World of Warcraft Version 10.1.5 PTR – Fractures in Time
This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight Fractures in Time update.
Dragonflight Fractures in Time Update Development Notes
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NEW MEGA-DUNGEON: DAWN OF THE INFINITE
The Bronze Temple has lain dormant for millennia, awaiting a time when its dragonflight would return. But just as the bronze dragons have reclaimed their sacred temple, dark forces now threaten to overtake it. Will the infinites take hold of the Timeways and bring about the rise of Murozond? The champions of Azeroth must venture into time itself to ensure that the future remains a bright one.
- The Dawn of the Infinite mega-dungeon is now available for testing and will remain open throughout the remainder of the PTR! Head to Temporal Conflux in Thaldraszus to find the entrance and challenge the eight-boss Mythic-only mega-dungeon.
NEW EVOKER SPECIALIZATION: AUGMENTATION
Emberthal and Ebyssian are working together to release the Black dragonflight essence that had been siphoned from the Dracthyr during their long stasis, unlocking memories and powers forgotten to them. All Evokers now can choose to explore Azeroth as a new specialization: Augmentation.
Augmentation is a Damage Dealer role that uses the essence of the Black and Bronze dragonflights to amplify the abilities of nearby allies. Their playstyle centers on empowering allies to increase their damage output, and using the Evoker’s direct damage spells to improve these empowerments’ effects. Augmentation’s core capabilities will feel familiar to Evoker players, such as spending Essence, casting empower spells, and using their mobility to navigate the battlefield. However, the specialization also introduces many new tools for the Evoker to manipulate the environment in their favor, and assist their allies.
The quest “The 5th Essence” is available for Evokers to try out their new specialization and what it means to the dracthyr at large. The quest is still under development and will be updated on the PTR through the weeks to come.
Augmentation has a fully playable talent tree, and many new spells for players to enjoy. A few spells are highlighted below, but see our web article for more information, and check out Augmentation on the PTR starting today!
- Ebon Might – Increase your 4 nearest allies’ primary stat by a percentage of your own, and cause your Eruption to deal more damage for 10 seconds. Your other spells extend the duration of these effects. 1.5 second cast, 30 seconds cooldown.
- Upheaval – Gather earthen power beneath your enemy’s feet and send them hurtling upwards, dealing Volcanic damage to them and nearby enemies. Empowering expands the area of effect. 2.5 second empower, 40 second cooldown.
- Breath of Eons – Fly to the targeted location, exposing Temporal Wounds on enemies in your path for 10 seconds. Temporal Wounds accumulate a portion of damage dealt by your allies, and then critically strike the enemy for that amount. 1.5 minute cooldown. Replaces Deep Breath.
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Draconic Attunements (Passive) – Learn to attune yourself to the essence of the Black or Bronze dragonflights:
- Black Attunement grants you and your 4 nearest allies increased maximum health.
- Bronze Attunement grants you and your 4 nearest allies increased movement speed.
TIME RIFTS
The time streams have become a bit more unstable with recent events and as the boundaries between the timelines weaken, minions from other timelines have begun making their way into Azeroth. Players will join together to take on Time Rifts, push back against the waves of minions, and plug the hole to set the timeways straight again.
THE WARLOCK CLASS EXPANDS TO NEW RACES
The Warlock class will become available to Night Elves, Draenei, Lightforged Draenei, Pandaren, Kul Tiran, Tauren, Highmountain Tauren, Mag’har Orcs, and Zandalari Trolls.
Warlocks will also be able to undertake a new quest line starting with the quest "Beginning Impositions” which will unlock a new imp pet customization. Players will also be able to visit the Barbershop to customize their pets.
- Developers’ note: Warlock glyphs are now on-use Grimoires to unlock pet customizations. Grimoires can be learned on the PTR this week, but selecting the appearance of your pets in the Barbershop will be available in a future PTR update.
CHARACTERS
- Added 5 new fur colors for Worgen.
- All restrictions for unlocking Allied Races have been removed, with the exception of a level requirement.
- All Allied Races can now be unlocked once you have a level 40 character on your account (was level 50).
- Newly created Allied Race characters will now be directed to Chromie, not the warboard.
- Characters level 10–60 that have not been logged into for 60 days will now have the option to receive a Welcome Back Gift on the character select screen. The Welcome Back Gift includes:
- Select a specialization upon log in to become equipped with updated bags and gear that is appropriate to the character’s level and selected specialization. All previously worn items and bags can be collected from the mailbox.
- Teleport to the character’s home city of Orgrimmar or Stormwind.
- All quests in the quest log will be cleared to provide a clean slate. To continue your leveling journey, head to Chromie in Orgrimmar Embassy or Stormwind Embassy.
- Characters now learn the appropriate mount riding skill upon reaching the appropriate level without needing to visit a mount trainer:
- Level 10 - Apprentice Riding
- Level 20 - Journeyman Riding
- Level 30 - Expert Riding
- Level 40 - Master Riding
- Developers’ note: Riding trainers will still exist in the world, but you will be unable to purchase riding skills from them.
- Characters that reach level 30 will receive the quest “Time to Fly” and be awarded with a flying mount, Harbor Gryphon for Alliance characters and Scarlet Pterrordax for Horde characters.
CLASSES
- Developers’ note: We are updating player totems and pets that are immune to buffs and debuffs to now only be immune to buffs. This is primarily a PvP change to allow damage over time effects to apply to totems so that all specializations have reasonable means to damage them.
- Developers’ note: We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase gearing options for players. We are compensating specific specializations that are commonly using the Onyx Annulet ring for this damage loss. Alongside this, we are reducing the effectiveness of damage to healing spells to maintain similar healing outputs. This will result in an overall increase in Healer damage in content where the Onyx Annulet is not utilized, but we feel there is room for healer damage to increase in this space without overly incentivizing offensive play. See each class section for specifics.
- Developers’ note: We’re continuing to playtest the mana economy for hybrids and feel the changes are not as limiting on off-healing as we’re intending with our upcoming changes, so we’re making some adjustments to all specializations affected by our changes.
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DEATH KNIGHT
- Ghouls summoned by Raise Dead now inherit 85% of the Death Knight’s health (was 50%).
- Death Coil healing increased by 75%.
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Blood
- All ability damage increased by 8%.
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DEMON HUNTER
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Vengeance
- All ability damage increased by 4%.
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Vengeance
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DRUID
- Nature’s Vigil duration is now 15 seconds (was 30 seconds).
- Developers’ Note: We are reducing the effectiveness of group healing from DPS from damage-to-healing conversion sources. The abilities affected are Vampiric Embrace, Nature’s Vigil, and Ancestral Guidance. While we want hybrid DPS to be able to contribute healing to the group, these spells have become powerful enough to temporarily alleviate a healer’s role without interrupting the hybrid’s DPS rotation. The Nature’s Vigil change above will be coming in a future PTR build.
- Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
- New Talent: Rising Light, Falling Night – Increases your damage and healing by 3% during the day. Increases your Versatility by 2% during the night.
- Improved Sunfire has been moved to row 3, connected to Sunfire.
- Rising Light, Falling Night occupies Improved Sunfire’s previous location.
- Restoration and Balance Druid starter builds have been updated.
- Rebirth now costs 2% of base mana (was 0%). The cost is unchanged for Guardian Druids in Bear Form.
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Balance
- Developers’ note: The following changes are working toward providing more build diversity for Balance Druids, though we’re happy with the current builds and want them to remain popular. We’d like Stellar Flare to be a competitive option against a small number of targets, so we’re reducing the duration of Astral Smolder to make Stellar Flare or Wild Mushrooms more competitive at maintaining Waning Twilight. We’re equalizing New Moon and Fury of Elune a bit and easing up on the importance of entering Eclipse with a Nature’s Grace change. Since many of these tweaks involve pulling back the power of current popular options, we’re increasing Balance’s damage across the board to compensate.
- All spell damage dealt increased by 5%.
- Waning Twilight damage and healing increased to 10% (was 8%).
- Astral Smolder duration is now 4 seconds (was 8 seconds).
- Wild Surges bonus to Wrath and Starfire critical strike chance reduced to 12% (was 15%).
- Warrior of Elune now starts its cooldown as soon as it’s activated, but the bonuses to your next 3 Starfires must be used within 25 seconds.
- Lunar Shrapnel has been redesigned – Starfall deals 20% increased damage and is now a 1 point talent.
- Umbral Intensity increases damage dealt by Wrath by 20% per point (was 10%) and the damage Starfire deals to nearby targets increased by 15% per point (was 10%).
- Nature’s Grace now only triggers after an Eclipse ends, not when extending an Eclipse with Celestial Alignment.
- Fury of Elune damage reduced by 10%.
- Radiant Moonlight Fury of Elune cooldown reduction is now 15 seconds (was 20 seconds).
- New Moon damage increased by 100%.
- Half Moon damage increased by 45%.
- Full Moon damage increased by 15%.
- Orbit Breaker’s Full Moon power is now 60% (was 80%).
- The Primordial Arcanic Pulsar tracking buff now counts up to 100, instead of 15 (this is a cosmetic change only).
- Astral Smolder duration is now 6 seconds (was 8 seconds).
- Maximum mana increased to 250,000 (was 50,000).
- Regrowth now costs 10% of base mana (was 25%).
- Swiftmend now costs 10% of base mana (was 8%).
- Rejuvenation now costs 5% of base mana (was 11%).
- Wild Growth now cost 15% of base mana (was 22%).
- Remove Corruption now costs 10% of base mana (was 6.5%).
- Mana regeneration is now 1% per second (was 1.3%).
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Feral
- Maximum mana increased to 250,000 (was 50,000).
- Regrowth now costs 10% of base mana (was 25%).
- Swiftmend now costs 10% of base mana (was 8%).
- Rejuvenation now costs 5% of base mana (was 11%).
- Wild Growth now cost 15% of base mana (was 22%).
- Remove Corruption now costs 10% of base mana (was 6.5%).
- Developers’ note: Dire Fixation is a new talent Feral Druids can take to focus on single target damage. The changes to Rampant Ferocity allow its value to be tuned independent of Ferocious Bite’s damage.
- New Talent: Dire Fixation – Attacking an enemy with Shred fixates your attention on it for 10 seconds. You can fixate on a single target at once. Your attacks deal 5% increased damage to your fixated target.
- Primal Claws has been removed.
- Dire Fixation is located in Primal Claws’ previous location. It is a 1 rank talent.
- Rampant Ferocity has been redesigned – When you attack an enemy with Ferocious Bite, you also deal damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond 5 targets.
- Ferocious Bite damage increased by 5%.
- Dire Fixation now causes your attacks to deal 8% increased damage to your fixated target (was 5%).
- Primal Claws has been removed.
- Dire Fixation is located in Primal Claws’ previous location. It is a 1-rank talent.
- Rampant Ferocity has been redesigned – Ferocious Bite also deals damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond 5 targets. Rampant Ferocity is now also affected by Mastery: Razor Claws.
- Mana regeneration is now 1% per second (was 1.3%).
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Guardian
- Innate Resolve has been redesigned – Frenzied Regeneration’s healing is increased by a value based on your missing health. Frenzied Regeneration has 1 additional charge.
- Raze no longer replaces Maul.
- Front of the Pack has been removed.
- Dream of Cenarius moved into row 2 from row 9.
- Galactic Guardian moved into row 6 from row 9.
- Flashing Claws moved to row 9 from row 8.
- Scintillating Moonlight moved to row 9 from row 8.
- Soul of the Forest position adjusted on row 6.
- Lunar Beam radius increased to 8 yards (was 5 yards).
- Lunar Beam now grants 15% Mastery on cast.
- Moonless Night damage increased to 20% (was 10%).
- Pulverize and Rend and Tear/Untamed Savagery nodes switched positions.
- Connections added from Incarnation/Convoke node to Raze and Rage of the Sleeper nodes.
- Untamed Savagery now also increases maximum Thrash stacks by 1 per rank.
- Thorns of Iron moved to row 6.
- Galactic Guardian moved to row 9.
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now 1% per second (was 1.3%).
- Regrowth now costs 10% of base mana (was 25%).
- Swiftmend now costs 10% of base mana (was 8%).
- Rejuvenation now costs 5% of base mana (was 11%).
- Wild Growth now cost 15% of base mana (was 22%).
- Remove Corruption now costs 10% of base mana (was 6.5%).
- Galactic Guardian can no longer consume existing procs.
- Switched positions of Galactic Guardian and Moonless Night.
- Updated the tooltips of Vulnerable Flesh, Vicious Cycle, and Tooth and Claw to specify both Maul and Raze.
- Fixed a tooltip issue with Lunar Beam’s buff showing an incorrect amount of Mastery.
- All ability damage increased by 6%.
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Restoration
- Developers’ note: We are shifting power out of Nature’s Vigil and into Restoration Druid’s active spells.
- All ability damage increased by 25%.
- Fixed an issue that caused Lifebloom to cost more mana than intended when using the Undergrowth talent.
- Nature’s Vigil duration is now 15 seconds (was 30 seconds).
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EVOKER
- Emerald Blossom’s flower now grows immediately on cast and heals after 1.5 seconds (was 2 seconds).
- Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
- Developers’ note: In this week’s PTR update, the order of specializations has changed in the talent pane. This will be reverted with the next PTR update, and the order will return to: Devastation, Preservation, Augmentation
- New Talent: Potent Mana – Source of Magic increases the target’s healing and damage done by 3%.
- Potent Mana is located in Regenerative Magic’s previous position in row 8, beneath Source of Magic.
- Regenerative Magic has been redesigned – Now increases your Leech by 3%.
- Regenerative Magic has moved to row 6, beneath Instinctive Arcana.
- Draconic Legacy has been reduced to 1 rank (was 2). 1 Rank value is equal to the previous 2 Rank value (6% Stamina).
- Draconic Legacy’s position swapped with Inherent Resistance.
- Blast Furnace has been reduced to 1 rank (was 2). 1 Rank value is equal to previous 2 Rank value value (4 seconds).
- Scarlet Adaptation stores 40% more total power.
- The amount of damage Scarlet Adaptation adds to Living Flame now matches the amount stated in the tooltip. For Devastation, this damage will still be amplified by Mastery: Giantkiller based on the target’s remaining health.
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Augmentation
- Pupil of Alexstrazsa now only launches 1 additional Living Flame when Leaping Flames is active (previously, it was casting an extra Living Flame for every Leaping Flames charge).
- New Talent: Dream of Spring – Emerald Blossom no longer has a cooldown, deals 35% increased healing, and increases the duration of your active Ebon Might effects by 1 second, but costs 3 Essence. Emerald Blossom will now benefit from and consume Essence Burst.
- Developer’s Note: In a future PTR update, Dream of Spring will be moved to be a choice node with Prolong Life.
- Activate Weyrnstone is now usable while moving.
- Aberrus, the Shadowed Crucible Set Bonus has been implemented:
- 2-Set Bonus: Ebon Might increases the damage of your empower spells by 30%.
- 4-Set Bonus: Ebon Might grants an additional 1% primary stat to each ally.
- Developer’s Notes: Augmentation’s set bonus for Vault of the Incarnates will be added in a future PTR update.
- Developers’ note: This week’s changes are intended to make it less trivial to achieve 100% uptime on Ebon Might, to ensure there’s room for player growth and mastery. Additionally, tuning is ongoing, and we will continue to adjust spells and values throughout the PTR cycle.
- Vault of the Incarnates set bonus has been implemented:
- 2-Set Bonus: Blistering Scales increases Armor by an additional 10% of your own.
- 4-Set Bonus: Your damage done is increased by 8%.
- Interwoven Threads cooldown reduction reduced to 10% (was 15%).
- Dream of Spring is now a choice node with Prolong Life.
- Sands of Time now causes your empower spells to extend Ebon Might by 2 seconds (was 3 seconds).
- Breath of Eons cooldown increased to 2 minutes (was 1.5 minutes).
- Breath of Eons damage no longer contributes to other classes’ “damage accumulator” abilities, such as Execution Sentence or Bonedust Brew.
- Blistering Scales, and Inferno’s Blessing damage can now critically strike and uses the applying Evoker’s spell critical strike chance.
- Chrono Ward absorption is now capped at 30% of the Evoker’s maximum health.
- If you are casting as Spatial Paradox expires, you may still finish that cast while moving.
- Spatial Paradox range increase now affects more spells, including Divine Hymn, Dream Breath, Rewind, Tranquility, Revival, Light of Dawn, and various other spells it was not increasing before.
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now 1% per second (was 1.3%).
- Living Flame now costs 12% of base mana (was 10%).
- Expunge now costs 10% of base mana (was 6.5%).
- Cauterizing Flame now costs 10% of base mana (was 6.5%).
- Verdant Embrace now costs 10% of base mana (was 15%).
- Emerald Blossom now costs 15% of base mana (was 24%).
- Motes of Possibility will now spawn in a random position in front of the Evoker (was a radius all around the Evoker).
- Plot the Future has been redesigned – Breath of Eons (or Deep Breath) grants you Fury of the Aspects for 15 seconds after you land, without causing Exhaustion. If you already have a similar effect on you, such as Bloodlust or Heroism, this will add 15 seconds to the duration.
- Plot the Future, Font of Magic, and Power Nexus have all had their positions swapped.
- Ignition Rush reduces the cast time of Eruption by 40% (was 30%).
- Enemies can now only be affected by Upheaval’s knockback effect twice within 3 seconds.
- Shifting Sands from Mastery: Timewalker reduced by 26%. For example, at level 70, 180 Mastery rating now grants 0.4% Versatility via Shifting Sands (was 0.54%).
- Nourishing Sands now causes your next Emerald Blossom to cost no Essence if talented into Dream of Spring.
- Momentum Shift now lasts 6 seconds (was 8 seconds) and duration is now increased by Mastery: Timewalker.
- Essence Burst and Leaping Flames now have their duration increased by Mastery: Timewalker.
- Spatial Paradox now increases the range of a friendly healer’s spells by 100% (was increase the range by 40 yards).
- Mastery: Timewalker grants Shifting Sands to 1 ally (was 2).
- Prescience duration reduced to 18 seconds (was 20 seconds).
- Black Attunement health bonus reduced to 4% (was 5%).
- Aspect’s Favor increases Black Attunement to 10/16% (was 12.5/20%).
- Ebon Might now increases all of the casting Evoker’s damage by 10%, instead of increasing Eruption’s damage by 20%.
- Born in Flame has been redesigned – Casting Ebon Might grants Burnout immediately and every 3 seconds for 6 seconds, reducing the cast time of Living Flame by 100% (was Ebon Might caused Living Flame to be instant cast for its duration).
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Devastation
- Developers’ note: The changes below are aimed at compressing the difference in damage that Devastation deals to high health vs. low health targets, while retaining gameplay texture and Mastery’s value as a powerful secondary stat. For characters with moderate amounts of Mastery, these changes will be neutral to overall damage dealt. Characters with high Mastery will see a slight reduction to damage dealt, and players with low Mastery will see a slight increase.
- Mastery: Giantkiller reduced by 20%. For example at level 70, 180 Mastery rating now grants 2% Mastery (was 2.5%).
- All damaging abilities increased by 6.5%.
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now 1% per second (was 1.3%).
- Living Flame now costs 12% of base mana (was 10%).
- Expunge now costs 10% of base mana (was 6.5%).
- Cauterizing Flame now costs 10% of base mana (was 6.5%).
- Verdant Embrace now costs 10% of base mana (was 15%).
- Emerald Blossom now costs 15% of base mana (was 24%).
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Preservation
- Life-Giver’s Flame now heals up to 5 injured targets, split evenly amongst them (was 1 injured target). Range increased to 40 yards (was 25 yards).
- All spell and ability damage increased by 10%. Does not apply to PvP combat.
- Life-Giver’s Flame now heals for 35/70% of damage done (was 40/80%).
- All healing abilities increased by 2%.
- Rewind now rewinds 40% of damage taken in the last 5 seconds (was 50%).
- Exhilarating Burst now increases critical healing effectiveness by an additional 30% per rank (was 15%).
- Vault of the Incarnates 2-set bonus has been adjusted – Now increases Reversion’s healing by 35% instead of increasing its critical healing chance by 25%.
- Emerald Blossom’s flower now grows immediately on cast and heals after 1.5 seconds (was 2 seconds).
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MAGE
- Take a look at the developer’s notes in the Mage feedback thread.
- All ability damage increased by 15%.
- Invisibility is now learned by all specializations at level 16.
- Incanter’s Flow now replaces Invisibility in the Class tree.
- Shifting Power has been moved to Incanter’s Flow previous location.
- Rune of Power and Meteor have been removed.
- New Talent: Ice Cold – Ice Block now reduces all damage taken by 70% for 6 seconds but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
- Ice Cold is located on Shifting Power’s previous location on the talent tree.
- New Talent: Mass Barrier – Cast Prismatic/Blazing/Ice Barrier (based on your specialization) on yourself and 3 nearby allies. 2 minute cooldown.
- Mass Barrier is located as a choice node with Mass Invisibility.
- New Talent: Mass Invisibility – You and your allies within 40 yards instantly become invisible for 10 seconds. Taking any action will cancel the effect. Does not affect allies in combat.
- Mass Invisibility located as a choice node with Mass Barrier.
- Developers’ note: The PvP Talent for Arcane will be updated in a future PTR build.
- Accumulate Shielding is now a 1 rank talent (was 2). Barrier cooldowns now recharge 30% faster while the shield persists at rank 1.
- Accumulate Shielding now connects to the Time Anomaly/Temporal Warp choice node.
- Time Manipulation is now a 1 rank talent (was 2). Now reduces the cooldown of your loss of control abilities by 2 seconds at rank 1.
- Time Manipulation now connects to the Time Anomaly/Temporal Warp choice node.
- Displacement now heals the caster for 20% of their maximum health when returning to the Blink location.
- Winter’s Protection now reduces the cooldown of Ice Block by 30 seconds per rank.
- Displacement is now located after Flow of Time.
- Greater Invisibility now replaces Invisibility when talented and is located below Temporal Velocity.
- Mass Barrier is now cast on yourself and 4 allies (was 3).
- Fixed an issue with Prismatic Barrier applying to more than 4 allies.
- Mass Invisibility duration increased to 12 seconds (was 10 seconds).
- Diverted Energy’s barriers now heal you for 20/40% of the damage absorbed (was 10/20%).
- Flow of Time reduces the cooldown of Blink by 2/4 seconds (was 1/2 seconds).
- Temporal Velocity’s movement speed duration increased to 3 seconds and 5 seconds after using Blink and Alter Time, respectively.
- Temporal Velocity’s movement speed after Blinking increased by 10/20% (was 5/10%).
- Incantation of Swiftness now increases movement speed by 40/80% for both Invisibility and Greater Invisibility.
- Ice Cold can no longer be dispelled.
- Fixed an issue that caused Displacement to replace Invisibility and Greater Invisibility.
- Incanter’s Flow damage now flows between 2% and 10% (was 4% and 20%).
- Mass Barrier now always casts on nearby players instead of pets or summons.
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Developers’ notes: After several rounds of updates to the Fire and Frost talent trees, each tree has seen a significant boost in power, which in turn has put their overall throughput quite a bit higher than their live counterparts. While some gain in power is to be expected due to these changes, their current tuning has them quite a bit higher than we intend. Due to this, in the latest build we’re reducing the damage of many of their spells to get us a better baseline to work from for the two specs. This should make it easier for us to continue to iterate on tuning based on internal and external testing as the Fractures in Time PTR continues to develop. The intent with these tuning changes is not to disrupt the current flow, playstyles, or talent builds that have arisen with the updates but rather keep the relative balance and breakdown of abilities similar as the are now but with just a bit less output. Thank you for the great amount of feedback and testing during the Fractures in Time PTR. You’ve been instrumental to development of the Mage updates.
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Arcane
- Arcane Power has been removed.
- Arcane Surge duration has been increased by 3 seconds and now increases spell damage by 35% (was 10%).
- New Talent: Concentrated Power – Clearcasting makes your next Arcane Missiles channel 20% faster or causes your next Arcane Explosion to echo for 40% damage.
- Orb Barrage has been redesigned – Arcane Barrage has a 10% chance per Arcane Charge consumed to launch an Arcane Orb in front of you.
- Clearcasting no longer makes Arcane Missiles channel time faster.
- Arcane Barrage is now learned baseline at level 11.
- Clearcasting is now learned baseline at level 12.
- Reverberate is no longer a choice node with Nether Tempest and is located directly after Arcane Missiles.
- Siphon Storm no longer grants Arcane Charges and now halves Evocation’s channel time.
- Nether Tempest now connects to Chrono Shift and Supernova in the Arcane tree.
- Improved Prismatic Barrier reduces magic damage taken by 10% (was 5%) and reduces harmful Magic effect durations by 15% (was 10%).
- Improved Prismatic Barrier no longer connects to Touch of the Magi.
- Arcing Cleave no longer connects to Touch of the Magi.
- Arcane Barrage damage increased by 6% and no longer has a 3 second cooldown.
- Resonance now increases Arcane Barrage damage by 12% per target hit (was 15%).
- Arcane Explosion damage reduced by 6%.
- Arcane Orb damage reduced by 6%.
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Fire
- Flamestrike has been removed from the talent tree and is now learned at level 12.
- Flamestrike cast time reduced to 3.5 seconds (was 4 seconds).
- Cauterize has been removed from the talent tree and now learned at level 19.
- Pyroblast cast time reduced to 4 seconds (was 4.5 seconds).
- Mastery: Ignite now causes Fire Blast to spreads Ignite to 3 targets (was 4).
- From the Ashes now increases Mastery by 2% for each Phoenix Flames charge on cooldown (was previously for each charge off cooldown).
- Pyrotechnics is now located on row 2.
- Improved Flamestrike has been renamed to Surging Blaze.
- Surging Blaze now increases the cast speed of Pyroblast and Flamestrike by 0.5 seconds and their damage by 10%.
- Surging Blaze is now located on row 3 after Pyrotechnics.
- New Talent: Fuel the Fire – Flamestrike has a chance equal to 100% of your critical strike chance to contribute to Hot Streak.
- Fuel the Fire is located on row 4 after Surging Blaze.
- Pyroclasm has been removed.
- Sun King’s Blessing now also increases the damage of your next Pyroblast or Flamestrike by 300% in addition to granting Combustion.
- The temporary buff granted by Sun King’s Blessing that increased damage and Combustion has been renamed to Fury of the Sun King and it now has new icon to better differentiate between the stacking buff and actual buff.
- Fury of the Sun King duration increased to 30 seconds (was 15 seconds).
- New Talent: Unleashed Inferno – While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 40% increased damage and reduce the cooldown of Combustion by 2.5 seconds.
- Unleashed Inferno is located as a choice node with Sun King’s Blessing.
- New Talent: Intensifying Flames – While Ignite is on 3 or fewer enemies it deals 15% increased damage.
- Developers’ note: This is not yet implemented but will be selectable in the talent tree.
- Intensifying Flames is located on row 5, replacing Cauterize.
- Fervent Flickering is now located on row 4 after Phoenix Flames.
- Improved Scorch max ranks reduced to 1 (was 2) and damage dealt to targets with the debuff increased to 4% per stack at rank 1 (was 2%).
- Call of the Sun King now also increases Phoenix Flames damage by 15%.
- Firefall’s number of Fireballs and Pyroblasts required to call down a Meteor reduced to 15 (was 30).
- Firefall no longer grants double benefit from hitting players.
- Firefall is no longer a choice node with Pyromaniac.
- Pyromaniac is no longer a choice node with Firefall. It’s now located after the Feel the Burn and Improved Combustion choice node.
- Conflagration damage over time increased by 12% The chance for enemies to flare up increased to 15% (was 10%).
- Master of Flame now spreads Ignite to 2 additional enemies during Combustion (was 4).
- Master of Flame is now located below the Firemind and Improved Combustion choice node.
- Fevered Incantation max ranks reduced to 1 (was 2) and critical strike damage increased to 2% per stack (was 1% at rank 1).
- Fevered Incantation is now located on row 8, replacing Pyroclasm in the tree.
- Wildfire no longer increases Ignite damage. Instead, it now grants 4/8% critical strike damage and an additional 3/6% critical strike damage when you activate Combustion.
- Hyperthermia’s duration increased to 6 seconds (was 5 seconds).
- Hyperthermia is now located on the final row.
- Fiery Rush is now located on row 9 directly after Kindling.
- Living Bomb’s cooldown increased to 30 seconds (was 12 seconds), damage over time increased by 30%, and explosion damage increased by 20%.
- Kindling now causes Scorch critical strikes to reduce Combustion’s cooldown in addition to its current effect.
- New Talent: Convection – Each time Living Bomb explodes it has a 35% chance to reduce its cooldown by 2 seconds.
- Convection is located on row 7, directly after Living Bomb and Incendiary Eruptions.
- Meteor is now located on row 9 of the Fire tree.
- Meteor no longer splits damage evenly between targets hit by default and its damage is reduced when hitting beyond 8 targets.
- Meteor’s damage increased by 10%.
- New Talent: Deep Impact – Meteor’s damage is increased by 20% but is now split evenly between all enemies hit. Additionally, its cooldown is reduced by 15 seconds.
- New Talent: Inflame – Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10%. Now a choice node with Pyromaniac.
- Flamestrike damage increased by 12%.
- Flame Patch damage reduced by 12%.
- Ignite damage reduced by 6%.
- Unleashed Inferno cooldown reduction is now 1.25 seconds (was 2.5 seconds) and the damage bonus increased to 45% (was 40%).
- Developers’ note: The initial cooldown reduction for Unleashed Inferno was quite a bit above the intended amount. This change should make Combustion cooldown closer to 60 seconds when combined with other synergizing talents.
- Tempered Flames now reduces Pyroblast cast time by 15% (was 30%).
- Hyperthermia now triggers when Hot Streak is consumed instead of when it is activated.
- Hyperthermia is now available as the left side capstone (swapped with Sun King’s Blessing/Unleashed Inferno choice node).
- Firemind max ranks reduced to 1 (was 2). Intellect per stack increased to 2% (was 1%).
- Feel the Burn max ranks reduced to 1 (was 2). Mastery per stack increased to 4% (was 2%) and now also triggers off Phoenix Flames.
- Sun King’s Blessing/Unleashed Inferno now available as the center capstone (swapped with Hyperthermia).
- Living Bomb no longer scales with Haste, damage over time increased by 30%, and explosion damage increased by 35%.
- Convection’s chance to grant reduced cooldown increased to 30% (was 25%).
- Conflagration damage over time now rolls over when the damage over time is refreshed instead of only refreshing the duration.
- Fixed an issue that caused Phoenix Flames to spread Ignite.
- Phoenix Flames now only generates 1 stack of Feel the Burn.
- Feel the Burn increases Mastery per stack by 2% (was 4%).
- Searing Touch increases Scorch damage by 175% when the target is below 30% health (was 150%).
- Firemind increases Intellect per stack by 1% (was 2%).
- Fevered Incantation critical strike damage increases up to 8% (was 10%).
- Wildfire now increases critical strike damage by 3/6% (was 4/8%) and increases critical strike damage by an additional 2/4% when you activate Combustion (was 3/6%).
- Sun King’s Blessing increases your next Pyroblast or Flamestrike damage by 275% (was 300%).
- Hyperthermia will no longer trigger while Combustion is active. The tooltip has been updated to reflect this change.
- Living Bomb damage increased by 12%.
- Pyroblast damage reduced by 12%.
- Fireball damage reduced by 5%.
- Fire Blast damage reduced by 12%.
- Phoenix Flames damage reduced by 12%.
- Ignite damage reduced by 6%.
- Scorch damage reduced by 10%.
- Flamestrike damage reduced by 10%.
- Flamepatch damage reduced by 10%.
- Unleashed Inferno damage bonus during Combustion increased to 50% (was 45%).
- Fixed an issue that caused the Critical Mass effect to be granted the full value at rank 1.
- Pyroblast damage increased by 4%.
- Ignite damage increased by 3%.
- Fireball damage increased by 4%.
- Intensifying Flames is now implemented.
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Frost
- Developer’s note: The Frost Mage changes listed below are currently in a state of flux and are partially implemented for this week’s PTR deploy. The in-game talent tree and mage abilities will not be fully updated with the changes below, but will be for next week’s deploy. We’re detailing these changes in advance to get early feedback despite some of these not being testable in the current build.
- Blizzard has been removed from the talent tree is and is now learned baseline at level 12.
- Cold Snap has been removed from the talent tree and is now learned baseline at level 19.
- New Talent: Winter’s Blessing – Your Haste is increased by 3% and you gain 10% more of the Haste stat from all sources.
- Winter’s Blessing is located on row 4 in Cold Snap’s previous location.
- Wintertide’s Frostbolt damage reduced to 5/10% (was 7/15%).
- Comet Storm damage increased by 10%.
- Comet Storm has swapped positions with Glacial Assault and now available after Perpetual Winter on row 6.
- Glacial Assault damage increased by 15% and now also causes your Comet Storm to increase the damage enemies take from you by 2%, up to 10% for 10 seconds.
- Glacial Assault has swapped positions with Comet Storm and now available after Deep Shatter and Comet Storm on row 8.
- Splitting Ice now causes Ebonbolt and Glacial Spike to deal 100% damage to a second nearby target.
- Splitting Ice’s tooltip now correctly causes Ice Lance and Icicles tooltip to display that it deals 80% damage to secondary targets.
- Deep Shatter now causes Frostbolts to deal 10/25% increased damage to Frozen targets (was 20/40%).
- Ebonbolt damage increased by 15% and cooldown reduced to 30 seconds.
- Glacial Spike damage increased by 10%.
- Chain Reaction has moved to row 8 directly after Icy Veins in Ray of Frosts old position.
- Slick Ice has replaced Icy Propulsion in the tree on row 8.
- Thermal Void now also extends Icy Veins an additional 3 seconds when Glacial Spike hits a frozen enemy in addition to its current effect.
- Thermal Void is now located directly after Slick Ice on row 9.
- Ray of Frost is now available after Chain Reaction and Slick Ice on row 9.
- Ray of Frost cooldown reduced to 60 seconds (was 75 seconds).
- New Talent: Cryopathy – The damage of your next Ray of Frost is increased by 8% each time you consume Fingers of Frost, stacking up to 80%. Icy Veins grants 10 stacks instantly.
- Cryopathy is available directly after Ray of Frost in row 10.
- New Talent: Coldest Snap – Cold Snap now also resets the cooldown of Frozen Orb, Comet Storm, and Blizzard. In addition, your next Cone of Cold applies Winter’s Chill to all enemies hit.
- Activating Icy Veins now also summons a water elemental to your for its duration. The water elemental’s abilities apply Frigid Exposure increasing the Frost damage enemies take from you by 2%, stacking up to 20%.
- Water Elemental’s Waterbolt damage increased by 50%.
- Water Jet damage increased by 75% and its cooldown reduced to 15 seconds (was 45 seconds).
- Summon Water Elemental, Icy Propulsion, and Snap Freeze have been removed.
- Icy Veins cooldown reduced to 2 minutes (was 3 minutes) and Haste reduced to 20% (was 30%).
- Icy Veins Water Elemental abilities can be controlled again.
- Water Jet cooldown increased to 20 seconds (was 15 seconds).
- Freeze now applies maximum stacks for Frigid Exposure.
- Frigid Exposure now increases damage taken by 4% per stack (was 2%) and maximum stacks reduced to 5 (was 10).
- Winter’s Blessing Haste increased to 8% (was 3%).
- Thermal Void increases Icy Veins duration by 5 seconds (was 10 seconds).
- Thermal Void causes Ice Lance to increase Icy Veins’ duration by 0.5 seconds (was 1 second) and causes Glacial Spike to increase Icy Veins’ duration by 1.5 seconds (was 3 seconds).
- Frozen Orb radius increased by 15% and damage increased by 25%.
- Frostbolt’s chance to gain Brain Freeze reduced to 25% (was 30%).
- Coldest Snap has been slightly redesigned – Cone of Cold’s cooldown is increased to 45 seconds and resets the cooldown of Frozen Orb, Comet Storm, and Blizzard. In addition, Cone of Cold applies Winter’s Chill to all enemies hit.
- Snowstorm increases Cone of Cold’s damage by 18/36% per stack (was 12/24%). Maximum stacks reduced to 15 (was 30).
- Frozen Touch now grants Fingers of Frost 25% more often (was 20%) and now grants Brain Freeze 15% more often (was 20%).
- Glacial Spike cast time reduced by 0.5 seconds and damage increased by 10%.
- Mastery: Icicles damage of icicles reduced by 25%. Mastery now also increases the damage of Blizzard, Comet Storm, Ice Lance, Glacial Spike, and Ray of Frost.
- Frozen Orb’s damage from Mastery: Icicles has been reduced to account for the newly added abilities that gain Mastery scaling.
- Fixed an issue with Thermal Void’s Ice Lance extending Water Elemental longer than intended.
- Fixed an issue with Thermal Void’s Glacial Spike not extending Water Elemental.
- Thermal Void extension with Glacial Spike reduced to 1 second (was 1.5 seconds).
- Coldest Snap no longer resets the cooldown of Blizzard.
- Cone of Cold’s cooldown while Coldest Snap is talented can no longer be reduced or reset by Time Manipulation, Shifting Power, or Cold Snap.
- Mastery: Icicles now also increases Ebonbolt damage. The Mastery scaling for Frozen Orb, Blizzard, and Comet Storm is now separate from the single target spells.
- Frozen Orb damage reduced by 15%.
- Glacial Spike cast time increased by .25 seconds and damage reduced by 20%.
- Developers’ note: After the most recent changes to Glacial Spike scaling with Mastery, we are going to pull back on some of the more recent buffs to Glacial Spikes damage.
- Freezing Winds now grants Fingers of Frost every 3 seconds (was 2 seconds).
- Fixed an issue with Freezing Winds not properly staying on the player when multiple Frozen Orbs are cast.
- Ray of Frost damage increased by 15%.
- Lonely Winter now increases the damage of Frostbolt, Ice Lance, and Flurry by 15% (was 25%).
- Slick Ice swapped positions in the tree with Thermal Void.
- Thermal Void swapped positions in the tree with Slick Ice.
- Cryopathy damage per stack reduced to 5% (was 8%). Now a choice node with Splintering Ray.
- New Talent – Splintering Ray: Ray of Frost deals 25% of its damage to 5 nearby enemies. Now a choice node with Cryopathy.
- Glacial Assault now increases damage enemies take from you by 6% (was 2%). No longer stacks.
- Glacial Assault duration reduced to 6 seconds (was 10 seconds) and reduced to 1 rank (was 2).
- Icy Veins Water Elemental no longer increases the damage enemies take from you and instead increases the Frost damage you deal.
- Icy Veins Frigid Exposure renamed to Frigid Empowerment. Frigid Empowerment increases the Frost damage you deal by 3%, up to 15%.
- Glacial Assault’s chance to trigger increased to 25% (was 15%).
- Cryopathy duration increased to 60 seconds (was 30 seconds).
- Glacial Spike damage reduced by 4%.
- Ice Lance damage reduced by 12%.
- Frozen Orb damage reduced by 12%.
- Blizzard damage reduced by 12%.
- Comet Storm damage reduced by 12%.
- Ray of Frost damage reduced by 12%.
- Flurry damage reduced by 12%.
- Frostbolt damage reduced by 12%.
- Fixed an issue with Thermal Void’s Ice Lance extending Icy Veins longer than intended.
- Fixed an issue with the Icicle damage double dipping with Glacial Spike’s Mastery bonus.
- Ice Lance damage increased by 8%.
- Flurry damage reduced by 6%.
- Cryopathy now highlights Ray of Frost’s icon when at max stacks.
- Chain Reaction now increases Ice Lance damage per stack by 2% (was 1%).
- Brain Freeze increases the damage of your next Flurry by 50% (was 65%).
- Slick Ice now reduces Frostbolt’s cast time and damage by 4% (was 2%). Maximum stacks reduced to 5 (was 10).
- Developer’s note: This change is not in this week’s PTR deploy and will be in a future build.
- Coldest Snap has been updated to require you hit 3 or more enemies to reset cooldowns and apply Winter’s Chill.
- Developers’ note: Coldest Snap was intended to be an impactful capstone to enhance Frost’s AoE capabilities. However it was also proving to be very strong in single target which added unnecessary complexity to Frosts rotation when combined with the other updated/reworked talents. We have opted to change its functionality slightly so you only get it’s benefits when you are hitting 3 or more enemies.
- This change is not in this week’s PTR deploy and will be in a future build.
- Ebonbolt has been removed from the talent tree.
- Developers’ note: After some consideration we have decided to remove Ebonbolt from the talent tree. In 10.1.5 Frost has seen a few talent updates to make existing abilities more viable in single target which in turn increased the complexity of Frost. While some added complexity in the single target rotation can be a nice option it felt like Ebonbolt was tipping things a little too much in the wrong direction.
- This change is not in this week’s PTR deploy and will be in a future build.
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Arcane
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MONK
- New Talent: Yu’lon’s Grace – Find resilience in the flow of chi in battle, gaining a magic absorb shield for 2% of your max health every 2 seconds in combat, stacking up to 20%.
- Yu’lon’s Grace is located as a choice node with Diffuse Magic.
- New Talent: Dance of the Wind – Your Dodge chance is increased by 10%.
- Dance of the Wind is located as a choice node with Dampen Harm.
- Generous Pour’s tooltip has been updated to more accurately describe its functionality. No functionality has changed.
- Yu’lon’s Grace now stacks up to 10% (was 20%).
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Brewmaster
- New Talent: Press the Advantage – Your auto-attacks reduce the cooldown on your brews by 0.5 seconds and block your target’s chi, dealing additional Nature damage and causing them to take 1% increased damage from your abilities for 10 seconds. Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100% effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm. Replaces Tiger Palm.
- Bonus attacks from Press the Advantage trigger Chi Surge when talented and have a chance to summon Niuzao, the Black Ox when Call to Arms is talented.
- Ability damage increased by 7%.
- Rising Sun Kick and Blackout Kick damage increased by 20%.
- Tiger Palm and Invoke Niuzao, the Black Ox damage increased by 50%.
- Blackout Combo tooltip adjusted to reflect current functionality with Breath of Fire.
- The following changes have been made to Press the Advantage:
- Stack duration increased to 20 seconds.
- On-hit Nature damage increased to 20% attack power (was 10%).
- Only triggers from main-hand attacks.
- Triggers on attempted melee attacks, not just successes.
- Face Palm and Counterstrike apply to all targets hit by a bonus Keg Smash.
- On-hit Nature damage no longer buffed by Counterstrike or Blackout Combo.
- Blackout Combo now correctly consumed by Rising Sun Kick.
- Second charge of Keg Smash no longer consumed by bonus casts.
- Face Palm’s value is now correctly reduced when triggered by bonus casts.
- Chi Surge effectiveness reduced when triggered by Press the Advantage.
- New Talent: Press the Advantage – Your auto-attacks reduce the cooldown on your brews by 0.5 seconds and block your target’s chi, dealing additional Nature damage and causing them to take 1% increased damage from your abilities for 10 seconds. Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100% effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm. Replaces Tiger Palm.
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Mistweaver
- All spell and ability damage increased by 10%. Does not apply to PvP combat.
- Ancient Teachings now heals for 135% of damage done (was 150%).
- Font of Life now increases Essence Font’s initial heal by 25% (was static amount).
- Awakened Faeline now heals for 70% of the damage done (was 75%).
- Developers’ note: This change is part of the global damage to healing adjustments we posted about last week.
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Windwalker
- All ability damage increased by 2%.
- Aberrus, the Shadowed Crucible 2-set bonus now has as caster-only visual.
- New Talent: Yu’lon’s Grace – Find resilience in the flow of chi in battle, gaining a magic absorb shield for 2% of your max health every 2 seconds in combat, stacking up to 20%.
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PALADIN
- Take a look at the developer’s notes in the Paladin feedback thread.
- Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
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Holy
- Blessing of Freedom is now granted by default for Holy Paladins.
- Echoing Blessings is now located on the class tree for Holy Paladins.
- The specialization tree has seen layout adjustments:
- New talent nodes.
- Glimmer of Light has moved to row 2 (was row 10).
- Power of the Silver Hand has moved to row 6 (was row 8).
- Tower of Radiance has moved to row 7 (was row 6).
- Commanding Light is now a 1 point node.
- Divine Glimpse is now a 1 point node.
- Sanctified Wrath, Divine Protection, Holy Light, Divine Insight, and Bestow Faith removed.
- Holy Light is now learned baseline at level 11.
- Divine Protection is now learned baseline at level 26.
- Glimmer of Light healing increased by 500% and damage increased by 1000%.
- Glimmer of Light’s healing and damage is now reduced per active Glimmer of Light. Now capped at 3 targets.
- Glimmer of Light’s aura no longer appears on the personal resource display.
- Holy Shock healing reduced by 15% and cooldown increased to 8.5 seconds (was 7.5 seconds).
- Holy Shock no longer has an increased chance to critically strike.
- Judgment now generates 1 Holy Power and costs 12% base mana (was 3%).
- Barrier of Faith costs 12% base mana (was 16%) and initial absorb increased by 66%.
- Hammer of Wrath cooldown increased by 100% and damage increased by 80%.
- Tyr’s Deliverance healing increased by 40% and now has a 40 yard range (was 20 yards).
- New Talent: Beacon of the Lightbringer – Mastery: Lightbringer now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer.
- New Talent: Light’s Conviction – Holy Shock now has 2 charges.
- New Talent: Holy Infusion – Crusader Strike generates 1 additional Holy Power and deals 25% more damage.
- New Talent: Glistening Radiance – Spending Holy Power has a 15% chance to trigger Glimmer of Light’s healing and damage.
- New Talent: Overflowing Light – 50% of Glimmer of Light’s overhealing is converted into an absorb shield. The shield amount cannot exceed 15% of your max health.
- New Talent: Light’s Protection – Your Holy Power spenders have a 20% chance to reduce the damage your allies with Glimmer of Light take by 8% for 4 seconds.
- New Talent: Righteous Judgment – Judgment has a 50% chance to cast Consecration at the target’s location. The limit on Consecration does not apply to this effect.
- New Talent: Hand of Divinity – Call upon the Light, causing your next 2 Holy Lights to heal 80% more and be instant cast.
- New Talent: Shining Righteousness – Shield of the Righteous deals damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn free.
- New Talent: Daybreak – Absorb the power from within your active Glimmer of Lights, activating their healing and damage at 100% value and then granting mana per Glimmer of Light consumed.
- New Talent: Rising Sunlight – After casting Daybreak, your next 3 Holy Shocks cast 2 additional times.
- New Talent: Glorious Dawn – Holy Shock has a 10% chance to refund a charge on cast, increasing based on how many Glimmer of Lights you have active.
- Illumination has been redesigned – Glimmer of Light can affect 5 additional targets.
- Awakening has been redesigned – When you spend Holy Power, gain Awakening. At 8/16 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 10 seconds.
- Divine Glimpse has been redesigned – Holy Shock, Judgment, and Crusader Strike have a 5% increased critical strike chance.
- Veneration has been redesigned – Hammer of Wrath heals up to 5 injured allies for 500% of the damage done, split evenly among them. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
- Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.
- Rule of Law and Sanctified Wrath have been removed.
- Light of Dawn healing decreased by 10%.
- Crusader Strike’s cooldown increased by 50%.
- Divine Favor’s cooldown reduced to 30 seconds.
- Unending Light has moved to row 4.
- Tirion’s Devotion now reduces the cooldown of Lay on Hands by 1.5 seconds per Holy Power spent (was 1 second).
- Divine Revelations now refunds 2% base mana (was 1%) and increases the healing of Flash of Light by 20%.
- Power of the Silver Hand may now additionally trigger from Judgment.
- Relentless Inquisitor rank 2 now causes the Haste effect to stack up to 6 times (was 5).
- Boundless Salvation causes Flash of Light to extend the duration of Tyr’s Deliverance by 5 seconds (was 2.5 seconds). Holy Light now extends Tyr’s Deliverance by 10 seconds (was 5 seconds).
- Tirion’s Devotion’s icon has changed.
- Infusion of Light no longer highlights the spells it effects on the action bar.
- New Talent: Blessed Light – Glimmer of Light’s healing and damage is increased by 10%, but it can only affect 1 target at a time.
- Divine Revelations has been redesigned – While empowered by Infusion of Light, Flash of Light heals for an additional 20%, and Holy Light or Judgment refund 1% of your maximum mana.
- Tyr’s Deliverance now also increases the healing of Holy Shock by 25%.
- Boundless Salvation now also triggers from Holy Shock to extend the duration of Tyr’s Deliverance by 2.5 seconds.
- Boundless Salvation’s tooltip has been updated to be more succinct.
- Daybreak now triggers Glimmer of Light for 150% value and no longer costs Mana.
- Avenging Wrath: Might now increases critical strike chance by 15% (was 20%).
- Avenging Wrath now increases healing and damage by 15% (was 20%).
- Avenging Crusader now transfers 400% of damage dealt (was 500%).
- Touch of Light healing increased by 700%.
- Crusader Strike cooldown increased by 30% (was 50%).
- Infusion of Light now causes Flash of Light to cost 70% less mana (was 30%) and causes Holy Light to generate 2 Holy Power (was 1).
- Hand of Divinity now reduces the mana cost of Holy Light by 100%.
- Shield of the Righteous damage increased by 30% and now reduces the cooldown of Crusader Strike by 2 seconds.
- Shield of the Righteous now obeys the global cooldown and no longer increases Armor.
- Fixed an issue that caused Holy Shock’s cooldown to not scale with Haste.
- Second Sunrise has been removed.
- Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location.
- New Talent: Reclamation – Holy Shock and Crusader Strike refund up to 15% of their Mana cost and deal up to 50% more healing or damage, based on the target’s missing health.
- Imbued Infusions now reduces the cooldown of Holy Shock by 2 seconds.
- Hand of Divinity now reduces the mana cost of Holy Light by 50% (was 100%).
- Divine Favor now additionally reduces the mana cost of Holy Light or Flash of Light by 50%.
- Tirion’s Devotion now also causes Lay on Hands to restores 5% of your mana.
- Faith’s Armor now triggers from Word of Glory instead of Shield of the Righteous.
- Glimmer of Light now triggers its healing or damage on its current target at full value if dispelled.
- Awakening can now trigger its stacking buff while its Judgment empowerment is active.
- Daybreak now restores 25% less mana.
- Avenging Crusader now additionally costs 18% base mana.
- Word of Glory now additionally costs 6% base mana.
- Light of Dawn now additionally costs 6% base mana.
- Crusader Strike now costs 8% base mana (was 10%).
- Holy Shock now costs 13% base mana (was 16%).
- Divine Revelations now refunds 0.5% of your maximum mana (was 1%).
- Flash of Light healing increased by 25%.
- Holy Light healing increased by 15%.
- Fixed an issue that caused Judgments empowered by Awakening to not trigger the healing from Avenging Crusader.
- All healing reduced by 3%.
- Light’s Protection has been redesigned – Your allies with Glimmer of Light take 16% reduced damage, split evenly among them.
- Seal of the Crusader has been redesigned for Holy Paladins – Your auto attacks heal a nearby ally.
- Avenging Crusader cooldown increased to 60 seconds (was 45 seconds) and costs 3 Holy Power (was 5).
- Developers’ note: We’re reducing Avenging Wrath’s/Avenging Crusader’s overall uptime and effectiveness to shift more of this power into the base kit and make talents such as Avenging Wrath: Might and Avenging Crusader feel more optional.
- Holy Light now costs 12% base mana (was 16%).
- Flash of Light now costs 18% base mana (was 22%).
- Light of the Martyr now costs 8% base mana (was 9%) and healing increased by 10%.
- Light of the Martyr now damages the Paladin for 60% of the healing done (was 50%).
- Developers’ note: We would like to leave the Light of the Martyr sub-spec as an option for players who enjoy it, but not heavily encourage it to be a dominant spell rotationally. For now, we are making minor tuning updates to account for our specialization-wide Mana updates and we are removing the negative PvP multiplier and increasing the risk factor slightly to see if it can find a niche within that section of the game.
- Hammer of Wrath’s cooldown increased by 150% (was 100%).
- Developers’ note: The rate of Hammer of Wrath expenditure has still felt faster than we would like, so we are slightly increasing its cooldown with the goal of making each use feel more impactful and deliberate without crowding the rotation. We expect the new Vanguard’s Momentum option to be a powerful option for players who would like to opt-in to this spell being more of a main stay rotationally.
- Veneration now heals for 250% of damage done (was 500%).
- Blessed Focus increases Glimmer of Light’s healing by 20% (was 10%).
- Saved by the Light’s absorb effect increased by 50%.
- Awakening now triggers at 10/20 stacks (was 8/16).
- Glimmer of Light healing increased by 450% (was 500%).
- Glorious Dawn now adds 1.5% chance to reset Holy Shock per Glimmer of Light active (was 2%).
- Vanguard’s Momentum has replaced Zealot’s Paragon for Holy Paladins.
- Developers’ note: Zealot’s Paragon extensions of Avenging Wrath have contributed to higher cooldown-uptime than we would like when combined with other talents. We are replacing it with Vanguard’s Momentum as we feel it combines with other talents in compelling ways and leans into Holy Paladin as a particularly effective healer in execute scenarios.
- Glistening Radiance now has a 25% chance to trigger Glimmer of Light’s healing and damage (was 15%).
- Zealot’s Paragon has been removed for Holy Paladins.
- Beacon of Faith now costs 0.5% of base mana (was 0.625%).
- Radiant Onslaught has been removed.
- Developers’ note: We feel confident that removing Radiant Onslaught is an overall positive as the rotation with two charges of Crusader Strike does not meet our goals of slowing down offensive generators to give space for more healing spells.
- Tower of Radiance’s icon has changed.
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We’ve added Developers’ notes to the following updates from last week:
- Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location.
- Developers’ note: Breaking Dawn’s previous location could feel limiting considering the competitive options in the final section of the specialization tree. We feel there is more optionality involved with this node in its new location, hopefully allowing for clever use of point expenditure to optimize for each specific encounter a Holy Paladin may find their group in.
- Daybreak now restores 25% less mana.
- Avenging Crusader now additionally costs 18% base mana.
- Word of Glory now additionally costs 6% base mana.
- Light of Dawn now additionally costs 6% base mana.
- Developer’s note: Adding a Mana cost to Holy Power spenders accomplishes a few important things including leveling out the rate of Mana expenditure, reducing risk factors involved with Mana-free healing, and allowing us to lean more into Mana regeneration as a powerful tool in a Holy Paladin’s kit. We are also purposefully not attaching a Mana cost to Shield of the Righteous as we would like Holy Paladin to be more Mana-neutral when actively playing offensively.
- Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location.
- Commanding Light now increases the transfer of Beacon of Light by 10% (was 20%).
- Glimmer of Light damage increased by 850% (was 1000%).
- Holy Shock healing increased by 10% (was reduced by 15%).
- Fading Light now forms an absorb shield based off of 10% of damage or healing dealt (was 20%).
- Veneration now heals for 180% of damage done (was 250%).
- Avenging Crusader now activates for 8 seconds through Awakening.
- Shield of the Righteous now reduces the cooldown of Crusader Strike by 1.5 seconds (was 2 seconds).
- Daybreak has a new animation.
- Awakening can now only trigger in combat.
- Awakening’s stacking buff duration increased to 1 minute (was 30 seconds).
- Fixed an issue that prevented Judgment from functioning with Fading Light.
- Fixed an issue that caused Holy Shocks from Rising Sunlight to not cast if the target was over 40 yards away after the initial Holy Shock.
- All spell and ability damage increased by 10%.
- Avenging Crusader now heals for 360% of damage done (was 400%).
- Intercession now costs 2% of base mana (was 0%).
- Overflowing Light absorb duration is now 8 seconds (was 6 seconds).
- New Talent: Merciful Auras – Your auras restore health to 3 injured allies within 20 yards every 2 seconds. While Aura Mastery is active, heals all allies within 40 yards and healing is increased by 100%.
- Awestruck increases the critical healing of Holy Shock, Holy Light, and Flash of Light by 20% (was 15%).
- Seal of the Crusader healing increased by 30%.
- Daybreak now triggers Glimmer of Light’s healing at 200% value (was 150%).
- Holy Shock now costs 2.4% of base mana (was 2.6%).
- Flash of Light’s healing is increased by 35% (was 25%).
- Holy Light’s healing increased by 25% (was 15%).
- Blessings of Seasons now shares a choice node with Merciful Auras.
- Tyr’s Deliverance’s base duration has been increased to 20 seconds (was 10 seconds).
- The duration of Tyr’s Deliverance’s healing increase effect has increased to 12 seconds (was 10 seconds).
- Boundless Salvation can now extend Tyr’s Deliverance by up to 40 seconds (was 50 seconds).
- Developers’ note: Tyr’s Deliverance’s base duration did not feel competitive with other singular talent points within the final section of the tree. We are increasing its duration and reducing the effectiveness of Boundless Salvation accordingly with the goal of each talent point spent standing on its own merits while leaving a similar overall power level.
- Holy Prism now radiates healing or damage to targets within 30 yards (was 15 yards).
- Hammer of Wrath now costs 1% of base mana.
- Glimmer of Light healing increased by 400% (was 450%).
- The Starter Build has been updated.
- Light of Dawn healing reduced by 18% (was 10%).
- Tyr’s Deliverance healing increased by 25% (was 40%).
- Blessed Focus increases the healing of Glimmer of Light by 25%.
- Awakening is now a 1 point talent.
- Awakening now stacks up to 12 times (was 10/20).
- Sanctified Wrath has moved to a choice node with Awakening.
- Aura of Mercy healing increased by 50%.
- Aura of Mercy now increases its healing by 50% while Aura Mastery is active (was 100%).
- Merciful Auras/Blessing of Seasons and Awakening/Sanctified Wrath have swapped locations.
- Glimmer of Light’s damage increased by 700% (was 850%).
- Glimmer of Light healing increased by 360% (was 400%).
- Beacon of Light transfers 25% of all healing done (was 30%).
- Beacon of Virtue can target 4 additional allies (was 3).
- Beacon of Virtue now costs 4% base mana (was 2%).
- Developers’ note: We are increasing the target count of Beacon of Virtue and increasing its mana cost with the goal of this spell being a way to trade mana efficiency for throughput.
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Protection
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now 1% per second (was 1.3%).
- Flash of Light now costs 10% of base mana (was 24%).
- Cleanse Toxins now costs 10% of base mana (was 6.5%).
- Word of Glory now costs 10% of base mana.
- All ability damage increased by 4%.
- Shining Light tooltip adjusted to clarify that it only removes the Holy Power cost from Word of Glory, not mana cost.
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Retribution
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now 1% per second (was 1.3%).
- Flash of Light now costs 10% of base mana (was 24%).
- Cleanse Toxins now costs 10% of base mana (was 6.5%).
- Echoing Blessing’s location has moved to below Holy Aegis.
- The starter build has been updated.
- Crusader’s Might is now a 1 point talent and grants 1.5 seconds of cooldown reduction to Holy Shock.
- Relentless Inquisition is now a 1 point talent and can stack up to 5 times.
- New Talent: Awestruck – Holy Shock, Holy Light, and Flash of Light critical healing increased by 15%.
- Holy Infusion now shares a choice node with Awestruck.
- Glorious Dawn now increases the healing and damage of Glimmer of Light by 10%.
- Awakening now triggers Avenging Wrath for 12 seconds (was 10 seconds).
- Fixed an issue that caused Relentless Inquisitor to not stack its effect from Avenging Crusader.
- Fixed an issue that caused Light of the Martyr to cost less mana than intended.
- Intercession now costs 2% of base mana (was 0%).
- Word of Glory now costs 10% of base mana.
- Hammer of Wrath now generates Holy Power when cast on Immune targets.
- Fixed tooltip errors in Jurisdiction.
- Fixed a tooltip issue with Crusade when applied by Instrument of Retribution.
- All ability damage increased by 2%.
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PRIEST
- New Talent: Benevolence – Increases the healing of your spells by 3%.
- Power Word: Life now shares a choice node with Benevolence.
- There is now a connection between Light’s Inspiration and Benevolence/Power Word: Life.
- New Talent: Essence Devourer – Attacks from your Shadowfiend and Mindbender siphon life from enemies, healing a nearby injured ally.
- Void Shift now shares a choice node with Essence Devourer.
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Discipline
- All spell and ability damage increased by 10%. Does not apply to PvP combat.
- Atonement now transfers 36% of all damage (was 40%).
- New Talent: Luminous Barrier – Create a shield on all allies within 40 yards, absorbing damage on each of them for 10 seconds. Absorption increased by 100% when not in a raid. Luminous Barrier returns as a choice node against Power Word: Barrier.
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Holy
- Searing Light has been removed.
- Burning Vehemence has moved to Searing Light’s position in the talent tree and is now a 1-point talent.
- New Talent: Epiphany – Your Holy Words have a 13%/25% chance to reset the cooldown of Prayer of Mending.
- Epiphany has moved to Burning Vehemence’s previous position in the talent tree.
- Holy Word: Sanctify and Prayer of Healing have swapped positions in the talent tree.
- All spell and ability damage increased by 10%.
- Fixed an issue causing Holy Word: Salvation to appear in the wrong Spell Book.
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Shadow
- The duration of Vampiric Embrace is now 12 seconds (was 15 seconds).
- Developers’ Note: We are reducing the effectiveness of group healing from DPS from damage-to-healing conversion sources. The abilities affected are Vampiric Embrace, Nature’s Vigil, and Ancestral Guidance. While we want hybrid DPS to be able to contribute healing to the group, these spells have become powerful enough to temporarily alleviate a healer’s role without interrupting the hybrid’s DPS rotation.
- Developers’ note: We’re adjusting the mana economy of hybrid DPS, starting with Shadow. The current flow can feel restrictive during combat with how quickly mana depletes. Our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing or offensive dispels. In short, this is a deeper mana pool with less regen.
- Mana pool at level 70 increased to 250,000 (was 50,000).
- Flash Heal now costs 10% of base mana (was 5%).
- Power Word: Shield now costs 10% of base mana (was 5%).
- Dispel Magic now costs 14% of base mana (was 2%).
- Mass Dispel now costs 20% of base mana (was 11%).
- Renew now costs 4% of base mana (was 1.8%).
- Prayer of Mending now costs 4% of base mana (was 2%).
- Divine Star now costs 2% of base mana (was 0.5%)
- Halo now costs 4% of base mana (was 1%).
- Power Word: Life now costs 4% of base mana (was 0.5%).
- Purify Disease now costs 10% of base mana (was 1.3%).
- Fixed an issue causing Halo to sometimes appear twice in the Spell Book.
- Mana regeneration is now 1% per second (was 1.3%).
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ROGUE
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Outlaw
- Grand Melee, one of the buffs granted by Roll the Bones, has been redesigned – Blade Flurry deals 10% additional damage to nearby enemies, including your primary target.
- Developers’ note: We plan on compensating Outlaw Rogues for the Onyx Annulet adjustment, but we’d like to address Ghostly Strike affecting item damage at the same time. We expect this to be in a future 10.1.5 PTR build.
- Ghostly Strike’s effect has been changed to correctly match its tooltip description (only increasing damage of Rogue abilities).
- All ability damage increased by 9%.
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Subtlety
- All ability damage increased by 4%.
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Outlaw
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SHAMAN
- Brimming with Life now increases your maximum health by 8% at all times (was while Reincarnation is off cooldown).
- Developers’ note: This talent change should allow Shaman to use their Reincarnation ability without worrying about their health being lower for subsequent pulls or the rest of a dungeon where the lower maximum health might be a liability.
- Ancestral Guidance now only converts single target damaging abilities into healing (was all damage abilities). The conversion of healing spells into healing has been unchanged.
- Developers’ Note: We are reducing the effectiveness of group healing from DPS from damage-to-healing conversion sources. The abilities affected are Vampiric Embrace, Nature’s Vigil, and Ancestral Guidance. While we want hybrid DPS to be able to contribute healing to the group, these spells have become powerful enough to temporarily alleviate a healer’s role without interrupting the hybrid’s DPS rotation.
- Ancestral Guidance is a powerful hybrid tool, but it was providing too much healing to your party when combined with big bursts of area damage. Abilities such as Primordial Wave that change your single target damage spell into something that hits multiple targets will be adjusted to only work from the initial Lightning Bolt or Lava Burst cast, any subsequent targets will not count as damage dealt to convert to healing.
- Developers’ note: We’re making some more adjustments to Ancestral Guidance this week to allow it to once again work with all of your abilities but with a cap on how much can be healed per second. This should keep AoE damage or healing scenarios stronger than single target with regards to healing throughput, but should lessen the power of individual abilities doing tremendous amounts of healing in a single moment.
- Ancestral Guidance has been reverted to work with all damaging abilities (not just single target damaging abilities), but it now caps the amount of potential healing per tick at 20% of your maximum health, to up to 3 targets.
- Ancestral Guidance can no longer cause healing from non-class abilities (such as trinkets, weapon enchants, potion, etc.).
- Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
- Resolved an issue causing Nature’s Guardian to sometimes trigger before its intended health threshold.
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Elemental
- Earthquake’s tooltip now states that multiple Earthquakes can overlap.
- Developers’ note: This is not a change in functionality, only a clarification on the spell’s tooltip.
- Maximum mana increased to 250,000 (was 50,000).
- Healing Surge now costs 10% of base mana (was 24%).
- Chain Heal now costs 15% of base mana (was 30%).
- Healing Stream Totem now costs 5% of base mana (was 9%).
- Earth Shield now costs 5% of base mana (was 10%).
- Purge now costs 14% of base mana (was 10%).
- Greater Purge now costs 21% of base mana (was 20%).
- Cleanse Spirit now costs 10% of base mana (was 6.5%).
- Lava Bursts are no longer fired at enemies affected by breakable crowd control when triggered by Deeply Rooted Elements or Primordial Wave. If the Shaman’s primary target is in breakable crowd control when casting a Lava Burst that triggers either Primordial Wave or Deeply Rooted Elements, the additional Lava Burst will still fire.
- Mana regeneration is now 1% per second (was 1.3%).
- Earthquake’s tooltip now states that multiple Earthquakes can overlap.
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Enhancement
- Maximum mana increased to 250,000 (was 50,000).
- Healing Surge now costs 10% of base mana (was 24%).
- Chain Heal now costs 15% of base mana (was 30%).
- Healing Stream Totem now costs 5% of base mana (was 9%).
- Earth Shield now costs 5% of base mana (was 10%).
- Purge now costs 14% of base mana (was 10%).
- Greater Purge now costs 21% of base mana (was 20%).
- Cleanse Spirit now costs 10% of base mana (was 6.5%).
- Developers’ note: We want to encourage players to replace their Dragonflight Season 1 set with the new Season 2 set and are lowering the Haste value from the Season 1 set. The new Season 2 set has introduced some interactions with Chain Lightning where the spell might be used even on single target encounters, so we are reducing the season 2 set bonus interaction to keep Chain Lightning as a spell to only use when fighting multiple enemies. We are increasing the damage to your core melee attacks, which will boost your damage up to compensate for the tier set value adjustments and make your damage profile less reliant on the Dragonflight set bonuses. The combination of all of these changes should increase your single target damage slightly while keeping AoE damage roughly the same.
- Stormstrike and Windstrike (Ascendance Stormstrike) damage increased by 20%. Does not apply to PvP combat.
- Lava Lash damage increased by 20%. Does not apply to PvP combat.
- Ice Strike damage increased by 20%.
- Vault of the Incarnates 4-Set bonus has been adjusted – Now grants 0.5% Haste per maelstrom weapon stack consumed (was 1%).
- Aberrus, the Shadowed Crucible 4-Set bonus has been adjusted – Next 2 Chain Lightning casts now deal 20% increased damage (was 100%).
- Maelstrom Weapon trigger rate increased to 20% (was 16%).
- Lightning Bolts are no longer fired at enemies affected by breakable crowd control when triggered by Primordial Wave. If the Shaman’s primary target is in breakable crowd control when casting a Lightning Bolt that triggers Primordial Wave, the additional Lightning Bolt will still fire.
- Area of effect damage from a Deeply Rooted Elements proc will no longer damage nearby enemies in breakable crowd control.
- Mana regeneration is now 1% per second (was 1.3%).
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Restoration
- Greater Purge now costs 3% of base mana (was 4%).
- All spell and ability damage increased by 10%.
- All healing increased by 3%.
- Developers’ note: Ancestral Guidance’s functionality is being adjusted in Fractures in Time and we are expecting this to be a slight overall healing loss. We are compensating this by increasing all healing for Restoration Shaman.
- Brimming with Life now increases your maximum health by 8% at all times (was while Reincarnation is off cooldown).
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WARLOCK
- Added 2 new Imp color customization options in this week’s ptr update.
- Developers’ note: Customizing your demons in the Barbershop is still under development and will be available in a future PTR update.
- Glyph of the Observer is being deprecated and will no longer be an available customization option for felhunters.
- Developers’ note: With the arrival of the new warlock pet customization system coming in Fractures in Time, we will deprecate the Glyph of the Observer customization. Our reason for this is to ensure that each demon retains a similar silhouette across all available customizations, so that each demon and the functionality or power they provide to the warlock is easily understood by other players as well as the warlock.
- Nightmare has been redesigned – Now increases the amount of damage required to break your fear effects by 60%.
- Demon customizations are now available in the Barbershop after learning the Grimoire.
- Developers’ note: Sayaad and Infernal customizations will be available in a later PTR build.
- Grimoire of Sacrifice no longer has a duration and should no longer be removed when logging out, entering instances, or in between rounds of Solo Shuffle.
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Affliction
- Developers’ note: The number of casts required for Affliction to be properly setup is high and something that can feel especially punishing in multi-target situations and PVP. We are replacing Malefic Affliction and implementing changes to Dread Touch and Doom Blossom to make Affliction’s rotation more accessible and less punishing.
- Malefic Affliction has been removed.
- New Talent: Xavius’ Gambit – Unstable Affliction deals 15/30% increased damage.
- Xavius’ Gambit is located in Malefic Affliction’s previous location.
- Dread Touch has been redesigned – Malefic Rapture causes targets suffering from your Unstable Affliction to take 30% additional damage from your damage over time effects for 8 seconds.
- Doom Blossom has been redesigned – When Seed of Corruption damages targets suffering from your Unstable Affliction, they explode for Shadow damage.
- Unstable Affliction damage increased by 10%.
- Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).
- Xavius’ Gambit no longer increases the damage of Unstable Affliction’s backlash damage.
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Demonology
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Developers’ note: We’re working to reduce the peaks and valleys of Demonology’s throughput by depowering Call Dreadstalkers. This will allow us to compensate by increasing the throughput of Demonology’s other rotational spells. We hope to have those tuning adjustments soon.
Lastly, the Demonic Core economy has been too generous in Dragonflight. We want to return Demonology to a place where Shadow Bolt is frequently cast, Demonbolt damage feels impactful, and the number of instant casts available is a bit more limited. - Ripped through the Portal, Demonic Knowledge, Shadow’s Bite, Demonic Meteor, and Fel Might have been removed.
- Fel and Steel has been redesigned – Your primary Felguard’s Legion Strike damage is increased by 10%. Your primary Felguard’s Felstorm damage is increased by 5%.
- New Talent: Heavy Handed – Increases your primary Felguard’s critical strike chance by 10%.
- Heavy Handed is located in Fel Might’s previous location.
- New Talent: Cavitation – Your primary Felguard’s damaging critical strikes deal 10/20% increased damage.
- Cavitation is located in Umbral Blaze’s previous location.
- New Talent: Shadowflame Acolyte – Shadow Bolt deals 15% increased damage and Demonbolt deals 10% increased damage.
- Shadowflame Acolyte is located in Demonic Knowledge’s previous location.
- New Talent: Imp-erator – Increases the critical strike chance of your Wild Imp’s Fel Firebolt by 5/10%.
- Imp-erator is located in Demonic Calling’s previous location.
- New Talent: Dirty Hands – Hand of Gul’dan deals 8/15% increased damage and the critical strike chance of Hand of Gul’dan is increased by 8/15%.
- Dirty Hands is located in Inner Demons’ previous location.
- Fel Covenant has been moved to Shadow’s Bite’s previous location.
- Fel Covenant is now 1 rank (was 2 ranks).
- Umbral Blaze has been moved to Fel Covenant’s previous location.
- Dread Calling has been moved to Ripped through the Portal’s previous location.
- Dread Calling is now 2 ranks (was 1 rank).
- Demonic Calling has been moved to Demonic Meteor’s previous location.
- Demonic Calling is now 1 rank (was 2 ranks).
- Inner Demons has been moved to Dread Calling’s previous location.
- Inner Demons is now 1 rank (was 2 ranks).
- Shadowflame Acolyte and Fel Covenant have been removed.
- Demonic Knowledge has been re-added and is now located where Shadowflame Acolyte was.
- Shadow’s Bite has been re-added is now located where Fel Covenant was.
- Hand of Gul’dan damage increased by 25%.
- Implosion damage increased by 15%.
- Dreadstalker damage increased by 15%.
- Demonbolt damage increased by 20%.
- Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2).
- Umbral Blaze now has a 15/30% chance of occurring (was 8/15%).
- Umbral Blaze now retains remaining damage when reapplied.
- Aberrus, the Shadowed Crucible: 2-set bonus has been adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.
- Dirty Hands has been renamed to Malefic Impact.
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Developers’ note: We’re working to reduce the peaks and valleys of Demonology’s throughput by depowering Call Dreadstalkers. This will allow us to compensate by increasing the throughput of Demonology’s other rotational spells. We hope to have those tuning adjustments soon.
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Destruction
- Crashing Chaos has been redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).
- Dimensional Rift damage increased by 15%.
- Added 2 new Imp color customization options in this week’s ptr update.
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WARRIOR
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Protection
- All ability damage increased by 6%.
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Protection
DUNGEONS AND RAIDS
- Players that have defeated Garrosh Hellscream in Siege of Orgrimmar may now skip directly to The Inner Sanctum on all characters on the account by reading the scroll hanging on the wall near Loremaster Cho at the entrance.
- Developers’ note: Siege of Orgrimmar is a long, linear raid with a rare mount and plate shoulders held covetously by Garrosh Hellscream, its final boss encounter. We hope that the shortcut implemented here will allow players who’ve experienced this part of the story before to skip directly to the final showdown for a chance at earning those unique collectibles.
- Adjusted boss health in Classic dungeons during Chromie Time.
- Developers’ note: Health values for some Classic dungeon bosses were scaling incorrectly in Chromie Time. This change brings Chromie Time and the present timeline into better alignment.
ITEMS AND REWARDS
- Inert Phoenix Ash is now found on both varieties of fire elementals in the area it drops in (was only one type), and at a significantly increased drop rate.
- Garrison Hearthstone and Dalaran Hearthstone are now toys.
- Improved Exile’s Reach item rewards.
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PROFESSIONS
- Precognition embellishment no longer grants a Haste bonus.
- Frozen Runes can now be found along the walls of Naxxramas for players interested in crafting legacy Frost Resist patterns.
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Cooking
- Roland, your befriended Recipe Rat, will now train a player’s other characters the recipes for Deviously Deviled Eggs and Charitable Cheddar without needing to locate him again in Zskera Vaults or Zaralek Cavern.
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Leatherworking
- The patterns for Deviate Scale Cloak, Deviate Scale Gloves, and Deviate Scale Belt can now sometimes be found within Stuffed Deviate Scale Pouches which drop from Druids of the Fang inside Wailing Caverns.
- The patterns for Girdle of Insight, Mongoose Boots, Swift Flight Bracers, Chromatic Cloak, Hide of the Wild, and Shifting Cloak can now sometimes be found within Knot Thimblejack’s Cache for players who acquire the Gordok Shackle Key within Dire Maul.
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Tailoring
- The pattern for Belt of the Archmage can now sometimes be found within Knot Thimblejack’s Cache for players who acquire the Gordok Shackle Key within Dire Maul.
- All Onyx Annulet Primordial Stones that deal damage now deal 40% less damage.
- Developers’ note: We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase ring gearing options for players. We are compensating specific specializations for this damage loss. See each Classes section for specifics.
- Updated some legacy raids to drop bind-on-equip items more often when running them solo.
- Developers’ note: We found that some legacy raids had a very low BoE drop rate, so this change is to make farming those transmog items easier.
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CROSS-REALM TRADING
- Players will now be able to trade items and gold directly to characters on other realms in their region. Previously this was limited to things like conjured items or eligible raid/dungeon loot, but all those cross-realm restrictions will now be lifted. Play with your friends and trade whatever you want to whoever you want!
- Seal of Diurna’s Chosen effect damage reduced by 25%.
- Self-damage from Vessel of Searing Shadow and Neltharion’s Call to Suffering no longer breaks stealth and is less likely to interrupt other actions.
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PLAYER VERSUS PLAYER
- Field Medic’s Hazard Payout now contains a new item: Medal of Conquest. Medal of Conquest is a bind-on-account item that awards 30 Conquest on use.
- Field Medic’s Hazard Payout now has a higher drop rate of Medals of Honor.
- Developers’ note: We’re adding additional healer incentives to players queueing for Solo Shuffle as we’ve seen a lot of great feedback from the community that queue times for non-healer roles are too long. Updating the Field Medic Hazard Payout rewards is the first step we’re taking to make Solo Shuffle more appealing for healer specializations and we’re going to be keeping an eye on how it plays out for future patches, in addition to potentially exploring additional gameplay and rewards changes for healers specializations in Solo Shuffle.
- Gear created at item level 441 or 444 can now be upgraded using the new Myth upgrade track instead of being above the upgrade system entirely.
- The Myth track is a new track that goes from 441 (Myth 1/3) to 444 (Myth 2/3) to 447 (Myth 3/3). Gear cannot be upgraded above Myth 3/3.
- This change is retroactive for all gear obtained in Season 2. Any Season 2 gear that was created at item level 441, 444, or 447 will now display its upgrade level along the Myth track and can be upgraded at any item upgrade vendor.
- Upgrading gear along the Myth track requires Flightstones and an Aspect’s Shadowflame Crest for each upgrade. The usual discount rules apply here (if the character has a higher level piece of gear in the same slot, no crest is needed; if any character on the account has a higher level piece of gear in the same slot the Flightstone cost will be halved).