aggravate Wounds now triggers from any ability that costs Energy.
      • Empowered Shapeshifting increases the damage of Mangle by 10% (was 5%) and the damage of Swipe and Shred by 3% (was 5%).
      • Strike for the Heart now increases ability critical strike chance and critical strike damage by 6% (was 8%).
      • Strike for the Heart now causes Mangle to heal Guardian Druids for 1% of their maximum health.
      • Feral’s Wildpower Surge now increases damage of your next Swipe by 50% (was 100%) or your next Mangle by 200% (was 100%).
      • Guardian’s Wildpower Surge now increases the damage of your next Ferocious Bite or Rip by 100% (was 50%).
      • Wildshape Mastery’s retention of Bear Form stats in Cat Form also retains Bear Form’s resistance to being critically struck or parried.
    • Feral
      • Primal Wrath range increased to 10 yards (was 8).
      • Added a connector between Primal Wrath and Pouncing Strikes in the talent tree.
      • Rampant Ferocity’s damage increased by up to 50% when the player spends extra Energy on Ferocious Bite.
      • Thrashing Claws now requires players to know Thrash in order to apply the bleed from Thrash.
    • Restoration
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Tranquility initial healing increased by 400%.
      • Tranquility’s initial heal now decreases its healing beyond 5 targets.
      • Tranquility’s heal over time effect is no longer increased while out of a raid environment.
  • EVOKER
    • Chronowarden
      • Time Convergence no longer grants Stamina when using a defensive cooldown longer than 45 seconds. It now also specifies that it only functions when casting “non-defensive abilities”.
    • Augmentation
      • New Passive: Sense Power – While enabled, allies with their major cooldown active will be highlighted in the game field and will display a buff icon on party and raid frames. Learned automatically. Can be toggled on/off.
      • Prescience has been updated – When cast without a friendly target, the smart-targeting will now prefer damage role players who have their major cooldowns active.
    • Devastation
      • Feed the Flames once again triggers a Firestorm after casting 10 Pyres. This is in addition to its new effect of increasing Pyre and Disintegrate damage while they are inside the Firestorm.
      • Snapfire can now trigger from both Living Flame and Pyre.
    • Preservation
      • Dream Flight healing increased by 100% outside of raid.
        • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase. We’d also like to note that we are making an exception in the case of Dream Flight as we feel the healing increase outside of raid is a more appropriate tool for consistency as otherwise the falloff of its healing would make its effectiveness inconsistent in raid scenarios.
      • Mana cost of Emerald Blossom reduced by 15%.
      • Flow State can now trigger from Empower spells cast from Stasis.
      • Threads of Fate can no longer trigger from Empower spells cast from Stasis.
        • Developer’s note: There is inconsistency here, but it’s necessary to balance Threads of Fate between Augmentation and Preservation. Threads of Fate tooltip also indicates “casting an Empower spell” while Flow State does not use the keyword “casting.”
  • HUNTER
    • Survival
      • Lunge no longer increases attack range by 3 yards.
  • MAGE
    • Time Anomaly has been updated – Now grants Brain Freeze instead of Fingers of Frost for Frost Mages.
    • New Talent: Inspired Intellect – Arcane Intellect grants you an additional 3% Intellect. Choice node with Time Anomaly.
    • Sunfury
      • Gravity Lapse now hits 5 targets (was 3).
    • Spellslinger
      • Fixed an issue that prevented Frost and Arcane Splinters from interacting with damage bonuses and proc effects such as Touch of the Magi.
      • Arcane
        • Spellfrost Teachings has been redesigned – Direct damage from Splinters has a 3% chance to reset the cooldown of Arcane Orb/Frozen Orb and increase all damage dealt by your Arcane Orbs/Frozen Orbs by 50% for 10 seconds.
        • The location of Force of Will and Spellfrost Teachings has swapped.
        • Arcane Splinter damage reduced by 50%.
        • Embedded Arcane Splinter damage reduced by 50%.
        • Controlled Instincts cleave effect no longer damages the primary target.
        • Controlled Instinct Arcane Splinter cleave percentage reduced to 20% (was 30%).
        • Embedded Splinter duration increased to 18 seconds.
          • Developer’s note: Splinters were benefitting from Pandemic dot extensions unintentionally, which was extending their uptime to 20 seconds from the stated 16 seconds. This was creating adverse effects and durations when consuming Embedded Splinters or applying / maintaining the Embedded Splinter DoTs. To compensate for the uptime loss from this bug fix, we’re increasing the base duration of Embedded Splinters to 18 seconds.
    • Arcane
      • Leydrinker proc chance reduced to 10% (was 15%).
      • Arcane Surge is now guaranteed to generate Clearcasting.
        • Developer’s note: Arcane Surge was a reliable source of Clearcasting that Arcane Mages lost with the removal of mana-based Clearcasting procs. We’re making Arcane Surge proc Clearcasting baseline to ensure you’re rolling into your burns with some more Clearcasting availability.
      • Arcane Blast now has a 5% increased chance to generate Clearcasting.
        • Developer’s note: Clearcasting availability has marginally decreased in pure single target scenarios. We’re buffing up Arcane Blast’s chance to proc Clearcasting to compensate.
      • Spark of the Magi has been redesigned – Now makes your next Arcane Blast, Arcane Barrage, and Arcane Missiles echo for 25% extra damage (was increase the damage dealt by these spells).
        • Developer’s note: This updated behavior will allow you to properly benefit from the Spark of the Magi damage bonus on an Arcane Barrage you fired before Touch of the Magi is applied.
      • Mastery: Savant now properly increases the damage dealt by Arcane Surge.
      • Aether Attunement has been redesigned – Every 3 times you consume Clearcasting, you gain Aether Attunement.
      • Aether Attunement primary target damage increase reduced to 100% (was 150%).
      • Aether Attunement secondary target damage increase reduced to 50% (was 100%).
        • Developer’s note: While we’re still committed to maintaining minimal buff-tracking for Arcane, we’re also being sensitive to the desire for Arcane Mages to be able to reliably acquire and hold effects for use in their burst windows and AOE moments-- both of which Aether Attunement excels at. We feel this new design strikes a nice balance that makes the effect easier to track, reliable, and at a higher frequency to help add more moments of excitement for Arcane in AOE.
      • Resonance and Arcing Cleave have swapped locations.
    • Fire
      • New Talent: Charring Embers – Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 seconds.
      • Charring Embers moved to Gate 2.
      • Charring Embers now increases the damage you deal to affected targets by 4% (was 6%).
      • Charring Embers has been removed.
        • Developer’s note: We’ve been listening to the feedback regarding Charring Embers and the tracking / gameplay behind it and have opted to remove it. We’re interested in preserving the gameplay of the new Phoenix Reborn and From the Ashes, but we feel that they can comfortably exist without Charring Embers.
      • Call of the Sun King no longer grants 15% increased Phoenix Flames damage and instead makes Phoenix Flames always critically strike.
      • Alexstrasza’s Fury no longer makes Phoenix Flames always critically strike.
      • From the Ashes now grants 15% increased Phoenix Flames damage.
      • From the Ashes is now in Gate 3.
      • Surging Blaze has returned to Gate 1.
      • Firestarter’s position has changed.
      • Phoenix Reborn now requires 25 hits (was 20).
      • Wildfire has returned and is now in Gate 2.
      • Ashen Feather is now in Gate 2 on a choice node with Alexstrazsa’s Fury.
      • Inflame is now located in Gate 2.
      • New Talent: Burning Blood – Damage dealt to targets below 30% health is increased by 10%.
        • This talent is not yet implemented.
      • New Talent: Heat Shimmer – Damage from Ignite has a 5% chance to make your next Scorch deal 25% increased damage and deal damage as though your target was below 30% health.
        • This talent is not yet implemented.
      • New Talent: Sparking Cinders – Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast.
      • Controlled Destruction increases damage taken from Ignite by 0.5%, stacking up to 50 times (was 1%, stacking up to 25 times).
  • MONK
    • Mistweaver
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Revival healing increased by 400%.
      • Revival now decreases its healing beyond 5 targets.
      • New Talent: Lotus Infusion – Allies with Renewing Mist receive 15% more healing from you and Renewing Mist’s duration is increased by 2 seconds. Choice node with Chi Harmony.
        • Developer’s note: We’d like to offer a more passive option focused on AoE healing against Chi Harmony. Chi Harmony now restricting the movement of Renewing Mist for its duration has its pros and cons and we feel this addition opens up optionality a little more particularly in raid scenarios.
      • Invigorating Mist no longer counts full health allies among its splash cap, but its healing has been decreased.
    • Windwalker
      • Abilities affected by Ordered Elements, Dance of Chi-Ji, or Blackout Kick! now contribute to Drinking Horn Cover, Spiritual Focus, and Heart of the Jade Serpent as if their full Chi value was spent.
      • New Talent: Ferociousness – Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
      • Mark of the Crane is now learned baseline.
      • Crane Vortex now occupies Mark of the Crane’s previous location.
      • Dual Threat has moved to Crane Vortex’s previous location and its damage has been increased.
  • PALADIN
    • Holy
      • Avenging Crusader no longer costs Holy Power, grants an additional charge of Crusader Strike for its duration, and its duration is increased by 3 seconds.
      • Crusader’s Might now additionally reduces the cooldown of Judgment.
      • Holy Light’s cast time reduced to 2 seconds (was 2.5 seconds).
      • Infusion of Light now increases the healing of Holy Light (was grants Holy Power).
      • Inflorescence of the Sunwell now increases the additional healing from Infusion of Light for Holy Light (was grants Holy Power).
    • Retribution
      • Radiant Glory’s Wake of Ashes now grants 8/10 seconds of Avenging Wrath or Crusade (was 10/12 seconds).
      • Radiant Glory’s each Holy Power spent has a chance to grant you 4/5 seconds of Avenging Wrath or Crusade (was 5/6 seconds).
      • Divine Wrath now extends the duration of Radiant Glory separately. New Tooltip – Increases the duration of Avenging Wrath and Crusade by 3 seconds, and Radiant Glory by 1.5 seconds.
  • PRIEST
    • Voidweaver
      • Voidwraith damage reduced by 50%.
      • Void Flay damage reduced by 25%.
      • No Escape reduces enemy movement speed by up to 70% (was 80%).
      • Discipline
        • Voidheart increases Atonement healing by 10% (was 20%).
        • Collapsing Void damage reduced by 50%.
        • Void Blast damage reduced by 50%.
    • Oracle
      • New Talent: Divine Providence – Premonition gains an additional charge.
      • New Talent: Desperate Measures – Desperate Prayer lasts an additional 10 seconds. Angelic Bulwarks’ absorption effect is increased by 15% of your maximum health.
      • New Talent: Save the Day – For 6 seconds after casting Leap of Faith, you may cast it a second time for free, ignoring its cooldown.
      • New Talent: Clairvoyance – After casting Premonition of Solace, your next Premonition grants all of your Premonition effects at 100% effectiveness.
      • Premonition now only changes to the next spell in the sequence when Premonition is cast.
      • Prompt Deliverance has been removed and replaced with Save the Day.
      • Divine Feathers now also increases the movement speed bonus of Angelic Feather by 10%.
      • Perfect Vision is now a choice against Fatebender and reduced the cooldown of Premonition by 15 seconds (was 6 seconds).
      • Fatebender now increases the effects of Premonition by 30% and no longer has conditional requirements.
      • Narrowed Visions has been removed and replaced with Divine Providence.
      • Divine Providence is in Perfect Vision’s previous location.
      • Preventive Measures no longer increases the value of Power Word: Shield for Holy, or Prayer of Mending for Discipline. Bonuses increased to 15% (was 10%).
      • Assured Safety no longer causes Power Word: Shield to trigger Prayer of Mending for Discipline, and no longer causes Prayer of Mending to trigger a Power Word: Shield for Discipline.
      • Assured Safety now applies 2 stacks of Prayer of Mending (was 1) and applies a Power Word: Shield at 25% effectiveness (was 20%).
      • Grand Reveal has been removed and replaced with Clairvoyance.
      • Discipline
        • New Talent: Prophet’s Will – Your Flash Heal and Power Word: Shield are 30% more effective when cast on yourself.
      • Holy
        • New Talent: Prophet’s Will – Your Flash Heal, Heal, and Holy Word: Serenity are 30% more effective when cast on yourself.
    • Discipline
      • Developer’s note: We would like Rapture to be a more satisfying cooldown that flows well with the rotation. With that goal in mind, we’re removing the time pressure aspect of the cooldown and increasing the impact of each Power Word: Shield, so that it can be used to triage damage in a more careful and interesting way.
      • Rapture increases the absorption of your next 3 Power Word: Shields by 80% (was increases by 40% and lasts 8 seconds).
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Luminous Barrier absorb amount increased by 400%.
      • Luminous Barrier now decreases its absorb amount beyond 5 targets.
    • Holy
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Divine Hymn healing increased by 400%.
      • Divine Hymn now decreases its healing beyond 5 targets.
  • SHAMAN
    • Totemic
      • Totemic Hero Talent tree is now fully implemented.
      • New Totem model for Surging Totem added.
    • Restoration
      • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
      • Healing Tide Totem healing increased by 400%.
      • Healing Tide Totem now decreases its healing beyond 5 targets.
  • WARLOCK
    • Hellcaller
      • Wither damage dealt over time reduced by 30%.
      • Wither application damage reduced by 80%.
    • Affliction
      • New Talent: Improved Haunt – Increases the damage of Haunt by 35% and reduces its cast time by 25%. Haunt now applies Shadow Embrace.
      • New Talent: Malign Omen – Casting Soul Rot grants 3 applications of Malign Omen. Your next Malefic Rapture deals 20% increased damage and extends the duration of your damage over time effects and Haunt by 2 seconds.
      • New Talent: Malefic Touch – Malefic Rapture deals an additional Shadowflame damage to each target it affects.
      • New Talent: Infirmity – The stack count of Agony is increased by 4 when applied by Vile Taint. Enemies damaged by Phantom Singularity take 10% increased damage from you for its duration.
      • Haunted Soul has been removed.
      • Haunt damage increased by 230%. This change does not affect PvP.
      • Cull the Weak has been moved to gate 2.
      • Summon Darkglare has been moved to gate 2.
      • Malevolent Visionary has been moved to gate 2.
      • Haunt has been moved to gate 2.
      • Shadow Embrace has been moved to gate 2.
      • Empowered Unstable Affliction has been moved to gate 3.
      • Relinquished has been moved to gate 3.
      • The following talents are now 1 point:
        • Empowered Unstable Affliction
      • The following talents are now 2 points:
        • Withering Bolt
    • Destruction
      • Reverse Entropy and Internal Combustion have been moved to gate 2.
      • Explosive Potential has been moved to gate 2.
      • Scalding Flames has been moved to gate 1.
      • Dimensional Rift has been moved to gate 2.
      • Dimension Ripper has been moved to gate 2.
      • Infernal has been moved to gate 3.
      • Crashing Chaos has been moved to gate 3.
      • Infernal Brand has been moved to gate 3.
      • Rain of Chaos has been moved to gate 3.
      • The following talents have been removed:
        • Flame Rift
        • Lessons of Space-Time
        • Unstable Rifts
  • WARRIOR
    • Second Wind gains an additional effect – While you are below 35% health, restores 1.0% health every 1 second. The amount restored increases the closer you are to death (max 2%).
    • Tier 1 talents slightly re-arranged.
    • Colossus
      • Boneshaker now increases the stun duration of Shockwave by 1 second (was 2 seconds) and slows the movement of all targets by 40% for 3 seconds after the stun fades.
      • Rally renamed to Veteran Vitality.
    • Slayer
      • Relentless Pursuit’s removal of movement impairing abilities can now occur only once every 30 seconds. The effect will not trigger unless you are currently affected by a movement impairing ability when you Charge.
      • A debuff was added to allow players to track the 30 second limit.
      • Vicious Agility charge now reduces the cooldown of Heroic Leap by 2 seconds (was 5 seconds).
      • Reap the Storm now has a 20% chance to trigger from Mortal Strike or Bloodthirst (was 2 RPPM on Overpower or Raging Blow).
      • Lethal Reflexes replaced with Fierce Followthrough – Mortal Strike/Bloodthirst critical strikes increase the damage of your next Mortal Strike/Bloodthirst by 15%.
    • Arms
      • Crushing Force now increases Mortal Strike damage by 5% and Mortal Strike critical strike damage by 5% per point (was Slam damage and critical strike chance).
      • Barbaric Training now also affects Cleave. Damage bonus reduced to 10% (was 20%).
      • Seismic Reverberation now also triggers from Cleave.
      • Battlelord no longer increases Overpower damage, and now generates 10 Rage when it resets the cooldown of Mortal Strike.

PLAYER VERSUS PLAYER

  • ARENAS
    • All arena maps now have levers players can click on to indicate they are ready for the game to start. Once all players have hit the lever, the arena start timer will skip to 10 seconds remaining.
  • REWARDS
    • Oppressive Orator’s Larynx damage reduced by 70% in PvP combat.
    • Empowering Crystal of Anub’ikkaj secondary stat granted reduced by 50% in PvP combat.
    • Bursting Lightshard damage reduced by 60% in PvP combat.
    • Remnant of Darkness Strength granted reduced by 50% in PvP combat.
    • Burin of the Candle King absorb reduced by 75% in PvP combat.
    • Carved Blazikon Wax Versatility reduced by 50% in PvP combat.
    • Skarmorak Shard Mastery reduced by 50% in PvP combat.
    • Synergistic Brewterializer damage reduced by 60% in PvP combat.
    • Ravenous Honey Buzzer damage reduced by 70% in PvP combat.
    • Cinderbrew Stein -absorb and stats reduced by 50% in PvP combat.
    • Charged Stormrook Plume -damage reduced by 70% in PvP combat.
    • High Speaker’s Accretion damage reduced by 80% in PvP combat.
  • PROFESSIONS
    • Blacksmithing
      • Beledar’s Bulwark Versatility reduced by 50% in PvP combat.
      • Sanctified Steps damage reduced by 50% in PvP combat.
    • Jewelcrafting
      • Captured Starlight absorption effect reduced by 80% in PvP combat.
    • Leatherworking
      • Waders of the Unifying Flame secondary stat bonus reduced by 50% in PvP combat.
      • Adrenal Surge Clasp Strength reduced by 50% in PvP combat.
      • Fury of the Storm Rook (Leather set bonus) Haste reduced by 50% in PvP combat.
      • Sanctified Torchbearer’s Grips damage reduced by 50% in PvP combat.
      • Embrace of the Cinderbee (Mail Set bonus) secondary stat bonus reduced by 50% in PvP combat.
    • Tailoring
      • Woven Dawn Set (Set bonus) Mastery reduced by 50% in PvP combat.
      • Woven Dusk Set (Set bonus) Haste reduced by 50% in PvP combat.

USER INTERFACE AND ACCESSIBILITY

  • The visual for meta quests has been updated.