over 2 years ago - Kaivax - Direct link

Please use this thread to post feedback on the Hunter class, once you’ve tested it in the Dragonflight Alpha.

Thank you!

over 2 years ago - Kaivax - Direct link

From today’s update notes:

  • Class Tree
    • Improved Traps now also reduces cooldown of Steel Trap.
    • Removed connection between Rejuvenating Winds and Improved Tranquilizing Shot.
    • Added a connection between Tranquilizing Shot and the Intimidation/Explosive Trap choice node.
    • Lone Survivor’s cooldown reduction has been lowered 30 seconds (was 60 seconds).
    • Death Chakram now increases all damage taken instead of just physical damage taken.
  • Marksmanship
    • The talent locations of Lone Wolf and Killing Blow have been swapped.
    • The talent locations of Black Arrow and Legacy of the Windrunners have been swapped.
    • Legacy of the Windrunners changed from 1 rank to 2 ranks. Each rank adds 3 potential arrows. Bonuses to Aimed Shot now also apply to these bonus Wind Arrows.
    • Windrunner’s Guidance changed from 2 ranks to 1 rank. It now also guarantees a critical strike for the Wind Arrows, and increases their critical strike damage up by 50%.
    • Salvo now works with Volley or Multi-Shot.
    • Bombardment changed to a 1 rank talent and is now right below Multi-Shot.
    • New Talent: Bulletstorm – Extra ricochet targets from Trick Shots grants a stacking buff to Multi-Shot damage.
    • Calling the Shots has had its design adjusted to grant cooldown reduction for Trueshot from Focus Spent, rather than require specific shots.
    • Improved Arcane Shot has been to renamed Crack Shot.
about 2 years ago - Kaivax - Direct link

Complete list of Hunter changes in today’s update:

  • Class Tree
    • Survival Hunters: Corrected a missing connection between Kill Command and Improved Mend Pet on the class tree.
    • Alpha Predator’s value has been lowered to 15% (was 30%).
    • Improved Traps now also lowers the cooldown of Hi-Explosive Trap.
    • Stampede now snares targets hit by 30%, and you and your pets gain 10% increased critical strike chance against targets hit by your Stampede.
    • Hunter’s Agility is once again Avoidance.
    • Camouflage no longer links directly to Improved Traps. The choice node below Survival of the Fittest now links to Born to be Wild.
    • New Talent: Serrated Shots – Serpent Sting and your bleed damage is increased by 10/20% damage. This value increases to 20/40% against targets below 30% HP.
    • New Talent: Arctic Bola – Aimed Shot/Cobra Shot/Raptor Strike/Mongoose Bite have a chance to fling a bola out at your target that bounces 2/4 times and deals increased damage per point. Targets struck by the bola are snared by 20% for 3 seconds.
  • Beast Mastery
    • The top of the Beast Mastery tree has been shuffled around a bit, and now starts with Cobra Shot rather than Barbed Shot.
    • Barbed Shot damage has been increased by 75%.
    • Loaded Quiver has been removed. Barbed Shot is now always 2 charges.
    • Barbed Wrath is now 1 point (was 2) and it no longer affects Aspect of the Wild.
    • Wild Call has been reduced to 1 rank.
    • Call of the Wild cooldown has been increased to 3 minutes.
    • The Bloody Frenzy that adjusted Barbed Shot Frenzy stack generation has been removed.
    • New Talent: Brutal Companion – When Barbed Shot causes a 3rd stack of Frenzy, your pet automatically uses their special attack (Bite/Claw/Smack) with increased damage.
    • Aspect of the Wild has been redesigned – Aspect of the Wild now fires a Cobra Shot at your target and another nearby target. While Aspect of the Wild is active, Cobra Shot’s Focus cost is reduced by 10, and each Cobra Shot fires a Second Cobra Shot at a nearby target.
    • New choice node below Aspect of the Wild:
      • Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 5 seconds.
      • Cobra Shot damage increased by 30% while Aspect of the Wild is active.
    • Several talents shifted around past the first gate due to the above changes, but the tree’s structure is very similar.
  • Marksmanship
    • Dead Eye now also reduces the cooldown of Kill Shot.
    • Windrunner’s Guidance has been lowered to 25% critical strike damage bonus.
    • New choice node below Wailing Arrow:
      • Wailing Arrow resets the cooldown of Rapid Fire and grants a charge of Aimed Shot.
      • Wailing Arrow now fires 5 wind arrows at your primary target, and up to 10 split between any secondary targets.
    • Crack Shot lowered to a 1-point talent.
    • Calling the Shots and Eagletalon’s True Focus have swapped spots.
  • Survival
    • Coordinated Assault, Spearhead, and related talents should be working.
    • Explosive Expert tooltip updated, it has no interaction with Kill Shot and is just some cooldown reduction to Wildfire Bombs.
    • Birds of Prey has been redesigned – Kill Shot now strikes up to 3 extra targets while Coordinated Assault is active.
    • New choice node against Birds of Prey: Bombardier – The cooldown of Wildfire Bombs is reset when Coordinated Assault is activated, and when it fades.
    • Guerilla Tactics increases the initial damage of Wildfire Bombs by 50% (was 100%).
    • Fury of the Eagle once again grants 50% critical strike chance against targets below 20% HP.
    • Ruthless Marauder increases the HP threshold for increases critical strikes by 5% per rank rather than increasing critical strike chance.
about 1 year ago - Kaivax - Direct link

In this thread, please discuss ongoing changes to the Hunter class in the Guardians of the Dream PTR.

Beast Mastery

Aspect of the Wild and Call of the Wild have struggled to be compelling choices during Dragonflight. Both of these cooldowns were competing for similar design space to make you and your pets feel stronger in a way that feels different than Bestial Wrath. After evaluating these abilities, we have decided to replace Aspect of the Wild entirely and convert it into passive options on the talent tree.

The removal of Aspect of the Wild allows us to double down on Call of the Wild being a strong pet summoning cooldown for the Beast Mastery spec. We’re also lowering the number of talent points in the Thrill of the Hunt and Dire Command talent nodes from 3 to 2, which should give you some extra flexibility in your talent choices.

  • Aspect of the Wild has been removed.
  • New Talent: Savagery (Passive) – Kill Command damage is increased by 10%. Barbed Shot lasts 2 seconds longer. Replaces Aspect of the Wild.
  • Master Handler has been redesigned – Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced by 0.5 seconds.
  • Call of the Wild has been slightly redesigned – Cooldown reduced to 2 minutes (was 3 minutes) and the base ability now also has the added functionality: Whenever Call of the Wild summons a pet, the cooldown of Kill Command and Barbed Shot are reduced by 50%.
  • Choice nodes for Call of the Wild updated:
    • While Call of the Wild is active, all of your pets are affected by Beast Cleave. Each time Call of the Wild summons a pet, all of your pets Stomp.
    • While Call of the Wild is active, each time you Kill Command, your Kill Command target takes 3% more damage from all of your summons. This effect stacks.
  • Thrill of the Hunt is now a 2-rank talent (was 3). Each point grants 2% critical strike chance, stacking up to 2/4 times (was 3%, stacking 1/2/3 times).
  • Dire Command is now a 2-rank talent (was 3). Each point grants 15/30% chance to trigger (was 10/20/30%).
  • Snake Bite has been removed.

Marksmanship

Windrunner’s Guidance being unreliable has added too much variance to a hunter’s performance on each dungeon or raid attempt. This should keep the Wind Arrow theme strong and useful, while being predictable and reliable for how it interacts with your other abilities and the Trueshot cooldown.

  • Windrunner’s Guidance has been redesigned – Each Wind Arrow fired reduces the cooldown of Rapid Fire by 0.5 seconds, and every 8 wind arrows increases the duration of your next Trueshot by 1 second, up to a maximum of 10 seconds.

Survival

  • Wildfire Bombs now correctly states that damage is reduced when damaging more than 8 targets.
    • Developers’ note: This is not a functionality change for Wildfire Bomb, but rather a tooltip clarity update. This has been in effect since Shadowlands.
  • Wildfire Bombs now deal 40% increased damage to your primary target.
    • Developers’ note: The Aberrus Survival set bonus increases the value of Wildfire Bomb while in single target encounters in a way that has worked out well. We want to keep this interaction going forward for Survival, so we are removing it from the set bonus and just making all variants of Wildfire Bomb, including any periodic damage effects, deal 40% increased damage to your primary target when using Wildfire Bomb.
  • Aberrus, the Shadowed Crucible (4) Set Bonus – No longer causes Kill Command to increase damage taken from Wildfire Bombs.
6 months ago - Kaivax - Direct link

In this thread, we’ll be testing and talking about Hunters in The War Within. Look here for posts from the development team as adjustments and bugfixes are made throughout the testing period.

Please note that off-topic or inappropriate posts will be strictly removed.

The War Within Beta

All classes’ Hero Talent trees are available for testing. Please keep in mind that this is a Beta environment:

  • There may be UI elements on the talent panel that are placeholder, including things like talent icons, text, or final UI art.
  • Some talents may not be functioning yet, or may be marked as not yet implemented (NYI).
  • Some new spell visuals and audio may still be a work in progress.
  • There are some talents that are not fully tuned yet. This is expected, and we will implement tuning adjustments throughout testing.

The combat design team has two big areas of focus at this time:

  • Finish work on changes to talents, especially wherever Hero Talents still need adjustments.
  • Fix bugs that are blocking testing of new talents.

Working from Feedback

Alpha feedback thus far has been of great benefit to us.

Now that we are entering Beta, our focus on Hero Talent trees is shifting away from reworks and design changes and towards tuning and refining. We want to thank you so much for all the forum posts, videos, and discussions all over the internet. Your feedback and impressions have been invaluable for bringing their identities to life and making them fit into what you love about the classes you play.

We are looking forward to hearing from more of you as you get a chance to try Hero Talents for yourself. We are specifically interested in feedback or impressions on these topics:

  • Hero Talents that you feel are “required” for your spec in a type of content, such as raiding or Mythic+, or that push you towards picking a specific tree. This could be due to damage profile, utility, defensives, or something else.
  • Hero Talent trees that you feel are either too strong or too weak in power level compared to other options.
  • Hero Talents whose functionality is confusing, unclear, or difficult to track during gameplay.
  • Hero Talent choice nodes that you feel could offer more meaningful choices.

Again, Thank You

Feedback throughout the Alpha test was highly impactful on our design of the game, and we look forward to refining every class with you in the Beta. Thank you!

The World of Warcraft Combat Design Team

6 months ago - Kaivax - Direct link

Hello Hunters!

Those of you who might be looking at today’s first Beta build will notice some unannounced changes and/or additions to the Hunter class tree.

These changes are part of the Hunter class tree update, which will be included alongside spec tree updates for Beast Mastery, Marksmanship, and Survival in next week’s Beta build.

We appreciate your patience and are excited to officially reveal these changes to you soon!

5 months ago - Linxy - Direct link

Hello Hunters! We’re very excited to unveil the class and spec tree updates for Hunter today!

We had a few goals going into this update, and we wanted to communicate those so the Hunter community will have some more direction when giving feedback in the coming weeks.

Across the Hunter core tree and all spec trees, we had these goals:

  • Improve secondary stat scaling across all Hunter specializations
  • Condense existing damage effects
  • Conservatively expand on the range of Hunter utility
  • Solidify rotational gameplay and fantasy of each spec

Core Tree

The Hunter core tree had a substantial amount of throughput relative to other core trees, which all had to be generic given how differently each spec can utilize the Hunter class tools and spells. This led to a lot of passive damage instances and didn’t do a ton to expand on each spec’s gameplay.

We’ve culled a lot of passive damage procs in the core tree, added some more situational utility, expanded on Hunter defensives, and made sure that each Hunter spec can meaningfully utilize the spells available to them in their core tree.

Beast Mastery

Beast Mastery’s gameplay has remained solid through Dragonflight, and we weren’t interested in rocking the boat too violently with this update.

Beast Mastery and the Hunter class in general have had a host of passive damage over time effects across many abilities. To help add some more cohesion to all these disparate damage over time effects, we added some bonuses like Basilisk Collar to help push the damage over time gameplay in a very Beast Mastery direction.

Beast Mastery is not a damage over time spec, and we are aiming to keep it that way. Your pets will always be the primary source of your damage and the DoTs you apply will more often than not be completely passive or passive procs-- but we felt the sheer number of DoT effects Beast Mastery has merited some deeper support.

Lastly, we were interested in pushing on the boundaries of Beast Mastery’s fantasy by adding talents like Huntmaster’s Call. We feel that it is important for Beast Mastery to be primarily about your tamed and summonable pets, but we’re also interested in more deeply expressing the “Wildcaller” part of Beast Mastery’s fantasy. We hope that calling upon beasts of legend and summoning swarms of crows should help to make you feel like the flavor of Hunter that can call upon the wilds to aid you in battle.

Marksmanship

At the beginning of the update process, we were feeling mostly pleased with the individual effects found across the Marksmanship tree. However, we had more of an issue with how these effects all worked in concert.

Precise Shots is a meaningful and expressive part of Marksmanship gameplay, but currently Aimed Shots has a hard time sharing the spotlight with all the other various effects found across the Marksmanship tree—especially during Trueshot. We are aiming to “unclog” the Marksmanship Trueshot rotation with a redesigned Eagletalon’s True Focus. With Eagletalon’s True Focus talented, firing an Arcane Shot or Multi-Shot will immediately fire another Arcane Shot or Multi-Shot that will benefit from and consume Precise Shots. This should help you to continue to get value out of Precise Shots in your Trueshot rotation, and you can focus on the more exciting parts of Trueshot, which are Aimed Shot and Rapid Fire.

The Wind Arrow suite of talents have been an exciting visual and gameplay component of Marksmanship for quite some time, but their effects and bonuses have gotten more complex over time. With this update, we wanted to dramatically simplify the effects of Legacy of the Windrunners and add some more exciting payoffs via a now-passive Wailing Arrow and an update to the Readiness capstone that should add some more skill expression and further increase the excitement of Trueshot.

Lastly, we wanted to ensure Marksmanship was owning its niche of burst AoE. Talents like Kill Zone and Rapid Fire Barrage are intended to not only be fantasy-forward and exciting talents in their own right, but encourage groups to try out a Marksmanship hunter if they want some sizeable burst every 60 seconds.

Survival

Survival has had a few different iterations over the course of WoW’s history, and with the addition of the Dragonflight talent tree, we saw a collision of many effects both old and new. With this talent tree update, we wanted to take a swing at making Survival’s kit more cohesive and taming some of the more complicated effects across the tree.

The more impactful core change to Survival is going to be Tip of the Spear’s new design. We really liked the story that this talent told and the gameplay behind it-- the Survival Hunter and their pet working in concert to deal more damage. As such, we’re expanding its effects on the talent itself and also opening it up to be augmented across the talent tree in various ways. We hope that this new core rotational concept will help to create satisfying gameplay and help to sell the Survival fantasy a bit more.

Many of Survival’s spells were either very simple (Flanking Strike) or incredibly complex (Coordinated Assault + Supporting Talents). We wanted to take some steps to smooth out the average complexity of Survival’s talents while also honing in on the core rotational gameplay and how that might be more cleanly augmented by supporting talents. More complicated talents like Deadly Duo and Wildfire Infusion have been replaced with effects that are simpler, stronger, and have more moment-to-moment implications for your gameplay.

Explosions are a core part of the Survival experience, and alongside the core rotational changes we made, we also proliferated access to Wildfire Bomb and Explosive Shot. Grenade Juggler and the new Bombardier are working in concert to make Explosive Shot a more appealing and excitement-driving rotational spell, and we hope you enjoy blowing things up in the War Within!

Lastly, we are aware that Wildfire Infusion’s previous iteration provided a great splash of color to the Survival experience that is now lost. We are interested in exploring ways we can amp up the visual excitement of Survival in the future, but we do not have anything to share at this time.

Phew, that’s a lot of changes! We are really excited to read everyone’s feedback regarding these updates and can’t wait for you to get your hands on them!

Thank you for reading!

5 months ago - Kaivax - Direct link

Hello Survival Hunters!

We’ve been reading your feedback regarding the recent changes to Mongoose Bite, Mongoose Fury, and Flanking Strike and want to provide an update regarding those changes.

One of our goals with the Survival Hunter spec tree update was to better define niches for each of Survival’s tandem pet-and-hunter attack abilities. Since then, we’ve made changes to Coordinated Assault and Spearhead to better define their use cases as well as the narrative sell of their effects, and last week we felt that it was Flanking Strike’s turn for an update.

We don’t feel that our previous iteration of Flanking Strike fits perfectly within Survival’s kit, but given your feedback, we also don’t think that it being an occasional replacement for Kill Command is a better direction. We plan on reverting Flanking Strike to its previous iteration, where it will remain a separate ability that doubly benefits from Tip of the Spear. We’ll put more thought into Flanking Strike’s place in Survival’s kit in the meantime, but we don’t expect to have a new iteration on this ability’s direction any time soon.

Similarly, we don’t love how Mongoose Fury and Tip of the Spear can pull you in a separate direction rotationally (as previously stated). It’s clear that this new direction for Mongoose Bite invalidates an iconic part of the Survival Hunter experience. For now, we plan to return Mongoose Bite and Mongoose Fury to their previous iterations. We’ll spend time finding a more elegant way to meld the two rotational styles that simultaneously preserves their gameplay.

That’s all for today. We appreciate your continued feedback! Thank you!

4 months ago - Kaivax - Direct link

We’d like to call your attention to adjustments we’re making in the next Beta build.

  • HUNTER
    • An issue with Ghillie Suit not activating when uncovered by Flare effect has been resolved.
    • Hero Talents
      • Dark Ranger (Marksmanship/Beast Mastery)
        • Dark Chain visual now only appears on the effected target and is removed at the end of the effect.
        • Black Arrow is now displayed as a square.
        • Black Arrow damage increased by 100%.
        • Withering Fire damage increased by 100%.
      • Pack Leader (Beast Mastery/Survival)
        • An issue with Den Recovery refreshing duration while below 50% health has been resolved.
        • Den Recovery now adds the extra duration to targets below 50% health on cast.
        • An issue with Beast of Opportunity not summoning a pet when no target is selected on Bestial Wrath cast has been resolved.
        • Beast Mastery
          • Vicious Hunt damage reduced by 15%.
          • Howl of the Pack’s critical strike damage bonus reduced to 3% per stack (was 5%).
        • Survival
          • Vicious Hunt damage increased by 50%.
          • Howl of the Pack critical strike damage bonus increased to 7% (was 5%).
          • Scattered Prey’s Butchery damage increase increased to 40% (was 25%).
          • Scattered Prey’s damage buff is applied every cast (was every other cast).
    • Beast Mastery
      • Laceration damage reduced to 5% (was 15%).
      • Kill Command damage reduced by 20%.
      • Huntmaster’s Call Hati and Fenryr attack damage reduced by 33%.
      • Dire Beast damage reduced by 10%.
      • Pet Melee, Smack, and Stomp damage reduced by 10%.
      • Barbed Shot damage reduced by 25%.
      • An issue with Territorial Instincts summoning an extra pet when talented into Animal Companion has been fixed.
    • Survival
      • Flanking Strike Hunter damage reduced by 10%.
      • Flanking Strike pet damage reduced by 75%.
      • Flanking Strike and Harpoon now pull you to the edge of your target’s hitbox, rather than the center.
      • Wildfire Bomb initial damage dealt to primary target increased to 80% (was 40%).
      • Wildfire Bomb damage reduced by 25%.
      • Raptor Strike damage increased by 5%.
      • Mongoose Bite damage increased by 5%.
      • Flanking Strike damage increased by 10%.
      • Explosive Shot damage reduced by 5%.
      • Fixed an issue preventing Flanking Strike’s pet damage from scaling with the Hunter’s attack power.
      • Fixed an issue preventing Flanking Strike and Kill Command from scaling with Hunter’s Mastery.
        • Developer’s note: These fixes resulted in Flanking Strike pet damage dealing ~6x as much damage as it did previously.