almost 6 years ago - [DE]Megan - Direct link

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Fortuna: The Profit-Taker - Update 24.2.9

We're back for the first Mainline Update of 2019, Fortuna: The Profit-Taker! Time to get revenge on all the spiders that have crawled up your leg!

ORB HEISTS
Here’s the score, Tenno: Nef has the entire Vallis on lockdown. Supply lines are cut off, and we can't get anyone in or out of Fortuna. So we’re planning something big. Something dangerous.

We’re going to fight a massive, mechanical spider. An Orb Mother, to be precise.

THE PLAN: TAKE DOWN THE ORB MOTHER
Before we can take on the Profit-Taker, we need to discover a weakness in its defenses. Work with Solaris United to get the intel and the tools you need to get the job done.

REQUIRED: ‘Old Mate’ Rank with Solaris United Standing

HOW TO START: Talk to Eudico in the Backroom and accept the Profit-Taker Bounties.

NOTES: 

  • Profit-Taker Bounties must be completed in chronological order first, at which afterwards they can be completed in any order.
  • Profit-Taker Bounty 1 requires you to have a Fishing Spear equipped in your Gear.
     

PROFIT-TAKER BOUNTY REWARDS:

  • New Corpus Components - These can also be acquired from the Vox Solaris Offerings for Standing
    • Gyromag Systems: A modular component that regulates latitude and altitude in various Corpus systems.
    • Atmo Systems: A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System.
    • Repeller Systems: Anti-gravity system that allows massively heavy objects to be manipulated by a single user.
  • New Archwing Mods
    • Ammo Chain: +100% Ammo Maximum
    • Arch-Gun Ace: On Headshot Kill: 50% Fire/Charge Rate and 100% Reload Speed for 9 seconds
    • Deadly Efficiency: On Reload from Empty: 120% Damage for 9 seconds
      • Deadly Efficiency's Duration can be refreshed if it is already active!
    • Resolute Focus: 100% Chance to Resist Staggers/Knockdowns when Aiming. -50% Spread when Aiming.
    • Marked Target: 120% Status Chance when Aiming
    • Sabot Rounds: +60% Damage +3m Punch Through
    • Critical Focus: 60% Critical Chance and Critical Damage when Aiming
    • Quick Reload: +100% Reload Speed

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  • New Helminth Strain Mods
    • Strain Fever (Helminth): Helminth Charger gains +30% Damage per Cyst.
    • Strain Eruption (Helminth): Maggots explode on death, dealing 4% of an enemy’s current Health as Corrosive Damage to any enemy within 8m.
    • Strain Consume (Warframe): Dead maggots within 5m are consumed, restoring 4% Missing Health.
    • Strain Infection (Melee): Melee Attacks gain +20% Critical Damage per Cyst.
  • Radiant Relics
     

The following items have a chance of dropping from the Profit-Taker:

  • A chance for Profit-Taker Articula
  • Guaranteed Debt-Bonds
  • 3x Medical Debt-Bonds
  • 2x Advances Debt-Bonds
  • 1x Familiar Debt-Bond
  • Guaranteed 'Profit' 5x 25,000 Credit Drops

As the danger outside grows, so does Little Duck’s Titles and Offerings:

1. Operative
2. Agent
3. Hand
4. Instrument
5. Shadow

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OPERATOR AMP PARTS:

  • Cantic Prism: A fine-cut pavilion married to a shutter-governor allows for a rapid-yet-economical fire.
  • Lega Prism: Loose an incendiary attack that damages over time.
  • Klamora Prism: Short-range, wide-angle energy release.
  • Exard Scaffold: Burst-fire grenade launcher.
  • Dissic Scaffold: Lob a powerful fragmentary explosive charge.
  • Propa Scaffold: Throws out explosives to be triggered by passing foes.
  • Suo Brace: Oversized capacitor. Increased ammunition, longer recharge time.
  • Plaga Brace: Smaller, more numerous, micro capacitors. Less ammunition, quicker recharge time.
  • Certus Brace: The arm piece incorporates several internal lenses, increasing the likelihood of Critical Hits.

OPERATOR AMP ARCANES:

  • Virtuos Trojan: ON HIT: Converts 25/50/75/100% Void Damage to Viral Damage.
  • Virtuos Surge: ON HIT: Converts 25/50/75/100% Void Damage to Electricity Damage.
  • Virtuos Spike: ON HIT: Converts 25/50/75/100% Void Damage to Puncture Damage.
  • Virtuos Forge: ON HIT: Converts 25/50/75/100% Void Damage to Heat Damage.

OPERATOR ARCANES:

  • Magus Overload: ON VOID BLAST: Stun Robotic enemies for 3s, which then discharge Electricity Damage dealing 15/30/45/60% of their Max Health to anyone within 5/10/15/20m.
  • Magus Glitch: ON TRANSFERENCE STATIC: 25/50/75/100% chance to negate Transference Static.
  • Magus Revert: ON VOID DASH: Void Dash can be used again within 3s, costing no Energy and taking the Operator back to the location where they had started their Void Dash. Restores 10/20/30/40 Health.
  • Magus Firewall: ON VOID MODE: Generate Void Particles every 6/5/4/3s up to 6 particles, each granting 12.5% Damage Reduction for 10/20/30/40s. Taking damage consumes a particle.
  • Magus Drive: ON TRANSFERENCE IN: Increase K-Drive speed by 25/50/75/100% for 5/10/15/20s.
  • Magus Lockdown: ON VOID DASH: Drop a Tether Mine at destination that tethers up to 2/4/6/8 enemies within 3/6/9/12m. The Tether mine explodes dealing 15/30/45/60% of their Health as Puncture Damage after 4 secs.
  • Magus Destruct: ON VOID BLAST: Reduce enemy resistance to Puncture Damage by 12/25/37/50%.
  • Magus Anomaly: ON TRANSFERENCE IN: Enemies within 5/10/15/20m are pulled towards Warframe.
  • Magus Melt: ON VOID DASH: Increase Heat Damage in Operator Mode by 5/10/15/20% for 2.5/5/7.5/10 s, stacking up to 2/3/4/5x.
  • Magus Accelerant: ON VOID BLAST: Reduce enemy resistance to Heat Damage by 12/25/37/50%.
  • Magus Repair: ON VOID MODE: Heal Warframes within 5/10/15/20m by 2/5/7/10% Health/s.

All Fortuna Part 2 Operator Arcanes, Operator Amp Parts/Amp Arcanes can be found via Little Duck’s Vox Solaris Offerings.
 

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NEW WARFRAME
Baruuk - The Reluctant Warrior

Beware the fury of the truly patient. Pushed beyond restraint, a reluctant master unleashes the storm within.

PASSIVE:
RESTRAINT

Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk’s restraint and fuels the storm within. As Baruuk’s restraint is diminished he becomes more resistant to damage.

ELUDE
Dodge all incoming projectiles, but only while not attacking. Edge closer to The Brink with each projectile dodge. Use again to deactivate this ability.

LULL
A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.

DESOLATE HANDS
Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with ELUDE to double the range.

SERENE STORM
With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.

Exalted Fist Weapon for Arsenal:
DESERT WIND

Baruuk channels the desert wind to turn his fists and feet into an exalted weapon.

Baruuk can be earned via Little Duck's Vox Solaris Syndicate.

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NEW CONSERVATION ANIMALS!
Three ancient animals have returned to the Vallis, and we need your help to save them. Purchase their new Echo-Lures from The Business, track them down and whisk them away — before the Corpus get to them first.

Sawgaw
This crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey.

Horrasque
This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker.

Stover
The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents.

New accompanying Floofs and Badges are also available from The Business!

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NEW LEGS BRACKET OFFERINGS! 

Legs has added, well, more legs! But for Moas, which we call "Brackets". In addition to the Drimper Bracket Blueprint that originally launched with Fortuna: Update 24, Legs will be offering the following in this update: 

  • Tian Bracket Blueprint: An armored bracket featuring a Mod slot with a Vazarin polarity. 
  • Josin Bracket Blueprint: A flexible bracket featuring a Mod slot with a Madurai polarity. 
  • Gauth Bracket Blueprint: A versatile bracket featuring a Mod slot with a Naramon polarity. 
     

NEW TENNO REINFORCEMENTS!

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EXERGIS
Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.

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PLINX
Cultivate a meaningful relationship with this deceptively simple battery-powered pistol. The Plinx rewards attention and investment from the wise.

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GALVACORD
Shock and maim with this heavyweight retractable whip.

Find these new Corpus weapon Blueprints in the in-game Market or as part of the Vallis Domination Collection!

FLOX SYANDANA
A Corpus-inspired Syandana that responds to the wearer's well-being, unfolding in response to damage. As you endure the Flox unfolds.

Find the Flox Syandana in the in-game Market or as part of the Vallis Domination Collection.

MOTHERWRENCH HAMMER SKIN
Leave the Corpus in no doubt as to where your allegiance lies with this iconic Solaris utility item. Lift together, smack 'em down.

Find the Motherwrench Hammer Skin in the in-game Market!

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OPERATOR HAIRSTYLES
18 new Operator hairstyles can be purchased from the Operator Appearance Arsenal! These new Hairstyles come with new hair physics and up to 3 blending options to achieve that flawless Tenno ombre effect.
 

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NIDUS MYXINI HELMET
Evolutions’ nightmare. Open wide with this alternate helm for Nidus.
 

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TITANIA MAB HELMET
Muse. Mother. Queen. Rally your court with this alternate helm for Titania.
 

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BARUUK MEROE HELMET
An alternative helmet for Baruuk.

Find all the Alternate Helmets in the in-game Market or in the Alert rotation.

AKRABU SYANDANA
This Syandana of corded-knots wrapped in linen is used by Baruuk for meditation and contemplation.

Find the Akrabu Syandana in the in-game Market or as part of the Baruuk Collection.

COBRA & CRANE
A shield for restraint. A sword for retribution. The crane and the cobra, Baruuk’s signature melee weapons.

Find the Cobra & Crane Blueprint in the in-game Market or Baruuk Collection!

SLOUGHI KUBROW ARMOR
Kubrow armor for Baruuk’s loyal beast.

Find the Sloughi Kubrow Armor in the in-game Market or the Kubrow Attachment Arsenal!

BARUUK MANDALA
Bestow the serenity of Baruuk’s meditative energy mandala upon your orbiter.

Find the Baruuk Mandala as part of the Baruuk Collection in the in-game Market!

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VENTKID OPERATOR OUTFITS 
Get true glinty with new Ventkid inspired Operator outfits! Choose from Kubrodon and Vent Pobber styles.

Obtain these fresh new styles from the in-game Market, Operator Appearance Arsenal, or from Roky’s Offerings!
 

NEW K-DRIVE MODS

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Cold Arrival: Dismounting deals X Cold Damage to enemies within Xm.
Mad Stack: +X% velocity when falling.
Quick Escape: Gain invulnerability for Xs mounting a K-Drive, but will expire early upon dismounting.

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Perfect Balance: +X% Chance to resist falls.
Pop Top: -X% Jump Charge Time.
Poppin’ Vert: +X% K-Drive Double Jump Height

These new K-Drive Mods can be obtained from the Ventkids in Fortuna!
 

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‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, as a one-time reward from the Orb Heist Phase 3 Bounty, or can be purchased in the in-game Market. It can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archgun Deployer is required to activate your Atmosphere Arch-Gun. The Archgun Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun Specificities:

  • Atmosphere Arch-Gun can be summoned in normal missions with the Archgun Deployer, but once Ammo has been depleted there is a cool-down until you can summon again. The cooldown timer scales based on the remaining Ammo pool upon unequipping. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops, which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the summon cool-down when picked up, or replenish Ammo if needed.
  • Shared Affinity gain applies to Atmosphere Arch-Guns but only while equipped in the main hand.

The following stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

Corvas Changes:

  • Mastery Rank increased from 0 to 1.
  • Damage increased from 35 to 40
  • Critical Chance increased from 15% to 40%.
  • Critical Damage increased from 2x to 2.6x.
  • Status Chance increased from 10% to 14%.
  • Ammo Capacity set at 100.
  • Damage fall off reduced from 100-350 to 60-120.
  • Reload speed set at 2 seconds.

Cyngas Changes:

  • Damage reduced from 200 to 120.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 2x to 2.2x.
  • Ammo Capacity set at 480.
  • Reload speed set at 1.2 seconds.

Dual Decurion Changes:

  • Mastery Rank increased from 0 to 1.
  • Damage increased from 60 to 110.
  • Critical Chance increased from 25% to 28%.
  • Critical damage increased from 2x to 2.2x.
  • Status Chance increased from 10% to 14%.
  • Ammo Capacity set at 512.
  • Reload speed set at 1.4 seconds.

Fluctus Changes:

  • Mastery Rank increased from 0 to 2.
  • Damage increased from 200 to 250.
  • Critical Chance increased from 15% to 22%.
  • Status Chance increased from 10% to 16%.
  • Ammo Capacity set at 160.
  • Reload speed set at 2 seconds.
  • Projectile width decreased from 30m to 10m.

Grattler Changes:

  • Mastery Rank from 0 to 4.
  • Damage increased from 275 to 310.
  • Magazine size decreased from 60 to 30.
  • Ammo Capacity set at 210.
  • Reload speed set at 2 seconds.

Imperator Changes:

  • Damage increased from 40 to 50.
  • Critical Chance increased from 10% to 24%.
  • Status Chance increased from 5% to 12%.
  • Magazine size decreased from 250 to 200.
  • Ammo Capacity set at 800.
  • Reload speed set at 2 seconds.

Imperator Vandal Changes:

  • Mastery Rank from 0 to 5.
  • Damage increased from 40 to 50.
  • Critical Chance increased from 10% to 28%.
  • Critical damage increased from 2x to 2.4x.
  • Status Chance increased from 5% to 12%.
  • Ammo Capacity set at 1200.
  • Reload speed set at 2 seconds.
  • Changed Fire Rate from 16.67 base ramping up from 13.33 to 25 Fire Rate over 30 rounds to: 25 base rate ramping up from 13.33 over 30 rounds. Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal.

Phaedra Changes:

  • Mastery Rank from 0 to 3.
  • Damage increased from 45 to 56.
  • Critical Chance increased from 10% to 14%.
  • Status Chance increased from 25% to 30%.
  • Magazine size decreased from 250 to 240.
  • Ammo Capacity set at 960.
  • Reload speed set at 2 seconds.

Velocitus Changes:

  • Mastery Rank from 0 to 4.
  • Damage reduced from 1800 to 1200.
  • Critical Chance increased from 25% to 30%.
  • Magazine size decreased from 100 to 10.
  • Ammo Capacity set at 60.
  • Reload speed set at 2 seconds.
     

NEW ORB VALLIS MUSIC!
A new combat track titled ‘Coldwave’ and an ambient track titled ‘Fluid Mechanics’ can be heard out in Orb Vallis.

New Fortuna Somachord Fragments can also be discovered out in Orb Vallis to bring that chilly vibe into your Orbiter:

  • Klokkit
  • Null Unit
  • We All Lift Together
  • Cold Tundra
  • Vapor Trails
  • Coldwave
  • Fluid Mechanics

NEW WARFRAME AUGMENTS!

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Khora (Venari) - Venari Bodyguard
Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer by 4s.

Nova (Molecular Prime) - Molecular Fission
When killed, primed enemies will restore a Null Star charge and have a 100% chance of restoring an additional one.

Inaros (Desiccation) Desiccation’s Curse
Killing a blinded enemy with a finisher has a 75% chance of summoning a Sand Shadow.

Gara (Spectrorage) - Spectrosiphon
Enemies that die within Spectrorage have a 50% chance to drop an energy orb.

Find these new Warframe Augments from their respective Syndicate Offerings.

General Additions:

  • New Challenges!
    • Bounty Hunter: Complete 6 Bounties within 60 minutes while in the Orb Vallis.
    • Airborne Exterminator: Destroy 10 Raknoids in Orb Vallis while airborne.
  • The residents of Fortuna may have opened up to you, but there is more story to be told. Venture through the Orb Vallis for Venus Lore Fragments (shaped similarly to Debt Tokens) to piece together the narratives of Eudico, The Business, Smokefinger, Legs, Rude Zuud, Little Duck, and Ticker.
    • Lore Fragments are always picked up in order as to properly guide the narrative!
  • A "MIGRATED" Accolade has been added to Migrated Players profiles - if you migrated your account way back when migration was offered, you have a new Accolade!
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  • A new Baruuk UI Theme and Stalker UI Theme are now purchasable under Options > Interface > UI Customization.
  • The Business now offers a Corpus Boot Trophy to really pump up your Orbiter aesthetic.
  • New Captura Scenes:
    • FORTUNA SCENE (available from Smokefinger’s Offerings in Fortuna)
    • CETUS SCENE (available from Old Man Suumbaat’s Offerings in Cetus)
  • Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate!
  • Added a new Dojo Decoration; the TRIBUTA - Honor, support or commemorate a fellow Tenno with this venerated sculpture.
  • Added the Loc-Pin item to Clan Research! This new Gear item will let you add your own permanent markers (up to 15!) to the map in Plains of Eidolon and the Orb Vallis. You can enable it to "Show in HUD" in the context menu (off by default). When enabled, it will show an in-world marker for the owner of that marker. There are also several icons to chose from and you can change the color of the marker from owned color palettes!
  • Added a "Bonus" reward sound for Vallis/Cetus Bounties and added "Bounty Stage Complete" sound.
     

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Nyx & Titania Changes

For a complete deep dive into intent - check out the original Dev Workshop on the official Warframe Forums!

Nyx Changes:

Nyx is the master of psychic manipulation - her abilities are now capable of Debuffing, CC'ing, or dealing damage directly through means of psychic energy and manipulation!

General Change: Nyx's abilities have received an audio refresh - new sounds have been added to her powers!
We have also Lowered Nyx’s Abilities volume for less fatigue while using Abilities repeatedly.

Passive: Nyx's Passive now causes enemies to miss her more often.

  • Nyx's last Passive randomly disarmed enemies when hit by powers. Since her revisited kit depends on enemies effectively hitting each other, we changed the passive to simply make her harder to hit.
    • This new passive is deactivated when Nyx is using Absorb, meaning no shot will be wasted!

Mind Control:

  • Mind Control has a 4 second wind up at the start where incoming damage will cause the target's damage output to increase. The stronger your weaponry, the deadlier the output of your victim!
    • Reminder: All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out.
  • Better 'follow Nyx and attack enemies' AI pass.
  • Mind Control can now be cast while moving, and no longer halts Nyx in her tracks!
  • The cast time for Mind Control has been decreased, so you can better use the 4-second window to ‘power up’ your new minion!

Psychic Bolts:

  • No longer deals any damage but will now temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras.
  • Psychic Bolts can be cast once on up to 6 targets. Kill these targets before you can cast again, OR hold the ability to reset targets and cast again!

Absorb: What Nyx can do with her 'Absorb' now allows for more tactical team play/solo play!

  • Absorb damage type is now based on the damage types it absorbs.
  • A thematic element of 'manipulating others damage' has been weaved through Nyx's Absorb. Absorb now has 'lingering Absorption' - Nyx's Absorb now converts a % of the Absorbed Damage into a self Damage buff when the ability ends for a limited time, dispelled on recast. This means as your teammate or enemies power your Absorb, you can tactically break it for damage/range - and/ or a self-damage buff for Nyx imbued by those around you! This synergizes with Mind Control, allowing more powerful victims, as well as allowing more lethality on Nyx's weakened and distracted enemies.
  • Nyx Absorb explosion radius increases based on the Damage Absorbed (capped Nyx to 75m max).
  • Added +400% Damage cap to Nyx Absorb Damage buff.
     

Titania Changes:

General Change: Baseline Energy Capacity increased to hit 225 at Max Rank.

Tribute:

  • The Energy cost for Tribute has been decreased from 50 to 25.
  • Simply getting 1 type of Tribute will be enough to have its maximum power. You can continue to acquire Tributes to refresh the Duration, but you no longer need to build them up.
  • As for the 4 Tribute types:
    • Dust - keep as-is:it reduces enemy accuracy by 50%!
    • Thorns - increase to 50% of damage reflected back to the attacker and increased its range from 10m to 30m!
    • Entangle - keep as-is: one Entangle Tribute slows an enemy by 25% but we increased its range from 10m to 30m! 
    • Fullmoon - the 75% damage buff now applies to ALL (Sentinels, Moas, Companions) + Razorwing Butterflies

Lantern:

  • Lantern can be cast up to 4 times at once (new targets replace old). Targets will gradually float back to their starting positions. You will be able to 'explode' all targets by holding the Lantern cast.

Razorwing:

  • Titania’s Razorflies will now gain Health when Titania kills enemies while in Razorwing!
  • Razorwing has a 'Vacuum' built in!
  • Optimized Razorwing's ability sound.
     

Harrow Changes:

  • As per feedback, Harrow’s Systems Blueprint has been added as a Rare drop in Rotation B for Defection missions. This means you have 2 chances in the Endless loop to obtain Harrow, not just one at Rotation C. To maintain balance, a Corrupted Mod has moved to Rotation A.
  • Increased Harrow’s Energy gain from his Thurible ability (max ranked now gains 2x as much).
  • Increased Duration of Harrow’s Penance by around 20%.

Garuda Changes & Fixes:

  • Capped Garuda's Dread Mirror and Blood Altar dashes to 150m/s max.
  • Fixed Dread Mirror’s dash causing players to get stuck.
  • Fixed Dread Mirror failing to cast because of TARGET OBSTRUCTED when the leap into the air would clear whatever obstruction was blocking her.
  • Fixed a script error when casting Garuda’s Dread Mirror.
  • Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
  • Fixed Blood Altar and Dread Mirror falling through the floor.
  • Fixed delay between the end of Garuda's Seeking Talons release animation and being able to charge her Dread Mirror.
  • Fixed Seeking Talons not being cancelled by Stalker.
  • Fixed Clients in the Simulacrum seeing Talons on other Warframes when Garuda is equipped and previewing others.
  • Fixed Garuda's arm cloth clipping through the Abrasys Syandana.
  • Fixed a crash while Garuda siphons blood.

Venus Osprey Changes:

  • Venus Shield Ospreys that spawn Nullifier bubbles only spawn if the Orb Vallis Alert level is 3+ and if the enemy level is 20+.
  • Level 2+ Alert level will spawn Shield Ospreys that don’t spawn Nullifier bubbles.
  • A max of 2 Nullifier bubbles can be created per Drone.
  • Total active Nullifier bubbles (from all Drones) in the area will not exceed 4 - 10 bubbles (scaling with player count).
     

WEAPON CHANGES:

Tonkor Changes:

  • Changed from 'fire on release' to 'fire on press' and removed grenade arc visual.
  • Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding.
  • Updated explosion effect and matched radius to damage (6m).
  • Fire Rate increased from 2 to 3.17.
  • Radial damage increased from 325 to 650.
  • Clip size reduced from 2 to 1.
  • Ammo capacity reduced from 40 to 30.
  • 50% damage fall off added.
  • Tonkor Reload Speed increased from 2 seconds to 1.7 seconds

Staticor Changes:

  • Quick fire area-of-effect returned to 2m as intended.
  • Charged fire projectile speed increased.
  • Mag size increased from 45 to 48.
  • Ammo capacity increased from 270 to 288.
  • Clip size no longer affects charge time and is now set at 1 sec.
  • Reduced the shockwave distortion FX.
  • You can now equip the Fulmination Mod on the Staticor.
  • Updated the overall FX.

Simulor series Changes:

  • Changed from semi auto to automatic.
  • Added a small amount of recoil for feedback when firing.
  • Now has proper accuracy stats so mods will effect it
  • Firestorm and Terminal Velocity Mods can now be equipped.
  • Reduced Aim Zoom from 2.23 to 1.6x.
  • Damage-over-Time damage is now affected by +damage mods
  • Updated the overall FX.

Simulor

  • Fire Rate increased from 2 to 3.
  • Ammo capacity increased from 60 to 72.
  • Clip size decreased from 10 to 8.
  • Updated the overall FX.

Synoid Simulor

  • Fire Rate increased from 2.67 to 3.33.
  • Ammo capacity increased from  75 to 96.
  • Clip size increased from 15 to 16.
  • Critical Chance increased from 5% to 14%.

Ocucor Changes:

  • Increased lock on angle of sticky beams from 15-30 to 40-60 (first number is angle it can obtain a lock, second number is when beam will lose it’s lock).
  • Increased Mag size from 40 to 60.
  • Increased Ammo capacity from 200 to 300.

Battacor Changes:

  • Reduced the delay until you can use primary fire after using it's secondary fire.

AkVasto Prime Changes:

  • Reduced aimed recoil.

Kitgun Changes:

  • Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.
  • Added a new sound for the Pax Charge Arcane.
  • Pax Soar now also reduces the effect of gravity when firing a Kitgun.
  • Pax Bolt chance to activate increased from 50% to 100% at max rank.
  • Splat Loader reload speed increased from 1.9 to 1.7 secs when used with Gaze Chamber.
  • Killstream Loader status chance increased from 11 to 13% when used with Catchmoon Chamber.
  • Tombfinger Chamber area-of-effect damage origin now matches point of impact instead of behind it.
     

Controller Responsiveness Changes:

We increased controller responsiveness in a number of ways:

One major issue we addressed were cases where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We’ve decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks.

Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very ‘square’ like motions we had previously.

We’ve also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement.
 

Conservation Additions, Changes & Fixes:

  • Animal Pheromone Synthesizer items have been added to The Business’ Offerings! When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal.
    • You can equip up to 100 Pheromone Synthesizer's in your Gear Wheel!
  • When completing a successful animal Conservation using a Warframe ability, it will yield a ‘Good Capture’, as opposed to sometimes yielding a ‘Perfect Capture’. A successful animal Conservation using the tried-and-true Tranq/Echo-Lure technique was always intended to yield a higher gratitude.
    • Ivara’s Sleep Arrow will however grant a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets.
  • The Tranq Rifle is now ‘Silent’! This should ensure you are not startling animals if you miss - it's only on hit they'll react.
  • Increased range of Tranq Rifle pulsing sound from 100m to 180m.
  • Increased the fire rate of the Tranq Rifle so that it enters the reload state faster.
  • The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold and re-select the item.
  • We now show the 'Infinity' symbol for Conservation gear, indicating the fact that it is not consumed on use.
  • Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped.
  • Fixed equipping a Bait item to an occupied Gear Spiral Slot resulting in the Slot being cleared.
  • Fixed binding to switch between options in the Conservation gear not functioning.
  • Fixed having no weapon when getting downed while the Echo-Lure or Tranq is equipped.
  • Fixed Tranqing an animal during its despawn animation causing it to instantly disappearance.
  • Fixed a case of the Echo-Lure UI indicator not matching true pitch of the animal call.
  • Fixed Echo-Lure’s not changing pitch for Clients.
  • Fixed potential cases of the Conservation start point or the call point spawning too far into the edge of the map, making it unreachable.
  • Fixed rare case of Orb Vallis Servofish repeatable getting stuck in a specific spot.
  • Fixed Servofish frequently being worth 0.0 points.
  • Fixed continued issues with hunting footsteps not being visible.
  • Fixed animals sometimes spawning in range and instantly running away.
  • Fixed animals vanishing too quickly instead of being ‘taken away’ after being captured in Orb Vallis.
  • Fixed various poop decals not being correctly hooked up.
     

Dojo UI Changes:

  • The initial Trading Post screen and Research screen in the Dojo have been reworked to not only be more functional and aesthetically pleasing, but also to match your chosen UI Theme!
  • Research in progress now displays contribution progress in the right panel and incomplete material contributions will appear faded.
  • Hovering over non-Credit Research requirement materials now shows the item info as well as the amount owned.
     

K-Drive Changes and Fixes:

  • K-Drive Races now require and reward Standing! Boon has adapted the high risk high reward lifestyle - glinty!!
    • The amount of Standing required is based on the number of gates * 5 (10 gates * 5 = 50 Standing requirement) regardless if you win or lose the race.
    • The amount of Standing rewarded is based on the number of gates * 100 (10 gates * 100 = 1000 Standing) if you successful complete the race.
  • High value tricks will reward you more Standing.
  • A successful K-Drive grind grab is now called a ‘Knuckle Duster’.
  • Improvements towards Clients getting easily knocked off their K-Drives when casually riding, as opposed to the Host.
  • Fixed being able to K-Drive grind on flat-ground (and generally improved grind detection).
  • Fixed an inescapable possessed K-Drive when activating it while ‘checking the bodies’ during an Orb Vallis Bounty ‘Recovery’ phase.
  • Fixed sometimes not hearing the K-Drive mounting sound.
  • Fixed an issue with the 'Grindy' K-drive trick gathering point when not actually grinding.
  • Fixed K-Drive "GrindSwap" trick not triggering when jumping from rail while grinding.
  • Fixed ‘Stay Frosty’ Challenge being inconsistent due to K-Drive height calculations.
  • Fixed K-Drive custom names not displaying in the End of Mission screen.
  • Fixed duplicate K-Drive objective marker appearing when replaying the Vox Solaris quest.
  • Fixed glitchy/floating K-Drive animations when dismounting/mounting over water/coolant.
  • Fixed K-Drive offsets appearing detached when out in Orb Vallis (appeared correct in Arsenal).
  • Fixed K-Drives becoming constantly stuck to the roof of Vallis bunkers.
  • Fixed Resources obtained while K-Driving not actually saving to Inventories.
  • Fixed appearing to pick up Credits while K-Driving but no Credits actually being obtained.
  • Fixed Conservation UI (and other custom scopes) being disabled when dismounting a K-Drive.
  • Fixed the UI breaking and Echo-Lure/Tranq/Mining Lasers not functioning after dismounting a K-Drive.
  • Fixed inability to use Warframe abilities after mounting a K-Drive with a Fishing Spear equipped.

Magnum Force Changes:

  • Increased Damage from +66% to +165% (at max rank). 
  • Increased Accuracy reduction from -33% to -55% (at max rank).

General Changes:
Expand the spoilers below for the full list of changes! 

Spoiler
  • Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank).
  • Increased the accuracy of the Brakk.
  • Increased the accuracy of the Kohmak/Twin Kohmak.
  • The Oxylus ‘Scan Lifeform’ Mod has been changed to ‘Scan Aquatic Lifeforms’. It now reveals the location of hotspots within Xm and applies Luminous Dye to fish within Xm.
  • The Bloodshed Sigil will remain visible in Relays/Liset and Cetus/Fortuna and in the Arsenals (applies to Operator as well) provided you're returning from a mission where you took damage (more damage = more blood). We have also decreased the time it takes to appear by 20%!
  • Blueprints for Warframes obtained from quests can no longer be sold for Credits.
  • Improvements towards Quest progress becoming unsynced when experiencing bad internet connections for the following Quests:
    • The War Within
    • The Second Dream
    • Chains of Harrow
    • The New Strange
    • The Jordas Precept
  • The Emote Gear wheel now shows Emotes as available to use when you're playing an Emote (they were previously faded out as though unusable, even though you could still select them to play another/cancel current emote).
  • Any input cancels Emotes now, instead of having to re-enter the Emote Gear wheel and re-select the Emote.
  • Arch-Gun Mod changes:
    • Automatic Trigger: 45% to 60% Fire Rate
    • Dual Rounds: 30% to 60% Multishot
    • Rubedo Lined Barrel: 60% to 100% Damage
    • Parallax Scope: 80% to 100% Critical Chance
    • Hollowed Bullets: 60% to 80% Critical Damage
  • Arcane Arachne changed to: On Wall Latch for 2 seconds: 100% Weapon Damage for 20 seconds.
  • Revenant's Enthrall can now be used while on Ziplines.
  • Stalker’s Smoke Screen ability now has a 20 second cooldown.
  • Added missing offsets for Mesa Presidio on some Armor sets so that when the Skin is equipped on Mesa Prime, the proper offsets are used.
  • Adjusted the texture weight of Mesa’s rear area to avoid collapsing.
  • Further improvements towards Mesa Prime’s Attachments when enabled on TennoGen Skins, equipping Emblems, and overall texture issues.
  • Operator Hoods will appear open when previewing facial accessories to allow proper viewing of the face!
  • Operators can now use Ciphers when hacking panels.
  • Calculated Redirection, Enhanced Vitality and Metal Fiber are now Companion Mods, but are incompatible with Kubrow-Link Mods.
  • You can purchase multiple Arcanes from the respective Vendors (Rude Zuud, etc).
  • Servofish parts now display which Servofish they can be Dismantled from!
  • Increased the Vega Toroid drop rate to bring inline with other Toroids.
  • Sola, Calda, and Vega Toroid drops are now affected by Resource Drop Chance Boosters.
    • Note: Resource Booster always applied - this is specifically the Resource Drop Chance Booster!
  • Changed the Scyto Raknoid Affinity to 1k and Ryta Raknoid to 1.5k.
  • Reduced the Standing cost of Transmutation Cores from 10k to 5k.
  • Reduced the Standing cost of Cetus Wisps from 10k to 5k.
  • Javlok Capacitors can now be sold to 2,500 Credits (as to not pile up in your Inventory).
  • Improvements towards Vallis Mining deposit spawn locations that resulted in an inability to successfully Mine them.
  • Restored the option to purchase 1 Forma or a pack of 3 Formas when you don't have any and you want to Polarize something.
  • Replaced the Braton Prime Blueprint with the Braton Prime Receiver in the Lith K2 Relic due to an unintentional vaulting of the Receiver!
  • Fast Travel in Fortuna is now enabled for Little Duck when appropriate.
  • Venus Dropships are now affected by Corrosive Projection, Magnetic, Heat, and Electricity Status Effects.
  • Dropships now loop through and check for the landing zone closest to the chosen encounter location. This should reduce situations where Dropships could pick a very far away point from the encounter area.
  • Reduced the required amount of enemy deaths for the Submersible Archwing Exterminate Sortie mission.
  • Orb Vallis Excavation missions now spawn Excavators that will equally match player count, with the exception of a full squad of 4 players where only 3 Excavators will spawn.
  • Improved Bounty boards to gracefully refresh and have next set of Bounties all lined up and ready to go without downtime.
  • Tweaks to improve interpretation of the Corpus hack panel states in Orb Vallis.
  • Improved the pacing of random enemy encounters and Dropship reinforcements in Orb Vallis.
  • Replaced old Corpus lockers of various types with shiny new and improved Corpus lockers on numerous tilesets.
  • Corpus Lockers/Caches that can be opened now display a holographic symbol to indicate such. Corpus Lockers/Caches without the holographic symbol cannot be opened.
    • This change comes from vocal feedback regarding the unlock/locked visual changes to Corpus Lockers, and the conflict between the lack of contrast.
    • Corpus Lockers will show their new hologram if unlocked with the Master Thief Mod.
  • Syndicate Offerings screen now displays Mastered/Forma icons.
  • The UI now displays a max of 999,999,999 Credits (our servers will still track up to 9 quadrillion Credit balances but will not be displayed in-game).
  • The Gift recipient name will now be auto-filled with attempting to send said Gift from that respective players Wish List.
  • Read Twitch Drop Inbox messages will now be auto-removed after 30 days.
  • Chat will now autocomplete when attempting to link a Zaw, MOA Companion, K-Drive, and Kitgun.
  • A search box has been added to the Arsenal Loadout selection screen.
  • Updated Nova’s Wormhole ability name to read as ‘Worm Hole’.
  • Renamed the Archwing Mod category to ‘Vehicles’. Both Archwing and K-Drive Mods can be found here now.
  • Changed Moa Money, Moa Problems challenge to read “Configure” to stay consistent with Legs’ prompt.
  • Improved the error prompt when attempting to replicate a Blueprint in another Clan’s Dojo to more accurately state the reasoning behind the error.
  • Updated description of Puncture Mods that converts damage to read consistently as the Slash and Impact ones. (ie. X% of Damage converted into Puncture)
  • Updated Arcane Rage description to read "Primary Weapons" instead of "Rifles".
  • Updated Life Strike, Focused Defense, and Corrupt Charge Mod descriptions to read better.
  • Updated all Arcane Descriptions to not be all CAPS.
  • Updated Riven Mods to have proper names for Zaw and Kitguns, instead of using Melee and Pistol in names.
  • Improvements towards enlarged fonts appearing unpleasant.
  • Updated MOA Companion disarm animations to appear less humanoid.
  • Improved the animation of Harrow’s Thurible while running.
  • Improvements towards MOA Companion jogging animations.
  • Reduced Nova Null Star ability firing sound.
  • Tweaked audio delay to Eudico’s Bounty transmission.
  • Tweaked audio of Nef’s billboard lines.
  • MOA Companion vocals are now muted while in the Arsenal.
  • Reduced the overall brightness of the Simulacrum.
  • The Flashlight brightness will now be ducked when using a Scanner.
  • Reduced the flashlight FX further when Mining to avoid excessive bloom and inability to see deposits.
  • Mining success FX now reflects the colour of your chosen UI Theme!
  • Slightly increased the size of the visual FX of Nightwatch Napalm at the lowest rank.
  • Increased the brightness of the Argonaks enemy highlight FX.
  • Improved the Kohm spark FX.
  • Tweaks to Staticor and Simulor FX to try and reduce blowout with brightest Energy colours and Mirage equipped.
  • Changed the ‘not scanned’ FX color of the Simaris Scanner to be more red than orange to improve visibility.
  • Toned down the firing FX on the Sarpa.
  • Mining results now use the themed resource icon if available.
  • Updated the Operator Amp Icon.
  • Numerous performance optimizations across the entire game! Including K-Drive performance improvements and Texture Streaming (it now reacts more quickly with a lower performance cost). We’ve touched upon shaders, particle system, weather, and more!
  • Performance improvements related to firing the Imperator.
  • Optimized out some hitches during gameplay.
  • Optimized the occasional dropped frame during loading screens or when navigating the UI.
  • Optimized out small frame-time spikes that would occur periodically during gameplay.
  • Optimized enemy/NPC navigation.
  • Optimized performance of plant pollen effects on the Earth tileset
  • Optimized some frame-time spikes.
  • Micro optimizations to checking for offscreen-objects.
  • Micro-optimizations to the Hunter Command Beast Precept Mod.

 

 

Fixes:
Expand the spoilers below for the list of fixes! 

Spoiler

 

  • Fixed MOA Companions and K-Drives only giving 3000 Mastery as opposed to the correct 6000 Mastery. The missing Mastery will be retroactively added on login.
  • Fixed Pet Moa's equipped weapons not gaining shared affinity.
  • Fixed Toroids and Cetus Wisps disappearing over-time if enough other pickups drop.
  • Fixed getting Transferred back to Operator if your Warframes reaches 2HP, regardless of being invulnerable (Quick Thinking).
  • Fixed Cryotra only firing at targets within its firing range.
  • Fixed Pax Seeker activating on Warframe Exalted Ability Weapons (i.e. Titania Razorwing, Mesa Regulators).
  • Fixed Pax Seeker projectiles and Phantasma’s Alt Fire ignoring Nullifier bubbles.
  • Fixed Pax Bolt triggering from Primary weapons.
  • Fixed certain Operator Amp Prisms refilling Energy instantly when all Ammo/Energy is depleted.
  • Fixed an issue with the projectiles travel distance that was affecting weapons like the Tonkor that require its bullet to travel a certain distance before they become "armed".
  • Fixed cases where Itzal’s Blink can easily break through Plains/Vallis boundaries.
  • Fixed Chilling Reload, Streamlined Form, and Drifting Contact missing from Alerts.
  • Fixed some types of camera shake ignoring the screen shake option.
  • Fixed Champion of the People challenge not working as advertised.
  • Fixed non-EMP fishing spears ignoring the reset condition on the "Catch X fish without missing a throw" Riven challenge
  • Fixed MOA Companions Security Override Precept not turning off radio towers on the Plains of Eidolon.
  • Fixed the Terra Embattor MOA mines not working on Clients and now get destroyed when triggered.
  • Fixed Clients not seeing Dropship doors open.
  • Fixed Dropship Turrets not firing from alternating barrels.
  • Fixed a functionality loss when using Transference right before interacting with an NPC (Cetus/Fortuna Vendor).
  • Fixed Void Mode being toggled/stuck on sometimes due to interaction with the Power Menu.
  • Fixed non-energy draining abilities getting canceled when riding vehicles.
  • Fixed Mesa’s Shooting Gallery ability applying to Operators damage output.
  • Fixed Mirage’s Hall of Mirror clones not firing Tonkor grenades.
  • Fixed Null Star deactivating for one Nova causing it to deactivate for all Novas.
  • Fixed Nova Prime's Null Star antimatter particles not being gold.
  • Fixed Oberon's Hallowed Ground one shotting enemies whose Shields have been removed via the Shield Disruption Aura in the Index.
  • Fixed Hydroid/Hydroid Prime’s Undertow appearing invisible.
  • Fixed an issue where using the Assimilate Ability Augment on Nyx will deactivate toggle sprint, and force the player to toggle again.
  • Fixed Zephyr’s Tornadoes not applying Critical damage from Clients.
  • Fixed MOA Companions attacking enemies that are considered ‘suspicious’ but not yet ‘alarmed’.
  • Fixed areas where Loki could Switch Teleport out of Orb Vallis.
  • Fix to Howl and Nekros’ Terrify sometimes not making the target run away in the Plains or Vallis.
  • Fixed an issue where Ivara's Navigator would lock a player if taken control of certain Fishing gear and never let go.
  • Fixed Coildrives being stopped by Gara’s Mass Vitrify. They will now punch a hole through the glass and drive through.
  • Fixed the Adaptation Mod showing a Corrosive Damage Icon instead of the correct Tau Resistance in the HUD.
  • Fixed the Hunter Command Beast Precept Mod generating 100 Kavat Affinity every 6 seconds (this could also trigger a UI-issue where it would appear to generate increasing amounts of Affinity).
  • Fixed the Spare Parts Mod triggering from self-inflicted death (Lenz, etc), which allowed it’s chance function of dropping a Rare Item to trigger repeatedly at your leisure.
  • Fixed Cautious Shot applying to secondaries even though it's equipped on primaries.
  • Fixed inability to scan the hanging Gorgaricus Sac.
  • Fixed an issue with Scanners not animating when scanning a target.
  • Fixed Extracting as Operator not rewarding you Simaris Standing gained from scanning enemies.
  • Fixed Left Bumper not cycling Loadout Appearances.
  • Fixed not seeing the correct UI text when the Conservation gear is active when using a controller with the default ‘classic controls’.
  • Fixed cases of Host Migrations causing the Lua puzzle room rewards to duplicate.
  • Fixes towards issues with lost Focus XP if a Host migration occurred.
  • Fixed Exalted weapons remaining equipped for no Energy cost after a Host migration occurs.
  • Fixes towards Host migrations during a mission load causing issues.
  • Fixed Host migration resetting the Credit Count in Orb Vallis Assassinate Bounty stages.
  • Fixed not being able to do a Melee spin attack unless you wait 0.15 seconds after pressing the slide button.
  • Fixed experiencing a 20 second hitch when loading into the Dojo.
  • Fixed no cases spawning during a "Resource Capture" phase of an Orb Vallis Bounty.
  • Fixed clients who already completed a particular Kuva Siphon/Flood mission being able to re-earn the same Kuva reward by joining any Host that hasn't completed said mission yet.
  • Fixed disarmed enemies not counting towards kill count in "Kill Enemy Type" Exterminate Bounty stages.
  • Fixed an issue that allowed the Kyta Arachnoid to be targeted by abilities when Overshields were active.
  • Fixed Clients unable to see laser captivity wall in the ‘Rescue the Hostages’ phase of the ‘Courier Ambush’ Orb Vallis Bounty.
  • Fixed Orb Vallis ‘Drone Defense’ stage enemies sometimes not attacking and also spawning too far away to count towards the objective.
  • Fixed MOA Companions equipped with the Security Override Mod ability to hack quest-critical objects which result in skipping gameplay stages.
  • More fixes towards inability to capture Corpus Bases in Orb Vallis due to the missing ‘Eliminate the Remaining enemies’ phase.
  • Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned.
  • Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session.
  • Fixed loading into Orb Valis directly from Navigation as a Client resulting in bad performance for the first 20 seconds.
  • Fixed the Miter Augment Neutralizing Justice not working on Nullifier Bubbles in Orb Vallis.
  • Fixed triggering the ‘Stealth Kill Affinity Bonus’ when destroying parked Coildrives in Orb Vallis.
  • Fixed some doors in Orb Vallis shoving you underground if they happened to close on you.
  • Fixed the Ambush Coildrive being invincible if the player previously abandoned a Coildrive Defense without hacking it.
  • Fixed Mining in Orb Vallis counting towards the ‘Plains Prospector’ Challenge.
  • Fixed an invisible container mesh near Thursby’s spot during Vox Solaris quest.
  • Fixed Sentients not spawning during a specific stage of the Second Dream quest.
  • Fixed cases of Companions becoming trapped in the first mission of the Glast Gambit quest.
  • Fixed Itzal's Blink ability sometimes teleporting you backwards in Archwing Submersible missions.
  • Fixed Clients accepting Orbiter invite in high-lag countdown causing them to miss the mission load.
  • Fixed invisible hazard bubbles in Hive missions.
  • Fixed an issue where Power Cell Carriers sometimes took longer than expected to spawn in Venus Excavation missions.
  • Fixed Corpus Snipers not deploying Ratel spawners.
  • Fixed The Sergeant and Tia Mayn's cloaking abilities not turning them invisible after first use. In the case of The Sergeant, this would result in him humorously running away after throwing down a smoke bomb while completely visible.
  • Fixed enemy Coildrives doing ramming damage to the ambushed Coildrive.
  • Fixed Arctic Eximus’ globe becoming unbreakable if affected by both Limbo’s Stasis and Cataclysm until Stasis is removed/expires.
  • Fixed Kyta Raknoid spin beam removing invulnerability.
  • Fixed Mecha Mods sometimes killing players by a radial Electricity Status Effect.
  • Fixed the Mecha Mods not transferring Status Effects that were activated on the killing blow to nearby enemies.
  • Fixed Warframes with Channeling abilities being permanently nullified by Scrambus or Comba enemies when hit by their projection Aura while in Operator mode.
  • Fixed Mesa Prime’s lower cloth clipping through her legs.
  • Fixed Mesa’s Peacemaker weapon damage not showing correctly in the Simulacrum.
  • Fixed inability to see Mesa/Mesa Prime’s Regulators on other players in the Dojo/Relay.
  • Fixed certain Warframe Helmets made up of multiple pieces (Ivara, Nidus, among a couple of others) not appearing fully wet when on the Plains while raining.
  • Fixed some Warframes not appearing wet when in the Plains while raining.
  • Fixed inability to disable Nidus’ Metamorphosis in the Captura Arsenal.
  • Fixed inability to see Mesa/Mesa Prime’s Regulators in the Simulacrum Arsenal as a Client.
  • Fixed certain Operator Hoods not hiding Hair/Accessories when ‘open’.
  • Fixed incorrect default Energy color on Zephyr Prime’s tail feathers.
  • Fixed Valkyr’s Kara Helmet appearing stretched/deformed when flying in Archwing.
  • Fixed the Bloodshed Sigil not appearing correctly when viewing it’s diorama via Chat link.
  • Fixed an issue with Nekros's Irkalla Binds not being attached when in Archwing mode.
  • Fixed Quill Onkko’s helmet clipping through his head.
  • Fixed an offset issue with the Yamako and Vanquished Syandana variants (Solstice, Rubedo, etc.) to improve placements on certain Warframes.
  • Fixed an offset issue with the Phased Asa Syandana to make it match the same offsets as the regular Asa Syandana.
  • Fixed stretched looking geometry textures when unequipped a Heavy Blade weapon after quick meleeing.
  • Fixed the Donda appearing to clip through the table during the Chains of Harrow quest.
  • Fixed Kuakas appearing distorted when casting Itzal’s Cosmic Crush on it.
  • Fixed a subtle texture error on Floofs.
  • More fixes towards incorrect Kubrow textures.
  • Fixes towards enemies getting stuck in crates on the Grineer Earth Defense tileset.
  • Fixed gaps in terrain and improved performance in certain areas in the Grineer Forest Tileset. 
  • Fixed inability to lift lockdown state and progress in the Grineer Sealab Spy tileset.
  • Fixed unreachable Crates due to water volumes in the Grineer Sealab tileset.
  • Fixed hard edged puddles in the Grineer Sealab tileset.
  • Fixed terrain clipping in Connector 13 of Grineer Settlement tileset.
  • Fixed an incorrectly labeled locked door in the Grineer Shipyard tileset.
  • Fixed a loot crate that was under the floor in Grineer Shipyards tileset.
  • Fixes cases of enemies becoming stuck while traversing the Corpus Outpost tileset.
  • Fixed cases of enemies becoming stuck while traversing the Grineer Earth tileset.
  • Fixed an ancient issue where high-level bridges could become uncrossable for pets.
  • Fixed missing lightmap info on some cave water planes.
  • Fixes towards a bad frozen Raknoid animation.
  • Fixed players panicking and fleeing the mission causing Stalker to get stuck and preventing mission progress.
  • Fixed animation issues with non-default Lisets at the end of some missions during The War Within Quest.
  • Fixed Stalker not being fully invulnerable during his spawn/getup sequence.
  • Fixed awkward animations playing when certain Arcanes triggered while reloading your weapon.
  • Fixed Ticker’s feet having a popping animation.
  • Fixed the camera not following the MOA Companion’s idle animation in the Arsenal.
  • Fixed Staff and Polearm Zaws not hitting properly with attacks that use the bottom end of the weapon.
  • Fixed being able to 'interact/pet' your MOA Companion even though it’s not visible/equipped.
  • Fixed Companions orbiting around you sometimes when you stop moving.
  • Fixed dropship passengers getting frozen mid air.
  • Fixed rushing forward with zero input when equipping Archwing.
  • Fixed issue where lures/tranq rifle gear items were getting into bad anim states.
  • Fixed Umbra following the Operator into the Quill Cave.
  • Fixed enemies having trouble entering cover.
  • Fixed the Battacor looping its fire animation/sound for Clients.
  • Fixed permanent looping sound when choosing Daily Tribute reward.
  • Fixed the Sanctuary Onslaught intro music looping.
  • Fixed the Orb Vallis terrain sounds sometimes abruptly panning from front to back (in Surround) while K-Driving.
  • Fixed knee slide, fall whoosh and foliage velocity sound not being stopped in some cases.
  • Fixed some looping weapons being too loud when pausing Captura.
  • Fixed hearing MOA Companion footsteps in the Orbiter regardless of it being in view.
  • Fixed a ‘/glitch’ in one of Ordis’ transmissions during The Jordas Precept.
  • Fixed the Akvasto Prime playing the wrong sound.
  • Fixed Fortuna NPC dialog volume levels.
  • Fixed Deth Machine Rifle sound not playing at high rates of fire.
  • Fixed certain melee sounds that were playing when using abilities in Operator mode.
  • Fixed choppy automatic weapon fire sound playback
  • Fixed Thurible loop sound to stop playing if you get killed while using the ability.
  • Fixed missing ground-punch sounds on Atlas' Rumblers
  • Fixed missing equip and unequip sounds on the Falcor.
  • Fixed missing Charged Explosion sounds for the Glaive/Glaive Prime.
  • Fixed occasional missing reload sounds for the Corinth.
  • Fixed incorrect Lotus transmission after downing the Capture target.
  • Fixed non-positional Simulor firing sounds.
  • Fixed Excalibur missing his ground slam sound when using his Exalted Blade.
  • Fixed Rare Storage Container sounds not playing when running Helene/Hydron Defense missions.
  • Fixed Kitgun sounds not playing when using Archwing in Vallis/Plains.
  • Fixed sound playing when moving over 'Types' in the Inventory.
  • Fixed case where the Inbox could reshow itself and double up its button bar buttons when opened in a Relay.
  • Fixed the Upgrade screen breaking for Garuda's Talons and Mesa's Regulators if you select the Mods button and back out.
  • Fixed inability to Dissolve Rivens due to them not remaining selected when logging in with over max capacity Rivens.
  • Fixed Loadout search not working initially if the current Loadout causes the Loadout list to be scrolled.
  • Fixed cases of the DPS counter displaying even when disabled.
  • Fixed Bloodshed Sigil discrepancies in Operator transmissions.
  • Fixed Extraction Marker not showing up for players outside of the Orb Vallis Elevator.
  • Fixed Cephalon Simaris’ Simulor Blueprint Offering displaying a misleading ‘RANK 30’ description.
  • Fixed Infinite use items being displayed as usable in the Gear Spiral after they have been removed from your Inventory. They still occupy a slot, but the icon is darkened and the count now displays 0 instead of infinite.
  • Fixed Reactant appearing as ‘Corruption’ when waypointing it.
  • Fixed Consumables in the higher Gear Spiral Slots than the one you used up becoming unequipped.
  • Fixed incorrect Arsenal stats when comparing 2 MOA Companions.
  • Fixed seeing context actions for the ‘Back Room’ in Fortuna when not appropriate.
  • Fixed certain Vendors not displaying Mastered or Forma tag icons for respective Blueprints (Konzu, etc).
  • Fixed the Nagantaka not appearing properly in the Market diorama.
  • Fixed being prompted to purchase more Sentinel Slots if you only have 1 empty when crafting a new MOA Companion at Legs.
  • Fixed Exalted weapons not showing correct Damage stats in the Simulacrum Arsenal.
  • Fixed Orb Vallis map overlapping with Enrichment Labs map.
  • Fixed seeing personal ‘Owned’ Icons/info when viewing another players Wish List.
  • Fixed Trinity missing her head in the Melee 2.0 Training Codex diorama.
  • Fixed Gorgaricus Spore, Mytocardia Spore, Tepa Nodule, Thermal Sludge Containers missing Codex entries.
  • Fixed wrong Faction listed in the Codex for the Arbitration Shield Drone.
  • Fixed gory nano particle effects not being hidden when gore is disabled.
  • Fixed a Chat softlock when creating a Chat link with a selection tag (e.g. [Riven Mod], [song]).
  • Fixed using a Warframe with the Equilibrium Mod equipped resulting in disproportionate Health/Energy gains displayed on the UI when picking up multiple orbs in succession.
  • Fixed a soft-lock if you tried to rush a pet's stasis recovery without enough Credits.
  • Fixed a soft-lock when exercising Focus options in Relays, Simulacrum or Captura.
  • Fixed Legs’ portrait not displaying in his Transmissions.
  • Fixed Nightmare Alerts not being called out as such in World State Window.
  • Fixed ability to install Warframe Mods on a Companion.
  • Fixed custom MOA Companion names not appearing in mission for Clients.
  • Fixed Public matchmaking Bounty UI linegring on screen when entering the Orb Vallis.
  • Fixed the Mining result display appearing desaturated.
  • Fixed missing name/quantity in Mining result display if the player has item labels turned off.
  • Fixed inability to rotate a Companion on the Stasis screen.
  • Fixed Decorations not rotating properly when using snapping options.
  • Fixed non-functional play arrow in mission voting UI when joining a squad with a Bounty already selected.
  • Fixed Bounty UI refreshing/flickering if bounties update while in town.
  • Fixed an issue with the mining laser UI getting stuck on screen if town gates were opening.
  • Fixed Grain slider not working in Captura.
  • Fixed Host migration in Orb Vallis resulting in the remaining players finding they are missing alert level UI and Reinforcement Beacons self destructing on deployment.
  • Fixed navigating to Orb Vallis while having ‘Prefer Overlay Map’ enabled resulting in incorrect UI to appear and the map cannot be moved.
  • Fixed ‘Decline All’ pending friend requests not working.
  • Fixed the ‘Friend Request’ UI icon never disappearing.
  • Fixed the Featured item UI marker not displaying correctly when browsing the in-game Market.
  • Fixed some UI elements not being tintable with themes.
  • Fixed various Grineer Codex icons displaying the wrong respective weapon.
  • Fixed UI notifications not updating colors when changing UI Themes.
  • Fixed Affinity numbers from enemies not killed by the player not being clamped to the screen and appearing in incorrect places if they died behind the player.
  • Fixed poor camera rotation when spectating in Wyrmius.
  • Fixed the Tek Assault FX lingering for Clients if the Host is using the Operator at the moment it is cast.
  • Fixed the Tek Mod zone FX colours not using chosen Energy colour.
  • Fixed Client Simulors continuously animating and playing shooting FX for Host and other Clients.
  • Fixed Kitguns not creating tracers and other FX after exiting Submersible Archwing.
  • Fixed an issue with lockdown alarm lights not shutting off after the Stalker leaves.
  • Fixes towards lingering beam FX when becoming Knocked Down with the Synoid Gammacor.
  • Fixed Rain FX in the Plains of Eidolon appearing to stack when entering/exiting Cetus, resulting in poor visibility.
  • Fixed Orokin Drones missing their death FX.
  • Fixed Nezha’s Firewalker missing its fiery FX.
  • Fixed missing Ivara Artemis Bow impact FX.
  • Fixed an issue with Mesa Prime's Shatter Shield being too bright in some levels.
  • Fixed Lynx turret grenades and lens flare FX lingering for Clients, which could result in performance issues overtime.
  • Fixed misaligned Cannon firing FX in the Grineer Settlement tileset.
  • Fixed lingering FX on the Corinth Alt-Fire.
  • Fixed Octavia’s Anthem quest note FX during the boss fight being too dim.
  • Fixed unnecessary smoke FX in Palladino’s room during the Chains of Harrow quest.
  • Fixed Mag’s Magnetize ability sounds and swirl FX stopping early when used with Duration Mods.
  • Fixed performance issues caused by leaking Fluctus impact FX.
  • Fixed Vehicle category items not being capitalized.
  • Fixed some Mods not indicating in the Codex that they drop from the Fomorian.
  • Fixed Quick Reload and Sabot Rounds Mods having all caps description text.
  • Fixed animal Tags used in Conservation having a file path instead of their proper description.
  • Fixed incorrect punctuation in certain subtitles during the Second Dream Quest.
  • Fixed missing ‘Corrupted’ indications when viewing enemies under the Profile Stats.
  • Fixed discrepancies of Solar Map/Star Chart mentions.
  • Fixed certain language text appearing wonky/distorted.
  • Fixed duplicate ‘UNRANKED’ text on the Arcane Trade screen.
  • Fixed several crashes and script errors. 


Conclave Changes and Fixes:

  • Updated the Martial Fury Mod description to use Attack Speed instead of Fire Rate.
  • Removed ‘-50% Magazine Capacity’ from the Precision Munitions Mod in Conclave.
  • Fixed script error when selecting Khora in the Conclave Arsenal.
  • Fixed every Warframe ability costing 25 Energy in Conclave.
  • Fixed inability to equip the Static Alacrity Mod on the Staticor in Conclave.

 

UPDATE ON TENNOGEN ROUND 14 ITEMS

As mentioned in the status thread, TennoGen Round 14 items are not arriving in this update but are still being planned for a future update. We thank you for your patience as this round has taken longer than usual to get sorted out for XB1! While we continue making progress, here is the list of items from round 14 that will be coming in a future update. You can also see a live preview of these items from Devstream #122

Expand the spoilers below to view the list of TennoGen Round 14 items: 

Spoiler

Operator Cosmetics: 

Warframe Skins: 

Weapon Skins: 

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We will keep you updated on the status of these items as we continue working on bringing them to the platform. 


PRIME VAULT UNSEALED AVAILABLE NOW: Ember Prime and Frost Prime 

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The elemental masters are back!

For a limited time, Ember Prime and Frost Prime return from the Vault. Get these two Prime Warframes plus high-demand Vaulted Prime Accessories, Prime Weapons and discounted Platinum before they’re gone again on March 26! Visit the in-game Market to check out the packs below!

Their respective Relics can now be found from the drop table! 

FIRE & ICE DUAL PRIME PACK FEATURES

  • 1200 Platinum
  • Ember Prime 
  • Frost Prime
  • Latron Prime 
  • Reaper Prime
  • Sicarus Prime
  • Glaive Prime 
  • Misa Prime Syandana
  • Pyra Prime Syandana
  • Titan Extractor Prime + Blueprint
  • Prime Glyphs

44398987f7a03f8d4e6558b2f96f7b98.jpg

FIRE PRIME PACK FEATURES

  • 400 Platinum
  • Ember Prime
  • Sicarus Prime
  • Glaive Prime
  • Pyra Prime Syandana
  • Titan Extractor Prime + Blueprint
  • Prime Glyphs/Profile Icons

810eced02e6b7899d1a4ffdd3b6374e9.jpg

ICE PRIME PACK FEATURES

  • 400 Platinum
  • Frost Prime
  • Latron Prime
  • Reaper Prime
  • Misa Prime Syandana
  • Titan Extractor Prime + Blueprint
  • Prime Glyphs/Profile Icons

64cafb656a7b80ef292427f9d63785b2.jpg

EMBER PRIME ACCESSORY PACK FEATURES: 

  • 200 Platinum
  • Pyra Prime Syandana
  • Titan Extractor Prime + Blueprint

d84ea5532450c9ff602fe04f4fd6d9fd.jpg

FROST PRIME ACCESSORY PACK FEATURES:

  • 200 Platinum
  • Misa Prime Syandana
  • Titan Extractor Prime + Blueprint

 

8ca826f92b5f5f59893bd3fa290b6572.jpg

Nova Prime, Mag Prime, Soma Prime, Boar Prime, Dakra Prime and Vasto Prime have returned to the Vault!

Their respective Relics have been removed from the drop table.

almost 6 years ago - [DE]Megan - Direct link
1 minute ago, (XB1)Earth Nuggets said:

I keep getting "Some content updates could not be downloaded from our servers" failure message.

Hard restart your Xbox (hold down the power button) and then launch Warframe through your 'My games and apps' App!

almost 6 years ago - [DE]Danielle - Direct link
22 hours ago, (XB1)Darkskytzo said:

anyone else notice that it's impossible to decorate the dojo now ..the items never stop moving in yaw,pitch or roll mode

15 hours ago, (XB1)xDeathdealerx93 said:

yeah I noticed it and I thought my controller was messing up but it turns out that it isn't. But due to this problem my clan leader and me cant even work on our sculptures we were doing.

We have this on our list and are looking into solutions 🙂

22 hours ago, (XB1)Slimm qp ReapeR said:

@[DE]Megan the player credit amount is bugged. I have 1,150,000,000 credits but when I downloaded update my amount was down to 999,999,999. Also when I tried to make something in the foundry it took credits from the 999,999,999 meaning as of now the I’m literally missing at least 148 million credits.

Luckily I aborted the build in my foundry but this really needs to be fixed. I did a lot of grinding for those credits. The amount is also capped at 999,999,999 at the moment so credits earned from missions can’t  be added to it either 

This is intended and was listed in the General Changes spoilers: 

Quote
  • The UI now displays a max of 999,999,999 Credits (our servers will still track up to 9 quadrillion Credit balances but will not be displayed in-game).

 

almost 6 years ago - [DE]Danielle - Direct link
On 2019-01-29 at 2:52 PM, (XB1)RDeschain82 said:

So the Prime details fix for Mesa Prime with Tennogen is not in this update? 

It is! You will see the toggle when you have equipped a Tennogen skin in the appearance tab.