over 2 years ago - Kaivax - Direct link

I’ve edited the title of this thread, because it’s a broad known issue.

We are aware of and working on a bug causing some player abilities to malfunction in Fated Raids.

Our investigation so far has revealed a complicated problem that we do not expect to be able to fix quickly.

This is a top priority for us, and we’ll provide updates as soon as we have them.

over 2 years ago - Kaivax - Direct link

30 minutes ago, we deployed a fix for a number of abilities scaling improperly in Castle Nathria.

This had the unintended effect of resetting active Castle Nathria instances. We apologize for this.

Abilities should behave correctly now. We’ll continue to watch this issue very closely.

over 2 years ago - Kaivax - Direct link

As we’ve examined this and related issues, players noticed our fix seemed to come at the exact time bosses’ health appeared to go up.

We’ve looked into this very thoroughly, and it looks like the issue with spell scaling was also causing enemy health to display incorrectly. The same fix that addressed player abilities like Blade Flurry and boss abilities like Soul Spikes behaving incorrectly, also fixed how enemy health was displayed.

Looking closely at logs of raids before and after the fix, we believe that the effective combat time and difficulty of the raid has remained unchanged.