7 months ago - Kaivax - Direct link

Throughout the beginning of phase 3, we’ve closely monitored in-game progress, feedback from the community, and bug reports.

With scheduled weekly maintenance next week, we’ll make the following class adjustments.

Druid

  • Starsurge no longer consumes Clearcasting procs from Omen of Clarity.
  • Skull Bash rune moved to the Hands slot (was the Leg slot).
  • Lacerate rune moved to the Leg slot (was Hands).
  • Lacerate threat increased substantially.

Paladin

  • Light’s Grace rune moved to the Bracer slot (was Helm).
  • The mana return of Seal of Martyrdom has been increased significantly.

Rogue

  • Focused attacks now generates 3 additional energy (up from 2)

Shaman

  • The Internal Cooldown for Overcharged has been increased to 3 seconds

Warlock

  • Life tap now grants mana return to warlock pets as well
  • Unstable Affliction’s damage has been increased by roughly 120%
  • Warlocks with Metamorphosis active and the Master Demonologist talent will now gain increased threat generation when they summon an Imp or Felguard (was decreased threat generation).

Warrior

  • Victory Rush heal increased to 30% of the Warrior’s health (was 10%).
7 months ago - Kaivax - Direct link

We’ve added one more change to what’s coming tomorrow:

Paladin

  • The mana return of Seal of Martyrdom has been increased significantly.

As the phases have progressed the value and effectiveness of Shamanistic Rage has increased, mana has essentially become a negligible concern for many horde raids utilizing multiple shamans in phase 3. However, the mana return of Seal of Martyrdom has been comparatively quite modest since the launch of Season of Discovery.

We’ve decided to significantly buff the mana return of Seal of Martyrdom to bring it in line with the mana return of Shamanistic Rage. We recognize that the current phase has seen casters’ power progression fall behind that of melee specs, so we don’t want to further increase that divide at this time. We also don’t want to hinder raid groups who made progress in the raid last week with a nerf.

In general, we feel that mana as a resource should matter, and in the next patch, we’re going to evaluate and tune-down mana return mechanics as a whole to ensure that there is still gameplay around managing it.

Thank you!