over 2 years ago - Kaivax - Direct link

With weekly maintenance in each region (tomorrow, April 26 in this region), we’re making the following adjustments to several classes in PvP:

Player versus Player

Mage

  • Fire
    • Blazing Barrier’s absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost’s Triune Ward runecarving power.

Monk

  • Mistweaver
    • Life Cocoon’s absorb increased by 33% when engaged in combat with enemy players.

Paladin

  • The effectiveness of Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
  • Holy
    • Divine Favor (PvP Talent) now increases the healing of Flash of Light or Holy Light by 40% (was 50%).
    • Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
    • Flash of Light now heals for an additional 25% when engaged om combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.

Priest

  • Holy
    • Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
    • Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity by 10% (was 20%).

Rogue

  • Assassination
    • Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).

Shaman

  • Restoration
    • Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
    • Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
    • Theurgic Starspeaker’s Regalia 4-piece set bonus now casts a Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).

Warrior

  • Protection
    • Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam and Thunder Clap by 50% when engaged in combat with enemy players (was 100%).