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1s | this is by far the biggest group of |
---|---|
3s | students i have seen come to class thank |
6s | you so much for rocking out to tennocon |
8s | 2022 my name is gemma laurel i had the |
11s | absolute privilege of voicing for |
12s | cephalon malika i can honestly say that |
15s | the warframe community is the best in |
17s | video games so have an awesome one and |
19s | be great to each other |
21s | hi tenno i'm maya grant and i play our |
23s | comedian yanta it was a pleasure to |
25s | voice the character and i'm so grateful |
27s | for you for playing thank you so much |
29s | and have an amazing tennocon |
31s | goodbye for now |
34s | if it isn't my favorite grubber |
37s | i'm brent mukai the voice of cavalero |
40s | and i hope your tennocon is |
43s | uh enjoyable that's it right that's all |
46s | i got to say perfect |
49s | oh |
50s | and will someone just give me a damn |
52s | kubrow already is that too much to ask |
56s | greetings tenno |
58s | so good to see all of you again |
60s | [Laughter] |
64s | hey guys my name is carol valchopp i |
67s | voice hombask um i just wanted to say hi |
70s | and let each and every one of you know |
72s | how thrilled i am to be part of warframe |
74s | enjoy tennocon 2022. hi it's david |
78s | ottavino voice of the husband in the |
79s | ceremony arg just making a quick video |
81s | to say happy tennocon what could go |
83s | wrong |
84s | please someone help open this door it's |
86s | jammed and i i have to pee |
88s | how long have i been trapped in this |
90s | booth of anguish as the stench fills my |
93s | nostrils because i |
95s | i wet my pants |
96s | happy tennocon |
98s | my angels |
99s | hey tenno my name is capritano and i |
102s | voiced kyra in the warframe erg some of |
105s | you may have known her as zeri john |
108s | or cephalon fogg i don't know who cares |
110s | anyways i really appreciate you for |
112s | finding all those logs and i really hope |
114s | you have a great time khan bye hey there |
116s | tenno i'm calvin joyal the voice of viso |
119s | or vico or tico depending on who you ask |
122s | the warframe community is genuinely one |
124s | of the kindest gaming communities i've |
126s | ever encountered and your sweet comments |
128s | about piso means so much to me have a |
130s | great tennocon for profit |
133s | hey tenno this is adam bennett the voice |
136s | of call 175 |
138s | wishing everyone watching a happy |
140s | tennocon |
141s | and from the bottom of my heart thanks |
143s | to all of you for your love and for your |
145s | support |
148s | it's me |
150s | varsia |
151s | remember me |
153s | amigitos it's me gigi saul guerrero a |
156s | big hello all the way from vancouver |
158s | canada queridos tennos i hope you guys |
161s | have an amazing amazing time at tennocon |
165s | sending a big hello and just like marcia |
167s | says let's shake the walls ow |
171s | hi |
172s | i'm davina doyle aka captain vala |
175s | glarios i'm so happy to be here with you |
177s | today hope you're enjoying yourself |
180s | i have one thing to sing to you |
183s | sisters below below we're going where |
186s | the winds don't blow |
188s | yeah we're all bound down in the deep |
190s | and we'll all be sleeping in the cold |
192s | below below |
194s | sleeping in the cold |
200s | even though it's very hot here obviously |
202s | enjoy |
205s | hello everyone and welcome to the |
206s | tennocon 2022 sounds of the system panel |
209s | this is a pre-recorded panel and my name |
212s | is marcus kretz i work here digital |
214s | extremes i am a senior community |
215s | coordinator and for the next hour we'll |
217s | be taking a deep dive into all things |
220s | sound design music dialogue and warframe |
223s | now this is a general spoiler alert for |
226s | anyone who has been playing through |
227s | warframe |
228s | if you have not completed the main |
230s | storyline content for warframe yet there |
232s | will be heavy spoilers ahead uh |
234s | specifically for the new war quest and |
236s | for the angels of the xerement update so |
238s | you have been warned heavy spoilers |
240s | ahead |
241s | now without further ado i would love to |
244s | introduce |
245s | the panelists that are joining me today |
247s | i'm very honored |
248s | to be joined by three incredible people |
251s | first up we have george spanos audio |
254s | director for warframe george how's it |
256s | going |
256s | good good how is everyone doing |
259s | doing great doing great yeah that's good |
261s | yeah |
262s | we also have eric preston lead sound |
264s | designer |
266s | hello happy to be here and happy to talk |
268s | about the sounds of warframe yeah we |
269s | love it thanks for being here eric and |
272s | uh one of our favorite composers keith |
274s | power thank you for joining us again |
275s | this year great to have you |
277s | oh so very happy to be here yeah it's |
280s | nice to see you guys |
281s | yeah it's great uh honestly it's been so |
283s | long i mean this is the first time i've |
284s | seen eric and george uh in two years in |
287s | person so it's incredible how's uh how |
289s | time has just flown by |
291s | and speaking of which in terms of uh |
293s | the audio team you know operationally |
295s | are are you guys still working from home |
297s | or have you been able to come in back |
299s | into the office uh at all |
301s | it's still mostly from home it's you |
303s | know we've we built a new sound studio |
306s | and so we've china been you know coming |
308s | in now and then to kind of use it and |
310s | that uh you know recording some foley |
312s | and and doing some voice stuff and that |
314s | kind of thing but it's mostly from home |
316s | right now and hopefully soon ish we'll |
319s | we'll get back in all together because |
321s | uh yeah it'd be great to to to see the |
324s | whole team day in and day out uh instead |
326s | of over a screen and a camera so |
329s | keith i'm pretty sure uh you you're |
331s | you're still working from home correct |
332s | that's your |
333s | that's your uh that's your studio in the |
335s | back there |
336s | well i commute every day and it's it's |
338s | about a 30-second commute right i walk |
340s | from house through my yard and you know |
343s | and then i'm here so so it's more of the |
344s | same it's i've been working from home um |
348s | for for many years and uh and i'm gonna |
351s | probably keep that up i like i like it |
353s | that way nice yeah that 30 uh that 30 |
355s | second commute probably can't be beat so |
357s | uh no that's great to hear that's great |
359s | to hear very nice well |
361s | it's been an incredible year for |
362s | warframe looking back the uh the amount |
365s | that's been achieved in the past |
366s | year really can't be overstated but you |
368s | know really i have to start with going |
370s | back to the new war you know after eight |
373s | years of warframe it was the longest |
375s | quest in warframe history you know it |
378s | brought an incredible amount of work |
379s | behind it but it certainly had |
382s | an incredible amount of of love and work |
385s | that went into it from the sound team |
386s | especially so you know we touched on it |
389s | briefly on last year's panel but you |
391s | know for the sheer amount of dialogue |
393s | that was recorded for the new request |
395s | was there any logistical challenges in |
397s | terms of capturing just that much audio |
401s | yeah it was a lot like it it's it you |
403s | know looking back on it now and thinking |
405s | about it you know |
408s | actually i should have i you know i |
409s | should have |
410s | highlighted all the lines to see what |
412s | the line count was |
414s | but it was a lot and it was a lot of |
415s | coordinating with all the different |
416s | actors uh and it was a lot to kind of |
419s | get it all hooked up in the game and |
420s | everything um so yeah but you know in |
423s | the end you kind of |
425s | you're so |
426s | in the mindset of doing it you're in |
428s | this kind of eye of the storm and then |
430s | you release it and you're like wow and |
431s | you take a look back and you're like wow |
433s | that was a lot of work that we put into |
434s | that um so yeah yeah very very proud of |
438s | the team and and what we were able to |
439s | accomplish with that for sure mm-hmm |
442s | yeah it was just just an insane amount |
444s | of because i think even before that i |
445s | can't even think of the second longest |
447s | quest in reference to that like |
449s | but the fact that the new war was i |
451s | think uh on many first playthroughs was |
453s | around four hours it's just an |
454s | incredible leap in terms of in terms of |
456s | length |
457s | and of course you've got all the |
458s | operator and drifter dialogue times four |
461s | right so you're here you know you finish |
463s | one and then you're like okay we're done |
465s | it's like well no you gotta do that |
467s | three more times and you know we you |
469s | know in the cinematics we would have to |
471s | time it out so we had one actor who was |
474s | kind of the lead |
475s | um and then everything was timed out to |
477s | uh to his uh his his reads so all the |
481s | other actors would have to follow the |
482s | timing and the pacing |
484s | because of course when they do the |
485s | animations they just do one version |
487s | right so |
488s | wow melts have to kind of move at the |
490s | same speed and you know we |
493s | a couple of our team members uh slater |
495s | and chris in particular did a lot of |
497s | finagling of dialogue lines to make sure |
500s | they all lined up you know choosing |
502s | operator we call them operator a b c and |
504s | d |
505s | you know testing them to make sure that |
507s | that they work and then you know |
509s | making another choice and testing |
510s | another cinematic and does it line up |
512s | does everything okay so that was a lot |
514s | of work i i i distinctly remember that |
517s | even from a tech point of view making |
519s | sure that they switched properly based |
521s | on player choice so |
523s | yeah incredible to have you have like |
525s | you said four different contexts for |
527s | both operator and for drifter across |
529s | four different voices like what what a |
531s | challenge that must have been now |
532s | another moment from the newer quest as |
534s | well that i just i've been dying to talk |
536s | about uh that was probably one of my |
539s | favorites of the whole of the whole |
540s | quest and again another spoiler warning |
542s | for |
543s | uh the new war if you have not yet |
544s | completed it massive spoilers ahead |
546s | uh there's a moment towards the end of |
548s | the quest where we finally see the man |
551s | in the wall |
552s | um as uh i guess i would say a true void |
555s | manifestation you know literally a wall |
557s | uh and this moment of you know seeing |
560s | the man on the wall in you know perhaps |
562s | her true form and there's that really |
564s | haunting vocalization |
566s | that comes out from them uh it |
569s | absolutely terrified me i know it really |
571s | resonated with fans as well |
573s | for that moment was that something that |
575s | you know |
575s | years back you know perhaps you'd always |
577s | known that this you know form was going |
579s | to come and you always thought oh we we |
580s | know what voice we're going to use for |
582s | that uh or we know how that's going to |
583s | sound or is that something that |
584s | organically came up uh during |
586s | development |
587s | we had no idea and but i have to say |
589s | that the actor is among us right now so |
593s | what so you're hearing it here from the |
595s | first time it was me |
597s | yes |
598s | that was yuki no no no |
602s | no it's |
603s | me eric yeah and eric definitely speak |
606s | to it um yeah i think it took a few |
608s | iterations to kind of figure out what we |
610s | wanted to do because we didn't have that |
611s | preconceived notion of what it should |
612s | sound like but man you hit it out of the |
614s | park uh and it turned out awesome but |
616s | yeah yeah i remember i remember seeing |
618s | the the concept art and i just found the |
621s | concept art to be as terrifying as what |
623s | it ended up being in game |
625s | and um i was working on the the sounds |
628s | for that that cinematic and i started |
630s | playing with some ideas and sort of one |
632s | of the earliest things that i tried uh |
635s | was a walrus |
637s | so i had this pitch down walrus and it |
639s | had this really menacing kind of tone |
644s | i then did a pitch drop and a kind of |
646s | like a minor pitch drop and it felt |
648s | really strange and and big and scary |
651s | um so that was kind of the basis for |
655s | uh what ended up being that voice |
657s | so using that as a base i overdubbed |
660s | myself on it |
662s | hitting the same note as that walrus |
664s | kind of hit except adding words in |
667s | and then i layered it multiple times so |
670s | my own performance multiple times |
671s | pitched it down |
673s | added some effects and processing and |
675s | mixed it together and that's what the |
677s | the kind of the final result was |
680s | and it's cool too because we've got |
681s | those words in there right that the |
682s | writing team came up with that that he |
684s | says and i don't know has anyone kind of |
686s | figured out what the like deciphered |
689s | what it is and i don't know if the |
690s | community is kind of they probably tried |
692s | to pick it apart to kind of get those |
694s | words and see there's been some very |
696s | valiant attempts i've heard some |
699s | youtube videos where they've pitched it |
700s | up where you can really get close but i |
703s | can tell you that no one |
705s | no one has found it yet i always thought |
708s | it was seriously i always thought it was |
709s | eric is cool |
714s | exactly that's what it was originally |
716s | but we had to change it yeah yeah |
719s | you got it there we got it there for |
721s | sure but yeah |
722s | oh we more yeah like in all honesty i |
725s | think that's one of the best kind of |
727s | endings and cinematics that we've done |
729s | sound design wise musically vocally all |
731s | of that stuff it really came together |
733s | really nicely um and also for being one |
735s | of the last things that we tackled right |
737s | like i think especially musically i as i |
739s | recall that was probably one of the last |
742s | um cinematics those last couple that you |
745s | and your team worked on keith so |
747s | yeah it was |
748s | turned out great though |
750s | yeah absolutely thanks |
752s | eric was awesome |
756s | and i mean i think that speaks to |
759s | you know how great that that audio is at |
760s | the end that you know to me i thought it |
762s | might have been something that's been |
763s | you know cooking up for for years but to |
765s | hear that it was you know something that |
767s | you know had to be brought about almost |
769s | in the the 11th hour is is pretty |
771s | incredible look at where you guys are |
773s | now could you imagine you know all those |
775s | years ago |
776s | thinking oh you know |
777s | who knows down the road will be uh doing |
779s | the score for a four hour quest you know |
781s | what what uh |
783s | what might you say to your you know your |
785s | former selves for that |
786s | yeah it's like the movie version right |
788s | it's you know |
790s | get to 10 years in or eight years in or |
792s | so and |
793s | let's do the movie version of this |
796s | yeah that's a good point actually |
798s | it's better than |
800s | it's better no |
801s | no but it's true it's kind of like it's |
802s | taking a lot of the older ideas and |
805s | building upon them and kind of bringing |
806s | them together and kind of you know you |
809s | know making it feel more fleshed out and |
812s | and that's what i love about you know |
813s | all the stuff that we've been doing |
815s | especially lately is it's taking a lot |
817s | of those older ideas and and kind of |
819s | melding them into something new and |
821s | incorporating them and so you really |
823s | have this through line of of um |
826s | sound design and voice and music |
827s | especially that has continued and |
830s | you play warframe and i'd like to think |
831s | i mean you play it you know it sounds |
833s | like warframe you know which which is |
835s | kind of always the goal um |
837s | yeah and it's it's always a good thing i |
839s | think so agreed yeah |
842s | yeah it's incredible how moving forward |
844s | that that sonic palette has still held |
846s | up even though you know you've been able |
848s | to take us in so many new interesting |
849s | directions um as we'll talk about later |
852s | on in the panel for sure but next up |
854s | we'll actually be seeing a behind the |
856s | scenes video from the sound team that |
858s | they've prepared we'll be taking a look |
859s | at the sound design behind the angel of |
861s | the zerman update we'll specifically be |
863s | looking at the sound design behind some |
865s | of the new mission types |
867s | as well as a very highly requested look |
869s | at the vocalizations for the angels |
872s | enjoy |
873s | hey everyone jess here from the sound |
875s | team today i'm going to be taking you |
877s | through some sound design from the |
878s | angels of zeraman update let's take a |
879s | look |
880s | so we are in void flood game mode right |
883s | now and we're going to take a look at |
884s | making a sound for one of these void |
886s | fractures here let's start by recording |
888s | some audio |
898s | [Music] |
903s | oh my gosh |
909s | all right so we are here in reaper we've |
912s | got some mouth sounds we've got some |
915s | ghost voices pitched up and down |
918s | some spooky breaths some synthesizer |
921s | let's take a listen |
923s | [Music] |
930s | okay so that's a lot of me making some |
932s | weird sounds |
933s | but we are going to do some processing |
936s | so on some of our voice breathing sounds |
940s | throwing a bit of flange on there here |
942s | and there throwing a bit of ring mod |
944s | the ring mod really makes it rattly |
948s | you might hear the sound and some other |
949s | gameplay elements in the zoom in as well |
952s | this was really fun |
958s | we're gonna throw some similar chains on |
960s | me pretending to be a ghost |
965s | i was able to grab a sample of uh some |
969s | sparks from a welding torch we're gonna |
970s | time stretch that and we're gonna lower |
972s | it in pitch just to make it sound super |
974s | weird and artifact-y |
979s | and i took the void ooze loop from the |
981s | new war i time stretched it a bit and |
983s | just snuck it in as a texture layer and |
986s | here's everything |
995s | together okay very spooky let's throw |
998s | this in the game and see how it sounds |
1001s | here it is by itself |
1008s | and here it is with the rest of the game |
1010s | audio |
1018s | that's all from me thanks for watching |
1020s | thanks for playing and i'll see you next |
1022s | time |
1023s | hello tenno and welcome to tennocon 2022 |
1026s | i'm eric part of the sound team and |
1028s | today we're going to show you how we |
1029s | made the vocals for the void angels |
1038s | we wanted the void angels to elicit a |
1040s | sense of beauty but also fear |
1042s | and what better place to start than with |
1044s | a mayan death whistle |
1054s | it's terrifying |
1056s | we recorded the death whistle and added |
1057s | some extra effects |
1059s | [Applause] |
1063s | that was feeling good but we wanted to |
1065s | punch it up a notch so this time we |
1067s | recorded the death whistle again and |
1069s | pitched it down |
1070s | here's what that sounds like |
1075s | [Music] |
1078s | and here's the two performances combined |
1081s | [Music] |
1088s | once the death whistle was feeling |
1090s | appropriately terrifying we wanted to |
1092s | add the beauty element so for that we |
1095s | used a reverse reverb trick on some |
1097s | female laughter |
1099s | we started with unprocessed laughter |
1101s | [Laughter] |
1104s | and to begin this trick you first have |
1106s | to reverse it |
1107s | [Laughter] |
1109s | at this stage you can add your favorite |
1111s | reverb or echo |
1115s | and then you record that to a separate |
1117s | track |
1122s | once you have that recorded |
1123s | you can move that to a new track |
1126s | remove your reverb |
1128s | and once again reverse it to get the |
1130s | final product |
1135s | here it is combined with our death |
1136s | whistle |
1142s | once the death whistle and the beauty |
1144s | element were combined it was time to add |
1146s | a little bit of size and a little bit of |
1148s | danger for that we used a microphone |
1150s | called the sank in c100 it records |
1153s | sounds above human hearing and what that |
1155s | lets you do is pitch down your own |
1157s | vocals by several times |
1159s | to make something simple turn into what |
1162s | sounds like a beast or a monster this is |
1164s | what our original unpitched recording |
1166s | sounds like |
1170s | and this is what the same recording |
1171s | sounds like pitched down several times |
1174s | [Music] |
1177s | and then we added that to our death |
1178s | whistle and our reverse laughter for the |
1180s | final product |
1182s | [Applause] |
1189s | and that's how the void angel vocals |
1191s | were created i hope you enjoyed this |
1193s | behind the scenes look and i hope you |
1195s | enjoy the rest of the show happy |
1196s | tennocon |
1199s | thank you for that i mean you know once |
1201s | the angels of the zeraman update dropped |
1203s | you know we had that preview trailer |
1205s | that came out where we got that first |
1206s | glimpse of the angel and that first from |
1208s | that first shriek i think fans have been |
1210s | pretty curious to hear how uh how those |
1212s | sounds were developed so that was a very |
1213s | cool look at that thanks eric |
1215s | yeah no problem yeah and speaking of |
1217s | this airman uh earlier this year we |
1219s | finally got to you know step on board |
1222s | the zeraman proper we'd had a little bit |
1224s | of a visit during the new war but you |
1226s | know since uh since warframe began |
1228s | people have been hearing you know echoes |
1230s | of of the zeromen uh and finally we got |
1233s | to take a look and go on board uh that |
1235s | doomed colony ship so |
1237s | you know it was a really remarkable |
1240s | mission it was a really really great |
1241s | update in terms of the sound design the |
1243s | music |
1244s | and all the audio and you know i just |
1245s | have to say from you know even the the |
1248s | track that was playing over the uh over |
1250s | the warframe launcher uh when the update |
1252s | went out you know the music just went in |
1255s | an entirely new direction and still very |
1257s | much warframe but it was really cool to |
1259s | hear how you know the music was |
1261s | developed for that update so you know |
1263s | keith i have to ask you you know what |
1264s | inspired you to use something like an |
1266s | organ uh on the tracks uh for this |
1268s | update |
1269s | eric |
1272s | eric that was eric's idea |
1275s | yeah we were we were dialing it in |
1277s | dialing it in dialing it in and you know |
1279s | much of the approach was inspired by |
1282s | the sounds that you sent me the the |
1284s | shrieking sounds |
1285s | um |
1287s | i think you sent me those right |
1288s | initially yeah early on yeah right it |
1291s | was very helpful it was it became a task |
1293s | of |
1294s | matching those sounds so enormously |
1297s | helpful and then |
1298s | um |
1301s | and then it was it was eric it was your |
1303s | idea it was like a last minute sort of |
1305s | you know |
1306s | this might be crazy but let's try it and |
1308s | it really it was such a great idea and i |
1311s | think it it worked works really well it |
1314s | just |
1315s | you know it's it's it's it's hype organ |
1318s | that just makes the whole thing |
1320s | um that |
1322s | little it's a little bit more grand for |
1324s | lack of a better word you know it just |
1325s | like gives it |
1326s | the scope that it didn't have until we |
1328s | added the pipe organ so |
1330s | it was almost like uh because of the the |
1333s | angel theme running through it it was |
1335s | kind of like how can we push this |
1337s | and give it sort of a cathedral vibra a |
1340s | gothic vibe |
1342s | and sort of you know organ came to mind |
1344s | and thought it would be interesting to |
1345s | try and of course keith knocked it out |
1347s | of the park with the parts that he wrote |
1349s | and worked it in beautifully with the |
1351s | tracks that he had written so yeah very |
1353s | thankful that uh |
1355s | he was able to make it work so well |
1356s | yeah and i'd love to add sorry that i'm |
1359s | sorry an interrupt but uh that matthew |
1361s | chalmers before i forget matthew |
1362s | chalmers brilliant composer who helps me |
1365s | um on a lot of things uh worked with me |
1367s | on on all of the |
1369s | the zariman music yes |
1372s | so thank you matthew thank you matt out |
1374s | there watching shout out matthew he |
1376s | worked on some of the uh new war as well |
1378s | right absolutely yeah yeah matthew uh |
1382s | chalmers evan duffy steve davis were my |
1386s | you know |
1387s | uh very very helpful collaborators on |
1390s | all of that music so nice well yeah as |
1392s | george said you know absolutely knocked |
1394s | it out of the park it was uh it was |
1395s | fantastic |
1397s | um |
1398s | you know given the zerement you know |
1399s | it's got that |
1400s | intense lore and such a specific |
1403s | important part in terms of the in terms |
1405s | of the lore and the history of warframe |
1407s | and nintendo you know when you're |
1409s | creating that ambient audio on board the |
1412s | zeraman you know was there a specific |
1415s | layer or sound that you started from um |
1418s | in terms of like you know capturing the |
1419s | theme in the in the history of the |
1420s | ceremony where was the where's the |
1422s | starting point for that uh for that |
1423s | ambiance |
1425s | i think it kind of started in the new |
1426s | war eric like a bit i mean you know it |
1428s | was a bit of that and then brought |
1430s | through into that into the zariman |
1431s | update but uh yeah you worked on a lot |
1433s | of that as i recall yeah absolutely it |
1435s | totally started in the in the new war |
1437s | and that that mission |
1439s | really much uh set the tone |
1441s | for what we did for the zeraman update |
1443s | in terms of ambience |
1445s | a lot of it was kind of |
1448s | trying to weave in some memories of an |
1451s | echoes of what would have existed on the |
1453s | ship before |
1456s | what happened |
1457s | and but also trying to keep it somewhat |
1459s | realistic and in in uh |
1462s | in an area where it would be believable |
1464s | i didn't want to make it too spooky um |
1467s | didn't want to make it a haunted house |
1468s | or a house of horrors but definitely |
1470s | wanted to feel that there was a |
1472s | presence there |
1474s | before |
1475s | what happened |
1477s | so yeah lots of iteration lots of going |
1478s | back and forth with the team and working |
1480s | with george to get things right we put a |
1482s | lot of time into our our ambience work |
1484s | as well |
1485s | and i know a lot of time people don't |
1487s | hear it under the gun fire or you know |
1489s | some of the missions get right to the |
1490s | point very quickly |
1492s | but uh yeah we we take a lot of a lot of |
1494s | time with it and kind of give each space |
1496s | its own |
1498s | characteristic sound so |
1500s | yeah if you're ever interested and you |
1501s | can get away from some enemies for any |
1503s | amount of time turn the sound up and |
1504s | take a listen |
1506s | yeah you'll find some stuff yeah yeah |
1508s | honestly i just want to mention too |
1509s | sorry to cut you off marcus just before |
1511s | i i forget as well talking about other |
1513s | team members and just acknowledging |
1515s | the other people on the sound team and |
1517s | that's giovanna gapito |
1519s | jess buscema slater groves |
1522s | jeff hartling mark perkin willem shonkin |
1525s | jem sermon and chris tashera they all |
1528s | did a fantastic job on |
1530s | yeah on all of these updates and can't |
1532s | thank them enough for their |
1533s | collaboration as well so |
1536s | but in terms of some things in the |
1538s | update that are uh i guess a little |
1540s | frightening i did want to talk about um |
1542s | our favorite void of manifestation as |
1544s | skitter girl uh because you know for |
1547s | anyone who's been playing through the |
1548s | angels of the ceremony you've probably |
1550s | been uh chased by this lovely void |
1552s | manifestation so i have to ask is it |
1554s | more fun to do sound design for a creepy |
1558s | child than it is to be chased by one |
1563s | i think you have to be chased by one to |
1564s | know how to sound designed for life yeah |
1569s | yeah yeah |
1571s | a little bit of both a little bit of |
1572s | both |
1573s | um that was uh that voice was |
1575s | archimedeanta |
1577s | um and she recorded some lines for us |
1579s | for skitter girl and uh giovanni one of |
1582s | the sound designers he did the |
1583s | processing and and got that working and |
1586s | made it made it extra creepy with the |
1588s | echoes and the reverb and all that stuff |
1590s | so that's pretty great i mean fitting |
1592s | that it's also archimedenta's uh you |
1595s | know it's her own manifestation so very |
1597s | cool to use the same uh to use the same |
1599s | voice actress for that yeah absolutely |
1601s | yeah it's uh |
1603s | not not a not a fun chase but it is it |
1605s | is cool it's a it's a good time and then |
1607s | in terms of you know the zeraman it very |
1609s | much uh has some certain tendrils into |
1612s | duveri for sure so i just wanted to ask |
1614s | you know in terms of any sort of you |
1617s | know sound qualities was there anything |
1619s | that perhaps we might hear from duvery |
1621s | that is sort of layered in uh into the |
1624s | onboard the zeraman you know are there |
1625s | any maybe |
1627s | sonic easter eggs that we might be able |
1629s | to find on board |
1632s | yes |
1635s | i think there is there is a sonic easter |
1637s | egg in zareman some of you i think a lot |
1639s | of people have have definitely found it |
1642s | um and there will be some sonic easter |
1644s | eggs in duvery from |
1646s | zereman as well so yeah keep your ear |
1648s | out |
1649s | very cool so next up we're going to be |
1652s | seeing another video from the sound team |
1654s | at this time we'll be taking a look at |
1656s | the revamped audio for the eximus |
1658s | enemies that came with the angels of the |
1659s | zeraman update as well as we'll be |
1661s | taking a journey with our very own |
1663s | george spanos to do some field recording |
1665s | enjoy |
1667s | hey everyone i'm chris from the sound |
1669s | team i'm going to show you my |
1670s | electromagnetic recording rig today |
1673s | these are electromagnetic sensors which |
1675s | capture electromagnetic fields instead |
1677s | of sound waves through the air like your |
1679s | typical microphones on the left here |
1683s | [Music] |
1691s | the magnetic field is strong |
1693s | with these dimmer switches here |
1696s | [Music] |
1703s | don't worry i'm not doing anything |
1705s | dangerous |
1712s | [Music] |
1717s | so i think i have something very usable |
1719s | that i'm going to try some sound design |
1720s | with so i have reaper open here and i'm |
1723s | going to be sound designing for these |
1725s | little electrical orbs that come from |
1727s | the bioelectric xmus unit um so we're |
1730s | going to start with the electrical panel |
1732s | sound here |
1735s | and it needs a little something so i'm |
1737s | going to add tremolator here |
1741s | gives it a little bit of rhythm |
1744s | and then i'm going to add this plug-in |
1746s | which is a grains and pitch plug-in it's |
1750s | really cool |
1751s | [Music] |
1754s | so what i did next was i changed the |
1757s | parameters here |
1759s | and uh |
1760s | basically played around until i found |
1762s | something that was really unique and |
1764s | interesting |
1765s | and uh i went with that |
1769s | [Music] |
1775s | augmenting these styles here |
1777s | a little bit of eq compression phase |
1780s | panning |
1781s | pitch shifter |
1783s | and delay and reverb and just like that |
1786s | the sound was done here's the final |
1787s | result |
1799s | thanks for watching everyone enjoy the |
1800s | rest of tennocon |
1803s | hey everyone |
1804s | this year we thought we'd show you some |
1805s | ambience recording now i know we've done |
1808s | it in the past but we've never used the |
1809s | binaural microphone in the past |
1812s | binaural microphone aims to replicate |
1814s | the human head so it's got two ears on |
1816s | it and in each ear there's a microphone |
1818s | and so what it does is it records sound |
1821s | and a really interesting in-depth way |
1824s | that you would normally hear the sound |
1826s | if you were out in that environment |
1828s | some of you know this as asmr |
1831s | the other thing we did was we got a |
1832s | seismic microphone a seismic microphone |
1835s | you can stick it onto metal plastic |
1837s | glass whatever |
1839s | and it records sound like normal |
1842s | microphones can't so it gives it a depth |
1844s | and a clarity that you normally wouldn't |
1846s | get it really adds |
1849s | importance and resonance to the sound |
1851s | which is really interesting |
1852s | so make sure you're wearing headphones |
1854s | for this especially for the binaural |
1855s | part and enjoy |
1882s | so |
1899s | [Music] |
1942s | so |
1956s | next up of course uh as we've looked |
1959s | back at the new war and at the angels of |
1962s | the airmen update we now of course have |
1964s | to look forward to the diviri paradox |
1966s | we first got our look at the duveri |
1968s | paradox uh during that tennocon 2019 |
1971s | trailer where you know we saw that lone |
1973s | rider above that on that skeletal horse |
1976s | and uh it was it was pretty incredible |
1978s | to see that sneak peek and you know now |
1980s | here we are uh looking looking ahead to |
1982s | diviri so you know in terms of that 2019 |
1985s | tennocon trailer |
1986s | how is the sonic palette from that |
1988s | trailer held up have you you know still |
1990s | been able to kind of draw on that as you |
1992s | know the the inspiration for de vere |
1994s | moving forward or have you had some |
1996s | different realizations uh between |
1998s | creating that trailer and then now uh |
2000s | creating the update |
2002s | it's always funny to look back on things |
2004s | from a few years ago and and |
2006s | and uh and try to you know incorporate |
2009s | some of those ideas and you know uh |
2012s | definitely i mean i guess answer the |
2013s | question there definitely some of it has |
2015s | is uh being incorporated into |
2018s | into what we're doing now and but of |
2019s | course there's a whole bunch of new |
2020s | stuff as well |
2022s | um |
2023s | you know it's interesting when you you |
2024s | know working on a trailer versus working |
2026s | on the game as a whole requires kind of |
2029s | a different kind of approach um and so |
2032s | what might work for a trailer may not |
2033s | work in the game and vice versa um but |
2036s | the general tone of it for sure i think |
2038s | we're trying to carry some of that |
2039s | through but also kind of build on it you |
2041s | know and keith has been writing some |
2043s | great music for that um and i know the |
2045s | rest of the team has been has been |
2046s | working hard on on making sounds um |
2050s | for certain things in it i don't know we |
2052s | i don't know what i'm allowed to say and |
2053s | what i'm not allowed to say but |
2055s | i know it's always a challenge right |
2056s | yeah |
2060s | yeah the whistling is very very western |
2063s | uh which i love and and you know |
2065s | speaking of you know different themes |
2066s | and you know ideas to draw upon you know |
2068s | is there a specific kind of |
2070s | uh you know um list of themes or |
2073s | inspirations that you want to draw on |
2074s | for duvery you know is there a |
2077s | kind of maybe like a genre you're sort |
2078s | of looking at in terms of where you want |
2081s | to develop perhaps the sound design even |
2084s | yeah it's a pretty wide range and i mean |
2086s | eric you can speak to this too |
2087s | you know i think like you know |
2089s | everything from western to kind of |
2093s | i don't know i mean i guess you could |
2094s | say kind of space opera in a way um so |
2097s | there's a lot of that that we're |
2099s | incorporating into it and trying to |
2100s | bring it into a new territory you know |
2102s | um |
2103s | you know it's a big update it's it's |
2104s | kind of it's a whole new world it's a |
2106s | whole new area for for players to |
2108s | explore |
2109s | and so you know the question is always |
2111s | like how do we make it feel kind of |
2112s | familiar in tone but yet new and |
2115s | exciting um |
2117s | so yeah |
2118s | so i do have to ask before we move on uh |
2120s | from duveri you know george you touched |
2122s | on this briefly before but are there any |
2124s | you know directions that will go |
2126s | sonically or perhaps you know in terms |
2128s | of maybe a vocal performance that we |
2130s | haven't heard yet in warframe you know |
2132s | is there any sort of untrodden ground |
2134s | that duviri will go to that we haven't |
2136s | yet seen |
2137s | 100 yes and actually |
2139s | you know i think keith keith has been |
2141s | working on something that's going to be |
2143s | pretty damn cool don't go don't look at |
2145s | the screen though |
2147s | yeah yeah |
2148s | yeah um it's yeah it's gonna be pretty |
2151s | cool we're pretty excited about it |
2152s | actually um so yeah and we always try to |
2155s | do that right i always try to like |
2156s | hey what can we do on this update to |
2158s | make it new and exciting and refreshing |
2160s | um and there's going to be plenty of |
2161s | that on devery i guarantee it from all |
2163s | departments really yeah no it's been |
2165s | it's been incredible to see the work |
2167s | already going into it and i just you |
2169s | know of course fans may get another |
2171s | sneak peek later on in the show today |
2172s | for tennocon 2022 but it's been uh |
2175s | incredible to see the work that's gone |
2176s | into it and it looks uh it's it's it's |
2179s | going to be pretty special |
2180s | so i also i i have to ask for you know |
2184s | there's probably |
2185s | i mean there's certainly some aspiring |
2186s | sound designers and composers uh |
2189s | watching today you know for a sound |
2191s | designer or you know someone who wants |
2193s | to get into composing you know what's |
2195s | something that they could even do today |
2197s | to start working and honing their craft |
2200s | you know like in this day and age i mean |
2202s | there's there's you know there's youtube |
2204s | there's trailers everywhere there's so |
2206s | much content out there you know grab a |
2208s | trailer from your favorite game |
2211s | and uh redesign the sound you know and |
2213s | and try that try downloading unreal try |
2216s | unity try you know all these game |
2218s | engines that i think most of them you |
2220s | can get free versions of or demo |
2222s | versions of um and just start working |
2225s | away at |
2226s | kind of figuring out how what makes them |
2228s | tick you know um you know from the |
2230s | technical side and and yeah and then the |
2232s | trailers from the creative side you can |
2235s | put a lot of different ideas into into |
2237s | them and and and kind of build up your |
2239s | skills that way i think is a good way of |
2242s | approaching it for sure |
2243s | yeah really it does take a long time to |
2246s | to learn the craft and there's really no |
2249s | replacement for experience of just |
2252s | trying and getting things wrong |
2255s | so i always say the sooner you can start |
2257s | getting things wrong the sooner you're |
2259s | going to start getting things right so |
2261s | yeah that's cool jump in |
2263s | oh that's awesome no thank you thank you |
2265s | for those insights those are those are |
2266s | really great to hear |
2268s | uh so next up for our panel we're |
2270s | actually going to be playing a little |
2271s | game so for those of you that are fans |
2274s | of the ever popular wordle there's |
2277s | another version uh called hurdle where |
2279s | you need to listen to music and guess it |
2281s | uh quickly enough as fast as you can and |
2283s | so today we're bringing you warframe |
2285s | hurdle wardle |
2287s | and so and you guys get to play it for |
2288s | the first time ever so |
2290s | very very exciting so that's great |
2292s | object of the game is you want to try |
2294s | and guess the source of the audio |
2297s | in as small of a duration of a clip as |
2298s | you can so we'll play a small duration |
2300s | of a clip and then if you're unable to |
2302s | guess it we'll start playing longer and |
2304s | longer until we until we max out uh i |
2306s | think we've got about four or five |
2308s | samples for each |
2309s | that we'll play so you guys are working |
2311s | together on this don't worry and uh |
2312s | we'll have it separated by category so |
2314s | you can kind of stay in the same head |
2315s | space uh so first off we'll be starting |
2318s | with uh the music category so these will |
2321s | all be songs uh so to guess correctly |
2324s | you just need to either |
2327s | guess the title |
2328s | if you want or you can guess what update |
2330s | the song is from |
2332s | so |
2333s | here's our first track and this will be |
2334s | about a second long |
2337s | [Music] |
2339s | sounds of jiren oh shoot keith sorry |
2343s | he wrote it so what am i doing |
2345s | [Laughter] |
2347s | i didn't give it the name |
2349s | no |
2350s | i was gonna say the werewolf one |
2352s | yes yes yeah what was that that was uh |
2356s | with ballas and what was that update |
2358s | called um the sacrifice exactly |
2361s | sacrifice yep yes yeah it's one of my |
2364s | favorite tracks in the game i love that |
2365s | track it's one of my favorite |
2367s | pieces i've ever written for anything um |
2371s | i'm uh yeah i think melodically it was |
2375s | it was |
2376s | successful i guess i don't know very |
2378s | soon yeah fantastic it achieved what i |
2380s | was going for um and you know i don't |
2383s | always quite get there and i felt like i |
2386s | got there without them |
2387s | okay and uh let's check out the next |
2390s | track |
2395s | this |
2395s | uh uh i think i know it |
2398s | did you know it's uh yeah angels of of |
2400s | the ceremony |
2401s | um |
2403s | that's the angel ost yeah the boss fight |
2405s | yeah all right i forget the name of that |
2407s | one but yeah i think uh it's uh on |
2409s | corroded wings |
2411s | odd corroded |
2412s | that's what i was going to say |
2414s | yeah |
2416s | very fitting titles bananas |
2420s | yeah i never thought of those like |
2422s | [Laughter] |
2424s | that's awesome um all right so next up |
2427s | so that was our music category we'll be |
2429s | moving on to dialogue |
2430s | so if you can guess either the character |
2433s | or honestly even the update that it's |
2435s | from uh both will suffice so |
2438s | you'll be hearing a shorter amount of |
2439s | dialogue and then you'll just have to |
2441s | guess from there so here's our first |
2443s | clip of dialogue |
2448s | oh that's hun howe vainglorious whelp |
2451s | yup i forget the updates but yeah you |
2453s | got the line though yeah yeah man it's |
2456s | weird hey how that just clicks in |
2458s | yeah it's like memories rushing back |
2463s | in the matrix |
2465s | yeah you absolutely snapped that george |
2466s | yeah i think that was a i think that was |
2468s | a fan favorite among the community team |
2470s | for sure we love that line of vain |
2471s | glorious whelp it was just that's from |
2473s | the new war isn't it i think it is yeah |
2475s | it's a new award |
2476s | yeah excellent delivery and um yeah it's |
2478s | such a such a good bit of dialogue |
2481s | we loved it all right and uh here's our |
2484s | last bit of dialogue |
2489s | laura knight is that dreamers |
2491s | no this is |
2493s | oh |
2494s | oh i'm out then |
2496s | all right let's hear the second bit |
2501s | dream |
2503s | let them defile |
2505s | oh |
2509s | i should say they do scale up in |
2510s | difficulty as we go across each category |
2512s | so this will be the hardest one |
2514s | this is a tough one this is a tough one |
2516s | it rings a bell but i can't all right |
2519s | ready for the for the full uh for the |
2521s | full duration |
2529s | this is in the new war |
2531s | and it's um |
2533s | when you get to one of like near the end |
2536s | and you climb the the |
2538s | the tower the uno |
2540s | it is the universe |
2542s | of course for the word yeah |
2544s | i know uh |
2545s | it was a pretty special moment in that |
2547s | quest because i don't think |
2548s | you know there's different characters |
2549s | you expect to hear from i don't think |
2551s | the unum is someone anybody expected to |
2553s | hear from so that was you know when that |
2555s | when that you know everything slows down |
2557s | there and you get that angelic voice |
2559s | that comes through really really cool |
2560s | moment of that quest uh and i think this |
2562s | next category is also uh increasing in |
2565s | difficulty as well now we're moving on |
2566s | to the |
2567s | sound effects or the sound design |
2569s | category um so if you can identify you |
2571s | know the source um of these bits of |
2574s | audio or the update that's from both |
2577s | will both will work so here we go here's |
2579s | our first |
2580s | sound effect |
2586s | some kind of infested or something |
2588s | i need a little bit more of that flavor |
2597s | the bell too but |
2600s | that's tough that's a tough one that's a |
2602s | tough one |
2603s | increasing a difficulty you said |
2606s | where did we start |
2607s | there is actually there's actually a |
2609s | hint i had uh a plan for this one that i |
2611s | can give now it is |
2613s | one of the archons |
2616s | oh okay but you'll have to identify |
2618s | which one it is |
2619s | right |
2621s | our economy |
2626s | keith has it was that keith that's it |
2628s | number three |
2631s | you're absolutely correct it is our car |
2632s | number three |
2636s | nice nice |
2638s | that's perfect awesome good job keith |
2640s | yeah there you go excellent |
2642s | all right here is our next sound effect |
2647s | um |
2649s | oh it's on the tip of my tongue |
2652s | that's not um |
2654s | what's in the uh in the orbiter um |
2656s | what's the |
2661s | um |
2663s | i'm forgetting the name of the of the |
2665s | the beast thing in your orbiter oh the |
2668s | helmet the |
2669s | the helmets |
2671s | this is uh this is uh the latest |
2673s | warframe yes um |
2677s | like a beastly yeah cool it is uh do you |
2680s | want to play the uh the full sound |
2681s | effect |
2684s | yeah that's her fourth ability |
2686s | correct eric yep you are correct it is |
2688s | gyres roto rotoswell rotor swell that's |
2691s | nice yeah nicely nicely done yeah you |
2693s | had after that uh |
2694s | after that first second clip well done |
2696s | well done all right well thank you guys |
2698s | for playing wordle uh that was a blast |
2700s | uh it was very cool to see uh here are |
2702s | some of the you know the bits of a |
2704s | history behind those uh different pieces |
2705s | of dialogue and music and you guys were |
2707s | proved you're quite good at wordle so |
2709s | well very well done a few weeks ago we |
2712s | did uh |
2713s | ask the warframe fans both on the forums |
2715s | and on reddit |
2717s | to pose some questions uh for the three |
2719s | of you uh so we can jump into those now |
2722s | um |
2723s | so guts440 on the forums asks why in the |
2726s | metro why in the middle of foreign armor |
2728s | do you use a sample of what sounds like |
2730s | the intro to this is what you are why |
2733s | i'm trying to remember why i think it's |
2735s | something along the lines of just trying |
2738s | to bring an echo of |
2740s | this is what you are |
2742s | um like like a distant memory of of um |
2747s | of how things used to be |
2749s | sort of that kind of idea like a little |
2752s | echo that |
2753s | you know |
2755s | you might miss it but it's you more than |
2757s | likely will just get this sense that |
2759s | it's connected to |
2762s | the past |
2764s | and keith i have to ask how did that |
2765s | feel taking |
2767s | you know uh taking that anthem of we all |
2769s | left together this hopeful beautiful |
2771s | song and then kind of inverting its |
2773s | entire theme you know was that was that |
2775s | your idea to corrupt your original idea |
2779s | um |
2781s | i don't remember whose idea |
2783s | it was also it's all very collaborative |
2785s | you know |
2786s | um but george and i had a i think it was |
2789s | a two-hour call one day zoomed quite |
2791s | like this |
2792s | um where |
2794s | where it was just ideas back and forth |
2796s | and um the good ones are usually |
2798s | george's and |
2800s | i and then i you know attempt to take |
2801s | credit for them later |
2805s | but but you know it definitely i i i |
2808s | love the idea no matter whose idea it |
2810s | was i love the idea of having two pieces |
2813s | that you could actually almost overlap i |
2815s | wanted them to to play at the same tempo |
2818s | um |
2820s | in the same key but i don't think we |
2822s | ended up doing it in the same key for |
2823s | vocal range reasons um but |
2826s | you know the melodies play off one of |
2828s | another and and um a corrupt version of |
2831s | it is is exactly the the |
2834s | the concept ender leia on reddit asks uh |
2837s | what sound effect in the game is the |
2839s | most transformed from its original |
2841s | recording |
2843s | wow that's a good one a lot of them |
2846s | actually hey eric i mean it's funny like |
2848s | we were saying earlier you know you |
2851s | you know you come in with an idea and |
2852s | you kind of twist and turn things until |
2854s | it kind of it's kind of like having like |
2856s | molten steel or something and you're |
2858s | hammering at it into like bend it into |
2861s | your will into the shape that you want |
2862s | it to be |
2863s | um |
2865s | yeah i've i've done the |
2867s | one thing kind of comes into mind i i i |
2870s | remember what it was for unfortunately |
2871s | but just |
2873s | taking |
2874s | uh the sound of like a lion roar and |
2876s | just really like stretching it out and |
2878s | putting plug-ins on it and making it |
2880s | something kind of like completely |
2882s | different i'm sorry i can't remember |
2883s | what |
2884s | what i use that on but it happens a lot |
2886s | though you know |
2889s | yeah we're always trying to |
2890s | you know refresh things and keep things |
2892s | updated where we can |
2894s | um without changing things too much |
2897s | but yeah i wouldn't say there's any one |
2899s | one particular sound it's lots of little |
2901s | things over the over time |
2904s | and improving the technology that we use |
2906s | to play our sounds is a big part of it |
2907s | too |
2908s | and that kind of indirectly affects |
2910s | older sounds and gives them new life and |
2913s | puts them into a slightly different |
2914s | context |
2916s | yeah i can only imagine as you know as |
2918s | time goes on yeah that technology would |
2919s | just only enhance the you know those |
2921s | original recordings for sure |
2923s | absolutely surprise yourself too right |
2925s | like you'll you'll pull the sound and |
2926s | and you'll you'll try different things |
2928s | and you kind of i think that's a big |
2929s | part of sound design is like you just |
2932s | you can't be afraid to try things and |
2934s | i'm sure it's the same with music too |
2935s | it's like something you would think |
2937s | would sound a certain way it's like well |
2939s | how can we make this sound something |
2941s | different and just ah let's just try |
2943s | things on it right and not really |
2945s | thinking of the rules as it were in that |
2947s | sense and you can come up with some |
2949s | really interesting stuff that way so |
2950s | nice |
2952s | def techno on the forums asks uh what is |
2955s | your favorite sound effect that you |
2957s | haven't found the right place to use in |
2959s | game yet |
2964s | easy george |
2968s | rubber chicken |
2981s | when a build would be broken someone |
2984s | would squeeze the rubber chicken and |
2985s | you'd hear |
2986s | yes through the office |
2989s | so |
2989s | where is that rubber chicken where is it |
2991s | it's in my it's |
2993s | in my office just waiting to be used |
2995s | tucked away |
2997s | yeah man in the wall 2.0 yeah exactly |
3000s | that would be really those chickens do |
3002s | sound honestly pretty terrifying so that |
3003s | would uh yeah i'll bet it would sound |
3006s | horrifying yeah |
3011s | you know |
3013s | yeah |
3014s | gotta try it now what's gonna happen |
3016s | next warframe yeah yeah |
3018s | easter egg |
3019s | [Laughter] |
3021s | amazing |
3022s | i think uh one fan question that we've |
3025s | we definitely received a lot uh from |
3027s | this forum post and on reddit but i |
3029s | think across many avenues i'm sure you |
3031s | all have heard it a lot for sure but uh |
3033s | when should fans potentially expect uh |
3037s | the next warframe soundtrack |
3040s | well i was talking to keith about this |
3042s | not too long ago actually we have one in |
3044s | the works um it's funny because i was |
3046s | combing through all of the music that |
3047s | we've |
3048s | written since what 2018. |
3052s | he's got it right there oh look at that |
3055s | yeah and and it's i was talking to our |
3058s | um |
3059s | our merchandising team and it's |
3061s | literally four records worth it's it's |
3064s | an |
3064s | incredible amount of music that has has |
3067s | been written in the past |
3069s | four years wow um and |
3072s | so we actually are hoping for the end of |
3074s | this year but i can't make any promises |
3076s | as to that for sure but |
3079s | it's long overdue and we need to get it |
3080s | out there and it's definitely in the |
3082s | works and uh |
3084s | yeah we will definitely do it that's |
3086s | amazing yeah it will be six records by |
3088s | the time we're done it will be six |
3090s | records |
3091s | exactly well that's the thing because we |
3093s | started talking about it like earlier |
3095s | this year and so now angels is there man |
3098s | those tracks have to get added on and |
3100s | now whatever else comes out before it so |
3103s | um |
3104s | yeah but it'll be good though |
3105s | excited for that i like your spirit |
3107s | keith i like that let's add let's add a |
3108s | couple more records on there let's get |
3109s | up to six yeah let's make it look at the |
3111s | collection |
3114s | fantastic now i am very excited now uh |
3120s | earlier on uh you guys informed me that |
3122s | we actually have a bit of a sneak peek |
3124s | of some music in coming from the |
3126s | upcoming duvery paradox update that we |
3129s | will play for you now |
3136s | [Music] |
3146s | [Music] |
3164s | [Music] |
3204s | thank you for sending that along that |
3205s | was uh it's pretty special |
3207s | yeah and honestly a massive thank you to |
3210s | the three of you but also to the entire |
3212s | sound team at digital extremes for all |
3214s | the work that you do for warframe uh |
3216s | it's it's absolutely incredible and and |
3218s | thank the three of you thank you to the |
3220s | three of you uh for joining us today for |
3221s | the sound panel it's been an absolute |
3223s | blast |
3224s | well thank you marcus it's been uh it's |
3226s | been really fun enjoyed us thank you |
3228s | marcus yeah it's been an honor yeah no |
3231s | uh honor's all mine thank you so much i |
3232s | also want to give a special thank you to |
3234s | d.e corey on the community team who |
3236s | helped co-produce this panel so thank |
3237s | you corey uh for your help you were uh |
3240s | instrumental in this for sure um and |
3242s | don't go anywhere for tennocon 2022 |
3244s | because next up we have a live panel |
3247s | brought to you by our very own megan |
3248s | everett as she goes through a live |
3250s | developer q a she's joined by pablo kaz |
3253s | and d e matt as they answer all of your |
3256s | questions live so enjoy tennocon 2022 |