almost 4 years ago - [DE]Taylor - Direct link

Gauss Files are officially available in the Steam Workshop! It took a little longer than anticipated, but this Warframe was waiting on a TennoGen tool update to enable artists to make content for him.

Much like Revenant, he is made using new tech, so there are some missing textures in his ZIP file. It’s on you as the creator to make these maps yourself without any reference files.

Below is a list of what is included in the ZIP: 

  • Normal
  • Emissive
  • Tintmask
  • Body and Helmet meshes

To be clear, you are expected to still make the specular, roughness, and diffuse maps -- we simply can’t send you a reference for comparison.

Much like Nidus, we are looking for Gauss helmets that make use of his Redline mechanic: parts should expand or be revealed when his ultimate is activated. How you choose to approach this is up to you!

Gauss was awaiting support for two-channel emissive maps (will replace old RGB emissive maps), which has been added to the tool today. This is a method that will help improve the softness and blending of emissives; one can accomplish this by putting the emissive information in the Red channel of the image. 

If you’re setting up a panning emissive, now you can simply place your scrolling mask in the Green channel of the same emissive texture instead of the Alpha channel.

over 3 years ago - [DE]Taylor - Direct link

For those of you who are working on a Gauss creation, we have updated his files to include a triangulated fbx for both his open and closed flaps versions! 

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