almost 3 years ago - Kaivax - Direct link

In addition to other hotfixes that we’ll note in the hotfixes update later today, we want to highlight three Sanctum of Domination fixes that we’re currently working on and intend to implement with the weekly reset in each region.

Sanctum of Domination

Painsmith Raznal

  • The damage associated with spike waves now more consistently matches their visual effect.

Guardian of the First Ones

  • The Physical damage portion of Obliterate is now correctly increased by Obliterate’s vulnerability effect, and Obliterate’s vulnerability effect has been increased to 5000% on Heroic and Mythic difficulties.

Kel’Thuzad

  • Soul Shards will no longer despawn if the target of Soul Fracture dies prematurely.

Again, we intend the above changes to go live with the weekly reset in each region.

over 2 years ago - Kaivax - Direct link

Good evening!

Just wanted to draw attention to some Sanctum of Domination tuning that’s coming with the weekly reset in each region.

  • Remnant of Ner’zhul
    • Remnant of Ner’zhul health reduced by 5% on Mythic difficulty.
    • Orb of Torment health reduced by 10% on Mythic difficulty.
    • Orbs of Torment should now trigger kill credit effects for abilities like Warlock’s Shadowburn.
  • Soulrender Dormazain
    • Unleashed Tyranny damage reduced by 15% on Mythic difficulty.
    • Mawsworn Agonizer and Mawsworn Overlord health reduced by 5% on Mythic difficulty.
  • Painsmith Raznal
    • Spiked Balls have been removed from the first intermission on Mythic difficulty.
  • Sylvanas Windrunner
    • Reduced the damage of Ranger Shot by 15% on all difficulties.
    • Reduced the damage of Haunting Wave by 33% on Heroic difficulty.
    • Reduced the damage of Domination Chains by 15% on Heroic difficulty.
    • Reduced the radius of Veil of Darkness during Stage 2 to 8 yards on Heroic difficulty (was 10 yards).

As always, all the hotfixes are here.