Example up upcoming reflection improvements I mentioned... thanks to @soelloo for the A/B... Feeling much better! New texture format (BC6H), better math for metallics & reflection response. Our SSR is also dramatically improved (less noisy/holes). http://pbs.twimg.com/media/FKr38olWQAUOSvk.jpg
@LiqqiT_ @soelloo Best to check forums or do a ticket. If it's Dx12, that is still a bit spotty for performance. This upcoming release will be our best performing yet IMO.
@FurbyOnSteroid @soelloo Yep, def some adjustment. In terms of math, the more pure a reflector the surface is the less attenuated it should be, so after some getting used to it IMO it feels way more correct in the scene.