about 2 years ago - [DE]Danielle - Direct link

Echoes of War: Banshee & Mirage Prime Vault: Hotfix 31.1.7

Changes: 

  • Added ability to preview the Lunar Renewal Theme and Background.
    • This was player feedback since the Market bundles do not show the theme/background in full. Now you can go to Options > Interface > Customize UI Theme > Select Lunar Renewal Theme/Background to preview before purchasing the bundle. 
  • Set maximum purchase quantity in the in-game Market to 9,999,999. 
    • You will only ever see this limit if you have the requirements to purchase whatever you are buying 10 million times. You big spender you. 

Optimizations: 

  • Made systemic micro-optimization to load times and improved frame-rate while streaming on Xbox or on PC when using DirectX12.
  • Continued to add diagnostics to try to isolate random DirectX 12 crashes.

Fixes: 

  • Fixed an issue where innate damage bonus of Kuva weapons did not apply to the bonus damage from Galvanized Aptitude. 
  • Fixed a Sister of Parvos candidate not showing what weapon is offered if the Treasurer is also alive. 
  • Fixed text issues with pickups that originated from the capitalization changes, as mentioned in hotfix 31.1.6
    • Pickup notifications in HUD will now be capitalized for things that do not have custom formatting applied, such as the messages used for who killed who in Conclave. 
  • Fixed some mixed case text issues in the end of mission progression box. 
  • Fixed Spore Ephemera appearing like gray mush - restored it to its original nastiness we all know and love but also improved it. 
    • giphy-downsized-large.gif
  • Fixed issue where Epic Store Platinum bundles would no longer show coupons applied and did not apply discounts to purchases of the same. 
    • This also fixes a related issue where the pricing was not accounting for coupon discount and was charging full price while also consuming coupon. The coupon discount will now appear on hover. If you were affected by this issue please create a ticket at support.warframe.com
  • Fixed the Sniper Ammo Mutation mod not mutating Rifle ammo at the described rate. 
    • For example, at Rank 0 you should receive 1 Sniper ammo per Rifle pickup and it was giving 0. 
  • Fixed the following issues with the Protovyre Armor Set: 
    • Fixed completing the Protovyre Sentient killing challenge not awarding players with the evolved Protovyre Chest piece. 
      • This was caused by exiting Railjack from the menu, which would fail to deliver Protovyre inbox message if challenge was completed.
      • For those affected, we will be running a script that will deliver the inbox message with the evolved Protovyre Chest piece. We will update this thread once we have started and finished the script. 
    • Fixed Requiem Relics dropped from Thralls or Hounds not counting towards the Protovyre Syandana challenge progression.
  • Fixed Sister of Pavos Hounds becoming permanent allies (and blocking progression) if affected by abilities like Nyx’s Mind Control or Revenant’s Enthrall. 
  • Fixed Amp appearing in town hubs on a post-New War character. 
  • Fixed clipping issues with the Nidus Kuvael Scrounger helmet open/closed states.
  • Fixed Nidus Kuvael Scrounger helmet’s fleshy meat pieces not hiding properly in its closed non-mutated state. 
  • Fixed turrets not taking damage from bullets in Wyrmius, as reported here: https://forums.warframe.com/topic/1229467-wyrmius-cant-kill-the-turret/
  • Fixed Wyrmius turret projectiles firing from the wrong position.
  • Fixed more icons appearing stretched after the great icon “squarification” treatment:
    • Vallis Beast and Bird Emblem 
  • Fixed incorrect lighting in some cases when ‘Shadow Quality’ is set to ‘Low’.
  • Fixed ‘CORRUPTED’ prefix appearing in all caps in corrupted enemies name UI.  
  • Fixed possible map hole near power structures in the Corpus Gas City tileset. 
  • Fixed some punctuation issues in the Lotus’ transmission and Vox Solaris quest. 
  • Fixed the Vitrica’s sound FX building up when turning many enemies to glass at the same time.
     
about 2 years ago - [DE]Danielle - Direct link
3 minutes ago, nkarchaic said:

I just relogged in to get the update/hot fix and I haven't gotten anything in my inbox. I did 95/95 kills for all of the protovyre equipment to upgrade (not just the chest piece) and this hotfix hasn't seemed to fix the fact that it's not appearing in the inbox.

We have to run a script as indicated in the notes - we'll update here once we have done so. 

about 2 years ago - [DE]Danielle - Direct link
2 minutes ago, Uhkretor said:

This behavior of giving 0 at rank 0 happened with all Ammo Mutation mods whenever any Ammo Drop was supposed to give 1 mutated ammo when picking it up with a Mod at rank 0.

If the team hasn't checked the potential combinations with the rest of the Ammo Mutation mods, then I suggest checking those out.

 

Appreciate the fixes though, keep them coming.

Yup! This was noted when we were fixing this - since it would touch every place that can give an ammo conversion upgrade its a 'nice to have fix' when we have a moment to spare outside of the next big Angels of Zariman update. 

about 2 years ago - [DE]Danielle - Direct link
14 minutes ago, xcrimsonlegendx said:

Improved how? It looks like the red imprint on the ground is bigger, otherwise looks about the same.

No scale down on meshes, just grow and erode, increased the scale variation and spread, reduced frequency, cleaned up materials, and slightly increased the caustic radius :) 

about 2 years ago - [DE]Momaw - Direct link
14 minutes ago, decoolheid said:

what was it at before?

Before it had no limit, which allowed the number in the box to go into exponential notation  ("1.537593E+07")  which caused some minor functionality issues with the UI.

about 2 years ago - [DE]Danielle - Direct link
8 hours ago, Sahysa said:

Did you forget to maintain the Pre-Creators update D12 fix?  31.1.7 crashes on startup. 31.1.6 was fine. WAR-3326189

We're fixing this soon! 

about 2 years ago - [DE]Danielle - Direct link

Hello! We have run the script to deliver the inbox message with the evolved Protovyre Chest piece for those affected by this issue we fixed: 

  • Fixed completing the Protovyre Sentient killing challenge not awarding players with the evolved Protovyre Chest piece. 
    • This was caused by finishing missions in unusual ways, the most common examples being to complete a Quest mission that immediately leads to another,  or by exiting a Railjack session from the Abort menu instead of returning to the Dojo.  This would mark off the upgrade challenge as being completed, but fail to deliver the Protovyre inbox message.
Edited by [DE]Momaw
about 2 years ago - [DE]Danielle - Direct link
7 hours ago, Zetoo94 said:

Hi DE,

Thanks a lot for the fix but I am not receiving any Protovyre Apex in my inbox, do I need to some mission to trigger it?

 

7 hours ago, nkarchaic said:

Same here. I still haven't gotten the items...

7 hours ago, valkyriepilot said:

Hello DE, thank you, but I am still not seeing the evolved armor pieces, nor did I receive the Protovyre inbox message. 95/95 sentient challenge for me.

2 hours ago, Troll.Romeo said:

I have not receive my evolve set pieces as well. I checked my inbox and still nothing.

59 minutes ago, XzibitusaK said:

I also still haven't received the Protovyre stuff, even though I'm at 95/95 with the challenge.

35 minutes ago, valkyriepilot said:

Just to add, I was able to successfully evolve my Protovyre Ephemera without issues just a few minutes ago. I got the the Inbox message for that and the corresponding Protovyre Emergent Ephemera in my Inventory. But still no Inbox message for the Protovyre Emergent Armor pieces, nor do I see them in my Inventory.

Hope you can resolve this soon, it would be a waste to run Sentient missions now while the issue persists.

Oops! A bit of a misunderstanding occurred, the script will be run sometime this morning! I'll update here once we have let that baby fly officially. Apologies for the chain yank!

about 2 years ago - [DE]Danielle - Direct link
4 hours ago, [DE]Danielle said:

Oops! A bit of a misunderstanding occurred, the script will be run sometime this morning! I'll update here once we have let that baby fly officially. Apologies for the chain yank!

We're firing up the script now! 

Edit: The script has been complete! 

Edited by [DE]Danielle
about 2 years ago - [DE]Danielle - Direct link
46 minutes ago, [DE]Danielle said:

We're firing up the script now! 

Edit: The script has been complete!