over 4 years ago - [DE]Megan - Direct link

The Old Blood: Hotfix 26.0.6

We’re back again with our 7th Hotfix since The Old Blood’s initial release 7 days ago! We have a major improvement in the pipeline to release very soon: Kuva Lich Trading! There are also two issues we are looking to solve in a calculated and better thought-out way to avoid the scenario we created yesterday with fixing a bug. The first issue is making the co-operative aspect of Lich hunting rewarding, and the second is treating the condition of downing your Lich (despite not having the right Requiems) have a different flow in a mission.  Thank you for your patience!

We do have one feature that speaks to Duplicate weapon feedback available in this Hotfix: VALENCE TRANSFER!

New Kuva Weapon Combining: VALENCE TRANSFER
Replace a Kuva weapon’s innate damage bonus with one from another Kuva weapon of the same kind. This process destroys the donor weapon and overrides the previous Kuva weapons damage bonus.
 
For example: everything you've done on Kuva Seer A will stay (Forma, Potato, Lens, Mod Configs, Appearance Configs, etc) when Kuva Seer B is consumed. The buff from Kuva Seer B will be passed onto Kuva Seer A, and Kuva Seer B will cease to exist in your Inventory.

How to:

  1. Head to your Arsenal
  2. Navigate to the Upgrade screen of the desired Kuva weapon
  3. Select ACTIONS and then the new VALENCE TRANSFER option 
  4. Select the Kuva weapon you would like to consume
  5. Type TRANSFER into the prompt to confirm the consumption - this also displays what buff you are replacing
  6. Grofit!

 

NOTE AS OF 5:49 EST: We are aware of an issue surrounding some Valence Transfers not working. We are looking into it right now.

General Kuva Lich Phase 2 Changes & Fixes:

  • Improved the Kuva Lich “push beam” ability to not take as long to ramp up and not take as long to ramp down.
  • Fixed Kuva weapon Blueprints staying in the End Of Mission screen indefinitely after Vanquishing a Kuva Lich, regardless of missions run afterwards. 
  • Fixed Recovering all your Taxed items, including the Kuva weapon Blueprint, if you Vanquish your Kuva Lich and then abort the mission.
  • Fixed the Kuva Lich spawning inside Defense consoles, thus rendering them invincible. 
  • Fixed a case where Kuva Lich’s could break out of their downed state for Clients (and very, VERY rarely on Host) preventing the Mercy success/fail animations from playing.
  • Fixed Clients being left wielding their Parazon after Vanquishing their Kuva Lich.
  • Fixes towards Clients not playing the Mercy animation if a Host has already executed a Mercy. 
  • Fixed the Kuva Ogris not creating a fireball or any fire FX on impact if the Nightwatch Napalm Mod is equipped.
  • Fixed text on the Vanquish/Convert Kuva Lich screen being cut-off in localized languages. 
  • Fixed a script error when performing a Mercy on a Thrall.
  • Fixed a script error leading to frozen UI (and other things) if a player is killed during the Lich-stabbing sequence.

Melee Phase 2 Changes & Fixes:
Continued fixes and changes to Melee Phase 2 with more to come:

  • Updated numerous Channeling Mods to read MELEE instead of CHANNELING.
  • Removed the tactical dodge multiplier when doing Parry+Dodge in Air. This resulted in a slow mid-air that was not useful for momentum. 
  • Fixed Exodia Valor increasing combo points on every Melee hit instead of just lifted enemies.
  • Fixed Focused Defense not applying correctly.
  • Fixed True Punishment not applying correctly.
  • Fixed Enduring Strike not detecting Lifted enemies.
  • Fixed Reflex Guard not applying correctly.
  • Fixed broken references to Heavy Slams on several weapons.

Fixes:

  • Fixed inability to charge Operator Void Blast for Madurai Rising Blast. 
    • Due to Melee Phase 2 removing ‘hold to charge’ attacks, you’ll now always have a fully charged up Void Blast before attacking with Rising Blast. We’re investigating some other options to bring back its original functionality, where you can release the charge early, with the new Phase 2 mechanics.
  • Fixed Out of Sight Blind mechanic not functioning if the Mercy kill animation doesn’t play due to the target being awkwardly placed (close to a wall, etc). Out of Sight will now trigger if the Mercy animation doesn't play due to those restrictions. 
  • Fixed Blood for Ammo Parazon Mod not working if you don't have both a primary and secondary weapon equipped.
  • Fixed not being able to hit certain enemies with projectile weapons or if your shot started too close to them (most commonly seen in the Teralysts fights).
  • Fixed the Vasca Curative not working on your infected Smeeta Kavat. As reported here:
  • Fixed Corpus Nullifier bubbles regrowing when inside Grendel’s gut.
  • Fixed Ash’s Bladestorm mark FX not appearing on Ash if used while invisible.
  • Fixed a large amount of spot-loading when changing Loadouts in the Arsenal.
  • Fixed Mecha Mod set bonus being applied to the Helminth Charger.
  • Fixed custom colors not applying to Titania’s Empress Skin when in Razorwing.
  • Fixed Titania’s Dendrite Gunblade Skin not displaying properly in its diorama.
  • Fixed an FX memory leak with Ember’s Fireball.
  • Fixed an FX memory leak with the Spore Ephemera. 

 

 

The Old Blood: Hotfix 26.0.6.1

Fixes:

  • Fixed Valence Transfer not applying to the Kuva Shildeg and Kuva Ayanga. 
over 4 years ago - [DE]Bear - Direct link

Hey folks.

We are aware of an issue surrounding Valence Transfers not working. We are looking into it right now.

over 4 years ago - [DE]Megan - Direct link
31 minutes ago, Larousse96 said:

I cannot Valance tranfer the Shildeg...

We're working on a fix for this and the Kuva Ayanga!