almost 4 years ago - [DE]Taylor - Direct link

Protea’s Files are officially available in the Steam Workshop! 

Much like Revenant and all Warframes following him, she is made using new tech, so there are some missing textures in his ZIP file. It’s on you as the creator to make these maps yourself without any reference files.

Below is a list of what is included in the ZIP: 

  • Normal
  • Emissive
  • Tintmask
  • Body, Helmet, and Attachment* meshes

To be clear, you are expected to still make the specular, roughness, and diffuse maps -- we simply can’t send you a reference for comparison.

*ATTACHMENTS
Protea has attachments on her body that are used to manifest her abilities: the belt around her waist becomes a turret when she casts her 2, for example. You can see these in action below:

Spoiler

 

 

You will need to provide custom materials for these attachments to match the rest of your design. The mesh cannot be changed, we are only taking custom textures for these.

These attachments are pre-placed in the correct position in the provided files, do not move them from their default position in screenshots. You can remove them entirely to show detailing under these areas, or to emulate her casting her abilities. 

HELMET VISOR
On Protea’s default helmet, there is a brief visor transformation when casting her 1. You are welcome to integrate this in your design, but it is not necessary!

almost 4 years ago - [DE]Taylor - Direct link
7 hours ago, Zahnny said:

Two questions.

  1. Will these new textures show up on her abilities/deployables when active?
  2. Is the Tennogen submission end date still the same despite Tennocon 2020 being pushed back to August 1st?

1. Yep, just like how Grendel's meatball form would change with new textures.

2. Date is not changing. 🙂






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