Please use this thread to post feedback on the Priest class, once you’ve tested it in the Dragonflight Alpha.
Thank you!
Please use this thread to post feedback on the Priest class, once you’ve tested it in the Dragonflight Alpha.
Thank you!
Hello Priests!
Thank you for your feedback on our recent changes to Evangelism. Discipline healing scales faster than other healing specializations, as target count increases, which makes it challenging for us to tune the spec to be competitive in both small-scale and large-scale content.
To address this, we’re changing Sins of the Many to a low-level passive and increasing its effectiveness. Discipline is currently overperforming our tuning targets in raids in Dragonflight, so we’re doing this alongside several changes to decrease the specialization’s overall power.
You’ll see the following changes as hotfixes to the Dragonflight Beta over the coming days.
Discipline
Please note: these changes will not be applied all together to the Dragonflight Beta. We expect to deploy them for testing separately over the next few days.
Thanks again for all of your feedback.
In this thread, please discuss ongoing changes to the Priest class in the Guardians of the Dream PTR.
Changes are coming in Guardians of the Dream that will have an impact on Haste in group play. Power Infusion grants you and another target 25% bonus Haste for 20 seconds, with a 2-minute cooldown. This injection of Haste significantly amplifies a few specs by a large amount when combined with their own personal cooldowns. We don’t want to take away the noticeable gameplay feel of Power Infusion, but we feel that we should reduce the value and duration of it slightly.
A few specs can stack multiple cooldowns and bonuses that really increase their damage during cooldown windows, and they also scale very well with Haste. We’re making changes to Demonology Warlocks and Unholy Death Knight talents and cooldowns to lessen the combined value of stacking everything together. This should reduce the peaks of damage output during cooldown windows, and should increase their sustained damage over the duration of a fight.
The goal of these changes is to simplify Discipline’s damage rotation as well as the number of stacking modifiers used when ramping up for burst healing. This should make it smoother to play by reducing the number of abilities pressed in sequence, allowing players to focus on managing Atonement and triaging their allies instead.
In this thread, we’ll be testing and talking about Priests in The War Within. Look here for posts from the development team as adjustments and bugfixes are made throughout the testing period.
Please note that off-topic or inappropriate posts will be strictly removed.
All classes’ Hero Talent trees are available for testing. Please keep in mind that this is a Beta environment:
The combat design team has two big areas of focus at this time:
Alpha feedback thus far has been of great benefit to us.
Now that we are entering Beta, our focus on Hero Talent trees is shifting away from reworks and design changes and towards tuning and refining. We want to thank you so much for all the forum posts, videos, and discussions all over the internet. Your feedback and impressions have been invaluable for bringing their identities to life and making them fit into what you love about the classes you play.
We are looking forward to hearing from more of you as you get a chance to try Hero Talents for yourself. We are specifically interested in feedback or impressions on these topics:
Feedback throughout the Alpha test was highly impactful on our design of the game, and we look forward to refining every class with you in the Beta. Thank you!
– The World of Warcraft Combat Design Team
We’d like to call your attention to adjustments we’re making in the next Beta build.