almost 5 years ago - PlayWarframe - Direct link

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0s welcome back to the second episode of
2s deconstructing this month
4s Megan sits down with animation experts
6s Tim sörman and Elise Kaymer
8s and they talk about their experiences
10s and mating warframe and all the crafts
12s and care that goes into making
13s characters come to life enjoy
16s [Music]
31s welcome back to deconstructing I am your
34s disembodied host Megan Everett in today
36s adjoining me we have Tim and Elise hi
41s waving so what are your current
47s positions here at Digital Extremes I am
50s a senior animator
53s yeah and I'm Elise and I'm just an
56s animator just yeah I'd keep asking to
59s put some in the head of it so it sounds
60s cooler I went with 3d animator for a
62s while just because it's like you know
64s like oh I'm an animator and they're like
65s an animator what and I'm like I'm an I'm
67s an animator
68s that's a yep you're a space ninja enemy
74s imagination seeking too far all right so
81s both our animators which is super
84s exciting because warframe is huge on the
88s animation aspect each of you have done
89s some really cool things with in warframe
91s that I obviously want to touch on so
93s people might remember Tim from his debut
96s of the operator mocap suit video from
99s the dev stream tell me about that
102s process and mailing like you I know the
105s process of how the recording works yeah
108s how somehow I wound up being the person
110s in this love to know how you were chosen
113s out of everyone to be in that operator
114s it's a very short story nobody else
116s wanted okay yeah we have a shy shy bunch
119s of enemies it's kind of cool that we
121s have our own studio I know other places
124s mocap studio yeah other places hire
127s professional actors and we just start
130s with Tim go go out to a big studio yeah
133s in a lot of ways their approaches may be
136s higher quality but the advantage we have
140s is the quick turnaround the fact that
141s I'm actually an animator on it means
143s that I have certain understanding of
145s kind of the gameplay requirements as
148s opposed to just the acting side it's
150s getting to be more the point now where
152s professional mocap actors are like doing
155s this as a living and understand the game
157s systems but I think you're a few years
159s back not even that far back a lot of
161s them were just
161s just actors doing mocap and didn't
164s understand like oh I have to hit this
165s idle pose or the importance of ending
168s with a certain foot forward versus other
170s foot forward or yeah any of those things
172s that kind of matter that will reduce the
175s pain for the animators later cleaning it
176s up sorry it's really handy for us to be
178s able to do it ourselves the thing is is
180s if you're gonna be doing it hey you know
182s exactly what you're looking for so you
184s don't have to try and communicate that
185s to someone else and be it's like a
186s because you are gonna be animating it
189s you know what is easy and isn't easy to
191s fix so you know the bits that you don't
194s have to worry about the bits that you do
196s have to get right so I guess it's having
198s that like extra knowledge of this is the
201s bit I need to control make sure that
203s comes out right and as long as I've got
204s that I can fix the rest myself yeah so
208s second dream onwards
210s you've been the operator Moka yeah
213s pretty much
215s I mean so the second dream was I don't
218s know if it was the first time we did
219s mocap but it was sort of the first
223s cinematic storytelling acting type of
225s stuff like obviously a lot of the
227s gameplay we can't mocap because it's
228s impossible
230s ninja physics in space yeah no no we
239s don't want to see like horrible injuries
240s that's true second dream was the first
243s time we had that every once in a while
245s when we have scenes with like two
247s characters in it
248s I've coaxed Scott to get in the suit a
250s few times he's been tension I think in
253s like the war within that was all him
255s being teshon I think we can record up to
258s four or five people at once but we never
259s have that many people who are super
262s interested in putting on a spandex suit
264s and dancing around in an MD it's not as
268s bad as it it depends I mean it depends
271s who's in the room watching what is if
274s it's just me and the tech animator and
275s Jeff it's not so bad he's handy for if
277s you need like a sturdy prop
280s yeah or somebody to shove you around
282s like a jerk he seems really eager like
285s throw the animators on the ground I
287s don't know no but
293s are we talking about having emo cups
296s anything other than operator who's have
298s been adding the other mode captain
299s yeah the the worm Queen you were the
303s worm Queen yeah I was all I was like
305s three characters in the same scene at
307s once so obviously I had to take turns
309s recording and pretending that my other
310s character was sitting beside me or
312s whatever yeah yeah it was really fun
313s actually I like being there look the
315s little one the nice thing about mocap
323s acting is you don't have to really be
325s good at it because you got as many takes
326s as you want and you know someone's gonna
327s fix it later okay so you're gonna pass
330s the time it's my own worry about nailing
333s it every time or even getting one whole
335s tape because you could splice them
335s together after you know we just like
338s acting through a puppet that we gets
341s control and the idea of doing that but
344s we actually get to move physically and
346s get something that we need is is it's
348s not actually that big of a leap from
350s once the other I don't think so it kind
352s of makes sense for enemy it's my opinion
355s so is there anything you can tease about
357s no caps coming up I don't know what I
362s can say but I mean I I'm mo capping a
365s new movement set person that you can
371s control with your controller hmm I don't
375s know what we had to what extent I can
376s say how much of a character it is I
377s don't know that's good that's good I
381s know what it is Elyse well both of you
387s had a hand in animating Fortuna at least
393s I know you had more of a hand in Fortuna
396s oh right yeah that was the last minute
406s like addition I remember watching coke
411s coke are dishonest yeah so I was
414s watching his stream when the Fortuner
417s stuff went out I was like see my little
419s lady guys see my little boy and he just
421s like went straight past him I was like
425s yeah that was it more of a like I have
433s time I'm just gonna throw a little wave
434s in there I mean there's another time the
437s cool thing about this is is we kind of
438s get a lot of crazy freedom of we kind of
440s get like an area that we get to look out
442s or a character we get to look at you
444s know it's it's we always try and give
447s people bits they they can kind of go see
450s so you know one of my things was to just
452s make all the NPC's look as cool as
454s possible in the time frame that we had a
457s job yeah obviously with other people's
459s health it wasn't set up for it yet and
462s they they wanted all the animation yeah
463s they didn't know how they were gonna
464s actually play out yes so Elise was just
466s like I'll just make up everything what
469s they hook up or quite sure of it yeah so
471s it was just kind of like an idea I had
473s and I threw it in quickly just like
475s really roughly blocked out I was like oh
477s yeah that's kind of fun so then did it
479s properly in this character was like hey
481s they're standing right in front of you
483s when you arrive and it just seemed
485s really I mean the rest of us were just
487s like oh yeah that characters every we
488s were kind of used to it but at least was
489s like why doesn't even acknowledge you
491s like you should like say hi or something
493s and so she just did it and then everyone
494s was like that's the most amazing thing
496s ever I feel like they recognized me and
502s I think you know we were always
503s jam-packed with our schedules but if we
505s can just give you know a couple people
507s this extra thing that's cool that that
510s makes them like like oh I didn't know
513s they would do that like the whole like
514s MOA
515s ducking when you dark like oh yeah that
517s was a happy accident
520s yeah I love actually that was really
522s funny because I was like working on all
524s the new more animations someone was like
526s oh my god like everyone's going crazy
528s about you all mower animations on stream
530s and I was like what am i I said I heard
531s from the stream and they're doing the
533s ducking thing and I was like oh that's
534s not my one in like forever ago and it
541s just was the thing that the code was
543s hooked up in certain way that it
545s triggered and does like oh well I'll
547s just take credit for that I guess yeah
551s was a lot of fun so what is there any
556s other kind of animations for the Fortuna
558s NPCs that didn't make it in that were
560s kind of just like quirky random thought
562s ones there's characters around that are
565s like wrenching on stuff and when I
568s started those animations I was like well
570s what are they wrenching on they're like
571s I don't know we haven't built the set
572s yet just do a bunch of different angles
573s and we'll make it match and then after I
576s did them all they were like yeah it
577s doesn't really fit anywhere so there's
578s like there's like a handful of people
580s are wrenching here and there but I made
582s all these versions of like wrenching
584s clockwise wrenching like overhead or
587s down below like kneeling over a Ledge or
589s something and no no they only used like
591s two of them or three of them I remember
593s we were we were playing about in the
595s because I when I was the anything I've
597s my cap now is some of the the NPC stuff
599s like a boss yeah like yeah looks like a
604s supervisor kind of character which he
605s wasn't but I thought that's what he was
607s so I did all these like aggressive like
609s get faster your job you're doing crap
612s kind of animations and and then later
615s you're like oh we didn't really think of
617s him like that and then so I did all
618s those those that mock up stuff and
620s absolutely quick put it in him and it
622s was like oh I don't know if that's kind
623s of the way we wanted to go because it's
625s it's not that he's of the supervisors
627s that you know it's like higher up than
629s that and then we put it in it was like
631s oh no this is kind of cool it's like
632s they're all stressed out yeah so that
635s was like a happy accident that we're
637s like Bob Ross it worked out man yeah all
641s day every day so even though you did a
646s lot of wrenching stuff that didn't go
648s into the game how long did it take you
654s to do those and then afraid not to go in
656s was it like a day to do those well so
660s there was there was a character that was
661s supposed to be like wrenching and then
664s he would stop and like pick up his
666s wrench and shift it onto his shoulder
667s there was all this like switching grips
669s his left hand right hand they threw it
671s all out because he couldn't be wrenching
673s so they ended up using him for the
675s bounty who's outside so that you didn't
678s have to go all the way back into Fortuna
679s to get quests but they're like there's
681s nothing for him to wrench on so he can't
683s be wrenching
684s and then turn around and talk to you so
686s you threw all that out and I spent
688s forever getting all those hand grips to
690s work but I did like learn how to do it
692s better so then when I redid it he's kind
694s of just standing there waiting for you
696s he's not wrenching or anything but he
697s does still do a little bit of
699s manipulation of his big wrench tool
701s thing and it was a lot easier the second
703s time didn't take nearly as long nice a
704s crow here's an owl I'm an expert it has
707s hammers and wrench
710s so other than Elise other than the
713s waving guy at the beginning of the
715s fortune if you haven't seen him go wave
717s to him what else have you give him some
720s love give him some love can't high five
722s he just wants a friend I'd love to do
723s the high five but maybe one day slip
726s so what other characters in Fortuna have
729s you so I think I did most of the
732s literally the NPC's so most of the like
735s non play
736s non non voiced characters so most of the
738s guys that want the French guys which
740s given it like that you see like standing
743s around or like a lot of it was like
745s doing different post changes different
747s idols and we we had like one guy that
751s was at times fifty like all over the
753s thing and it's like oh it's just the
755s same thing over and over again so I
757s tried to like break it up and do new
759s stuff I think it's it's always cool to
762s try and explain it's people who don't
764s animate Oh kids I feel like you know
766s when you see like a concept arc like Oh
768s someone's like digitally painted that I
770s kind of get that or when you see a
772s character model it's like oh I get that
775s like they've had to go in and add the
776s pause and they've had to you know
778s construct the mesh and you show some of
780s the animation and then they're like cool
782s he's waving or he's bowing or he's
784s walking like it looks correct
786s like what well so you made that
789s character none of the weight or the
795s movement or the timing or any of that
798s like exists outside of what we create
801s you know except for mocap where we get a
803s base but even the base like we have to
805s do a lot to make it look cool and you
807s know to understand like what it is we do
810s all day we have to create something that
813s tricks you into believing that it's a
814s real character with a real personality
816s that has movement
818s and that lives and breathes in that
820s world and then if you make any new
822s animations for that character you you
823s stuff to make sure it has the same
824s personality and you know every single
826s person's gonna walk slightly differently
828s and move slightly differently and that's
830s the bit that that takes a little time is
832s like figuring out who that person is
835s what they move like and how do we make
838s that different from every other thing in
839s the game yeah I like to think that like
841s sometimes when there's bugs in warframe
843s which never happens and like a character
845s with like tipos oh yeah I think that
847s like right that's like the dead version
849s and the animators make it the live
851s version put the life into or it's not
853s tipos and static you're trying to say it
856s like a it's a it's a puppet yeah it's
858s just just like a puppet you're used to
860s in real life but it's in the computer
862s instead yeah yeah no it's great we you
871s know we we breathe life into the
873s characters you know I think the my
875s favorite moments are always when like
877s I'm talking correct directly with the
879s character artists it's like making this
881s thing and it's gone through like
882s someone's designed it and then someone's
884s made it and then we just get like oh
886s this is like a description of that
888s personality or what our idea for this is
890s and then we just first start doing the
892s animations and then the character ought
893s to see something like wow this looks so
895s cool it's moving wow you know that's
898s always a very nice moment mm-hmm it's
901s been fun it's a great team great I mean
904s like people here really care a lot and
907s it just mean except for Jeff you just
913s all right thanks other than the
915s wrenchers anyone else that you worked on
916s in Fortuna did the mocap for a lot of
919s the NPCs and the store vendors I guess
923s we called them but I did take her so
925s she's the one that I did the mocap and
927s yet yeah so I actually I want to see
931s that please look at me when it first
936s came up my very first reaction was
938s awesome there's gonna be a cool way I
940s want to see this character in the game
941s on the voice actor just oh kill is so
944s good yeah but you know the you know we
946s get to like step into people's shoes as
949s animators it but I think everyone
950s responded
951s so well because it's such a lovely
952s character which I mean that's mostly I
955s think of credit to the writing yeah I
956s think the writing was really good and
957s the voice acting and the mocap and
960s yourselves there it's just there to make
962s it yeah you guys put the you get the
965s story you see what he looks like and
968s then you have to make that work it's
970s actually I didn't I didn't even know for
973s sure what ticker was gonna look like you
975s just have that when I when I did them
976s all because it was yeah so we'll get the
980s rig and we'll just it will sometimes
985s we'll get like a like a white kind of
986s block out version where it's we get like
988s roughly but we might not get any
990s textures we might not get the final
992s thing and we have to just kind of use
995s our imagination I was with for two new
998s characters it might be like oh and
999s surprise they don't have a foot yeah
1005s we'll have someone like trying to be
1007s helpful me like I've put like these
1009s animations into this person it looks
1011s great and you look and it's like ah ha
1012s that's like a whole difference mmm Oh
1015s reduce we do without a leg yeah so other
1021s than NPCs and wrenchers there were other
1032s animations like children's art gun and
1034s wisp that was shown on deaf stream 123
1038s Tim you made the comment about Steve's
1041s below the belts Steve made the comment I
1043s just noted that he said it yeah so did
1046s you do so I'd say that's a collaboration
1050s because Scott did the animation of the
1052s character catching the gun from the sky
1055s that's reused for all the different and
1057s we're not talking about also right right
1059s Scott Johnston and so he did that and
1062s then I did just the weapon itself he did
1065s the first arc wing guns that we already
1067s had yes but now as we add new ones the
1070s new guns need their own animation so
1071s really it was just I just made the
1073s barrel spin a little bit and like gets
1075s ready but the combination that you
1076s looked cool together do you seem to like
1079s it so
1084s well did you like use any existing
1086s inspiration for like the rotating or was
1088s it all man
1089s well it's not the design yes no it's
1092s probably design that they sew in when
1095s it's in firing mode when you're when
1097s you're shooting with it you have a sort
1099s of on unlocked on kind of free roaming
1103s shooting mode where it's kind of lazy
1106s and the spinning and the beam is kind of
1108s wide and spread all over the place
1109s random and then when it locks onto an
1111s enemy it tightens down into it into a
1114s tiny beam and it's like spins up faster
1117s and I think they described it as kind of
1120s like a ghostbusters beam yeah it was
1122s basically that it was just if it's
1124s always gonna be spinning when you're
1125s firing then I figured when you equip it
1127s it kind of prepares itself by winding up
1129s so it just winds up the opposite
1131s direction when you shoot it goes
1133s clockwise yeah so what all things I just
1139s look for whatever parts on the gun move
1140s and I move doesn't look like it's just
1143s instant other than hail Jeremy showed
1147s wisp and personally I'm obsessed with we
1152s barely shown anything up her but I'm
1154s obsessed so where did that come from at
1155s least I'm so lucky to begin to work on
1158s her because I really loved working on
1162s well I have worked on floating women in
1164s the past funnily enough you're rolling
1167s your eyes no one can see which is wrong
1168s it was great fun but like I didn't I was
1171s early in in the days and how good of a
1173s job I did but like I don't know I love
1176s working on like fluid movement that
1178s always fascinates me so I really want to
1180s do something very different with way
1182s sorry wanted her personality to be like
1187s so a lot of the war frames we have aa
1189s very like this is me I'm warframe I'm
1192s super cool about us and this is who I am
1194s and I kind of wanted was to be more like
1197s shy like not shy but like like cool I
1202s think of her like smoke yes so I you
1205s know like I said with the fire thing I
1207s was like I want her to feel like smoke
1210s which doesn't make any sense anyone else
1212s but me but you know I wanted it to feel
1214s like rolling smoke so
1216s she's supposed to be like lights and
1217s ethereal and I tried to do something
1220s different from the kind of breathing
1222s floating she's very first time what we
1225s can do with her because she is you know
1227s off the ground and we can kind of make
1228s it really different I'm super super
1232s lucky that I got her to work on because
1234s she's gonna be real cool so anyone would
1237s have done a great job because she's just
1238s such an awesome design but yeah I'm
1241s hoping that people dig this kind of
1243s different it is very different different
1245s run what with her so confident I don't
1249s want it to be too like sexy either she's
1253s got like this sort of thank you that's
1257s how I like she's got this little sine
1260s wave going through but her head is like
1262s yeah eating it like a snake like just
1265s waiting for her I just had to attack
1267s like elusive yeah like it's not like it
1274s was really interesting reading through
1275s what people's reactions wire on the like
1277s that I think frame Twitter thing went
1280s through and just had a look at the
1281s comments just to see if anyone there's
1283s like any parts that didn't strike cool
1285s everyone seemed very positive and also
1287s picked up a couple ideas from some
1289s people so we'll see yeah I hope people
1292s like it and fingers crossed to get time
1294s to do it my crunch time but we have no
1297s time there is no time Jeff said on the
1300s page she was gonna happen
1301s I forgot what he said would be unique
1304s was it dodges or definitely getting a
1309s custom spring I just you want to do a
1312s whole movement set I get suit yeah so
1318s the actual movement tree is massive so I
1320s have no idea if I live actually be able
1321s to do it cuz I'm pretty new here so you
1324s know I don't actually know I'm getting
1325s into but it would be really cool to do
1327s like at least a kind of walk walk run
1332s sprint
1335s I got some ideas we'll see how it goes
1339s but uh yeah that was like a two minutes
1342s before stream slack message I ping to
1345s Jeff like man shakes really stupid and
1347s her like deep
1348s things like she's like standing and she
1350s has no feet and she's running and my
1352s girl over the place and it doesn't look
1354s right and I was like oh very cool if I
1356s could get to do a movement set haha no
1358s time loll and then he was like well
1359s she's looking into it I am oh okay cool
1363s thanks Jeff write that down something to
1366s do but you know we've got a lot going on
1368s so no promises
1369s speaking of Jeff he's not here to defend
1370s himself how does the hydroid Prime and
1373s Zephyr prime trailer done okay yeah like
1379s the as far as I know the animation is
1381s done yeah but you're saying that any
1383s engineer needs ballast I'm still yeah
1386s I'm not entirely sure I probably can't
1388s answer the why it's not from what I
1391s understood it was something along the
1392s lines of because of lower story reasons
1395s ballast who traditionally narrated all
1397s of these would need to be either
1399s rewritten or changed to somebody else or
1400s what and so it's and then like you'd
1404s have to bring voice actors back in or
1406s whatever and I don't know if they just
1407s can't decide on what they want to do
1409s with it or if they've decided they're
1410s not going to do it or I don't know it's
1412s not our hands I don't think it was
1418s Zephyr prime the animations done but I
1420s don't think like effects or anything cuz
1422s it was already that finished animation
1424s right around the time when we were like
1425s oh I guess we're not sure what's
1427s happening with these so I think they
1428s kind of just stopped right after
1430s animation so it didn't get through to
1432s like lighting effects audio I had a
1435s friend of mine Gym Leader Jim Leedom who
1438s yeah Jim good Oh Jim he did a talk in
1441s Toronto a couple months back and he had
1445s this like quote he said and I just
1446s thought it was the best thing ever
1447s because I kept trying to explain to
1448s people like what it was like working in
1450s addition to extremes versus other game
1452s companies and I kept saying it's like
1454s it's like a big game jam like it's not
1456s like it's not like normal it's like this
1458s big
1458s everyone's like he was like he said at
1462s the talk he said like oh I kind of like
1463s sound people that working it that de is
1466s kind of like working in the Wild West
1469s mmm and I'm like that is so true you
1471s know like everything's changing all the
1473s time and it's also like you know
1476s everyone just wants to do what's best to
1477s the players but that that means that
1478s it's everything's kind of you got a you
1481s got to just kind of roll
1482s with going on at the minute but that's
1484s really cool because you know a lot of
1485s companies will have stuff set in stone
1487s for like the next four or five years and
1489s that is cool but then it means that you
1491s you can't kind of just fly in and be
1493s creative and suggest changes all the
1495s time that doesn't always happen because
1497s usually there's a very set you know step
1500s step process this you know load people
1502s have worked out but you know it's not
1504s like that here you know I you know I
1505s think I made a suggestion at one point
1506s like Oh wouldn't it be cool if we did
1508s this thing and two days later is in the
1510s game it's like that's that's craziness
1512s like no I can just be like I made this
1514s thing and it was like cool it's cool
1516s yeah it's in and it's like oh that's wow
1519s that's that's amazing that we get to
1521s work like that like this might blow up
1527s in our faces but we won't know and it's
1532s super fun because it's when you know
1534s that is kind of the core of what makes
1535s de unique is rebels the frequent ability
1540s to update like all the time yeah there's
1542s no outside publisher like we're
1544s self-publishing so that we have to kind
1546s of make our own decisions like no limit
1549s we're like if we can do it let's try it
1551s yeah I mean it's not it's not completely
1556s unstructured and completely just throw
1558s whatever yes Matt it's filtered through
1561s some very smart brains like Steve is
1563s open to any suggestion but it has to be
1565s a well-thought-out suggestion that you
1567s can back up with with like if it's just
1569s like what if he's like how much have you
1571s thought about this it's like okay think
1572s about it some more and then come back
1573s he's open to it but he doesn't want you
1575s just like spit ideas do what an animate
1580s kawaii well he did say good ideas I did
1584s say good I said well - 3 123 we also
1595s debut the guest city vacuum cleaner
1598s Roomba things and a lot of people want
1600s kabobs to be able to ride the little
1603s Roomba can we make that happen
1606s anything is possible from whether or not
1608s she just said no yeah
1610s but anything you do comes at the expense
1612s of doing something else so what are the
1614s priorities
1615s great community feedback happy players
1618s cat memes riding on rumors maybe he's
1621s speaking a cat I was the one that put
1622s the shiver animations into Venus
1624s you're welcome making a girl feel bad
1626s because that parents a shivering
1631s ultimate goal of an animators to make
1633s people feel I was writing that patch no
1640s no Mike how do I make this sound happy
1641s like your pets will now act really cold
1646s I don't know why is he bowing yeah so
1652s next we have to have like knit sweaters
1654s that you can put on them I mean that's
1655s why business little booties already
1657s makes stuffed animals you can make
1659s sweaters we're going down a great train
1662s speaking about the road companions
1663s though oh yeah we are doing a contest
1665s soon oh yeah yeah was your idea yeah see
1668s this is what I mean by the time I hit
1670s the x axis okay wouldn't it be cool if
1672s like the community could suggest an
1675s animation for us to do for the Mo's
1677s because yeah there was so much fun to
1680s work on because it's just so much
1682s personality in them so again to do a
1685s bunch of those things just really fun so
1687s that that contest should be just after
1690s this podcast goes lives so if you're
1692s interested stay tuned anything that we
1695s didn't touch on that you guys want to
1696s talk about stuff you have to work really
1697s hard to get to a point where you can't
1700s get paid to do this stuff because it
1701s takes a lot of skill but you know that
1704s doesn't mean anyone couldn't do it like
1706s if this is something that you
1708s desperately want to do if you're willing
1710s to put the hours in to get the skill for
1713s it cuz that's what we did you know we
1714s you know I'm just born and then you're
1716s an amazing animator like no way well I
1723s mean the way I started out was I was
1725s like 10 years old then I was on the
1727s playground pretending to be Ninja
1728s Turtles and Power Rangers and back then
1731s that was called being a loser but now
1735s I'm doing the exact same thing I get
1738s paid for I know it's like oh cool you
1740s make games were literally in PowerPoint
1744s yeah yeah it's it's cool
1748s but like anything you know you love to
1750s do anything you just you have to be
1751s willing to put there but a lot of hours
1753s in that you know if anyone you know was
1757s interested in any more anything there's
1758s there's a ton of free stuff online I
1760s have free tutorials you can just like
1762s Google 3d animation tutorials and
1764s there's a ton of free stuff from Gumroad
1765s YouTube videos I would recommend the
1768s anima state discord yeah there's a whole
1770s bunch of people in there you can ask
1771s direct questions to the animates was the
1774s next one I was gonna say it is smaller
1776s but it is also I think like a more like
1778s a little bit more of a focus group
1780s because the annum state group is huge
1783s Jonathan Cooper's new book just came out
1785s game annum
1786s he runs game Adam calm yeah and he's
1789s been posting amazing articles about game
1792s animation both from like the animation
1793s side and the gameplay like
1796s implementation side of things for years
1797s and I followed some of his tutorials to
1800s improve and so getting a whole book of
1802s that I think is totally worth it and
1803s then yeah and then if you wanted to
1806s spend some money but you didn't want to
1808s go to university there's a ton of great
1809s animation courses online now which one
1811s outside of the schools no I mean like
1814s Adams school yeah I am my anime
1816s animation mentor thank you odd those are
1820s probably the best ones more expensive
1822s than others so but they will give you a
1824s good grounding for animation but again
1827s even that is like just doing that as no
1829s guarantee you're actually gonna get
1830s anywhere it's a 100% about the work you
1833s you're gonna put it I would say that if
1836s you're on Twitter the animation
1838s community on Twitter friendly like you
1840s can you can directly ask like yeah
1843s senior that's legal level animators
1846s direct questions and they're happy to
1848s talk yeah directly asking if anyone
1852s wants to find you on Twitter and
1853s directly ask you anything about
1854s animation where can they find you
1856s yeah it's literally my name so it's at
1859s least going up so it's e ly s e-g ym er
1865s which I am equally creative and really
1873s good yeah I mean you guys could just
1874s leave I'll just keep talking about it
1875s like we could be here all day I think
1880s people yes doing the game because you
1884s make our jobs possible and we hope you
1886s will we like giving you guys something
1889s you know something enjoyable to come
1892s home to at the end of the day cuz cuz we
1894s know what really hard to try and give
1897s you guys something cool there's a whole
1898s Department of animators that you don't
1900s get to see because there's only like
1902s Jeff is kind of our representative on
1904s streams and I guess this is the first
1906s time I've been on podcast so not a lot
1908s of them want to talk like Elyse was
1909s saying with mocap I always animators are
1911s kind of shy they don't always want to be
1913s in front of camera these are all really
1916s really good animators like I you have a
1917s very very senior team I think I'm just
1920s gonna list them off Juke jae-sung Lee's
1924s Scott myself Tim Darryl Regina
1928s Ian and our tech animators that make
1931s everything possible Chris Eric and Jack
1934s yeah everything everybody does stellar
1936s work I don't get seen anywhere no they
1942s make us they make everything possible
1943s you yeah it's it's one of those like
1947s hidden things right there they're always
1949s really humble very quiet and that you
1951s know without them we we couldn't work so
1954s they they make everything great and
1956s great team good team go team yeah I
1961s remember there was like a point where
1962s I've been walking here and I kept
1963s getting on all the the animation the
1965s animals stuff I kept making them already
1968s cute I'm just gonna be known as the
1970s anime that only works on cute things
1972s like she can only do like cute adorable
1974s animations and I just wanted to feel
1987s feel Rhiannon everyone's like oh you you
1991s made me feel bad for my pet don't go and
1993s I'm like oh no but Jeff's cool you can
1997s ask him for whatever you want and he'll
1999s he'll work it in after seven comes
2001s around you get to work I drew primarily
2004s that's done there's nothing to work on
2007s animators I can show you later nobody
2010s else can see evidence roll everybody
2012s Hailee's when i watch the hydroid
2014s project I'll show it to you right after
2015s this yeah I can show you the balcony
2019s this effort one two so thank you to both
2022s Elise and Tim for chatting with me and
2025s get back to the hydro Prime trailer well
2030s thank you thank you again too timid
2039s Elise for being on the show and thank
2041s you for listening we'll see you next
2043s month for another episode of
2044s deconstructing
2048s [Music]