UPDATED 1:45 P.M. PDT Monday, July 17
We’re working on tuning adjustments for two classes: Mage and Paladin
Mage AoE damage is generally trending a little higher than we’re comfortable with after the most recent update. We’re planning to make a few targeted adjustments to Mage AoE spells to bring them down to a more reasonable level. In addition to the AoE adjustments, Fire will be seeing some additional tuning, as Fire single-target damage is also trending higher than intended.
Mage
Fire
- Damage of all abilities reduced by 5%.
- Flamestrike damage reduced by 6%, and Flamestrike now deals reduced damage beyond 8 targets.
- Flame Patch damage reduced by 6%, and Flame Patch now deals reduced damage beyond 8 targets.
- Sun King’s Blessing now causes your next Pyroblast or Flamestrike to deal 260% increased damage (was 275%).
Frost
- Frozen Orb damage reduced by 5%.
- Blizzard damage reduced by 4%.
- Comet Storm damage reduced by 5%.
- Subzero damage to rooted and frozen targets reduced to 5/10%.
Arcane
- Arcane Barrage damage increased by 3%.
- Resonance increases the damage per target hit by Arcane Barrage by 10% (was 12%).
- Arcane Explosion damage reduced by 6%.
- Arcane Orb damage reduced by 8%.
Holy Paladin is overperforming in all content in Fractures of Time. We are targeting a global decrease of healing and damage as we are not looking to change preferred playstyles, but Tyr’s Deliverance will also be receiving additional adjustments as this talent in particular has been more effective than we would like.
Holy Paladins’ mana pools have been more plentiful than we would like in PvP. We’re targeting their base Mana regeneration to encourage player engagement with the variety of mana talents available.
Paladin
Holy
- All healing decreased by 8%.
- All damage decreased by 12%.
- Tyr’s Deliverance healing decreased by 15%.
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PvP
- Holy Paladins now regenerate 55% less Mana in PvP combat (was 25%).
We intend to make the above changes with scheduled weekly maintenance, on Tuesday, July 18 in this region.