almost 2 years ago - Kaivax - Direct link

Please use this thread to post feedback on the Hunter class, once you’ve tested it in the Dragonflight Alpha.

Thank you!

almost 2 years ago - Kaivax - Direct link

From today’s update notes:

  • Class Tree
    • Improved Traps now also reduces cooldown of Steel Trap.
    • Removed connection between Rejuvenating Winds and Improved Tranquilizing Shot.
    • Added a connection between Tranquilizing Shot and the Intimidation/Explosive Trap choice node.
    • Lone Survivor’s cooldown reduction has been lowered 30 seconds (was 60 seconds).
    • Death Chakram now increases all damage taken instead of just physical damage taken.
  • Marksmanship
    • The talent locations of Lone Wolf and Killing Blow have been swapped.
    • The talent locations of Black Arrow and Legacy of the Windrunners have been swapped.
    • Legacy of the Windrunners changed from 1 rank to 2 ranks. Each rank adds 3 potential arrows. Bonuses to Aimed Shot now also apply to these bonus Wind Arrows.
    • Windrunner’s Guidance changed from 2 ranks to 1 rank. It now also guarantees a critical strike for the Wind Arrows, and increases their critical strike damage up by 50%.
    • Salvo now works with Volley or Multi-Shot.
    • Bombardment changed to a 1 rank talent and is now right below Multi-Shot.
    • New Talent: Bulletstorm – Extra ricochet targets from Trick Shots grants a stacking buff to Multi-Shot damage.
    • Calling the Shots has had its design adjusted to grant cooldown reduction for Trueshot from Focus Spent, rather than require specific shots.
    • Improved Arcane Shot has been to renamed Crack Shot.
over 1 year ago - Kaivax - Direct link

Complete list of Hunter changes in today’s update:

  • Class Tree
    • Survival Hunters: Corrected a missing connection between Kill Command and Improved Mend Pet on the class tree.
    • Alpha Predator’s value has been lowered to 15% (was 30%).
    • Improved Traps now also lowers the cooldown of Hi-Explosive Trap.
    • Stampede now snares targets hit by 30%, and you and your pets gain 10% increased critical strike chance against targets hit by your Stampede.
    • Hunter’s Agility is once again Avoidance.
    • Camouflage no longer links directly to Improved Traps. The choice node below Survival of the Fittest now links to Born to be Wild.
    • New Talent: Serrated Shots – Serpent Sting and your bleed damage is increased by 10/20% damage. This value increases to 20/40% against targets below 30% HP.
    • New Talent: Arctic Bola – Aimed Shot/Cobra Shot/Raptor Strike/Mongoose Bite have a chance to fling a bola out at your target that bounces 2/4 times and deals increased damage per point. Targets struck by the bola are snared by 20% for 3 seconds.
  • Beast Mastery
    • The top of the Beast Mastery tree has been shuffled around a bit, and now starts with Cobra Shot rather than Barbed Shot.
    • Barbed Shot damage has been increased by 75%.
    • Loaded Quiver has been removed. Barbed Shot is now always 2 charges.
    • Barbed Wrath is now 1 point (was 2) and it no longer affects Aspect of the Wild.
    • Wild Call has been reduced to 1 rank.
    • Call of the Wild cooldown has been increased to 3 minutes.
    • The Bloody Frenzy that adjusted Barbed Shot Frenzy stack generation has been removed.
    • New Talent: Brutal Companion – When Barbed Shot causes a 3rd stack of Frenzy, your pet automatically uses their special attack (Bite/Claw/Smack) with increased damage.
    • Aspect of the Wild has been redesigned – Aspect of the Wild now fires a Cobra Shot at your target and another nearby target. While Aspect of the Wild is active, Cobra Shot’s Focus cost is reduced by 10, and each Cobra Shot fires a Second Cobra Shot at a nearby target.
    • New choice node below Aspect of the Wild:
      • Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 5 seconds.
      • Cobra Shot damage increased by 30% while Aspect of the Wild is active.
    • Several talents shifted around past the first gate due to the above changes, but the tree’s structure is very similar.
  • Marksmanship
    • Dead Eye now also reduces the cooldown of Kill Shot.
    • Windrunner’s Guidance has been lowered to 25% critical strike damage bonus.
    • New choice node below Wailing Arrow:
      • Wailing Arrow resets the cooldown of Rapid Fire and grants a charge of Aimed Shot.
      • Wailing Arrow now fires 5 wind arrows at your primary target, and up to 10 split between any secondary targets.
    • Crack Shot lowered to a 1-point talent.
    • Calling the Shots and Eagletalon’s True Focus have swapped spots.
  • Survival
    • Coordinated Assault, Spearhead, and related talents should be working.
    • Explosive Expert tooltip updated, it has no interaction with Kill Shot and is just some cooldown reduction to Wildfire Bombs.
    • Birds of Prey has been redesigned – Kill Shot now strikes up to 3 extra targets while Coordinated Assault is active.
    • New choice node against Birds of Prey: Bombardier – The cooldown of Wildfire Bombs is reset when Coordinated Assault is activated, and when it fades.
    • Guerilla Tactics increases the initial damage of Wildfire Bombs by 50% (was 100%).
    • Fury of the Eagle once again grants 50% critical strike chance against targets below 20% HP.
    • Ruthless Marauder increases the HP threshold for increases critical strikes by 5% per rank rather than increasing critical strike chance.
9 months ago - Kaivax - Direct link

In this thread, please discuss ongoing changes to the Hunter class in the Guardians of the Dream PTR.

Beast Mastery

Aspect of the Wild and Call of the Wild have struggled to be compelling choices during Dragonflight. Both of these cooldowns were competing for similar design space to make you and your pets feel stronger in a way that feels different than Bestial Wrath. After evaluating these abilities, we have decided to replace Aspect of the Wild entirely and convert it into passive options on the talent tree.

The removal of Aspect of the Wild allows us to double down on Call of the Wild being a strong pet summoning cooldown for the Beast Mastery spec. We’re also lowering the number of talent points in the Thrill of the Hunt and Dire Command talent nodes from 3 to 2, which should give you some extra flexibility in your talent choices.

  • Aspect of the Wild has been removed.
  • New Talent: Savagery (Passive) – Kill Command damage is increased by 10%. Barbed Shot lasts 2 seconds longer. Replaces Aspect of the Wild.
  • Master Handler has been redesigned – Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced by 0.5 seconds.
  • Call of the Wild has been slightly redesigned – Cooldown reduced to 2 minutes (was 3 minutes) and the base ability now also has the added functionality: Whenever Call of the Wild summons a pet, the cooldown of Kill Command and Barbed Shot are reduced by 50%.
  • Choice nodes for Call of the Wild updated:
    • While Call of the Wild is active, all of your pets are affected by Beast Cleave. Each time Call of the Wild summons a pet, all of your pets Stomp.
    • While Call of the Wild is active, each time you Kill Command, your Kill Command target takes 3% more damage from all of your summons. This effect stacks.
  • Thrill of the Hunt is now a 2-rank talent (was 3). Each point grants 2% critical strike chance, stacking up to 2/4 times (was 3%, stacking 1/2/3 times).
  • Dire Command is now a 2-rank talent (was 3). Each point grants 15/30% chance to trigger (was 10/20/30%).
  • Snake Bite has been removed.

Marksmanship

Windrunner’s Guidance being unreliable has added too much variance to a hunter’s performance on each dungeon or raid attempt. This should keep the Wind Arrow theme strong and useful, while being predictable and reliable for how it interacts with your other abilities and the Trueshot cooldown.

  • Windrunner’s Guidance has been redesigned – Each Wind Arrow fired reduces the cooldown of Rapid Fire by 0.5 seconds, and every 8 wind arrows increases the duration of your next Trueshot by 1 second, up to a maximum of 10 seconds.

Survival

  • Wildfire Bombs now correctly states that damage is reduced when damaging more than 8 targets.
    • Developers’ note: This is not a functionality change for Wildfire Bomb, but rather a tooltip clarity update. This has been in effect since Shadowlands.
  • Wildfire Bombs now deal 40% increased damage to your primary target.
    • Developers’ note: The Aberrus Survival set bonus increases the value of Wildfire Bomb while in single target encounters in a way that has worked out well. We want to keep this interaction going forward for Survival, so we are removing it from the set bonus and just making all variants of Wildfire Bomb, including any periodic damage effects, deal 40% increased damage to your primary target when using Wildfire Bomb.
  • Aberrus, the Shadowed Crucible (4) Set Bonus – No longer causes Kill Command to increase damage taken from Wildfire Bombs.