In this thread, please post your feedback on the revamped Mage talent tree, once you’ve had a chance to test Mages in the Alpha.
Thank you.
In this thread, please post your feedback on the revamped Mage talent tree, once you’ve had a chance to test Mages in the Alpha.
Thank you.
Hello Mages!
In this week’s Alpha update, there will be a number of updates to both the Core and Spec trees for the Mage Class. We’d like to talk a bit about our design directions for this iteration and the improvements we’re looking to make.
The Core tree is seeing the heaviest redesign. Our goal has been to increase options by adding new spells, reducing overall multi-point nodes, cutting all existing 3-point nodes, and improve pathing. Several choice nodes have been split into standalone nodes to increase utility options. We’ve also been looking to reduce the number of nodes that may feel required. Cone of Cold will be moving baseline to improve the base kit and remove dependency issues.
Here are some examples of spells you can expect to see:
Some of this work is ongoing, and you can expect to see a couple of nodes marked NYI (Not Yet Implemented) for now.
We felt the pathing in this tree has not allowed for enough exploration due to nodes that feel required. We’re looking to reduce the number of “mandatory” points by moving a few spells baseline, such as Hot Streak and Fire Blast Rank 2, and providing more options below gate 1 and 2. Phoenix Flames will also be moving up to above gate 1.
A good amount of feedback for this tree has been related to the Icy Veins nodes and how required they feel, which is leading to little choice in the bottom third of the tree. We’re looking to allow for backtracking and additional choice. To help accomplish this, we’re making all 3 point nodes into 2 point nodes and reducing the point count of the Icy Veins related nodes below gate 2. Additionally, Winter’s Chill functionality will now be baseline when Flurry is learned to allow for more point flexibility.
The Arcane tree has been updated and will have quite a bit of re-organization of talents to better open up options as you navigate through the tree as well as make a few talents that felt previously inaccessible a little easier to access. Cooldowns on some abilities have also been adjusted to better flow with Arcane’s 45/90-second windows. Below is a highlight of some of the changes you can expect in the next alpha build.
Thank you for all of your testing and feedback so far. We’ll address some of the remaining tweaks and NYI spots in a future build soon after the next.
The full list of changes in today’s update:
Notes for today’s update:
In this thread, we’ll be testing and talking about Mages in The War Within. Look here for posts from the development team as adjustments and bugfixes are made throughout the testing period.
Please note that off-topic or inappropriate posts will be strictly removed.
All classes’ Hero Talent trees are available for testing. Please keep in mind that this is a Beta environment:
The combat design team has two big areas of focus at this time:
Alpha feedback thus far has been of great benefit to us.
Now that we are entering Beta, our focus on Hero Talent trees is shifting away from reworks and design changes and towards tuning and refining. We want to thank you so much for all the forum posts, videos, and discussions all over the internet. Your feedback and impressions have been invaluable for bringing their identities to life and making them fit into what you love about the classes you play.
We are looking forward to hearing from more of you as you get a chance to try Hero Talents for yourself. We are specifically interested in feedback or impressions on these topics:
Feedback throughout the Alpha test was highly impactful on our design of the game, and we look forward to refining every class with you in the Beta. Thank you!
– The World of Warcraft Combat Design Team
We’d like to call your attention to adjustments we’re making in the next Beta build.
Hello Arcane Mages!
We’ve been closely watching Arcane, and in particular, the discussion around the most recent change to fix the ability to double-dip on the last charge of Nether Precision with Arcane Barrage.
While opinions on this change have not been unanimous, it’s true that the existence of this bug does deepen the rotational gameplay of Arcane. Given the current state of Arcane and our vision for the spec in The War Within, we’re opting to revert our bug fix for now and allow players to continue to double-dip on the last stack of Nether Precision.
You should see this change on the Beta in the coming days.
As always, thank you for your continued feedback!